Guoxiong Chen's scientific contributions

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Publications (2)


Figure 10. Modeling visual view of buildings in ARSnap: (a) Display the elevation line snap results of the real scene, (b) display the vector snap results of the virtual scene; (c) display the snap results of the irregular sofa; (d) display the plane snap results of the real scene; (e) display the wall snap results of the virtual scene; (f) display the snap results of the regular vending machine.
Average time consumption of the three snap algorithms for twenty times.
Average time consumption of the snap algorithm in the subprocess for twenty times.
Accuracy comparison of the three snap types.
A Fast and Accurate Spatial Target Snapping Method for 3D Scene Modeling and Mapping in Mobile Augmented Reality
  • Article
  • Full-text available

January 2022

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192 Reads

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3 Citations

ISPRS International Journal of Geo-Information

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Runying Liu

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Guoxiong Chen

High-performance spatial target snapping is an essential function in 3D scene modeling and mapping that is widely used in mobile augmented reality (MAR). Spatial data snapping in a MAR system must be quick and accurate, while real-time human–computer interaction and drawing smoothness must also be ensured. In this paper, we analyze the advantages and disadvantages of several spatial data snapping algorithms, such as the 2D computational geometry method and the absolute distance calculation method. To address the issues that existing algorithms do not adequately support 3D data snapping and real-time snapping of high data volumes, we present a new adaptive dynamic snapping algorithm based on the spatial and graphical characteristics of augmented reality (AR) data snapping. Finally, the algorithm is experimented with by an AR modeling system, including the evaluation of snapping efficiency and snapping accuracy. Through the experimental comparison, we found that the algorithm proposed in this paper is substantially improved in terms of shortening the snapping time, enhancing the snapping stability, and improving the snapping accuracy of vector points, lines, faces, bodies, etc. The snapping efficiency of the algorithm proposed in this paper is 1.6 times higher than that of the traditional algorithm on average, while the data acquisition accuracy based on the algorithm in this paper is more than 6 times higher than that of the traditional algorithm on average under the same conditions, and its data accuracy is improved from the decimeter level to the centimeter level.

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An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality

September 2021

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228 Reads

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13 Citations

ISPRS International Journal of Geo-Information

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Xianglong Li

With the extensive application of big spatial data and the emergence of spatial computing, augmented reality (AR) map rendering has attracted significant attention. A common issue in existing solutions is that AR-GIS systems rely on different platform-specific graphics libraries on different operating systems, and rendering implementations can vary across various platforms. This causes performance degradation and rendering styles that are not consistent across environments. However, high-performance rendering consistency across devices is critical in AR-GIS, especially for edge collaborative computing. In this paper, we present a high-performance, platform-independent AR-GIS rendering engine; the augmented reality universal graphics library (AUGL) engine. A unified cross-platform interface is proposed to preserve AR-GIS rendering style consistency across platforms. High-performance AR-GIS map symbol drawing models are defined and implemented based on a unified algorithm interface. We also develop a pre-caching strategy, optimized spatial-index querying, and a GPU-accelerated vector drawing algorithm that minimizes IO latency throughout the rendering process. Comparisons to existing AR-GIS visualization engines indicate that the performance of the AUGL engine is two times higher than that of the AR-GIS rendering engine on the Android, iOS, and Vuforia platforms. The drawing efficiency for vector polygons is improved significantly. The rendering performance is more than three times better than the average performances of existing Android and iOS systems.

Citations (2)


... Mobile Augmented Reality (MAR) systems, combined with cartographic information have the virtue to offer relevant and detailed data about the location, geometry, environmental factors, and information in situ including three-dimensional (3D) visualization of information [39], as well as the capacity to incorporate historic-stored information which was not published ever. In this sense, digital soil mapping (DSM), has been advocated as a promising solution to provide, at an acceptable cost, soil information adapted or available to final users [40]. ...

Reference:

Augmented reality to the creation of hybrid maps applied in soil sciences: a study case in Ixmiquilpan Hidalgo, Mexico
A Fast and Accurate Spatial Target Snapping Method for 3D Scene Modeling and Mapping in Mobile Augmented Reality

ISPRS International Journal of Geo-Information

... Text rendering is accelerated by copying images of the same font size into 16 × 16 groups and storing them in graphic memory textures, forming a font cache to achieve speeds within 0.1 s. The rendering engine is structured into five stages: line, point and label, fill, temporary layer, and background image display, to optimize the rendering process (Huang et al. 2021). ...

An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality

ISPRS International Journal of Geo-Information