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Modelling the pedestrian’s willingness to walk on the subway platform: A novel approach to analyze in-vehicle crowd congestion

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... For example, collecting and organizing data on crowd behaviour, travel preferences, and modes of transportation, and using mathematical models and additional tools for analysis. This will assist urban planners in gaining a better understanding of the operational mechanisms of travel systems and in formulating more effective travel planning schemes [36][37][38][39]. Consequently, it will improve the travel efficiency of the city and enhance the convenience for tourists. ...
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This paper investigates crowding effect on the path choice of metro passengers. We show people reroute not only to avoid the delay from crowding but also to evade crowding itself. More specifically, a logit model fits best when it uses the transit delay from crowding as well as the passenger load of a connection in addition to the conventional explanatory variables. Also, we demonstrate that crowding decreases the overall welfare of metro passengers. The model is tested on the real path choice data acquired by the recent algorithm by Hong et al. (2015) known to detect the real path choice from Smart Card data in more than 90% of the cases.
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The speed-density or flow-density relationship has been considered as the foundation of traffic flow theory. Existing single-regime models calibrated by the least square method (LSM) could not fit the empirical data consistently well both in light-traffic/free-flow conditions and congested/jam conditions. In this paper, first, we point out that the inaccuracy of single-regime models is not caused solely by their functional forms, but also by the sample selection bias. Second, we apply a weighted least square method (WLSM) that addresses the sample selection bias problem. The calibration results for six well-known single-regime models using the WLSM fit the empirical data reasonably well both in light-traffic/free-flow conditions and congested/jam conditions. Third, we conduct a theoretical investigation that reveals the deficiency associated with the LSM is because the expected value of speed (or a function of it) is nonlinear with regard to the density (or a function of it).
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The value of a pedestrian stream simulation depends on its ability to reproduce natural behaviour of pedestrians in different situations. Most models assume that pedestrians are single-minded and constantly move towards their destinations. However, our observations at two major German railway stations made during field experiments and our analysis of video recordings at one of these stations revealed that in virtually every setting a significant proportion of pedestrians do not walk continuously. Instead, they occasionally change their route in order to visit certain locations and stand there for a period of time. By waiting, they often block walking pedestrians and thereby influence the overall dynamics. In this paper, we evaluate the impact of waiting pedestrians and propose a model for waiting pedestrians based on cellular automata. The model is able to reproduce the observed pedestrian behaviour. We illustrate the model with simulations of several real life scenarios for a major German railway station and show that during rush hour standing pedestrians may prolong walking time by up to nearly 20%. We also demonstrate how the developed model can be used for the analysis of infrastructures, and prediction of problematic areas in public spaces.
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Currently, pedestrian simulation models are used to predict where, when and why hazardous high density crowd movements arise. However, it is questionable whether models developed for low density situations can be used to simulate high density crowd movements. The objective of this paper is to assess the existent pedestrian simulation models with respect to known crowd phenomena in order to ascertain whether these models can indeed be used for the simulation of high density crowds and to indicate any gaps in the field of pedestrian simulation modeling research.This paper provides a broad, but not exhaustive overview of the crowd motion simulation models of the last decades. It is argued that any model used for crowd simulation should be able to simulate most of the phenomena indicated in this paper. In the paper cellular automata, social force models, velocity-based models, continuum models, hybrid models, behavioral models and network models are discussed. The comparison shows that the models can roughly be divided into slow but highly precise microscopic modeling attempts and very fast but behaviorally questionable macroscopic modeling attempts. Both sets of models have their use, which is highly dependent on the application the model has originally been developed for. Yet, for practical applications, that need both precision and speed, the current pedestrian simulation models are inadequate.
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A model for traffic flow is developed by treating the traffic stream as a continuous fluid. Fluid dynamic principles are then used to derive relations between speed, density, and flow.
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We propose a discrete choice framework for pedestrian dynamics, modelling short term behavior of individuals as a response to the presence of other pedestrians. We use a dynamic and individual-based spatial discretization, representing the physical space. We develop a model predicting where the next step of a walking pedestrian will be, at a given point in time. The use of the discrete choice framework is justified by its flexibility, the capacity to deal with individuals and the compatibility with agent-based simulation. The model is calibrated using data from actual pedestrian movements, manually taken from video sequences. We present two different formulations: a cross-nested logit and a mixed nested logit. In order to verify the quality of the calibrated model, we have designed and developed a pedestrians simulator.