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Digital ecologies: Materialities, encounters, governance

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Abstract

Digital technologies increasingly mediate relations between humans and nonhumans in a range of contexts including environmental governance, surveillance, and entertainment. Combining approaches from more-than-human and digital geographies, we proffer ‘digital ecologies’ as an analytical framework for examining digitally-mediated human–nonhuman entanglement. We identify entanglement as a compelling basis from which to articulate and critique digitally-mediated relations in diverse situated contexts. Three questions guide this approach: What digital technologies and infrastructures give rise to digital entanglement, and with what material consequences? What is at stake socially, politically, and economically when encounters with nonhumans are digitised? And how are digital technologies enrolled in programmes of environmental governance? We develop our digital ecologies framework across three core conceptual themes of wider interest to environmental geographers: (i) materialities, considering the infrastructures which enable digitally-mediated more-than-human connections and their socioenvironmental impacts; (ii) encounters, examining the political economic consequences and convivial potentials of digitising contact zones; (iii) governance, questioning how digital technologies produce novel forms of more-than-human governance. We affirm that digital mediations of more-than-human worlds can potentially cultivate environmentally progressive communities, convivial human–nonhuman encounters, and just forms of environmental governance, and as such note the urgency of these conversations.

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These are uncertain times in the Anthropocene, where the health and resilience of all urban inhabitants should be key themes for cities striving for sustainability. To this end, local councils in Australia are applying digital technologies with increasing complexity as components of their urban forest management. This paper applies a more-than-human lens to analyse Australian local council urban forest policies, documents and project information for their inclusion and application of digital technologies. In this scoping review, digital geographies informed data collection to answer questions about the type, use and ownerships of tree data, and more-than-real and ‘lively data’ concepts were employed to extend their discussion. Our analysis found that local government policies focused on general urban tree data and canopy percentages and utilised this data to justify and create policy and program parameters. There was a general lack of more-than-human considerations beyond the focus on trees in creating and designing smart urban forests, but it is unclear whether this was due to technical limitations, council desires or other factors. Challenges identified for successful outcomes included balancing priorities, access to resources and information, technological constraints, and community factors such as capacity to engage and cultural values. Digital technologies that facilitate smart urban forests tended to reinforce and re-solidify Western values. However, strengths of current applications are also evident, and we explore how they provide more-than-real possibilities for human-nature relationships to deepen and foster collaborations between disparate groups and entities in urban environments. Greater consideration and acknowledgment of the more-than-human and understanding of the more-than-real in co-creation and co-design of digital technologies and their applications may facilitate more positive outcomes for human and non-human urban inhabitants.
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Information technologies have seeped their way into every aspect of our lives, mediating interactions between ourselves and our environments. They are becoming an important part of human-nature interactions, with smartphones, their apps and social media offering new ways to plan, navigate and share experiences. This article explores the changes that these mobile media technologies bring to human-nature interactions, focusing on the outdoor practices of experienced outdoor users. Drawing on observational and interview data gathered in the Scottish Highlands, we analysed hillwalkers’, mountain bikers’ and nature photographers’ interactions with mobile media technology. Using social practice theory and the idea of technologies as ‘scripts’, we found that the increased availability of information reportedly enhanced access to, confidence in and knowledge about outdoor practices. Participants negotiated the use of devices within social norms of good practice, but generally showed enthusiasm for the ever-increasing access to information. The easy access to information and the ability to share one’s performance, inscripted in the technology, guided the participants to optimise their experience. Paradoxically, this optimisation seemed to reduce the likelihood of encountering unanticipated situations that would have made their experience memorable, something our participants had previusly identified as an important aspect of their outdoor activities. Our findings illustrate the value of an in-depth empirical understanding of lived experiences, revealing how interactions between technological scripts, personal agency and social norms amplify some aspects of human-nature interactions while attenuating others. Although incremental, these changes fundamentally alter the character of our experience of nature.
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Algorithms – instructions for acting on data, executed by code – are increasingly being enrolled into climate policy governance via the prediction of policy outcomes, the evaluation of climate mitigation and adaptation strategies, and the design of practitioner actions. Yet the political implications of these technological changes in environmental governance are only just beginning to be theorised. In this paper, we examine one particular facet of this emerging politics: the relationship between thinking algorithmically and hegemonic power. Drawing from Laclau and Mouffe’s theorisation of hegemony we argue that algorithmic forms of reasoning lend themselves towards producing hegemonising knowledge regimes, with important implications for a democratic politics of climate change. Recognising that algorithms stand for wider socio‐technical assemblages that structure and create knowledge, we call for greater attention to the reliance on algorithms within climate governance – less for the algorithms themselves than for their particular epistemic commitments that create algorithmic ways of thinking, with associated claims to power. Through a critical review of scholarship at the intersection of critical digital studies and environmental governance, we first identify three key epistemic commitments involved in thinking algorithmically: induction, abstraction, and optimisation. We then examine the correspondence between these key features of algorithmic thinking and the conditions that Laclau and Mouffe propose form the grounds for hegemony: objectivity, universality, and necessity. Better understanding what “thinking algorithmically” entails, and the forms of knowing and acting that it affords and excludes, is vital, we argue, to begin naming the political implications and transformative potential of new forms of climate governance.
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Metagenomics is a segment of conventional microbial genomics dedicated to the sequencing and analysis of combined genomic DNA of entire environmental samples. The most critical step of the metagenomic data analysis is the reconstruction of individual genes and genomes of the microorganisms in the communities using metagenomic assemblers – computational programs that put together small fragments of sequenced DNA generated by sequencing instruments. Here, we describe the challenges of metagenomic assembly, a wide spectrum of applications in which metagenomic assemblies were used to better understand the ecology and evolution of microbial ecosystems, and present one of the most efficient microbial assemblers, SPAdes that was upgraded to become applicable for metagenomics.
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Social media data are being increasingly used in conservation science to study human–nature interactions. User‐generated content, such as images, video, text, and audio, and the associated metadata can be used to assess such interactions. A number of social media platforms provide free access to user‐generated social media content. However, similar to any research involving people, scientific investigations based on social media data require compliance with highest standards of data privacy and data protection, even when data are publicly available. Should social media data be misused, the risks to individual users' privacy and well‐being can be substantial. We investigated the legal basis for using social media data while ensuring data subjects’ rights through a case study based on the European Union's General Data Protection Regulation. The risks associated with using social media data in research include accidental and purposeful misidentification that has the potential to cause psychological or physical harm to an identified person. To collect, store, protect, share, and manage social media data in a way that prevents potential risks to users involved, one should minimize data, anonymize data, and follow strict data management procedure. Risk‐based approaches, such as a data privacy impact assessment, can be used to identify and minimize privacy risks to social media users, to demonstrate accountability and to comply with data protection legislation. We recommend that conservation scientists carefully consider our recommendations in devising their research objectives so as to facilitate responsible use of social media data in conservation science research, for example, in conservation culturomics and investigations of illegal wildlife trade online.
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Natural history documentaries are a globally important source of information about wildlife, conservation and environmental issues, and they are the closest many will get to seeing featured animals and their behaviour in the wild. They are entertainment, certainly, but may also inform people's knowledge of the natural world and influence their ideas on conservation of species and habitats. We locate our perspective in the existing literature analysing wildlife documentary making and its effects. We argue that a conspicuous pre‐occupation with the ‘personalisation’ of individual animals and the injection of false jeopardy in recent wildlife documentaries leads to significant misinformation and creates problems for public understanding of wider conservation. We illustrate our point by detailing episodes from the BBC natural history series Dynasties, discussing personalisation, anthropomorphism and the use of jeopardy to gain emotive impact and audience engagement. We find that narratives are framed around a single individual, that ‘stories’ are framed as soap operas, that jeopardy is emphasised throughout and that animals are endowed with the capacity to be aware of, and work towards, the dynasties of the title. With conservation increasingly relying on public support, we argue that it is important that people are presented with factually correct information, and portraying wild animals as soap opera style characters is neither honest nor helpful. A free Plain Language Summary can be found within the Supporting Information of this article.
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In this essay, I consider the scales and connections lost and gained as natural history adopts digital data infrastructures. On the basis of ongoing work in the Museum für Naturkunde Berlin, I track the relations between insect specimens and their material and digital informational ecologies. Using Latour's notion of the ‘circulating reference’, I follow the insect specimens as they make their way into taxonomies, databases, and digitization apparatuses. In focusing on human-data mediations in museum practices of ordering, describing, and distributing specimens, I show how the datafication of nature makes present conventionally dissociated contexts, including German colonialism. Proposing the concept of a data formation, I suggest that ethnographers have much to contribute in bringing forward the sociocultural and historical specificities and contingencies within data.
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Wildlife conservation and research benefits enormously from automated and interconnected monitoring tools. Some of these tools, such as drones, remote cameras, and social media, can collect data on humans, either accidentally or deliberately. They can therefore be thought of as conservation surveillance technologies (CSTs). There is increasing evidence that CSTs, and the data they yield, can have both positive and negative impacts on people, raising ethical questions about how to use them responsibly. CST use may accelerate because of the COVID-19 pandemic, adding urgency to addressing these ethical challenges. We propose a provisional set of principles for the responsible use of such tools and their data: (a) recognize and acknowledge CSTs can have social impacts; (b) deploy CSTs based on necessity and proportionality relative to the conservation problem; (c) evaluate all potential impacts of CSTs on people; (d) engage with and seek consent from people who may be observed and/or affected by CSTs; (e) build transparency and accountability into CST use; (f) respect peoples' rights and vulnerabilities; and (g) protect data in order to safeguard privacy. These principles require testing and could conceivably benefit conservation efforts, especially through inclusion of people likely to be affected by CSTs.
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This article develops a wider ontology of infrastructure. It argues that infrastructures not only hasten the flow of materials but produce non-human mobilities and immobilities that radically alter the dynamics of life. Infrastructures become a medium of life as natural and infrastructural ecologies meld, reorienting notions of design, architecture, planning and governance. Non-human life itself can be cast as infrastructure, with biopolitical implications for anticipating and managing the future. An infrastructural ontology moving beyond anthropocentric familiars generates new analytics and critical openings for the politics of governing human and non-human life.
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This is a study of the material life of information and its devices; of electronic waste in its physical and electronic incarnations; a cultural and material mapping of the spaces where electronics in the form of both hardware and information accumulate, break down, or are stowed away. Electronic waste occurs not just in the form of discarded computers but also as a scatter of information devices, software, and systems that are rendered obsolete and fail. Where other studies have addressed "digital" technology through a focus on its immateriality or virtual qualities, Gabrys traces the material, spatial, cultural, and political infrastructures that enable the emergence and dissolution of these technologies. In the course of her book, she explores five interrelated "spaces" where electronics fall apart: from Silicon Valley to Nasdaq, from containers bound for China to museums and archives that preserve obsolete electronics as cultural artifacts, to the landfill as material repository. All together, these sites stack up into a sedimentary record that forms the "natural history" of this study. Digital Rubbish: A Natural History of Electronics describes the materiality of electronics from a unique perspective, examining the multiple forms of waste that electronics create as evidence of the resources, labor, and imaginaries that are bundled into these machines. By drawing on the material analysis developed by Walter Benjamin, this natural history method allows for an inquiry into electronics that focuses neither on technological progression nor on great inventors but rather considers the ways in which electronic technologies fail and decay. Ranging across studies of media and technology, as well as environments, geography, and design, Jennifer Gabrys pulls together the far-reaching material and cultural processes that enable the making and breaking of these technologies. Jennifer Gabrys is Senior Lecturer in Design and Convener of the Masters in Design and Environment in the Department of Design, Goldsmiths, University of London. Jacket image: Computer dump ©iStockphoto/Lya_Cattel. digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
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Taking as his case-study the city of Guayaquil in Ecuador, where 600,000 people lack easy access to potable water, Erik Swyngedouw aims to reconstruct, theoretically and empirically, the political, social, and economic conduits through which water flows, and to identify how power relations infuse the metabolic transformation of water as it becomes urban. These flows of water which are simultaneously physical and social carry in their currents the embodiment of myriad social struggles and conflicts. The excavation of these flows narrates stories about the city's structure and development. Yet these flows also carry the potential for an improved, more just, and more equitable right to the city and its water. The flows of power that are captured by urban water circulation also suggest that the question of urban sustainability is not just about achieving sound ecological and environmental conditions, but first and foremost about a social struggle for access and control; a struggle not just for the right to water, but for the right to the city itself.
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Drones with night vision are tracking elephant and rhino poachers in African wildlife parks and sanctuaries; smart submersibles are saving coral from carnivorous starfish on Australia's Great Barrier Reef; recycled cell phones alert Brazilian forest rangers to the sound of illegal logging. The tools of artificial intelligence are being increasingly deployed in the battle for global sustainability. And yet, warns Peter Dauvergne, we should be cautious in declaring AI the planet's savior. In AI in the Wild, Dauvergne avoids the AI industry-powered hype and offers a critical view, exploring both the potential benefits and risks of using artificial intelligence to advance global sustainability. Dauvergne finds that corporations and states often use AI in ways that are antithetical to sustainability. The competition to profit from AI is entrenching technocratic management, revving up resource extraction, and turbocharging consumption, as consumers buy new smart devices (and discard their old, less-smart ones). Smart technology is helping farmers grow crops more efficiently, but also empowering the agrifood industry. Moreover, states are weaponizing AI to control citizens, suppress dissent, and aim cyberattacks at rival states. Is there a way to harness the power of AI for environmental and social good? Dauvergne argues for precaution and humility as guiding principles in the deployment of AI.
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Microbial molecules from soil, seawater and human bodies are among the planet’s least understood. Microbial molecules from soil, seawater and human bodies are among the planet’s least understood.
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Sensors are increasingly present in our environments and technologies. At the same time, environmental sensing is a set of practices meant to provide more information on environmental change, while enabling new forms of environmental citizenship. Program Earth documents and discusses the ways in which new environments and citizen-sensing practices are emerging along with environmental sensing technologies. Through discussing specific instances where sensors are deployed for environmental study and citizen engagement across three areas of environmental sensing, from wild sensing to pollution sensing and urban sensing, Program Earth asks how sensor technologies are generating distinct ways of programming environments and environmental relations. What are the implications for wiring up environments in these ways? How do sensor applications not only program environments, but also program the sorts of citizens and collectives we might become? Working across digital media theory, science and technology studies, and environmental studies, Program Earth takes up these questions to examine the distinct environments, exchanges, and entities that take hold through these sensorized projects. This study develops the concept of the becoming environmental of computation in order to map the ways in which sensors are used to understand ecological processes, to track the migration of animals, to monitor pollutants, to facilitate urban participation, and to program infrastructure. Through these examples, Program Earth suggests that the programming of Earth yields processes for making new environments not necessarily as an extension of humans, but rather as new “techno-geographies” that emerge across technologies, people, practices, and more-than-human entities.
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How does the digitization of the ocean reconfigure capitalist, colonial, and environmental relations? What analytic tools allow us to trace their intersecting dynamics? These are the central questions that we take up through an examination of smart oceans governance along the west coast of Canada, where the state is developing new institutional partnerships in order to manage the expansion of fossil fuel infrastructure across unceded Indigenous lands and waters. In this context, one laden with environmental risks and resurgent anti‐colonial politics, state actors are implicating smart oceans governance in efforts to harmonise capitalist growth with sustainability mandates and the “recognition” of Indigenous self‐determination. Our analysis combines environmental state theory, critical indigenous studies, and human geographies of the ocean and draws on interviews, Access to Information requests, scientific studies, and policy reports. Our findings suggest that smart oceans governance poses novel risks to Indigenous peoples and their distinctive “seascape epistemologies.” At the same time, we observe in this medium new limits to the state's ability to consolidate settler colonial authority and extend possessive colonial entitlements to Indigenous lands and waters. First Nations are also engaging with smart oceans governance in ways that assert “Indigenous data sovereignty”, help chart their own political and territorial ambitions, and carve out meaningful spaces of Indigenous marine stewardship.
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This paper offers a detailed empirical account of how human‐environment relations were reconfigured in the UK and Ireland during the 2020‐2021 COVID‐19 lockdowns, a period which natural scientists defined as the COVID‐19 Anthropause. Bringing this scientific concept into conversation with geographical work, we consider the lived experiences of anthropause as both a lived condition and an historical moment of space‐time decompression. Our expanded conceptualisation of anthropause brings it into everyday life and develops a more hopeful politics than those offered by the ‘Great Acceleration’ narrative, which suggests digital media and urbanisation separate humans from nature. In contrast, we identify affirmative and inclusive modes of 'anthropause environmentalism' and explore their potential for fostering convivial human‐nature relations in a world that is increasingly urban, digital, and powered by vernacular expertise. To make this argument, we turn to the Self‐Isolating Bird Club, an online birdwatching community operating across several social media platforms which, at the pandemic’s height, reached over fifty thousand members. We trace three key changes to human‐nature relations illustrated by this group which we use to structure our paper: connection, community, and cultivation. The COVID‐19 Anthropause recalibrated the fabric and rhythms of everyday life, changing what counts as a meaningful human‐nature relationship. This paper will be of interest to geographers exploring environmental change at the interface of more‐than‐human and digital geographies, as well as environmentalists and conservationists. To conclude, we offer suggestions as to how scholars and practitioners might harness the lessons of anthropause to prepare for the coming ‘anthropulse’.
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Humans, nonhuman animals, and technologies are increasingly entangled. Using the peregrine falcon (Falco peregrinus) as an illustrative example, we propose ‘technonatural history’ as a theoretical and methodological approach for observing, describing, and examining the role technologies play in shaping human relations with other species. After nearing extinction in the 20th century, peregrines have become woven into the fabric of everyday urban life and are a frequently sighted urban raptor in the UK, nesting on high‐rise buildings and church spires since the late 1990s. Their unexpected presence in cities symbolises hope for multispecies conviviality amidst the contemporary ecological crisis. As their populations resurged, crucially, webcam and livestreaming technologies developed rapidly. Peregrines were one of the first animals to be broadcast over the internet via ‘nestcams’, granting broad publics access to their intimate lives. We examine the related technological histories of livestreaming technologies and natural histories of peregrine falcons in the UK, tracing the emergence of ‘the digital peregrine’ and its manifold implications for more‐than‐human and digital geographies. To do so, we build upon oral history interviews with people associated with digital peregrines throughout the UK: nestcam technicians, peregrine conservationists, professional ecologists, activists, and citizen scientists. Whilst digitisation brings broad publics closer to these cosmopolitan raptors, they can only ever grasp at the wildness of peregrine falcons and their wider milieus as the digital peregrine encounter is a distinct entity with its own sets of affects and affordances. In the peregrine’s case, digital technologies create unexpected and radical opportunities for urban conviviality, signalling the positive potentials for technologies in forging meaningful more‐than‐human connections.
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Despite an exponential increase in Internet use, only minimal consideration of digital technologies in sustainability and urban planning tends to occur within institutions. Further, discourses and practices relating to sustainability, digital technologies and urban planning rarely include consideration of the environmental impacts of digital technology use and data production and storage. This paper examines how an urban university in Australia, the University of Sydney, is attempting to address sustainability issues and to what extent digital technologies are included within that setting. Drawing on interviews with the leads on a sustainability project at the university, a survey of students, scholars and affiliates, and, observations of the institution, this research offers a case study of how digital technologies sit within a current sustainability planning process. Key themes that emerge from this research include lack of visibility of digital technologies as a part of the infrastructure that universities need, as well as assumptions that digital technologies are included in sustainability strategies by default. Urban planners and university managers may respond to these findings by addressing partial sustainability strategies and poor management of escalating digital technological usage.
Article
As we enter what scientists are calling the 6th mass extinction of life on this planet, we are forced to confront the prospect of a future world without animals. Despite the disappearance of ‘real’ animals in the wake of global ecocatastrophe however, animals proliferate in the ‘Anthropocene’ imaginary, and in particular, through contemporary video games as they reimagine the future relationship of humans and animal life increasingly withdrawn from the lives of humans. The animal imagined in video games herein serves not only to re-join the animal to a culture that has no more room for nature, but to preserve the animal as a sign of our status and significance on a rapidly changing planet. Herein, the surgical remaking of animals within video games constitutes an augury on the future status of the animal and the preservation of its existence via simulation, where it is yet made to labor in the psychical models of liberalism and humanism intimate to the conceits of Anthropocene thinking. Drawing largely from the scholarship of Jean Baudrillard (1994) and his developments on the transmutation of animals from ontological equal to hyperreal companion, this essay will analyze a number of contemporary video games (e.g. Fallout, the Outer Worlds) in which hyperreal animal companions are prominently featured. Following, the essay will aim to articulate the hyperreal reformatting of animality as both an index of our contemporary relationship with non-humans and as a mode of responding to the threat of extinction in the Anthropocene era.
Chapter
In recent years, a range of new and existing monitoring technologies have been developed or redeployed for the practice of conservation. These include the use of drones, camera traps, and satellite and thermal imagery for activities such as anti-poaching and law enforcement. These technologies bring exciting new technical capabilities for conservation, but they also raise social concerns related to privacy and pervasive surveillance. Without proper consultation and dialogue with local communities, it has been suggested that the use of such technologies may lead to marginalization, interstakeholder tensions, and ultimately strain the relationship between conservation agencies, local communities, and even local authorities. In many respects surveillance is constitutive of modern society, especially in urban spaces. The social implications of surveillance have been heavily researched and discussed in that context, but the application of surveillance technologies in conservation and environmental management and its impacts remain an underexplored field of inquiry. This chapter aims to explore and understand the complexities that lie behind using surveillance technologies for conservation. It argues that these digital technologies are not a panacea for all conservation-related problems and need careful review before, during, and after use. The chapter also argues that it is important to consider who controls, benefits from, and pays for these technologies. Finally, the chapter calls for comprehensive ethical guidelines and frameworks of regulation that promote democratization of these technologies.
Article
‘Data is the new oil’ is a phrase that is frequently employed to indicate that digital technologies and data extraction have supplanted fossil fuels and geological extractivism as the central driver of the global economy. While this metaphor has been subject to discursive and ideological critique within media, communication and cultural studies, this article conducts a materialist analysis of the connections between data and oil. While claims that data is the new oil typically assume digital technologies to be clean, renewable and sustainable, an infrastructural approach reveals the vast quantities of oil and other fossil fuels necessary for digital capitalism, therefore repudiating claims that data can grow exponentially with no material costs. Consequently, the article explores how metabolic rifts and degrowth offer productive frameworks for outlining the contours of a sustainable and equitable digital future.
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This article examines the generation of digital outer space natures in the space exploration game, No Man’s Sky. Using procedural generation, No Man’s Sky offers nearly infinite planets, flora, and fauna on the fly. With the rapid development of gaming technology and tools, game developers and others are attempting to diversify the representation of various forms of nature in gaming content and to expand the use of games in behavioral change, education, conservation, and other fields. Many scholars argue that games offer promising ways for various publics to understand their place and their interconnectedness with microbes, ecosystems, planet Earth, and beyond. We examine how No Man’s Sky struggled to coproduce digital outer space natures at the two scalar extremes of the vast expanse of outer space and of the embodied player relating within complex biomes. Our results from an in-depth, qualitative analysis of the initial version of the game, of player world-building experiences in No Man’s Sky, and of subsequent developer modifications to the game demonstrate that nonscalability theory is useful for studying what digital outer space natures do in games. We also argue that nonscalability theory would benefit from a more robust engagement with the digital. No Man’s Sky was initially scalable to such an extreme that it made players into objects without an origin story, broader purpose or way to build meaningful relations in the game. For a brief period, this game undermined players’ interplanetary colonial imaginaries. Subsequent updates to the game introduced a limited scope of nonscalability, but only to the extent of satisfying gamers’ desires to become more impactful agents of exploration. We see great potential for analyzing the role of innovations in computing and game design in linking multiscalar digital, outer, and earth spaces, which as other scholars have shown, bear significantly on our understanding of multiple worlds and natures.
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The close interdependency of animal emissaries and new media from early European colonial encounters with the exotic to today's proliferation of animals in digital networks. From cat videos to corporate logos, digital screens and spaces are crowded with animal bodies. In Virtual Menageries, Jody Berland examines the role of animals in the spread of global communications. Her richly illustrated study links the contemporary proliferation of animals on social media to the collection of exotic animals in the formative years of transcontinental exploration and expansion. By tracing previously unseen parallels across the history of exotic and digital menageries, Berland shows how and why animals came to bridge peoples, territories, and technologies in the expansion of colonial and capitalist cultures. Berland's genealogy of the virtual menagerie begins in 1414 when a ruler in Bengal sent a Kenyan giraffe to join a Chinese emperor's menagerie. It maps the beaver's role in the colonial conquest of Canada and examines the appearances of animals in early moving pictures. The menagerie is reinvented for the digital age when image and sound designers use parts or images of animals to ensure the affective promise and commercial spread of an emergent digital infrastructure. These animal images are emissaries that enliven and domesticate the ever-expanding field of mediation. Virtual Menageries offers a unique account of animals and animal images as mediators that encourage complicated emotional, economic, and aesthetic investment in changing practices of connection.