Oscar Argudo's research while affiliated with Universitat Politècnica de Catalunya and other places

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Publications (1)


Immediate changes in a land parcel due to the frequent passage of hikers
Our simulation results are used to estimate the immediate impact of character locomotion on natural landscapes (top), including damage to vegetation and soft ground deformation. This leads to the progressive formation of trails (bottom)
We adapt the orientation of each joint according to the distance to the ground (left), paying particular attention to situations where the tip of the foot makes contact before the heel (right)
Interaction forces are exerted on the terrain for flat ground (top) and slopes (middle) at different gait stages. During the stance phase, the force exerted into the ground equals the weight supported by that foot (F→foot=F→weight\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$\vec {F}_{{\text {foot}}} = \vec {F}_{{\text {weight}}}$$\end{document}). Modeling heel and toe contact events (bottom) helps evaluate accurate forces on uneven grounds
A surface 2D plant-row model. Particles are vertically interconnected using stretching and bending constraints, enabling the model to retrieve its shape after trampling

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TRAIL: Simulating the impact of human locomotion on natural landscapes
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June 2024

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12 Reads

The Visual Computer

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Oscar Argudo

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Damien Rohmer

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[...]

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Nuria Pelechano

Human and animal presence in natural landscapes is initially revealed by the immediate impact of their locomotion, from footprints to crushed grass. In this work, we present an approach to model the effects of virtual characters on natural terrains, focusing on the impact of human locomotion. We introduce a lightweight solution to compute accurate foot placement on uneven ground and infer dynamic foot pressure from kinematic animation data and the mass of the character. A ground and vegetation model enables us to effectively simulate the local impact of locomotion on soft soils and plants over time, resulting in the formation of visible paths. As our results show, we can parameterize various soil materials and vegetation types validated with real-world data. Our method can be used to significantly increase the realism of populated natural landscapes and the sense of presence in virtual applications and games.

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