Pekka Kallioniemi's research while affiliated with Tampere University and other places

Publications (24)

Article
Full-text available
Facebook inc. (now Meta Platforms) has been a target of several accusations regarding privacy issues, dark pattern design, spreading of disinformation and polarizing its users. Based on several leaked documents, the company’s public relations have often contradicted with its internal discussions and research. This study examines these issues by ana...
Article
Full-text available
Developments in sensor technology, artificial intelligence, and network technologies like 5G has made remote operation a valuable method of controlling various types of machinery. The benefits of remote operations come with an opportunity to access hazardous environments. The major limitation of remote operation is the lack of proper sensory feedba...
Article
Full-text available
The increasing amount of information online is exceeding our ability to process it, and content burden, or infobesity, is clearly a problem that needs to be resolved. This problem has been mostly addressed by using algorithm-based recommendation systems, but many platforms have lately reverted to more traditional method of human curation. This rese...
Conference Paper
Experiences in airports may shape future travel plans and contribute to tourism destination development. However, a chaotic environment and time-consuming procedural routines in airports may result in negative associations towards the host country and its culture. Despite the existence of assistive airport applications, little attention is given to...
Chapter
CityCompass VR is a collaborative virtual language learning environment that utilizes interactive omnidirectional video (iODV) content. In the application, two remotely located users navigate through cityscapes in order to reach a common goal. One of the users takes the role of a tourist who needs to find a local attraction, and the other one acts...
Conference Paper
We present our exploratory work on globally inclusive online collaboration for schoolchildren in India and Finland, using CityCompass, an online virtual navigational application for conversational language learning. User studies with Indian children, who collaborated with a Finnish researcher, showed several barriers towards communication and colla...
Conference Paper
Full-text available
Viewing 360° videos on a head-mounted display (HMD) can be an immersive experience. However, viewers must often be guided, as the freedom to rotate the view may make them miss things. We explore a unique, automatic approach to this problem with dynamic guidance methods called social indicators. They use the viewers' gaze data to recognize popular a...
Conference Paper
Full-text available
360° videos can be viewed in an immersive manner with a head-mounted display (HMD). However, it is unclear how the viewing experience is affected by basic properties of 360° videos, such as how high they are recorded from, and whether there are people close to the camera. We conducted a 24-participant user study where we explored whether the viewin...
Conference Paper
Traveling should be full of excitement and new experiences. However, a chaotic airport environment and constant waiting often halt these pleasurable feelings. Although passengers can spend their time shopping, they are unlikely to connect personally to the products. Furthermore, airport services seldom highlight the local culture that passengers mi...
Conference Paper
Full-text available
Omnidirectional videos (ODVs) – or 360° videos – are often viewed using a head-mounted display (HMD), allowing users to look around the scene naturally by turning their head. These videos may be populated with visual markers, hotspots, that can contain additional information of points of interest or provide additional functionality. However, optima...
Conference Paper
Our research focuses on facilitating access to cross-cultural collaborative applications for schoolchildren. In this paper, we present two user studies with students from an underprivileged region in Delhi. In the first study, we found that Indian students were hesitant when using the application as compared with Finnish students in a similar study...
Article
Full-text available
Nine HCI researchers from different cultures, backgrounds, and nationalities came together for two hours to discuss the role of technology in the day-to-day life of nine parents and their children, from Dharavi. The stories shared varied from experiences of parents wanting their children to study more and play videos games less, to a point blank qu...
Conference Paper
Interactive omnidirectional video (iODV) is a media format that allows the user to explore and interact with a 360-degree view of the recorded scenery. Recently, novel collaborative applications for presenting iODV content have emerged. Often their goal is to offer as immersive as possible experience to the users. Previous studies suggest that gend...
Conference Paper
Interactive omnidirectional videos (iODV) can offer informative, entertaining, and immersive experiences, especially when combined with novel platforms such as head-mounted displays. However, omnidirectional videos, and interaction with them, present many unique challenges. In the absence of existing guidelines that accommodate for these challenges...
Conference Paper
Omnidirectional video (ODV) is a medium that offers the viewer a 360-degree panoramic video view of the recorded setting. In recent years, various novel platforms for presenting such content have emerged. Many of these applications aim to offer an immersive and interactive experience for the user, but there has been little research on how immersive...
Conference Paper
Government and NGO schools catering to children from low-income urban environments are increasingly introducing technology in the Indian classroom. However, one of the challenges is convincing low-literate parents the potential benefits of technology in education. In this study, we aim to uncover the concerns and expectations of low-income low-lite...
Conference Paper
CityCompass promotes collaborative conversational language learning by means of way-findings tasks situated in panoramic views of a city. Two remotely located participants have to navigate these 360 city panoramas as a tourist or a guide, to arrive at a preassigned destination. The application supports three modes of interaction and immersion: trad...
Conference Paper
CityCompass supports conversational spoken language learning by means of way finding tasks. In CityCompass, two remotely located users, a tourist and a guide, collaboratively navigate in 360 degree panoramic views of a city, to reach a preassigned destination. Over one hundred and fifty students from schools in Germany, Finland and India have used...
Conference Paper
There exists a large base of evidence for gender differences in human navigation. However, there is not much research on gender differences in collaborative aspects of navigation, including the interaction of individuals during collaborative wayfinding tasks in virtual environments. In light of this, we present a study of a collaborative virtual en...
Article
This article presents an innovative, gameful, multimodal, and authentic learning environment for training of oral communication in a foreign language—a virtual adventure called Berlin Kompass. After a brief presentation of the pedagogical and technological backgrounds, the system is described. Central results of a series of pilots in autumn 2013 wi...
Conference Paper
In Virtual Learning Environments efficient navigation is a major issue, especially when it is used as a component in the learning process. This paper addresses the challenges in creating meaningful navigation routes from language learning perspective. The work is grounded on findings from a specific case on German language learning, wherein two rem...
Conference Paper
We demonstrate a mobile dictation application utilizing automatic speech recognition for healthcare professionals. Development was done in close collaboration between human-technology interaction and nursing science researchers and professionals working in the area. Our work was motivated by the need for improvements in getting spoken patient infor...
Conference Paper
We introduce a model for landmark highlighting for pedestrian route guidance services for mobile devices. The model determines which landmarks are the most attractive based on their properties in the current context of user's orientation and the location on the route and highlights these landmarks on the mobile map. The attractiveness of a landmark...
Conference Paper
We present our early work in the area of voice-based information retrieval in an agricultural information system. The specific scenario deals with an information system that has the audio content in a local language, Kannada. End-users, mostly being low-literate farmers make phone calls to browse information about their crops. Since the crops are l...

Citations

... This arms race between the toxic communicators and self-teaching algorithms is still ongoing, but at the moment it seems that the virulent humans have an upper hand. It is commonly understood that the lack of understanding of basic human emotions makes it difficult for algorithms to detect and remove hate speech efficiently, and machines have hard time understanding for example racial histories and power dynamics (Kallioniemi, 2021). ...
... The authors in [53] and [54] use driving simulations to test the performance of a haptic feedback system that predicts a collision (i.e., to compensate for communication delays) and generates additional torque on the remote station steering wheel. Similarly, driving simulations are used to test the performance of mitigation techniques, such as the predictive display in [48], or the work in [55], where the driver's situational awareness is enhanced with the use of multi-modal feedback (visual, auditory, and haptic). The authors in [55] use a Unity-based custom-built simulator for an armored personnel carrier, and studied the effect of different combinations of feedback (e.g., visual and haptic clues to determine the slipperiness of the road). ...
... Emmasbox is one example tackling such issue by placing an interactive food station in a major European airport baggage carousel area as an public display which provides food packages [2], through their findings that majority of tourists are looking for gastronomic pleasure in travels. The Finnish You is an example highlighting passengers waiting time by an interactive storytelling mobile application while educating them about the Finnish culture [4]. Other studies proposed integrated services to assist travel planning-for hotels, attractions, and routing based on crowd sourced data from social media, reviews of hotels, Flickr images, and Uber taxi costs between places [20]. ...
... CVEs enable collaboration and interaction in a shared VE between users who may either use the same physical work space or remotely connect through the internet [13]. [24]. In their CityCompass VR application two users move through a virtual city and alternate between the roles of tourist and guide. ...
... In addition, Mäkelä, Keskinen, Mäkelä, Kallioniemi, Karhu, Ronkainen, Burova, Hakulinen, and Turunen (2019) found that the use of attention guiding elements must be carefully considered in terms of their frequency of presentation and degree of guidance. ...
... PD workshops included theatre play activities, guided by theatre teachers familiar with the practice. [92,93] utilized dramatized scenarios, inspired by Bollywood method [18], for facilitating cross-cultural communication and collaboration online among children. Bollywood method has originally aimed at facilitating the design process, particularly usability evaluation, in India, lowering the threshold for participants for giving critical feedback [18]. ...
... They tracked participants' head movements and described the use of spatial statistical analysis approaches like Space-Time Cubes and Getis Ord Gi * statistics to evaluate motion data. Keskinen et al. (2019) investigated whether camera height, proximity to subjects, and viewer position impacted experience. Their findings indicate a natural and optimal height of approximately 1.5 m, hitting a comfortable zone for both seated and standing viewers. ...
... To address these questions, we developed an application, called The Finnish You, which generates a personal and unique storyline to guide travelers through local brands and shops in the airport. To strengthen our findings, and in contrast to a preceding study held in lab settings [5], we extracted data from a challenging real-world context and observed the usage of such an application in a field study with 15 travelers of different nationalities. Our findings indicate that interactive storytelling is a promising strategy to present local culture and lifestyle in an easy-to-receive manner, and, at the same time, persuade travelers to visit local shops and explore shopping possibilities. ...
... Direct VR studies include research on prototypes -like novel controllers [14,86] or head-mounted displays [63,69] -and interaction techniques [42], but also software applications like games or learning experiences [13,15,74]. Users' experiences and performances in VR have been also frequently investigated [1,27,44,60,77,79] i.e., experiences like presence, but also negative effects like cybersickness [17,19,47]. ...
... PD workshops included theatre play activities, guided by theatre teachers familiar with the practice. [92,93] utilized dramatized scenarios, inspired by Bollywood method [18], for facilitating cross-cultural communication and collaboration online among children. Bollywood method has originally aimed at facilitating the design process, particularly usability evaluation, in India, lowering the threshold for participants for giving critical feedback [18]. ...