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What if a Social Robot Excluded You?: Using a Conversational Game to Study Social Exclusion in Teen-robot Mixed Groups

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... In 120 Cyberball studies, need-threat has been widely demonstrated [7]. Some studies also proved need-threat when ignored by computers [10,37] or robots [6,15,28]. However, other forms of social exclusion like averted eye gazes, micro-agressions, or hurtful laughter have not been explored in HAI yet. ...
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In a world where humans and technical agents (e.g., robots, AI) work collaboratively, processes of social inclusion and exclusion in human-agent interaction (HAI) gain importance. However, the current focus of social exclusion in HAI is too narrowminded and neglects many forms of social exclusion (e.g., averted eye gazes, microaggressions, hurtful laughter). To change this, the effects of different types of social exclusion will be explored in a series of experiments against the background of William's need-threat model [34]. By doing so, we will test the transferability of the model, build a HAI-specific taxonomy, and derive prevention strategies. We look forward to interdisciplinary discussions about this topic and hope to receive valuable feedback and inspiration for the presented PhD project which has just started a few months ago.
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Previous research has demonstrated self-reports of lower levels of four fundamental needs as a result of short periods of face-to-face ostracism, as well as short periods of Internet ostracism (Cyberball), even when the ostracizing others are unseen, unknown, and not-to-be met. In an attempt to reduce the ostracism experience to a level that would no longer be aversive, we (in Study 1) convinced participants that they were playing Cyberball against a computer, yet still found comparable negative impact compared to when the participants thought they were being ostracized by real others. In Study 2, we took this a step further, and additionally manipulated whether the participants were told the computer or humans were scripted (or told) what to do in the game. Once again, even after removing all remnants of sinister attributions, ostracism was similarly aversive. We interpret these results as strong evidence for a very primitive and automatic adaptive sensitivity to even the slightest hint of social exclusion.
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Like all perception, social perception reflects evolutionary pressures. In encounters with conspecifics, social animals must determine, immediately, whether the "other" is friend or foe (i.e. intends good or ill) and, then, whether the "other" has the ability to enact those intentions. New data confirm these two universal dimensions of social cognition: warmth and competence. Promoting survival, these dimensions provide fundamental social structural answers about competition and status. People perceived as warm and competent elicit uniformly positive emotions and behavior, whereas those perceived as lacking warmth and competence elicit uniform negativity. People classified as high on one dimension and low on the other elicit predictable, ambivalent affective and behavioral reactions. These universal dimensions explain both interpersonal and intergroup social cognition.
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