Lasse Virtanen's research while affiliated with University of Lapland and other places

Publications (14)

Conference Paper
Full-text available
Flying drones have the potential to act as navigation guides for pedestrians, providing more direct guidance than the use of handheld devices. Rather than equipping a drone with a display or indicators, we explore the potential for the drone's movements to communicate the route to the walker. For example, should the drone maintain a constant distan...
Conference Paper
Full-text available
We present and evaluate a functional prototype of a dual-sided tablet, where the back of the tablet presents complementary information to a patient during a medical consultation. Handheld tablet computers are nowadays part of the standard toolkit used by healthcare professionals, however, rather than supporting the interaction between the two parti...
Conference Paper
This paper explores experiences with ring and bracelet activity tracker form factors. During the first week of a 2-week field study participants (n=6) wore non-functional mock-ups of ring and bracelet wellness trackers, and provided feedback on their experiences. During the second week, participants used a commercial wellness tracking ring, which c...
Conference Paper
Full-text available
We present an in-the-wild user study (n=27) investigating the combination of two mobile technologies - picoprojectors and marker based information browsing. We studied a tour, where the tour guide used combinations of fixed and projected elements to present information, and compare four cases: A) as a baseline, a traditional paper poster, B) a proj...
Conference Paper
The Solar Shirt is a wearable computing design concept and demo in the area of sustainable and ecological design. The Solar Shirt showcases a concept, which detects the level of noise pollution in the wearer's environment and illustrates it with a garment-integrated display. In addition, the design concept utilizes printed electronic solar cells as...
Conference Paper
In this workshop paper we present our exploration into using different natural materials and digital-fabricated patterns for mobile devices. We present different methods of altering natural materials through digital fabrication that alter their shape, flexibility and other characteristics. Using these methods, we believe that natural materials coul...
Conference Paper
In the area of wellness and health, people are currently logging and monitoring an increasing amount of information of their everyday lives. The visualization of the logged data is currently typically presented in a mobile phone app. Here, we present our ongoing research on physical visualizations of sleep data, monitored with a wearable sensor. Ou...
Conference Paper
In this demo, we present a concept where garment-integrated visual markers are used for self-expression. We present a wearable design, where clothing design style integrates with the visual design of AR markers, which are read with a mobile phone or tablet. The garment functions as a platform for self-expression, and the demo illustrates how both t...
Conference Paper
Full-text available
Touch screen based interfaces are pervading into areas such as car and industrial machinery control systems, where more tangible, physical interfaces have historically been used. This often results in a reduction in the possibility to operate the interface without the need to continuously look at the display. We present a novel approach aiming to i...
Conference Paper
Full-text available
In this paper, we present a novel interaction technique -- combining mobile projection and visible, fiducial marker based information display. We envision it to be suitable for small groups e.g. for narrative playful experiences and for guiding in places where physical tags would be disturbing. This interaction technique, where one person (the guid...
Conference Paper
Full-text available
In this workshop paper, we present our work in progress where we utilize sensor-based wellness data to benefit teenage ice-hockey players in their hobby. We created an application concept and mock-ups of wearable sensors, and conducted a service design workshop with a teenage ice-hockey team.
Conference Paper
Full-text available
This paper presents a novel approach on guiding people how to interact with touch screen based public displays. In our approach, we apply an additional layer of transparent plastic employing different shapes of laser cut holes that is placed on top of the public display. The holes restrict the touch screen input area, and provide a physical guidanc...
Chapter
INTERACT is among the world’s top conferences in Human-Computer Interaction. Starting with the first INTERACT conference in 1990, this conference series has been organised under the aegis of the Technical Committee 13 on Human-Computer Interaction of the UNESCO International Federation for Information Processing (IFIP). This committee aims at devel...

Citations

... However, advancements in artificial intelligence (AI) have facilitated automatic and real-time estimation of these 2D joint positions [DeeperCut [53], DeepLabCut [76], DeepPose [121], AlphaPose [29], OpenPose [17], OpenCap [123]]. Leveraging these advancements, researchers can calculate spatiotemporal, kinematic, and even kinetic 19 running parameters, enabling the detection of changes in gait patterns across specific planes of motion [62,65,85,112]. Zhou et al. [138] have demonstrated the potential of using drone videos for the same purpose. ...
... The PHC, who is the annotation system user, benefits from the features offered by these systems (Colley, Rantakari, Virtanen, & Häkkilä, 2017). These systems share several features that are dedicated to annotation management, search, etc. ...
... Experts ideated on employing various alarms, health-monitoring functions and features allowing to call medical professionals in case of emergency. A number of previous studies investigated devices that served similar roles [27,36], yet, we believe that looking at user-protecting wearable devices from the jewellery-perspective can further expand the knowledge on how to design them efectively. To ensure that digital security-supporting jewellery respects spiritual beliefs of the wearer, we campaign that future designs focus on utilitarian functionalities which allow the user to monitor their long-term well-being or intervene in dangerous situations. ...
... In a sports context, this can be health data [104] or game related stats, such as personal fouls in Basketball [119], or become part of the game action itself [19]. Such displays can also inform about the wearer's wellbeing [53,100], exposure to noise [131] or polluted air [46] Two examples display content addressing the wearer, e.g., for navigation purposes [137] or as an ambient display to increase personal wellbeing [53,55]. ...
... Unit or element quantity data is based on direct measurements of phenomena and was identified in 86 papers. For example, in Häkkilä and Virtanen (2016) an artifact was physicalized from the amount of sleeping hours of participants. Among other data forms or properties, we have also identified 45 papers with structural elements data, usually pertaining to creation of terrains (Tateosian et al., 2010) or architectural models (Fetterman et al., 2014). ...
... We hope this design will also promote self-expression through the personal modification of outfits as clothing and identity have always been intertwined [15]. Enabling people to be able to customize their clothing based on their emotions is another direction fashion could take with this design as there are links between fashion purchasing process and emotions [14]. ...
... Capacitive touch potentiometer, which records touch-input across the vertical direction. Inspired by previous research on eyes-free touch-screen interaction, in which a plastic overlay with an opening served as a tactile guide for one dimensional finger movement [13]. ...
... The new idea to use AR markers is also discussed in scientific discourse. Once the POI (point of interest) in the real world coupled with its location on the map (no matter if analogue or digital) is identified, the novel mobile interaction technique utilizing projected markers (using pico-projectors) makes it possible to reveal additional information about the place and/or surrounds [43]. Markers can be presented on demand depending only on recognized locations of POI in the real world (empirical studies provided the value of such a solution, despite some limitations related to lightning), but the same can be applied to analogue map or images, if only the location is known. ...
... 14 papers (26.9%) do not specify any service domain, only reporting using 'service design' loosely (n = 21) (not referring to field/practice) adopting service design (n=31) (service design as process/ method/ logic/ practice) the studies on the computational technologies for digital services in general. The most commonly applied service domain is healthcare (10 papers, 19.2%), with the papers focusing on improving hospital services with technology [4,85], general wellbeing [2,40], or elderly healthcare [32]. Community service and transportation are the next most applied service domains (6 papers each, 11.5%). ...
... Hence, interfaces can be designed to guide the user interaction. This is particularly important because the introduction of new interactive technologies, as was the case with pervasive displays, carries the risk that users will not know how to interact with the technology [19] unless the interface signals its interaction possibilities by, e.g., integrating specific affordances or signifiers into the object's design. Using new materials such as concrete to create tangible, interactive objects requires to understand the haptic and visual affordances of both the material and the included interaction elements. ...