Annette J. Vosse's research while affiliated with California State University, Sacramento and other places

Publications (2)

Article
In order to determine whether commercial computer games could be used to motivate therapeutic exercise, 20 subjects were asked to play both the Centipede and Ms. PacMan games for approximately 10 minutes each. Of the subjects, 10 were experienced wheelchair users (WC) and 10 were ambulatory non-wheelchair users (NWC). Subjects were asked to rate wh...
Article
A survey designed to record training practices of athletes with disabilities was administered to participants in the 1990 and 1991 National Wheelchair Athletic Association Elite and Developmental Athlete Training Camp. Information on age, weight, nature and level of disability, the sport and experience in it, sources of training information, dietar...

Citations

... For example, Martin [38] states that goal setting is a strategy that can be used by athletes with disabilities like all competitors. Similar reports have been supported by other scholars [40][41][42]. In the context of sociocognitive theory as advocated by Bandura [10,43], behavioral organization involves face-behaviorenvironment interaction. ...
... Exergames were pioneered in the 20th century, by their first generation of active video gaming, where a number of previous studies have demonstrated the therapeutic effectiveness of exergames targeted at individuals with Parkinson's disease, cerebral palsy, stroke or spinal cord injury (Cooper et al., 1995;Fitzgerald et al., 2004;O'Connor et al., 2002;Rowland and Rimmer, 2012). These exergaming systems can be extremely expensive, with costs ranging from USD 10,000 to 50,000 (Guo et al., 2006;Cooper et al., 1995) that are most often only deployed at a rehabilitation facility and must be custom ordered. ...