PosterPDF Available

"Nursing simulation education current and future perspective in middle income countries"

Authors:

Abstract

"Nursing simulation education current and future perspective in middle-income countries" Nursing Education internationally has shown increased use of simulation and immersive education as a state-of-the-art learning process that helps students to gain and foster the clinical experience in a safe environment. Different studies have demonstrated that nursing students are satisfied with this learning approach. While nursing faculties in low and middle-income countries with fewer resources are trying to develop their simulation centers to improve nursing education and the quality of care provided globally. A short web-based survey was carried out among Albanian nursing educators to assess current capacities and their training education needs for simulation education. 31% of participants do not feel at all familiar with the simulation education approach. 54% have expressed neutrality in relation to didactic skills in relation while 52% have reported not having enough knowledge of simulation education and clarity in relation to the stages of educational framework simulation. 93% expressed the need for academic training courses for simulation education methodology in teaching. The mentioned needs were in the function of quality and competitive nursing teaching and learning as well as the advantages of the rapid integration of nursing students into the global labor market. Designing a basic training curriculum for staff related to nursing education simulation is recommended.
1
7th Swiss Conference on
Standardized Patients and
Simulation in Health Care
(SPSIM)
"Back to the future – From digital
revolution to evolution"
31 August to 2 September 2022
32
Table of contents Welcome
Healthcare professionals' education has relied more and
more on simulation practice in the past years. Challenges,
such as less internship placements in hospitals or the
pandemic, have made us, educational and healthcare
institutions, increase our use of simulation pedagogy.
During SPSIM 2022, we are aiming at sharing our
experiences and learnings from those challenges and
discuss how simulation can help us. Dierent modalities
of this pedagogical method can be used, from skills
training, immersive simulations and/or virtual reality.
Thanks to technology, virtualization of learning can
occur and hopefully, we will share positive outcomes
from practicing virtual learning experiences to develop
competencies and achieve learning objectives.
We really hope that you will take lots of usable
information back to your institution, as well as to be able to
network with colleagues who face similar challenges to yours.
Kind regards.
Juan Muro
President of SPSIM
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04
06
10
12
13
14
17
18
49
57
66
Welcome
Conference venue
Program
Conference dinner
General & contact information
Sponsors
Keynote speakers
Abstracts of
Short presentations
Posters
Workshops
Organization SPSIM 2022
54
CHUV – Auguste Tissot auditorium
Located in the heart of the Lake Geneva "Health
Valley", the Lausanne University Hospital,
better known as CHUV, is one of Switzerland's
ve university hospitals and one of the best in
the world.
Arriving by public transportation
From Lausanne central station, take the M2
metro towards Croisettes, alighting at "CHUV".
Follow the signs to the main reception, then to
the Auguste Tissot auditorium.
Arriving by car
See Google Maps or Waze for itinerar y to
Avenue de Beaumont 21, 1011 Lausanne. Plea se
note that you will have to park at "Parking des
Hôpitaux". A day ticket costs up to CHF 35.
Address
CHUV
Rue du Bugnon 21
1011 Lausanne
* Auditoriums
César-Roux
Alexandre Yersin
Auguste Tissot
*
Conference venue
76
Registration
@ CHUV auditoriums' hall
Workshop 1
Digital play – Training of standardized patients for
digital formats
Jan Siebenbrock, Johanna Kollet, Julia Browne & Bernhard Marschall
@ CHUV, auditorium Alexandre Yersin
Workshop 2
Simulated patients and stereotypes – How to deal with diversity
in human simulation
Tim Peters, Daniel Bauer, Susanne Borgmann & Linn Hempel
@ CHUV, auditorium Aug uste Tissot
Registration
@ CHUV auditoriums' hall
Opening of conference - greetings
Carole Wyser, Director, HESAV
Frédéric Borloz, Head of Education and Professional Training Departments and
Counsil Member of Vaud canton
Juan Muro Sans, Head of Simulation Unit, HESAV
@ CHUV, auditorium Aug uste Tissot
Keynote speakers 1
Standardized Patients in exceptional circumstances : pandemic workarounds
that are here to stay and how SP are not tools to use but experts to employ
Francine Viret & Karen Lister
@ CHUV, auditorium Aug uste Tissot
Coee break
Short presentations 1 - "Standardized Patients"
@ CHUV, auditorium Aug uste Tissot
12 :30 - 13 :30
13 :30 - 14 :00
14 :00 - 15 :00
15 :00 - 15 :30
15 :30 - 17 :00
8 :00 - 9 :00
9 :00 - 12 :00
Program
Pre-conference workshops
& conference days
Wednesday, 31 August 2022
Wednesday, 31 August 2022
Pre-conference workshops
1st conference half-day
98
Registration
@ CHUV auditoriums' hall
Keynote speakers 3
Virtual Emergency Medicine – Education in Acute Care Medicine
Dr. med. Tanja Birrenbach & Prof. Dr. med. Thomas Sauter
@ CHUV, auditorium Aug uste Tissot
Workshop 5
HESAV : transversalit y and specicity of simulated patient training
Isabelle Chebil Dobbi & Corinne Gaudin
@ CHUV, auditorium Aug uste Tissot
Lunch break
5-slide poster presentations
@ auditorium Auguste Tissot
Coee break
Short presentations 4 - "Cost"
@ auditorium Auguste Tissot
Roundtable discussion
"How should we be going about SP and Simulation in Switzerland"
@ auditorium Auguste Tissot
Closing of conference - Goodbye
@ auditorium Auguste Tissot
8 :00 - 9 :00
9 :00 - 10 :15
10 :15 - 12 :30
12 :30 - 13 :30
13 :30 - 14 :15
14 :15 - 14 :45
14 :45 - 16 :15
16 :15 - 16 :45
16 :45 - 17 :00
Friday, 2 September 2022
3rd conference day
9 :00 - 10 :15
10 :15 - 10 :45
10 :45 - 12 :00
12 :00 - 13 :00
13 :00 - 14 :00
14 :00 - 14 :30
14 :30 - 17 :00
17 :00 - 17 :45
17 :45 - 18 :45
18 :45 - 19 :30
Keynote speaker 2
Serious Games and gamication for health : why should we be using them
more, why aren't we already and how would we be doing that anyway ?
A serious session to be enjoyed
Dr. Daniel Tolks
@ CHUV, auditorium Aug uste Tissot
Coee break
Short presentations 2 - "Virtual Reality"
@ CHUV, auditorium Aug uste Tissot
Lunch break
Short presentations 3 - "Serious Games & Virtual Reality"
@ CHUV, auditorium Aug uste Tissot
Coee break
Workshop 3
Entering a new reality – chances and limitations of VR in medical education
Rafael Wespi & Anke Sabine Baetzner
@ CHUV, auditorium Cé sar Roux
Workshop 4
Working with Simulated Participants online without putting them
"on the line"
Beate Gabriele Brem & Tanja Hitzblech
@ CHUV, auditorium Aug uste Tissot
Free time
Public transportati on to CEPS Elysée (see page 10)
CEPS Elysée visit
@ Avenue de l'Elysée 4 , 1006 Lausanne
Free time
Thursday, 1 September 2022
2nd conference day
Registration
@ CHUV auditoriums' hall
8 :00 - 9 :00
Conference dinner
@ Piazza Sa n Marco Restaurant - Avenue d'Ouchy 38, 10 06 Lausanne
19 :30 Note : registration in advance
1110
Site visit CEPS Elysée
Conference dinner
Located in Av. Elysée 4, we have the simulation center where we do both
immersive and procedural simulations for our physiotherapy, nursing,
midwifery and radiology technician' students.
We have a total space of around 1.300sqm divided in three oors and
an annex of around 150 for immersive simulations. Here we have both our
operational and pedagogic team of the Unite d'Enseignement par la Simulation
(UES), as well as meeting rooms, four rooms for immersive simulations and 8
rooms for procedural simulations, oce spaces, control rooms, stock room,
preparation room, reparation room, changing rooms, SP training room and chill
out spaces. We can have up to 178 learners at the same time. We have an audio-
visual system that allows to look at all the immersive simulation activities from
another room, even from another building.
We work with both high-delity mannequins and Standardised Patients.
In regards to high-delity mannequins we have three adults, one 6 years
old child and one 3 months old baby, and we have several lower delity full
body mannequins as well as partial task trainers. In regards to Standardised
Patients, we have a pool of 70 people, both very experience and less
experienced SPs.
The conference dinner will be held at "Piazza San Marco" restaurant,
on Thursday 1 September at 19 :30.
Getting there by public transportation
From CHUV or from Lausanne main station, take the M2 metro towards
Ouchy, alighting at "Délices". Exit the metro station on the south side
(Avenue de Cour) and Piazza San Marco will be located on your left,
less than 100m from the station.
Getting there by car
See Google Maps or Waze for itinerar y to Piazza San Marco restaurant.
The best solution is to park at Lausanne train station parking garage and
then take the M2 metro to "Délices" stop (see above).
@ Avenue de l'Elysée 4, 1006 Lausanne
@ Avenue d'Ouchy 38, 1006 Lausanne
1312
General & contact information
Sponsors
CAE Healthcare GmbH
www.caehealthcare.com
Erler Zimmer GmbH & Co. KG
www.erler-zimmer.de
Dräger Schweiz AG
www.draeger.com
Gold
Silver
Bronze
Conference language
The ocial conference language is English. Workshops in German and French
are permitted. They will be clearly mentioned in the program.
Wi-Fi connexion
Participants
1. Connect your mobile device with Wi-Fi "PUBLIC-CHUV"
2. Follow the SMS instructions
Members of other universities
The "EDUROAM" (education roaming) Wi-Fi is a secure, worldwide internet
access for the international academic community. With eduroam, students and
employees of the participating educational institutions (universities, colleges
and other educational institutions) have free internet access. You can use the
Wi-Fi infrastructure of participating institutions with the access data of the
home network.
You can access with the email address and password of your home
educational institution.
Attending the event online ?
You will nd all Webex links to connect to the conference on this page :
https://with-simulation.ch/spsim-2022/online-participation/
Help needed ?
CHUV IT Hotline, +41 21 314 61 22 (9 am to 5 pm)
Information for speakers
If you are making a short communication, presenting a poster or leading a
workshop, please bring your presentation les to the room 15 minutes ahead
of time on a USB key; assistants will directly upload it on the computer.
Contact
Should you have any query or problem throughout the conference days, do not
hesitate to contact us : orgspsim2022@hesav.ch
1514
Francine Viret holds a PhD in Humanities. She has extensive experience in
the eld of mediation and conict resolution. For ten years, she has been the
coordinator of the simulated patient program at Lausanne Universit y School
of Medicine (UNIL). She has a particular interest in the empowerment of
simulated patients and their potential contribution to medical education
and the development of improved clinician-patient relations.
Dr. Tolks studied health promotion and health management at the University of
Magdeburg-Stendal and completed his doctorate at the LMU Munich Hospital.
His research focuses on the eld of digital teaching and learning methods,
articial intelligence in medicine, digital health communication and the eld of
serious games and gamication to promote learning and health.
Beside her clinical duties and pre/post grad teaching activities, Karen Lister
works for the CIS (Interprofessional Simulation Center) as a SP trainer for the
faculty of medicine.
Standardized Patients in exceptional circumstances : Pandemic workarounds
that are here to stay and how SP are not tools to use but experts to employ.
The pandemic has forced our simulated patient programmes to adapt
rapidly, in order to full the needs of our health professionals and students.
We have witnessed an incredibly fast development of video consultations,
which had already been showing promise beforehand. Preparing our SP
for virtual meetings and debriengs revealed some specic issues. These
observations were made by people trained to be able to take a posture of
meta-communication, in order to provide feedback. We need to conrm
these obser vations with more research and, if validated, reinject them into
our training programs, thereby further enhancing our progress in remote
consultation between patients and healthcare workers.
More generally, working with SP and integrating their contributions
to the subjects that are of interest to them, like diversity, gender issues,
representation, can only be benecial for our eld. It should be supported by
the resources which lead to integration into our training programs.
Serious Games and Gamication for Health : Why should we be using them
more, why aren't we already and how would we be doing that anyway ? A
serious session to be enjoyed.
The use of games to impart knowledge and change behaviour has accompanied
people since the beginning of human history. Gaming remains an integral part
of culture today and approximately half of the population plays computer
games at least occasionally. The range of topics of playful approaches spans
from Serious Games (the use of games with a pedagogical approach) to
Gamication (the use of game elements in non-game concepts) (Deterding et
al. 2011, Tolks et al. 2018, Sailer & Homner 2020).
The lecture describes the theoretical foundations and possible
application scenarios of game-based elements in medical education. First, the
historical lines of development are considered and the theoretical foundations
and current studies are explained before the individual game elements are
considered in more detail. The advantages and disadvantages as well as an
outlook for the development of serious games and gamication are discussed.
Some application cases in medical education as well as tips for the use of
gamied approaches will be presented (Tolks & Sailer 2021).
Francine Viret
SP program Coordinator
Lausanne University School of Medicine (UNIL)
Dr. Daniel Tolks
Postdoctoral Researcher
WG Digital Medicine, Faculty of Medicine, Bielefeld University
Karen Lister
Chief resident in general internal medicine
University hospitals of Geneva (HUG)
Keynote speakers
1716
As part of a postgraduate programme, Tanja was awarded a Master in Medical
Education (MME) from the Universities of Bern and Illinois at Chicago. She
has long been involved in education and training, including clinical guidelines,
ultrasound training, and simulation-based training. She leads the Virtual
Reality Simulation group in the Department of Digital Emergency Medicine at
the University Emergency Department of Inselspital.
Thomas leads the Department of Digital Emergency Medicine and is working
both scientically and in practical application on the opportunities and risks of
the digitalisation in emergency medicine, especially in the area of virtual reality
in clinical practice as well as in education and training.Tanja Birrenbach and
Thomas Sauter are co-founders of VISL – Virtual Inselspital Simulation Lab
(www.visl.ch).
Virtual Emergency Medicine– Education in Acute Care Medicine
Training in and for emergency medicine is a great challenge. Under high time
pressure, decisions with sometimes great consequences for the patient have
to be made in ad-hoc teams with frequently changing sta. Shift work, scarce
sta and unplanned workloads make training dicult. Virtual reality can be a
possibility of the future to better prepare emergency teams for everyday life.
Ideas, opportunities or obstacles and the current state of the art will be
presented by Dr. Tanja Birrenbach and Dr. Thomas Sauter in their lecture.
Dr. med. Tanja Birrenbach, MME
Senior physician
University Emergency Department of Inselspital
Prof. Dr. med. Thomas Sauter, MME
Senior physician
University Emergency Department of the Inselspital and Endowed Professor of
Emergency Telemedicine University of Bern
Abstracts
of
1. Short presentations
2. Posters
3. Workshops
1918
Isabelle Ledoux1, Nadia Turgeon2, Lemée Marie-Hélène1, Charland Patrick2,
Lavoie Patrick3, Rassy Jessica1, Charette Sylvie4, Milhomme Daniel5, Carignan Hugo1,
Gosselin Émilie1
1Université de Sherbrooke, Canada; 2Université du Québec à Montréal, Canada;
3Université de Montréal, Canada; 4Université du Québec en Outaouais, Canada;
5Université du Québec à Rimouski, Canada
Background
The use of fully immersive virtual realit y (FIVR) in the context of simulation
in health sciences has evolved rapidly in recent years (Bryant et al., 2020).
These simulations have demonstrated many advantages for nursing students,
as it may contribute to developing skills related to clinical assessment
and favor the development of clinical reasoning (Chiniara, 2019). While
using standardized patients (SPs) makes sometimes dicult to reproduce
the simulation environment, FIVR makes it possible decompartmentalize
simulation environments by recreating environments better suited to learning
needs. Notwithstanding these positive ndings, only a few studies compare
SPs with FIVR in the context of nursing education. The goal of this presentation
is to describe issues and challenges faced during the pretesting of FIVR with
baccalaureate nursing students in comparison with SPs.
Methods
A pilot mixed-methods study comparing FIVR with SPs, in the form of a
crossover randomized controlled trial, followed by interviews, was carried out
among 9 students from the third year of the initial baccalaureate in nursing.
The participants took par t at random in successive 15 minutes simulations
about mental health evaluation (FIVR vs SP). Short semi-directed qualitative
individual interviews lasting 15 minutes allowed to assess the participant's
point of view on both types of simulation. Field notes were kept by the research
team throughout the project. The focus was on feasibilit y indicators as
described by Sidani and Braden (2011) such as the interventionist's availabilities,
training, material resources, context, intervention's reliability and the
intervention's reach. Descriptive analysis of quantitative socidemographic data
was performed with SPSS software and qualitative data were analyzed with
concept analysis based on Brown and Clark (2021).
Results
The results make it possible to identify institutional, pedagogical,
organizational issues and challenges related to the implementation of FIVR
in nursing education. Both simulation types require the presence of facilitators
and human resources. Early planning and implications of all actors appear
" The use of virtual reality versus standardized patients :
issues and challenges "
to be a good strategy to ensure the optimal implementation of simulation
activities. Extra training needed to be organized for FIVR activities, as they
are new in the program. A familiarization session with FIVR lasting 30 minutes
was developed, including 15 minutes of home preparation and 15 minutes
of experimenting the pre-existing tutorial in the FIVR platform. Many pre-
existing scenarios are available in the chosen platform, which facilitates
its use and in return imposes certain limits. Material acquisition during the
Covid-19 pandemic was challenging and many delays occurred, postponing
the implementation of the project. Moreover, constantly changing sanitary
measures made it hard to plan simulation activities in presence, specically
with SPs. A cleaning process had to be set up to disinfect the FIVR material
between each participant. Institutional and political issues regarding the
responsibility for the follow-up and technical support with the FIVR slowed the
implementation. Both simulation activities lasted between 10 to 15 minutes
and the scenario was very similar from one simulation modality to the other.
However, the FIVR's patient's expressions were harder to decode than the SP's
expression, which was key information in a mental health evaluation scenario.
As this study took place in an extracurricular context, issues in recruitment
appeared. Close lashing with student's schedule and avoiding the internship
training period could overcome this diculty. Overall, the feasibility challenges
and issues faced within this study were similar between FIVR and SPs, with the
main dierences due to the novelty aspect of the FIVR.
Discussion
To improve teaching practices using simulation in nursing education,
challenges regarding the use of FIVR and SPs must be considered. This
nding is particularly relevant in the context of the implementation of a new
simulation modality, such as FIVR. Issues such as, learner preparation and
teacher training must be considered when deciding the type of simulation to
use in the nursing program. A larger-scale multicenter study will compare the
acceptability and the preliminar y eects of FIVR and SPs.
Short presentations 1
" Standardized Patients "
Kerstin Löer, Anna Jerusalem, Judith Goldgruer, Lisa Weidinger
Geriatric Health Care Centers, City of Graz, Austria
Background
Currently, the care for elderly people is provided mainly on an informal basis
by relatives. This is often associated with psychological and physical stress.
Caregiving relatives usually take over the role unprepared and they lack both
knowledge and skills to full the tasks. Therefore, arrangements must be
" Respite service for informal caregivers : evaluation of
simulation-training based education program "
2120
Tim Peters1, Daniel Bauer2, Beate Brem2, Peter Eberz3, Ulf Goerges4, Laura Schwarz5,
Gesine Weckmann6, Christian Thrien7
1University of Bielefeld, Germany; 2University of Bern, Switzerland; 3Charité
Berlin, Germany; 4University of Oldenburg, Germany; 5University of Witten/Herdecke,
Germany; 6University of Applied Sciences Rhein/Erft, Germany; 7University of Köln,
Germany
Background
Working with simulated patients (SPs) is an established and indispensable
"Quality assurance of role portrayal of simulated
patients – The current status of a multicenter qualitative
exploratory study"
made to provide respite for family carers. Simulation training is a validated
experiential learning tool traditionally incorporated in health professional
education but has not been commonly used in the hands-on training of informal
caregivers. This study tried to measure whether participation in a special
simulation training aects the trust in one's own ability to care, the quality of
life and the stress perception of caring relatives.
Methods
98 caring relatives participated in the prospective, controlled (non-randomized)
intervention study. The intervention involved an eight-month educational
program in a simulation-training center in Graz (Austria). The program is either
Manikin-based or Standardized Patient simulation trainings and take place in a
show apartment. The impact on the caregiving competence, the quality of life
and the burden-of-care was measured at the beginning (T1), after four months
(T2) and after eight months (T3) using validated questionnaires (Self-Ecacy
Scale, EQ-5D-5L and HPS).
Results
The results show a signicant inuence of the education program on self-
ecacy (p 0.0018) and the increase in knowledge (p 0.04) of the participants.
With regard to the subjective quality of life and the perception of stress no
signicant eects were shown.
Conclusions
The results show that the participation of family carers at the education
program has dierent inuence on the dened parameters. Not only the stable
quality of life of the intervention group but also the shor t-term signicant
reduction in subjective stress perception directly after the training can be
emphasized as positive indicators for the program.
method in medical education (Cleland et al. 2009, Lewis et al. 2017, Nestel
2015). In this context, adequate role portrayal and its quality assurance are
of great importance both in teaching and, in particular, in standardized,
summative assessments. Tensions may occur between role specications and
local contextual conditions on the one hand and a credible and authentic role
portrayal on the other. With the Fair-OSCE (Brem et al. 2015), the Maastricht
assessment of Simulated Patients (Wind et al. 2004) and the Nijmegen
Evaluation of the Simulated Patient (Bouter et al. 2013), tools exist that focus
partly on the role portrayal of SPs in medical education, but a broad, scientic
evaluation of the importance of good role portrayal and relevant aspects of
quality assurance is lacking so far in the international literature.
Methods
To address this research gap, a working group was formed within the German
Society for Medical Education's standing committee on simulated persons and
the following research questions were formulated : (1) What is the inuence of
the quality of simulated patients' role portrayal for the achievement of learning
objectives/examination goals in health professions education ? (2) What is good
role portrayal in the context of simulations in health professions education ?
Subsequently, a research concept was created to address these questions.
Taking a qualitative-explorative approach, semi-structured interviews and
focus groups will be conducted at institutions of medical and health professions
education in the German-speaking countries Austria, Germany, and Switzerland.
The audio data will be transcribed according to the GAT 2-scheme (Selting et al.
2009) and subsequently analyzed inductively according to qualitative content
analysis (Mayring 2000) following concepts of grounded theory.
Results
In the course of the multicenter preparations, the four stakeholder groups,
students, lecturers, SP-trainers, and simulated patients were identied.
For each stakeholder group, relevant aspects of role portrayal and quality
assurance were identied in several workshop rounds over a period of 2
years and inter view guides for the stakeholder groups were developed and
consented. To gather data from both individual statements and group-dynamic
discussions, individual semi-structured interviews and focus group discussions
are planned with each stakeholder group. IRB approval for this study is in
progress and the study start is planned for the summer or early fall 2022; rst
results can be expected in spring 2023.
Discussion
Despite the high signicance of employing SP methodology, the understanding of
terms such as "quality" and "good acting" or "sucient role portrayal" can var y
greatly depending on the perspective. Research is needed to address this lack of
standardization. Because of the high eort of the research needed to address this
2322
issue, it is of central importance for the group of authors to discuss the concept
with experts in the international area before it goes into implementation.
References
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Education; 30. Sep to 03. Oct 2015; Leipzig, Germany.
Bouter S, van Weel-Baumgarten E, Bolhuis S. Construction and validation
of the Nijmegen Evaluation of the Simulated Patient (NESP) : assessing
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2923.2004.01686.x.
Sylvie Ferchichi1, Camille Zwissig1, Félicia Bielser2, Corinne Gaudin3, Nicolas Perret1
1Lecturer, Department of Physiotherapy, University of Health Sciences
Lausanne (HESAV); 2R&D, University of Health Sciences Lausanne (HESAV);
3Lecturer, Manager of the SP programm and SP trainer (UES), University of Health
Sciences Lausanne (HESAV)
Background
Some neurological impairments such as spasticity or ataxia cannot be
" Patient instructor : a new way of teaching neurology
to physiotherapy students ? "
simulated. To properly learn how to be and act as a physiotherapist with people
with neurological impairments, lecturers from Haute Ecole de Santé Vaud
(HESAV) opted for a new pedagogical framework : to resort to real patient to
take on the role of patients instructor (PI), sometimes called real simulated
patients (Bokken et al., 2010; Cleland et al., 2009). In this situation, real
patients put their experiential knowledge at the service of the learner (Pageau
et al., 2021). PI should be recruited among expert patients. They have a good
knowledge of their disease and an excellent perception of the quality of the
physical examination and the physiotherapeutic treatment (Demaurex & Vu,
2013). The objective of the inclusion of PI was to create a pedagogical framework
that promotes learning while guaranteeing an authenticity valued by the
students (Bokken et al., 2010). The par ticipation of real patients is known to
improve their sense of responsibility, professional identit y and empathy (Bokken
et al., 2010). To overcome some limitations known in teaching with real patient
(Bokken et al., 2010), the purpose of the framework chosen at HESAV was to
strengthen the PI's knowledge and to train them to give constructive feedbacks.
The recruiting of expert patients in neurology was made amongst the
lecturers' patient networks. After a presentation of the program and obtaining
a minimum score of 27 on the Mini Mental State Evaluation, the patients
conrmed their participation. The simulation specialist nished the process in
carrying out a last inter view to identify the expectations, motivations, and limits
of the patients in order to guarantee their physical and psychological safet y.
The training of the PI was then carried out over four half-days to transmit
the essential elements of evaluation and treatment in neurology and to develop
their capacit y to deliver constructive feedbacks. Finally, they have been four
sessions of teaching with the students. The entire program was then evaluated
and the students' perception are presented here.
Methods
53 students who participated in the PI program were questioned. An online
questionnaire containing 18 questions wa s administered to them.
Results
47 complete answers (89%) were analyzed. Students' adherence to the training
program with PI was high and the evaluation highlighted the importance given
to the dierent pedagogical methods used in this device. 80% of the students
thought they had enough tools and knowledge to take full advantage of the
meetings. The encounter with the patient was the most impor tant dimension
in student learning. Although this was a formative situation, it seemed realistic
to the students. It allowed them to keep their place as learners while exercising
their professional role. Despite the perception of a caring environment, students
reported feeling stressed when they had to practice in front of their peers. This
was due to their uncertainty in their ability to adapt to the dierent clinical
presentation of the patients, particularly to their physical and cognitive skills.
2524
Discussion
Teaching with PI seems to be coherently integrated into the device of training
skills in neurological physiotherapy. The added value is to allow students
to practice the assessment s of impairments, dicult or even impossible to
simulate, learned in a non-played situation. The authenticity was valued by
students, increasing their involvement. The meetings with the PI are also an
opportunit y to realize the importance of adapting the tests and the treatment to
the patients' capacities, a complex skill, developed normally only in internship.
In addition, it is possible to recruit and train neurologically aected
"real patients" to become patient instructors through a procedure based on
specic criteria. PI should have the ability to increase their expertise about their
illness, about physiotherapy assessments and treatments, and in providing
constructive feedback to student s.
References
Bokken, L., Rethans, J.-J., Jöbsis, Q., Duvivier, R., Scherpbier, A., & van der
Vleuten, C. (2010). Instructiveness of real patients and simulated patients
in undergraduate medical education : A randomized experiment. Academic
Medicine : Journal of the Association of American Medical Colleges, 85(1), 148 154.
Cleland, J. A., Abe, K., & Rethans, J.-J. (2009). The use of simulated patients
in medical education : AMEE Guide No 4 2. Medical Teacher, 31(6), 477 486.
Demaurex, F., & Vu, N. (2013). Patients simulés/standardisés. In S. Boet, G.
Savoldelli, & J.-C. Granry (Éds.), La simulation en santé De la théorie à la pratique
(p. 51 62). Springer.
Pageau, S., Burnier, I., & Fotsing, S. (2021). Stratégies de recrutement et de
formation des patients en éducation : Une synthèse de la littérature. Pédagogie
Médicale, 22(2), 91 100.
Marine Laforge
University of Health Sciences Lausanne (HESAV)
Introduction
The Année Propédeutique Santé (APS), allows students to discover and create
their path in the direction of a health-related eld work, within the HES-Santé
organization, such as nursing, physiotherapy, ergotherapy, nutrition and
dietetic, osteopathy and medical radiology technicians.
APS's particularity lies in the regular combination of theoretical lessons
with practical sessions and also 8 weeks in socio-medical apprenticeship.
This multiplicity of approaches helps students dene their future professional
career path.
" Using simulation to prepare APS students for their
rst apprenticeship "
During the last 2 academic periods, in order to address the Covid situation in the health
care environment, the APS educational content framework (Plan d'étude cadre) had to be
adapted by reducing the apprenticeship from 8 weeks to 6 weeks.
It was then decided to compensate those apprenticeship hours with simulation practices,
using High Fidelity (HF) models, in order to mobilize knowledge and abilities during situations
as close to reality of care.
Objective
This new didactic modality oered to students, will allow them to put into action theoretical
and practical knowledge in a context of simulation but as
in the case in health care.
Methods
The simulation sessions were organized before students left to their socio-medical apprenticeship.
In order to prepare for these sessions, a session (brieng) was held to inform them
about aims, objectives and expectations of the simulation session and to introduce the
specic clinical situation.
Supporting material for this lesson was uploaded on Cyberlearn.
During the simulation activity, students participated in groups of two during 10 minutes.
The rest of the group observed them via video transmission from another room. A 5 minutes
feedback was given after each 10 minutes session.
2 debrieng periods on site took place one week after the simulation session to review
all the simulation sessions participated/observed.
Results
Sometimes, students didn't come well prepared to the simulation sessions. All were very
anxious before the sessions. But to ensure a secure environment and the activation of
knowledge, proved to be very helpful for students. Signicant benets in the learning have been
noticed during the discussions with the trainer and the fellow students.
In 2021, a survey was organized with 45 students during a debrieng session in order to
analyze and support of this pedagogical approach. More than half of the students felt that the
simulation situation allowed them to develop knowledge and to develop self-analysis abilities
and therefore, be better prepared when starting the apprenticeship.
Students repeatedly highlighted the impor tance of having the debrieng on site in order
to get accustomed to the Model Hight delity (HF), having a clinical situation as possible to
reality, students required to have more time after the simulation in order to debrief thorough
and have the opportunity to redo a simulation in the same session and the last demand is to do
the simulation with a real patient instead of a model lacking realism.
Conclusion
Simulation allows to approach healthcare reality in a safe environment. This allows to
adapt the knowledge and the abilities for APS students.
APS students are a very heterogeneous population in their learnings, which is why, an
assimilation, accommodation and generalization process is interesting.
2726
" Pediatrics, obstetrics, gynecology, and family health care
lesson with e-book and Virtual Reality "
Markus Stadler, Uwe Weber
Berner Bildungszentrum Pege, Switzerland
Introduction
Pediatrics, obstetrics, gynecology, and family health care are the topics of
one of the main fo-cuses of nursing education at the Bern Centre of Higher
Education in Nursing. The range of these topics is indeed very wide, so it
is necessar y to focus on the core topics. One of the ap-proaches is a newly
released e-book that focuses on the practical skills of future pediatric nurses.
A specic part of the e-book (chapter : "pregnancy") is oered in combination
with patient situations in virtual realit y. This combination allows students to
learn the theory in an e-book with automatic access to an online platform to
learn the practical actions with a Virtual Reality Head-Motion-Set.
Method
Students work with the e-book on specic cases on the topic of
Pregnancy, birth (based on the skill mix between midwives and nurses).
Postpartum care (with a separate chapter on postpartum depression).
Infan ts/chil d hea lth/c are
Family (e.g., Calgary model)
Women's health (some diagnostic/nursing topics).
The principles and advantages of a "hybrid e-book" are
more detailed and updated information can be accessed directly through
appropriate links
there is a possibility to consider a book as a kind of "stable backbone" -
including further knowledge in its evolving digital networks
topics to be taught can be displayed directly in 3D - such as an anatomy atlas
(visiblebody.com). A topographical perspective is by the way crucial when
acquiring knowledge about the development of pregnancy.
The patient situations in virtual realit y are deepened by means of two
dierent diagnoses.
Pre-eclampsia
Hyperemesis Gravidarum
In virtual reality, the students could query and control sequences of action,
including the moni-toring of the two patients, and of course the corresponding
patient data.
Short presentations 2
" Virtual Reali t y "
Djazia Bessalah
Université de Lille, France
As part of an internship at "Fabrique des formations" of the University of
Lille, we conducted a sur vey on teaching practices and virtual realit y in class.
Although the teachers who took par t in this study had various backgrounds,
the reection that we propose in this study is of a general nature and could be
applied to several elds of expertise. A state of the art on higher education
and virtual reality was carried out and served as a basis for the drafting of a
semi-directed interview guide which led to several interviews with teachers
with various levels of experience, ranging from no experience to more than ve
years of experience with teaching with virtual reality. We also interviewed a
multimedia instructional designer and a virtual reality researcher and had the
opportunit y to observe a virtual reality course taught at university.
First, our analyses seem to indicate a change in the role of the teacher
which would be induced by this new media that is virtual reality. Virtual reality
would also be a source of development for teachers, particularly in terms
of changes in practices that would move more towards learning by doing
or simulation. We then note technological, logistical and communication
diculties in the classroom that aect the learning moments as well as
attempts to experiment with learning through simulation. The diculty in
designing original content raises problems of scripting and the lack of pre-
developed resources does not allow for the variation of learning situations
hence limiting the opportunities for the learner to progress. Finally, the VR
teacher seems to struggle with a lack of visibility of the learner's activity. This
lack of visibility of the virtual reality activity, which we will call the blind spot,
could constitute an interesting eld of research in the sense that the origins of
these concerns are not yet clearly dened. These concerns relate to the lack of
visibility of the activity, of the results, of error diagnoses, and the impossibility
of measuring the learner's progress.
In conclusion, the use of virtual reality in higher education requires
several types of knowledge; technological but also in learning through
" Analysis of Teaching Practices with Virtual Reality in
Higher Education "
Results
This VR experiment is in its initial stages and is intended to become a routine
simulation-based task.
Discussion
The discussion to be established revolves around the "learning success" in the
virtual reality environment of the two diagnoses mentioned above.
2928
simulation. Classroom management, specic to virtual reality, can also become
cumbersome for learning and intense for the teacher. The lack of skills in these
dierent areas, but also the lack of awareness of the dierent obstacles to
the use of this technology, not yet totally adapted to teaching, can become
critical for student learning. Finally, training in the use of the technology, in
the management of the organization of activities and in learning through
simulation could be oered to teachers in order to help them in this change of
role induced by this new technology. The use of the classroom management
method developed by Doerner and Horst could prove useful. However, there
may be a need to build on the exible classroom by providing other activities
in the instructional scenario, not necessarily using digital technology. Further
study could also be devoted to identifying the origins of the blind spot concerns.
We can already ask ourselves if the blind spot is a symptom of immersion or a
symptom of this new teacher role that puts the emphasis on obser vation or is it
simply a symptom of teaching itself that virtual reality and the development of
articial intelligence would like to nd a cure for ?
Bibliography
Boivin-Delpieu, G., & Joubert, P. (2021). Didactique de la physique et conception
d'un simulateur pour l'enseignement de l'astronomie au cycle 3. 28. h tt p ://
sticef.org/num/vol2021/28.1.2.boivin/28.1.2.boivin.htm
Doerner, R., & Horst, R. (2022). Overcoming challenges when teaching
hands-on courses about Virtual Reality and Augmented Reality : Methods,
techniques and best practice. Graphics and Visual Computing, 6, 200037.
https ://doi.org/10.1016/j.gvc.2021.20 0037
Théorie de la réalité virtuelle—Presses des Mines. (s. d.). https ://www.
pressesdesmines.com/. Consulté 23 janvier 2022, à l'adresse https ://www.
pressesdesmines.com/produit/theorie-de-la-realite-virtuelle/
Weber, M.-L., Rodhain, F., & Fallery, B. (2019). Usage de la réalité virtuelle
et développement individuel des enseignants-chercheurs. Une approche par la
didactique professionnelle. Management Avenir, 6(112), 37 57.
Youngblut, C. (s. d.). Educational Uses of Virtual Reality Technology. 131.
Anke Sabine Baetzner1, Rafael Wespi2, Yannick Hill1, Thomas Sauter2, Cornelia Wrzus1,
Marie Ottilie Frenkel1
1Heidelberg University, Germany; 2Bern University Hospital, University Bern,
Switzerland
Eective performance of medical rst responders (MFRs) is crucial for ensuring
" The role of modern technologies in disaster training :
an overview of scientically evaluated training methods
used to prepare medical rst responders for disasters "
patients' survival and recovery. Therefore, MFRs need to be adequately trained,
especially for high-stress situations like disasters which involve multiple
victims. Although such incidents are t ypically challenging to train in terms of
resources, new technologies like virtual and mixed reality (VR and MR) may be
leveraged to increase critical training time. We conducted a systematic review
to provide an over view of all scientically evaluated training methods used to
prepare MFRs for disasters. This enabled us to explicitly identify how often and
what types of VR and MR are being used in current disaster training research
and how they compare to standard training.
The systematic review was conducted according to the PRISMA
guidelines and focused specically on (quasi)experimental designs or pre-post
comparisons. The literature search was conducted via Web of Science and
PubMed and led to the inclusion of 55 articles.
Besides traditional trainings methods (e.g., e-learning, screen-based
serious gaming), we found that technology-based methods (e.g., e-learning,
screen-based serious gaming) are indeed used for disaster training. However,
few studies systematically evaluated VR and MR training. Furthermore, the
few VR studies most often evaluated screen-based VR instead of the more
immersive modalities with head-mounted displays or CAVE. Only one study
used augmented reality. Regarding the eectiveness indicators, the overall aim
of most studies was to increase the trainees' knowledge of either the triage
process or proper crisis management procedures. Thus, the eectiveness of the
trainings was mainly assessed through pre-post comparisons of knowledge
tests although some studies also examined behavioral performance indicators
(e.g., triage accuracy). Surprisingly, while MFRs typically work in teams, the
training evaluations rarely included the assessment of group performance.
Altogether, few studies evaluated realistic trainings focusing on actual
behavior. Modern training technologies are increasingly close to reality
and thus represent a promising approach to train MFRs with relatively few
resources. Our results call for a systematic evaluation and comparison of
dierent methods.
" Never have I ever… Supporting teachers and
trainers during their rst experiences with immersive
technologies "
Raquel Becerril Ortega1,2, Juan Antonio Muro Sans1
1HESAV Haute École de Santé Vaud, HES-SO Haute école spécialisée de Suisse
occidentale, Switzerland; 2Université de Lille, ULR 4354, CIREL, France
First experiences with immersive technologies : beyond the Uhau eect
Below we introduce a techno-pedagogical development intervention carried
out at the Haute École de Santé de Vaud (HESAV) during the year 2022.
3130
This intervention aims at the introduction of immersive technologies in the
simulation-ba sed training program (Howard et al., 2018) for the development of
future healthcare professionals.
We started this pedagogical reection with the establishment of a consensual
denition of virtual reality (Kardong-Edgren & et., 2019) that we were
considering in terms of vir tual simulation, this literature mainly focuses on the
learning process.
Thus, the literature surrounding immersive technologies emphasizes
the advantages, especially in terms of immersion in a virtual world (Chang &
al., 2010 ; Fleck, 2016 ; Gobin Mignot & Wolf, 2019), or improvement knowledge
acquisition (Kononowicz et al., 2019 ; Kyaw et al., 2019 ; Chen et al., 2020)
through virtual reality experiences. Dierent studies also shed light on the
pilot character of training experiences with virtual reality, augmented reality or
mixed reality ( Wüller et al., 2019 ; Radianti et al., 2020).
However, the technical and pedagogical diculties linked to the
introduction of these ressources have not been widely exposed : i. They rstly
appear linked to diculties in their use, because teachers/ trainers do not
always have the competences in the use of dierent technologies; ii. Then
pedagogical diculties emerge, when, for example the introduction of a
simulation scenario implies a challenge for teachers/trainers who are more
familiar with other forms of immersive simulation, such as, with mannequin or
simulated patient.
This techno-pedagogical development intervention tries to articulate
these two elements by oering an experimentation for teachers/trainers. In
order to allow them to go beyond the uhau eect, it integrates an environment
favoring the acquisition of technical skills, ensuring that it is also a mean to
consider the potentialities and the limits of immersive technologies in an
educational context.
This intervention will actually involve identifying the training needs of
each situation and empower the teachers/trainers in the use of immersive
technologies. Finally, from an ecological point of view, the solution adopted is
intended to be as energy-ecient as possible and is based on the ethical use
of technology.
Design-based research to integrate both stakeholders and target audiences
The design method for the intervention builds on design-based research
methodologies that develop a vision of educational research as applied
research and proposes a synthesis of dierent methodological currents which
have in common their pragmatic and collaborative purposes (Sanchez &
Monod-Ansaldi, 2015).
This methodology involves the dierent actors (teachers/trainers
and students) in the design process of training situations that involve
immersive technologies.
The intervention method includes a triple mechanism : technological,
pedagogical and scientic. The technological mechanism is the environment
of the experiment (virtual reality headsets, good practices recommendations,
etc.). The pedagogical mechanism consists in experimenting one or two
immersive situations which can give an overview of the didactic potential of
immersive technologies and can induce to a discussion, before and after the
experimentation, allowing the teacher/trainer to express the potentialities of
pedagogical use in their courses. Finally, the research mechanism integrates
the data collection and analysis.
Results & discussion
The data, which will be collected during the period of June-July 2022,
concentrates on interviews on-the-y conducted ante and post-
experimentation, as well as data collected from a questionnaire on the
technological and pedagogical skills of the teachers/trainers involved.
The interpretative framework of these data will allow us to identify
training needs and possible leverage points to develop pilot pedagogical
solutions to integrate immersive technologies where needed. The novelty of
this techno-pedagogical development intervention also lies in its capacity to
articulate a local training intervention with a techno-pedagogical innovation
and to back it all up with collaborative research.
Armand Viadé1, Raquel Becerril-Ortega2, Florent Occelli1
1Laboratoire d'expériences immersives (Lexim) - UFR3S - Faculté Ingénierie et
Management de la Santé (ILIS) - Université de Lille, Lille, France; 2EA 4354 - CIREL -
Centre Interuniversitaire de Recherche en Éducation de Lille, F-59000 Lille, Université
de Lille - France
Introduction
Professionals are facing fast and tremendous technical, social, economic,
and organizational changes. Simulation-based virtual reality training coupled
with the didactic approach allow to achieve high standards of operational
performance in dicult working environments, with scalable and cost-
eective deployment.
In addition, according to the World Health Organization, each year,
hundreds of millions of patients around the world are aected by health care-
associated infections (HAIs). Most HAIs are preventable through good hand
hygiene practices – cleaning hands at the right times and in the right way.
" Design process of a virtual reality simulation
environment for training Quality, Health and Safety
managers : an approach to instructional design principles
adaptable to health simulation context "
3332
This study covers the design of a virtual reality simulation environment,
from identication of training needs, activity analysis of various work
situations (from obser vations and interviews), to process of conception and
representation in 360-degree enhanced educational experience.
Methods
The design process, based on an empiric analysis of the operators' activity, is
interested in the way situations are represented by this virtual reality medium.
What are the constraints, particularly technical ones, and how to manage to
create a form of authenticity and preserve the functional representation of
situations ? In short, how to represent, by virtual reality, situations of dierent
nature resulting from the activity analysis ?
Results
During the process leading to the design of simulation scenarios, we mobilized
four categories, depending on the epistemic nature of the didactic situations.
The rst type of scenario, consisting of point and click and sequencing games,
preserves the characteristic features of the target situations, namely to equip
oneself with personal protective equipment and to correctly wash hands. The
second represents a sequence of operations to guarantee safety in the working
environment and explain the functioning of the production line. The third
scenario focuses on problematic situations identied from an analysis of the
activity. The learner embodies an operator and must make choices in response
to critical situations, his decisions impacting his path through branching
scenarios. Finally, the last scenario consists of a hazard spotting 360-degree
scene compiling health and safety risks, similar to a patient safety room of
horrors in the healthcare eld.
Discussions
This methodology, based on the didactic design of simulation scenarios with
virtual reality, could be easily exported to a health simulation context, as some
situations (hygiene, safety, etc.) are similar.
References
Becerril-Ortega, R. Vanderstichel, H., Petit, L., Urbiolagallegos, M-J., Schoch,
J., Dacunha, S., Benamara, A., Ravenet, B., Zagdou, J. & Chaby, L. (2022).
Design Process for a Virtual Simulation Environment for Training Healthcare
Professionals in Geriatrics. In S. Flandin, C. Vidal-Gomel & R. Becerril-Ortega
(Ed.). Simulation Training Through the lens of experience and activity analysis.
pp. 101-127 Switzerland : Springer
Becerril Ortega, R., (2021). Vers une perspective anthropologique en
formation des adultes. Autour de la transposition didactique. Éducation
Permanente, n° 228, pp. 55- 66.
Clot, Y., Faïta, D., Fernandez, G. et Scheller, L. (2000). Entretiens en
autoconfrontation croisée : une méthode en clinique de l'activité. Perspectives
interdisciplinaires sur le travail et la santé, 2(1).
Delannoy, V., Dutrech, R., Galy, E., Leger, C., Duchein, P., Marie, S.,
Vergnes, H., & Zaro- Goni, D. (2016). Guide d'aide à la mise en œuvre d'une
chambre des erreurs dans un établissement. https ://www.cpias-nouvelle-
aquitaine.fr/wp- content/uploads/2015/08/Guide_chambre_erreurs_Denitif.pdf
Haute Autorité de Santé. (2019). Simulation en santé et gestion des
risques – Outils du guide méthodologique. https ://www.has-sante.fr/upload/
docs/application/pdf/2019- 02/outils_du_guide_methodo_simulation_en_sante_
et_gestion_des_risques.pdf
Huard, V. (2006). Restructuration de la représentation fonctionnelle lors
d'un processus de formation. 8ème Biennale de l'éducation et de la formation –
INR P. ht tp ://www.inrp.fr/biennale/8biennale/contrib/longue/99.pdf
Leplat, J. (1996). Petites histoires pour des Histoires. In Y. Clot (Ed.) Les
histoires de la psychologie du travail (pp.87-98). Toulouse : Octarès
Pastré, P. (2005). Apprendre par la simulation : de l'analyse du travail aux
apprentissages professionnels. Toulouse : Octarès.
Pastré, P. (2011). L'ingénierie didactique professionnelle. Dans P. Carré et P.
Caspar (dir.), Traité des sciences et des techniques de la formation (p. 401-421).
Paris : Duno d.
Pastré, P., Mayen, P., & Vergnaud, G. (2006). La didac tique professionnelle.
Revue française de pédagogie, 154, 145-198. https ://doi.org/10.40 00/rfp.157
Piaget, J. (1945). La formation du symbole chez l'enfant : imitation, jeu et
rêve, image et représentation. Neuchâtel, Suisse : Delachaux et Niestlé.
3534
Camille Deforges1, Déborah Fort 1, Emily Holmes2, Antje Horsch1,3
1Institute of Higher Education and Research in Healthcare (IUFRS), University
of Lausanne and Lausanne University Hospital, Lausanne, Switzerland; 2Department
of Psychology, Uppsala University, Uppsala, Sweden; 3Woman-Mother-Child
Department, Lausanne University Hospital, Lausanne, Switzerland
Background
Childbirth-related intrusive traumatic memories (CB-ITM) are involuntary and
distressing sensor y impressions of the birth, and a key symptom of childbirth-
related posttraumatic stress disorder (CB-PTSD). Laboratory studies suggest
that ITM and PTSD symptoms could be reduced via exposure to trauma-related
reminder cues combined with a task hypothesized to interfere with trauma
memory reconsolidation. However, this has never been tested for old and real-
life single-event trauma, nor in the perinatal context. This translational proof-
of-principle study aimed at testing the ecacy of a single-session behavioural
intervention, based on memory reconsolidation processes, to reduce CB-PTSD
symptoms, particularly ITM.
Methods
In this translational pre-post study, we included 18 mothers suering from
CB-ITM, whose traumatic childbirth had occurred bet ween seven months
and 6.9 years earlier. They received a behavioural intervention consisting
of a combination of the traumatic childbirth evocation with a visuospatial
task (the video game Tetris) assumed to interfere with childbirth memory
reconsolidation. Mothers daily reported their CB-ITM during the two weeks
before the intervention (diary 1; primar y outcome), the two weeks after (diary
2), and the 5th and 6th weeks post-intervention (diary 3). CB-PTSD symptoms
were assessed with the PCL-5 just before and one month after the inter vention.
Results
Compared to diary 1, 15 out of 18 participants had ≥ 50% fewer CB-IMs in diary
2. The median (IQR) reduction of the number of CB-IMs was 81.89% (39.58%)
in diary 2, and persisted in diary 3 (n = 17). At one month post-inter vention,
CB-PTSD symptom severity was reduced by ≥ 50% in 10 out of 18 participants.
Total CB-PTSD symptom severity was, on average, reduced by 56.76% (SD
= 28.97) (n = 17). All the eect sizes were large. Of the 8 participants with
a CB-PTSD diagnosis pre-inter vention, none met diagnostic criteria post-
intervention. The intervention was rated as highly acceptable, all participants
would have been willing to participate in a second session.
Short presentations 3
" Serious Games & Virtual Reality "
" Reducing childbirth-related intrusive memories and PTSD
symptoms via a singlesession behavioural intervention
including a visuospatial task : A proof-of principle study "
Discussions
This innovative single-session behavioural intervention seems promising
but the design, although appropriate given the very innovative nature of the
tested intervention, limits the causal interpretation of observed improvement.
Thus, our results justify the launch of a large randomized controlled trial.
Encouragingly, there are strong reasons to believe that such a brief intervention
could benet to anyone having PTSD symptoms and ITM, even beyond the
perinatal context.
Dominique correia de Oliveira1, Songuel yavavli1, Dominique Jaccard2,
Pierre-Benjamin Monaco2, Félicia Bielser1
1University of Health Sciences Lausanne (HESAV); 2HEIG-VD
The objective of this article is to present the "Patients' Rights & Innovative
Teaching Strategy" (PRITS) project, which consists of a serious game whose
goal is as much to support students in learning the legal rules applicable in the
eld of health that broaden the educational options of teaching law courses.
The authors establish the links between pedagogy and play, which by
their characteristics, can precipitate evolutions towards active pedagogies and
the development of soft skills. This tool was developed by collaborators of the
Haute École d'Ingénierie et de Gestion du Canton de Vaud, in collaboration
with the Haute École de Santé Vaud. The project, which was supported
by the digital competence center of the HES-SO as part of its mission of
teaching in the digital age, takes shape through a multidisciplinary design and
development bringing together several elds, including health, law, education
and engineering. The simulation aspects allow students to develop practical
skills related to legal rules, skills that are necessary for them in their future
professional life.
Goals of the project
1. Encourage the acquisition of new knowledge and the development of
practical skills
2. Assess the feasibility of using digital technologies to support active
pedagogies, constructivist and socio-constructivist approaches
3. Evaluate the potential use of the data collected in the simulation for
educational research (acceptance by students, eects on motivation,
eects on learning) or professional (decision making, dierences in behavior
depending on the level of education).
" The place of Serious Games for the Future Of Legal
Education – PRITS "
3736
Methodology and deployment
The development of the serious game follows an iterative and co-creative
approach. From the start of the project, experts from the health and legal unit
of HESAV and AlbaSim collaborated on the design and development. We used
a co-design framework developed by the HEIG-VD team, the co.LAB project,
which allows for the collaborative design of serious games. An authoring
system allows the whole team to develop the serious game simultaneously,
thus facilitating co-creation. Computer scientists and designers develop
the game alongside the lawyers and medical professionals who create and
input the content. Iterations with user tests and validation by professionals
guarantee the development of a solution that meets the needs of students,
trainers, professionals and researchers as closely as possible. Patient rights
issues are implemented in the game in the form of scenarios transposed
into dialogues between a healthcare professional and a patient, their loved
ones and their families. The serious game oers interactive narrations and
knowledge consolidation exercises. Immersion in simulation takes place in
professional situations where the rights of patients must be mobilized, such as
when a health professional must inform a patient of the various consequences
of a decision treatment, thus ensuring the patient's right to information.
Students will have resources at their disposal to help them in discussions with
patients, but will also be invited to seek information from the various online
resources, in par ticular by consulting the ocial websites of the cantons and
the Confederation.
A rst use of the game by students took place in the fall semester of the
2021-2022 academic year. It was used by approximately three hundred and
fty students from various streams, including nursing, physiotherapy, and
APS. The students rst had ex cathedra courses where theoretical notions
were discussed. Then, in a second step, the students played the game, in the
presence of the teachers to accompany them. A pre-brieng phase on the
game and its use is organized to present the instructions. Once the game is
over, a debrieng follows to allow students to ask their questions and provide
additional theoretical input, if necessary.
Conclusion
The rst results are encouraging with active and enthusiastic participation of
students in the rst lessons with the use of serious games. The Assessment has
three main objectives and we used three tools. The rst objective consists in
evaluating the system with the French validated version of AttrakDi standard
questionnaire. The second objective aims at assessing the learning experience
and the subjective learning. This carried out by using an adaptation of the
Serious Game Evaluation Scale developed by Fokides and colleagues. Both have
been implemented on an online survey platform and passation will take place
just after the students have played the game. The third objective consists in
evaluating training eectiveness at the second level of Kirkpatrick's taxonomy
Rafael Wespi1, Tanja Birrenbach1, Juliane Kämmer1, Tanja Manser2, Stefan Schauber3,
Thomas Sauter1
1Department of Emergency Medicine, Inselspital, Bern University Hospital,
University of Bern, Bern, Swit zerland; 2FHNW School of Applied Psychology, University
of Applied Sciences and Ar ts Northwestern Switzerland, Switzerland; 3Center of
Health Science Education - University of Oslo, Norway
Introduction
Medical care is a team endeavour and requires interprofessional and
interdisciplinary teamwork. Especially in emergency medicine, teams work
together in situations that need high-risk and high-stake decisions under time
pressure. It is known that the performance of such teams does not only depend
on their technical skills but also on their teamwork and leadership skills.
Currently, many studies on teamwork rely on expert assessments, which are
time-consuming and potentially subjectively biased, for which objective data
could be a useful alternative.
Objective
The aim of this work is to compile a toolbox of measurement methods that can
be used in real time for an objective assessment of teamwork in a virtual reality
(VR) environment.
Methods
In a rst step, an overview of meaningful objectively measurable factors
that can be collected in VR trainings such as the participants' biosignals,
cone of vision, eye-tracking, motion patterns, absolute and relative distance
between simulation participants was provided. For this, a literature search,
including literature on VR also in disciplines that go beyond medical use
was conducted. In a second step, these measures were evaluated with
respect to their usefulness for evaluating team performance. For this, semi
structured interviews with experts from dierent elds like team research,
VR programming, etc. were conducted.
Results
The outcome of this wo rk is a theoretically conceive d conceptual measurement to olbox.
" A glimpse of future – exploring objective measures for
evaluating medical teamwork in VR settings – a mixed
methods review "
which is "learning". It assessed comparing scores between pre and post-test
questionnaires developed by experts in law. The pre-test take place before the
students play the game and the post-test after they have played the game.
3938
Uwe Weber, Claudia Schlegel
Berner Bildungszentrum Pege, Switzerland
Introduction
In combination with a computer-controlled high-delity manikin, at the
Bern Centre of Higher Education in Nursing we also use virtual reality (VR)
technology, to train nursing students in emergency situations. This sequential
simulation with two high-tech teaching meth-ods makes it possible to increase
the complexity of a patient situation.
Method
With the use of a Vir tual Reality software, which was specially developed for
nursing students, we were able to further develop the patient case using the
VR technolog y, so students could experience a patient pathway in sequences,
rst with the high-delity manikin and then learn in a vir tually/immersive
environment. With this approach the complexity of the case could be increased.
Results
The students showed a high readiness to learn and a very high satisfaction with
the learning opportunity.
Discussion
It is apparent that the combined simulation with virtual reality and computer-
controlled manikins is an ideal supplement for learning nursing skills.
" Combined simulation with VR and computer-controlled
manikins "
Conclusion
Even if the objective measurements presented seem to partly support
teamwork evaluations, further research specically addressing these
evaluations is needed. Saira Al Balushi
Sultanate of Oman
Background
Simulation from its earliest conception into teaching training practice to
modern time applications has been an acceptable method for both teachers
and learners. Unlike the modern simulation resources strike for its high-tech
impact, the value of incorporating standardized patient simulation (SP) in
teaching and evaluation of selected skills remains unique. Examples of these
skills are many, and not limited to interpersonal skills, and communication. SP
simulation as a distinguished type of simulation is acknowledged for its realism,
interactive approach, and high delity.
Integration of modern simulation into teaching learning methods in
Oman has been reported by number of institutions of various specialties :
Eective integration of SPs into teaching learning experiences mandates
advance preparatory considerations since the role portrayed by the SPs is
not limited to simulation case narration. Accordingly, preparation of SPs in
a culturally oriented system such as Oman has facilitated generation of new
learnings. Par ticularly, preparation of SPs has been commonly reported for their
contributions in teaching and evaluation of selected lab skills, compared to
related preparatory procedures for their role in research studies.
Despite simulation related challenges are widely reported : SP based
simulation challenges within a context of a culturally oriented system has not
gained an ecient empirical investigation.
Presentation purpose
To share experiences (processes, challenges, outcomes, and recommendation)
a researcher gained during preparation of SPs based simulation training
program required in fulllment of a doctorate study.
Study design
This study considered a pilot intervention study including a single group,
pretest and posttest.
Study aim
The study aimed to assess the fea sibility of an education program that included
a SP simulation, and to explore the perceptions of Omani primary care nurse
participants about barriers and facilitators to use of SP simulation. For this
purpose, the target competency focused on the use of SP simulation to enhance
primary care nurses' competence in patient assessment (History taking and
physical examination – Cardiovascular risk assessment).
Short presentations 4
" Cost "
" Standardized Patient simulation research in a culturally
oriented system : experiences and outcomes "
4140
Study sample
A convenient sample of (N = 20) practicing primar y care nurses from regional
health care facilities (primar y health care centers) were recruited for 4 days.
Study setting : The study was conducted in an outpatient clinic for a local
governmental health care facility (Poly Clinic) in Oman, and facilitated through
collaboration with respective regional continuous education department (CPD)
for the Ministry of Health.
Léonore Cabin, Félicia Bielser, Céline Schnegg, Séverine Rey
University of Health Sciences Lausanne (HESAV)
Background
Immersive simulation requires a signicant nancial and human investment.
It involves a complex technical environment (cameras, high-delity manikin,
healthcare equipment, simulation and control rooms) and educational process
(clinical scenario, brieng, simulation activity, debrieng). Facilitators ensure
the quality of these training sessions, but their role often remains in the shadow
of the technological device. Furthermore, the scientic literature deals with the
practice of debrieng (Jarelot & Pelaccia, 2016; Johnston et al., 2017; Policard,
2018) and with the design of the scenario (Dieckmann et al., 2007). From a social
science perspective, we propose an original analysis of the managing of the
simulation-ba sed experience, a phase where facilitators are, strictly speaking,
major actors.
Method
Our pragmatic analysis of the facilitator's actions is rstly based on an
ethnography of immersive simulation sessions (proposed for several health
professions) in a School of Health Sciences in French-speaking Switzerland.
Secondly, we observed the meetings of a working group, whose mission is
to support the implementation of a simulation teaching program. We nally
conducted inter views with various educators involved in simulation.
Results
Managing a simulation-based experience is a complex and active role :
facilitators interact with and on the technical environment and the educational
process. They direct participants' actions when these deviate from the
established scenario or when the simulation does not progress quickly enough
for the time allowed. They also give a personality to the manikin to make it
"more human". Moreover, they regularly work to circumvent the technical and
relational limitations of the machines that could defeat the simulation : for
" Managing an immersive simulation session : an analysis
of the facilitators' role "
example, they provide oral cues to compensate for the missing visual cues that
participants face during the simulation.
Discussion
Facilitators' actions, which could not be replaced by technology, help to ll
the limits of the manikin and to recompose the care practice in a simulated
environment (Johnson, 2007; Hindmarsch et al., 2014). They raise questions
about the theoretical framework of simulation, formulated in terms of 'realism'
and 'delity' (Horcik & Durand, 2015), and about the standardisation of
simulation practices : is a scenario facilitated by dierent educators always
the same scenario ? Does the discrepancy between the almost iner t and
stereotyped body of the manikin and the experienced and singular voice of
the facilitator disturb the simulation experience ? The notion of socio-material
assemblage (Denis & Pontille, 2018) allows us to consider the distribution of
roles and agency during the simulation experience, including the vulnerability
of this assemblage and of the objects that make it up (Hennion, 2019) :
facilitators intervene to remedy sometimes a programming defect in the
manikins, which are very complicated to use, and sometimes one of the
breakdowns that punctuate simulation sessions, to the point that they are
mentioned in the brieng. Our results show that beyond the sophistication of
the manikin, the smooth running of the simulation is above all ensured by the
educators, who take care to produce an experience that is certainly unstable
but educationally eective.
References
Denis, J., Pontille, D. (2018). L'eacement des gratis à Paris : un agencement
de maintenance urbaine. In N. Dodier & A. Stavrianakis (dir.), Les objets
composés. Agencements, dispositifs, assemblages. Paris : EHESS, 41-74.
Dieckmann, P., Gaba, D., Rall, M. (2007). Deepening the Theoretical
Foundations of Patient Simulation as Social Practice. Simulation in Healthcare,
2(3), 183-193.
Hennion, A. (2019). Maintenir/soutenir : la fragilité comme mode
d'existence. Pragmata, 1(2), 484-500.
Hindmarsch, J., Hyland, L., Banerjee, A. (2014). Work to make simulation
work : "Realism", instructional correction and the body in training. Discourse
Studies, 16(2), 247-269.
Horcik, Z., Durand, M. (2015). L'expérience mimétique dans
l'apprentissage adulte : le cas des formations par simulation. Revue suisse des
sciences de l'éducation, 37(1), 167-186.
Jarelot, M., Pelaccia, T. (2016). La simulation en san: principes, outils,
impacts et implications pour la formation des enseignants. Recherche et
formation, 82, 17-30.
Johnson, E. (2007). Surgical Simulators and Simulated Surgeons :
Reconstituting Medical Practice and Practitioners in Simulations. Social Studies
4342
of Sciences, 37(4), 585-608.
Johnston, S., Coyer, F., Nash, R. (2017). Simulation debrieng based on
principles of transfer of learning : A pilot study. Nurse Education in Practice, 26,
102-108.
Policard, F. (2018). Formateurs en soins inrmiers et simulation clinique :
prols et manifestations de l'engagement dans l'activité. Thèse de doctorat,
Université de Nanterre Paris X.
Dörte Wat zek, Ninetta Scura, Gisela Bähler, Angela Düvel, Sibylle Matt Robert,
Esther Weishaupt
Berner Fachhochschule, Switzerland
Background
Communication with patients or other professionals are so-called sof t-factors
but they are crucial for therapists. Patients' perceptions of communication,
perceptions of partner¬ship and a positive doctor approach explained 78% of
variance related to "patient satisfaction" (Little et al., 2001). The main goal
of communication training is enabling therapist to build eective therapeutic
relationships. Competent conversation includes a comprehensive use of
knowledge and skills, these skills must be trained in specic training and need
reection, in communicative tasks we are dependent on personal feedback,
which patients often do not (or cannot) give. For years, in our institution
communication training is established according to Standards of Best
Practice (Lewis et al., 2017). Professional actors are supplemental trained in
moderating the feedback session and in ca se-relevant medical knowledge. This
study evaluates the added value in the apperception of former students. We
examined the costs of communication training and discussed these regarding
self-reported benets of the learning method.
Methods
After their Bachelor degree students reported their perception on the value
of the communication training in a digital survey. The evaluation included 26
items, two of them were open-ended questions. For the quantitative data,
a factor analysis was calculated and nally analysed descriptively. These
Factors are (a) negotiation, (b) alternatives to action, (c) transfer to practice,
(d) reecting capacity, (e) sense of self, (f) feedback. With the qualitative data,
a content analysis according to Mayring (2015) was carried out. Evaluation
of pricing per student of that training is based on the amount of lessons and
hourly rate for feedback-moderating professional actor.
" Retrospective view from professional sight on value of
communication training "
Results
243 students responded (90.6% women), the response rate was 30%. Of
the participants, 62% were already practicing, i.e. had at least one year of
work experience as trainees. Almost one third were former nursing students,
midwifery was involved with 15.6%. The study programs Nutrition and
Dietetics as well as Physiotherapy made up about a quar ter of the participants.
The quantitative results show a rating between 2.8 and 3.3 out of 4 points.
The qualitative results reected not exclusively but predominantly positive
experiences. In BSc Physiotherapy students get six trainings, where they act in
two cases as professional respectively as observer. SP and administration are
calculated with about SFR 180,- per training, makes SFR 1080,- per student.
Discussion & conclusions
The eectiveness of this form of teaching cannot be veried with this study
design. Former students conrm an added value of communication training
with a view from ever yday practice. Paying about 1000 Swiss Francs for
every student to a program, that students associate with good intensive
learning moments should not be questioned. In further studies one could
compare experiences from former students with and without the experience
of communication training. To test the eectiveness of the program further
studies should consider a randomised procedure but have to control diverse
co-variates.
Literature
Lewis, K. L., Bohner t, C. A., Gammon, W. L., Hölzer, H., Lyman, L., Smith, C.,
Thompson, T. M., Wallace, A., & Gliva-McConvey, G. (2017). The association
of standardized patient educators (ASPE) standards of best practice (SOBP).
Advances in Simulation, 2(1), 1–8.
Little, P., Everitt, H., Williamson, I., Warner, G., Moore, M., Gould,
C., Ferrier, K., & Payne, S. (2001). Observational study of eect of patient
centredness and positive approach on outcomes of general practice
consultations. Bmj, 323(7318), 908–911.
Mayring, P. (2015). Qualitative Inhaltsanalyse. Beltz Verlagsgruppe.
" Frugal innovation in a healthcare education context. Case
study of an eco-sustainable approach in simulation "
Pierre André Favez1, Raquel Becerril Ortega1,2
1University of Health Sciences Lausanne (HESAV); 2Université de Lille, ULR
4354, CIREL, France
This paper is a contribution to an eco-sustainable approach in training systems,
particularly those that use simulation.
4544
Frugal initiatives
First, we will discuss the denition of frugal innovation (jugaad innovation).
Born in 2015 by N. Radjou and J. Prabhu, this Hindu word synthesizes the
pursuit of ingenious solutions or the ability to do better with less. In light
of these perspectives, anthropologists challenged technical innovation
dierently. They used criterias that are based less on the sophistication of
manufacturing processes and more on their capacity to be recomposed in
contexts characterized by heterogenous needs and issues (Grimaud, Tastevin
& Vidal, 2017). Other perspectives, such a s Responsible Research Innovation
(RRI), advocate citizen's participation throughout all phases supportof the
development of technological innovations. They also support an openness to
scientic and ethical principles as well as to gender equality (Reber, 2018).
In simulation, low-tech innovations are seen in initiatives that mobilize low-
delity, low-cost simulators. In the eld of technical skills, simple resources are
used to learn gestures such as punctures or sutures with, for example, dierent
fruits (tomatoes, oranges, bananas, etc.). Others, mobilize animal parts, but
sometimes their use face logistical problems, related to contamination or
ideological or religious convictions from the learners or teachers/ trainers
(Bazin & Péan, 2013).
Dierent criteria of frugality in innovation
In order to determine the frugal character of an innovation, the qualitative
analysis is based on four criterias : i. The rst criteria is didactical : the adopted
solution, must respond to a functional representation of a situation that is
suciently faithful and aims at the reproducibility of a technical gesture during
the simulation. ii. The second criteria is technological : because the proposed
innovation uses (or recycles) pre-existing materials in new congurations.
At the end, it is a matter of meeting this double requirement of novelty and
low-tech. Iii. The third criteria is economic : to guarantee an eco-responsable
positioning, short circuits, sustainable and aordable solutions are sought.
iv. The fourth criteria is social : considers the participation of stakeholders
(consumers) in the innovation process.
The data, in the form of observations and interviews, reveal the stages in
the innovation process.
The situation of reference is the removal of stitches and/or staples. A priori
analysis of the removal of stitches. identies three successive operations :
mobilizing the thread with forceps (to detach it from the skin); cutting the
thread (under the knot ush with the skin); and removing the thread. The main
performance indicator is the presence of three strands of thread under the
forceps after the operation is completed. For staple removal, the technique
is similar, a staple forceps is used to generate the opening of the staple. The
performance indicator here is the presence of the complete staple.
A low-tech and low-cost wound simulator for an eco-responsible approach
in health education context
The simulation device represents a rectangle cut from a nylon material of
dimensions 11 cm by 17 cm. A brownish line represents the healing wound.
Five staples followed by ve stitches are placed on this line, at a distance of
about 1 cm from each other. This simulation device, thus, concentrates two
distinct removal operations.
This case study can be seen as a trend as well as an exception to
an eco-responsible approach to simulation. Within the simulation eld in
healthcare, we aim at mirroring the same situations that occur in regards to
waste and energy consumption. Before describing the case, we identify the
criteria of frugality in innovation. Finally, we insist on the social criterion : the
innovator knew how to put in place the constraints and needs of the users who,
in one way or another, largely contributed to improve this wound simulator.
Jean-Christophe Servotte
Haute Ecole Namur-Liège Luxembourg
Introduction
The number of clinical apprenticeship for nursing students has increa sed
substantially in Europe. Indeed, they are required to complete 2,300 hours
of clinical practice near patient s (1). However, it appears there are a lack of
nursing student suppor t and supervision by nurses or by teachers. Thus,
clinical learning competency are developed by trial and error, depending on
opportunities and learning situations (2, 3). However, feedback by professional
or nursing teacher has been shown to improve learners' competency, skills and
learning (4). Moreover, student supervision by a teacher decreased or, even,
stopped during COVID-19 crisis.
To address this situation, the DISCERN-STUDENT© (Debrieng In Situ
Clinical End-of-shift Reection Now for Student Thinking, Understanding,
and Discourse to Extend New Thinking) program was developed. It was
implemented, during the second wave of COVID-19 with undergraduate nursing
students as well as postgraduate students specializing in critical care and
emergency medical assistance.
Methods
This observational study aimed to identify subjects described and discussed
during remote clinical debriengs.
The method used was a content analysis of the debriengs such as
" Improving nursing student skills through the
implementation of a remote clinical debrieng program "
4746
Jean-Christophe Servotte1, B Pilote2
1Haute Ecole Namur-Liège-Luxembourg, Département Paramédical, Belgium;
2Université Laval, Faculté des Sciences Inrmières, Québec, Canada
Introduction
Medication administration error is a worldwide concern [1], which has been
linked with a lack of knowledge and skills in safe medication administration
among new graduates and student nurses [2-3]. Preventing medication errors
" Eect of repeated simulation-based learning in
intravenous medication safety : a randomized
controlled study "
technical and non-technical skills, etc. as well as social transactions recorded in
reports. Nursing student socio-demographic data as well as characteristics of
the debriengs were collected.
Results
Participants (n=40) were mainly postgraduate students (n=24; 60.0%) or fourth
year nursing students (n=15; 37.5%). They were in intensive care unit (n =18;
45.0%), emergency (n =10; 25%), medicine (n =10; 25%), or surgery (n =2; 5.0%).
During the debriengs, only six (5.2%) did not address non-technical
skills, whereas technical skills were always discussed. Of these, procedures
and medications (n=52; 45.2%) were the most frequently mentioned. In terms
of non-technical skills, communication problems (n=73; 63.5%), stress (n=42;
36.5%), decision making (n=32; 27.8%), collaboration with the team (n=26;
22.6%) and situational awareness (n=25; 21.7%) were the recurrent themes.
During the debriengs, 64 adverse events (55.6%) and 42 near misses (36.5%)
were discovered. Reective questions (n=111; 96.5%), feedback by teacher
(n=66; 57.4%) and discussion of the emotions felt by the students (n=50; 34.8%)
constituted the majority of the social transactions.
Students found that debriengs were useful (n=50; 43.5%) or very useful
(n=53; 46.0%). They were also satised with the teaching practices (19.4/20).
However, they declared that they had voluntarily omitted to discuss certain
events (n=85; 85.6%).
Conclusion
DISCERN-STUDENT during the second wave of COVID-19 allowed nursing
students remote debrieng. Clinical debriengs revealed adverse events or
near-misses. We must oer a pedagogical structure to minimize risks of errors
or omissions. Through DISCERN-STUDENTS, both technical and non-technical
skills, can be this type of strategy. Further studies are needed to validate this
nursing student clinical debrieng program and analyze the items discovered.
could therefore involve training through simulation-based-learning (SBL). The role of traditional
education strategy to improve students' medication administration skills has been questioned
[4]. Indeed, it has been focused on medication administration checks and drug calculation while
it is critical to gain clinical experience and skills to avoid any incidents [5]. Recently, a study
demonstrated that SBL induced higher skill acquisition compared to traditional education
approach for procedural oral medication administration [6]. In a before/after study, the
intervention group received simulation education strategy, which enhanced knowledge and
skills on medication administration [7]. If SBL has demonstrated with added value, questions
remain regarding the dose-response relationship between simulation and impact on care [8].
Methods
This randomized controlled study compared the dierence between two SBL designs on
medication dosage calculation skills and medication administration skills. Participants (n=99)
were randomly assigned either to the control group (CG, n=50) or the experimental group
(EG, n=49). CG completed two 4-hours-SBL with a time inter val of four weeks. EG completed
each of their scenarios with one 2-hour-SBL each week. SBL used standardized patients in
the context of an intensive care unit (ICU). The two groups were assessed three times : at T0,
T1 (six weeks later) and T2 (eleven months after). Students' medication dosage calculation
skills were mea sured using a 10-ow calculations questionnaire, specically developed for
the study (Content Validit y Index = 0.91). The Medication Administration Safety Assessment
Tool (MASAT), an eight-item assessment tool, measured the adherence to six intravenous
medication administration rights in simulation lab and in ICU : right patient, right drug, right
dose, right route, right time and right documentation. [9].
A generalized linear mixed model compared group-by-time changes at T0 and after SBL
(T1 and T2) for medication dosage calculation and MA SAT. Afterwards, relative gains were
calculated between T0, T1 and T2 with the following formula : (post-test – pre-test / pre-test).
A McNemar Test compared the proportion of students who reached the MASAT maximum
score between T0 and T1, and between T1 and T2 within the groups. Results were considered
statistically signicant at the 5% critical level (p < 0.05).
Results
There were no statistically dierences between groups at T0. A signicant group-by-time eect
(p<0.001) of the SBL on medication dosage calculation was found. Four weeks after the training,
there was a 100% improvement (43-200%) in the EG and a 50% improvement (25-125%) in the
CG. The dierence between groups was signicant (p=0.04). Eleven months after the training,
no statistical dierence was found (p=0.85) between groups. Regarding the measurement of
medication administration skills with MASAT, a signicant group-by-time eect was found
throughout the study (p<0.001). The EG had consistently better MASAT scores than the CG.
There was a 100% (67-167%) improvement between T0 and T1 in the EG compared to a 25%
(0-50%) improvement for the CG. The dierence between these gains was signicant (p<0.001).
Between T0 and T2 (eleven month after), the dierence was also signicant (p=0.008) with a
100% (75-167%) improvement for the EG, and a 67% (40-133%) improvement in the CG.
4948
Conclusion
The results of this study revealed that SBL may improve medication
administration kills of nursing students overtime, eleven month after. It
showed statistically signicant dierences in scores bet ween groups, especially
for medication administration skills. Result conrm that repeated simulation
may contribute to clinical improvements of the nursing students. While both
groups had the same number of hours of simulation, it seems that it's the
repetition of the sessions that is most eective. These results are intriguing and
many questions remain. There is a need for further explorations of how learning
in the medication administration eld may be most eective.
Posters
5150
Poster 1
" What role do knowledge and the diagnostic process play in clinical
reasoning in the context of virtual patients ? "
Matthias Siebeck1,4, Maximilian C. Fink1,2, Nicole Heitzmann3,4, Victoria Reitmeier1,4, Frank Fischer3,4,
Martin R. Fischer1,4
1LMU Hospital, Munich, Germany, Germany; 2Department for Education, Universität der
Bundeswehr München; 3Department of Psycholog y, LMU Munich; 4Munich Center of the Learning
Sciences (MCLS), LMU Munich
Objectives
Renowned clinical reasoning theories
such as the illness-script theory 1 and the
hypothethico-deductive method 2 have
claimed for decades that both knowledge
and the diagnostic process play a major role
in diagnosing. Nevertheless, even current
clinical reasoning research 3,4 cannot pinpoint
precisely what proportion of knowledge
and the diagnostic process account for
variance in diagnostic success. Consequently,
we examined in a study the relationships
between knowledge, the diagnostic process,
and diagnostic success closer. Virtual patients
were used in this study as assessment method
because of their high standardization and the
great opportunities to generate insights into
the diagnostic process.
Methods
We carried out a study with N = 106 medical
undergraduate students from year 4 to year
5 in a 6-year program. At the beginning of the
study, the participants lled out conceptual
knowledge (20 items, α = .66) and strategic
knowledge tests (16 items, α = .65). Then, the
participants diagnosed four vir tual patients
focussing on histor y-taking for dyspnea.
Success in diagnosing was measured twofold.
A narrow diagnostic accuracy score tracked
the correctness of the selected diagnoses for
each case. A broad diagnostic quality score
aggregated diagnostic accuracy with other
clinical reasoning outcome variables (e.g., the
treatment selected). The diagnostic process
was assessed with the three diagnostic
activities hypothesis generation, evidence
generation, and evidence evaluation.5 These
diagnostic activities were selected because
they are assumed to play a crucial role in
diagnosing in history-taking contexts. 6
All gathered data was compared by R-scripts
to expert solutions and then scored
automatically. The study was approved
by the responsible IRB and funded by the
DFG. Participants took part voluntarily and
provided informed consent.
Results
Multiple regression analyses showed that
knowledge was a signicant predictor of
the broad diagnostic quality score but failed
to predict the narrow diagnostic accuracy
score. Other multiple regression analyses
demonstrated that the three diagnostic
activities were signicant predictors of
diagnostic quality as well as diagnostic
accuracy. Diagnostic activities explained
unique variance in the broad diagnostic
quality score when they were included in a
hierarchical regression model subsequently
to knowledge.
Conclusions
In general, our results corroborate clinical
reasoning theories which assert that both
knowledge and the diagnostic process play
a major role in diagnosing. In the context
of history taking, our results specify the
proportions to which knowledge and the
diagnostic process account for variance in
diagnostic success. Finally, our study oers
new ideas on measuring clinical reasoning
through process measures and broad
outcome measures, adding to available
assessment methods.3
References
1 Schmidt H, Norman G, Boshuizen H. A
cognitive perspective on medical expertise :
Theory and implications. Acad Med 1990;65
(10) : 61 1–2 1 .
2Elstein AS, Shulman LS, Sprafka SA.
Medical problem solving : An analysis of
clinical reasoning. Cambridge, MA : Harvard
University Press 1978.
3Daniel M, Rencic J, Durning SJ et al.
Clinical reasoning assessment methods : a
scoping review and practical guidance. Acad
Med 2019;94 (6) :902–12.
4 Elstein AS. Thinking about diagnostic
thinking : A 30 -year perspective. Adv Health
Sci Educ 2009;14 (Suppl. 1) :7–18.
5Heitzmann N, Seidel T, Opitz A et
al. Facilitating diagnostic competences in
simulations in higher education : A framework
and a research agenda. Frontline Learn Res
2019;7 (4) :1–24 .
Poster 2
" Measurement of social skills with standardized patients "
Jan Siebenbrock, Johanna Kollet, Julia Browne, Thomas Geldmacher, Janina Sensmeier, Helmut Ahrens,
Bernhard Marschall, Hendrik Ohlenburg
IfAS (Institut für Ausbildung und Studienangelegenheiten) Münster, Germany
Background
Social skills are crucial for the future
working life of physicians. In the behavior-
based ta xonomy of medical social skills,
three core aspects of medical social skills
were identied : Agency, Communion and
Interpersonal Resilience.1 At the Institut für
Ausbildung und Studienangelegenheiten
(IfAS) in Münster, a procedure has been
developed to test these three core aspects by
using standardized patients [SPs].
Methods
In order to be able to measure social skills,
a separate setting was created for each of
these core aspects. Using a scale (from 1
to 6), observers were able to assess how
much competence was demonstrated by
the students in each scene. To measure
Agency, students were confronted with
SPs in which they had to assert themselves
(e.g., a counseling session in which the SP
constantly digresses from the topic). To
measure Communion, students encountered
SPs in need of help (e.g., after an accident
or after receiving bad news). To measure
Interpersonal Resilience students had to
encounter SPs who put them under pressure
(e.g., a strict professor). 1
5352
Results
In order to successfully measure social skills
using SPs, the setting must be very clearly
tailored to the relevant core aspects of the
competence. It is easy for a setting to trigger
both interpersonal resilience and agency, for
example.
In addition, in order to establish
comparabilit y between students, the setting
must be very standardized and simulated.
The use of SPs in this context must be valid,
practicable and reliable.2
Nevertheless, the liveliness of the
scene must not be lost, since especially
social competences show themselves in
interpersonal relationships, which are always
shaped on both sides and thus can never be
predicted.
A three-step approach is recommended
for this balancing act in the training of SPs :
1. clear role description with emotional
standardization and clear starting point;
2. training video with exemplary SP;
3. joint rehearsal with all SPs of the same role
(model learning 3).
Discussion
Social competencies can be measured with
the help of SPs. For this, ver y clear settings
have to be developed and the SPs have to be
trained in a standardized way without losing
the liveliness of the scene.
Literature
1 Breil, S. M., Amelung, D., Oberst, S.,
Rollinger, T., Ahrens, H., Garbe, A., Kadmon,
M., Marschall, B., Back, M. D., & Peters, H.
(2021). Physicians' social skills –
conceptualization, taxonomy, and behavioral
assessment. [Manuscript submitted for
publication].
2 Brem, B., Steinweg, B. : Prüfungen
mit SPs. In : Peters, T./Thrien, C., editors.
Simulationspatienten. Handbuch für die
Aus- und Weiterbildung in medizinischen und
Gesundheitsberufen. Bern : Hogrefe Verlag.
2018. S.
3Lauber, H. : Ausbildung von SPs für die
medizinische Lehre. In : Peters, T./Thrien, C.,
editors. Simulationspatienten. Handbuch für
die Aus- und Weiterbildung in medizinischen
und Gesundheitsberufen. Bern : Hogrefe
Verlag. 2018. S. 47- 62
Poster 3
" The eects of an acute care training module on student
nurses' self – condence in clinical assessment and judgement :
a quasi-experimental study "
Emil Scolari, Josée Des Granges Zimmermann
University of Health Sciences Lausanne (HESAV)
Background
In an increasingly complex health care
system, qualit y clinical judgment can improve
patient safety. This is true in all settings in
which nurses practice.1 The development of
quality clinical assessment and judgment
can be stressful for nursing students in
acute care situations as well. In education
institutions, clinical judgment is developed
throughout training.
Simulation is used, in several countries,
to support students in the development of
these skills. It allows students to exercise
their clinical judgment in a safe setting and in
care situations close to real practice. Several
studies show that the use of simulation in
learning clinical judgment increases students'
sense of condence.
In our institution, for several years, an
acute care option module has been oered to
students in the third year of their Bachelor's
degree. Its objectives are to develop clinical
judgment and decision-making skills in the
nal-year students.
The aim of this study is to evaluate the
impact of this module on the students' feeling
of condence in their clinical judgment in
acute somatic care situations.
Methods
This quasi-experimental single-group before-
and-after study was conducted between
November 15 and December 16 2021 at the
school of Health Sciences (HESAV).
Intervention
A pedagogical engineering model was
developed and is articulated over 5 weeks.
It includes targeted theoretical courses, group
work in preparation for simulated clinical
situations, immersive simulations, debriengs
directly after the simulations, as well a s
remote debriengs for conceptualization-
generalization purposes.
Instruments
A questionnaire measuring students' self-
condence was distributed on the rst and
last day of the module. In the absence of a
validated survey in French, a free translation
of the Self-condence scale was made and
used for this study. This 12-item survey
focuses on three patient typologies (cardiac,
respiratory and neurological symptoms).
For each type of patient, the students
evaluate their self-condence in recognizing
symptoms, assessing the patient, the nursing
interventions to be implemented and the
evaluation of these interventions. For each
item, students are given a 5-point rating
(1 = not at all condent, 5 = very condent).
Statistical analysis
A pre- and post-intervention distributional
analysis was conducted. In order to determine
whether the improvement in students' self-
condence after the elective module was
statistically signicant, a Wilcoxon paired-
samples rank test was per formed. Each
question was analyzed individually.
Results
34 students completed the pre- and post-
training questionnaire. For situations with
cardiac pathology, a signicant improvement
in students' self-condence was observed.
This in symptom recognition (median
dierence between before and after +1.1, z=
-4.47, p<0.001), in assessment (+1.2, z=-5.01,
p<0.001), in nursing interventions (+1.0, z=-
4.68, p<0.001) and in intervention a ssessment
(+1.4, z=-4.76, p<0.001). In the situation with
a respiratory pathology an improvement was
also noted. In the recognition of symptoms (+
0.9, z=-4.61, p<0.001), in the assessment (+ 1.2,
z= 5.01, p<0.001), in the nursing interventions
(+1.3, z= -4.87, p<0.001) and in the assessment
of interventions (+1.5, z= -5.09, p<0.001). For
a situation with a neurological patholog y the
improvement of self-condence in students is
statistically signicant. In recognition (+0.8,
z= -3.86, p<0.001), in evaluation (+1.2, z=-4.08,
p>0.001), in interventions (+1.0, z=-4.08,
p<0.001) and in evaluation of interventions (+
1.2, z= -4.75, p<0.001).
Discussion
The acute care module oered at HESAV
seems to allow an improvement in the
students' self-condence when practicing
clinical assessment and judgment in all the
5554
Poster 4
" What does the tattoo studio have to do with simulations ? "
Urs-Beat Schaer, Edith Jäggi, Claudia Schlegel
Berner Bildungszentrum Pege, Switzerland
More than ten years ago, no model for a
port-à-cath puncture simulation was available
that met our requirements. All conventional
models were constructed in such a way, that
the port-à-cath model was built into a whole
Mannikins Torso. So we created these models
ourselves at the Berner Bildungszentrum
Pege 1.
We constructed the models in such a
way, that a hybrid simulation 2 could be carried
out, by putting a por t-a-cath model on a
simulated patient, where the puncture of the
port-a-cath could be performed. This gives the
nursing students the opportunity to perform
punctures on the model and at the same
time communicate with the patient. At that
time, we did not think about the durability
and repair of the model. Over the years, we
noticed a wear and tear, that we could no
longer repair with our own resources.
Tattoo studio
The training of a tattoo artist requires
constant practice, just as in nursing. Training
makes perfect, as the saying goes. But in
this sense, it does not always work on the
customer. This is where tattoo artists have
been looking for solutions for a long time.
For a rst time, they used pig skin for tattoo
trainings. But this wa s connected with
circumstances that called for new solutions.
A new path was taken and an articial skin,
ReelSkin was developed. These training skins
are the realest training skins one can get 3.
It looks like real skin, is 2-3 mm thick and feels
almost like real skin.
Methods
We started looking for new materials to
replace the defective skins of our models.
We found what we were looking for in a tattoo
shop. The ReelSkin seemed to us to be well
suited for the replacement of the skin of the
port-a-cath. So we ordered a small quantit y
and we gave it a try, and repaired 2 models to
start with. We quickly realised that the repair
worked and ordered more ReelSkins to repair
the remaining models.
Results
We cannot yet say how the ReelSkin will last
in the long run and how it will restist certain
amount of stitches. However, we hope that we
will be able to achieve a puncture number of
proposed situations. Our data conrm the
results of other studies.
Conclusion
The use of simulation in a module focused
on the management of acute somatic care
patients should be proposed in the training
program for Bachelor's degree nursing
students. The use of real-life situations
in a safe setting helps to improve their
self-condence in clinical assessment and
judgment. This educational practice could be
applied to graduate nurses and improve the
quality and safety of care.
+/- 100 due to the always identical puncture
point of the port-à-cath model. Then we will
be at a level of material wear, that we note in
the simulations for other models.
Discussion
In the simulations that we oer at the Berner
Bildungaszentrum, it is always important to
think outside the box and break new ground.
This also applies to repairs of models. If we
stick to the oers that the nursing or medical
landscape provides, we are conned and
always deal with the same things. Discovering
and exploring new things is important and
exciting at the same time.
References
1 Schlegel C., Shaha M., (2014), Turning old into
new, in The clinical Teacher 2014; 11 : 561-562
2 Kneebone, R.L. Simulation reframed. Adv
Simul 1, 27 (2016) https ://doi.org/10.1186/
s41077-016-0028-8
3 www.tattooneeds.ch
Poster 5
" Keeping the eye on the ball : How we built articial eyes to extend
a fundoscopy simulator's scope "
Daniel Bauer, Johanna Stierlin, Miria Germano, Kai Schnabel
Institute for Medical Education, University of Bern, Switzerland
The range of commercially available
simulators in undergraduate medical skills
training is limited. This is especially true for
simulators that allow for the integration
of own ndings, i.e., that do not limit the
scope of what can be simulated to what
the manufacturers distributed with their
simulator. Unfortunately, in assessment
settings using one's own pathologic ndings
can be of high impor tance for the case,
why one often reverts to the skills being
demonstrated on the simulator, but delivers
the pathological ndings using photography
or other media, breaking the simulation's ow
and risking the candidates' engagement with
the scenario. To address this, we set out to
expand the scope of our fundoscopy simulator
to also depict pathologies of the cornea,
sclera, iris, and vitreous body.
We identied and addressed three major
challenges. First was the question whether we
could build an eye of dierent modules that
could be combined depending on a specic
case or build eyes that were case-specic from
the start but could be built using less eort
and parts. Second, it was decided that corneal
lesions should be made in a way that would
allow for a positive uorescein staining. Third
and last, the issue arose how to xate the eye
in the simulator so it could be easily installed
and removed without risking the simulator's
integrity.
Result
For the initial trials it was found that building
case-specic eyes was the preferable
approach. While this meant the individual
components of the eye could not be
assembled at will, it also meant there would
be fewer parts and thus less eor t for a proof-
of-concept pilot. Second, uorescein staining
would be simulated using encapsulated
uranine. Lastly, the eye would be xated in
the simulator both from behind, and from the
5756
front, e.g., using an orbital prosthetic, further
widening the scope of pathologies that can be
simulated.
Discussion
There will for some time be the need to
further rene the approach taken. Having
an ophthalmologist on the team is crucial so
that the authenticity of the simulation can
be guaranteed, especially relevant in the
assessment setting, of course. Future trials
could use 3D printing technology to increase
standardization.
Poster 6
" Nursing simulation education current and future perspective
in middle income countries "
Fatjona Kamberi 1, Alida Ramaj 2
1 Research Centre of Public Health, Faculty of Health, University of Vlora "Ismail Qemali"
Albania; 2 Berner Bildungszentrum Pege, Bern, Swizerland
Nursing Education internationally has shown
increased use of simulation and immersive
education as a state-of-the-art learning
process that helps students to gain and foster
the clinical experience in a safe environment.
Dierent studies have demonstrated
that nursing students are satised with this
learning approach. While nursing faculties
in low and middle-income countries with
fewer resources are trying to develop their
simulation centers to improve nursing
education and the quality of care provided
globally.
A short web-based survey was carried
out among Albanian nursing educators to
assess current capacities and their training
education needs for simulation education.
31% of participants do not feel at all familiar
with the simulation education approach.
54% have expressed neutrality in relation
to didactic skills in relation while 52% have
reported not having enough knowledge of
simulation education and clarity in relation
to the stages of educational framework
simulation. 93% expressed the need for
educational training courses for simulation
education methodology in teaching.
The mentioned needs were in the
function of quality and competitive nursing
teaching and learning as well as advantages
of the rapid integration of nursing students
into the global labor market. Designing a basic
training curriculum for sta related to nursing
education simulation is recommended.
Workshops
5958
Background
Digitization has been part of medicine and
medical studies for several years1. The
Covid-19 pandemic at the latest showed how
important it is to be digitally positioned in
simulation as well. In Münster we have been
developing and staging digital simulation
scenarios in the eld of telemedicine for
several years. In the past two years, we have
perfected simulation with virtually connected
standardized patients [SPs]. The way of
playing and training SPs for a digital context
can be dierent from a present setting with
directly physical contact between students
and SPs. In this workshop we would like
to present the possibilities and challenges
of virtual interaction with SPs and give a
practical experience of what needs to be taken
into account when staging and training SPs for
digital contexts.
Already at the beginning of the
pandemic, a very large part of the events with
SPs could be continued digitally at the Institut
für Ausbildung und Studienangelegenheiten
(IfAS), Münster - based on the telemedical
preliminary experiences. SPs were connected
to the students with video and sound for
medical histor y discussions and educational
interviews as far as psychosomatic therapy
discussions and telemedical examinations.
This created unfamiliar challenges for the
SPs : How do you create an atmosphere/
relationship across the digital distance ?
How do you act in front of the camera ?
How do you deal with technical disruptions ?
SP trainers have to support the SPs
in these questions. In addition, there are
organizational challenges : How can SPs
be trained and supported at a distance -
especially in this sensitive medical eld ? What
(technical, spatial) conditions must be created
in order to implement a successful event ?
Of course there are seminars and
manuals on how to use the camera correctly2.
The good handling of video conferences is also
addressed in handouts and workshops3. The
special challenges of simulations in digital
settings have hardly been investigated so far.
Objectives
After the workshop, the participants will be able to :
create appropriate conditions for digital formats with SPs,
guide SPs so that they can convey atmosphere, relationship, status and emotion over the
virtual distance,
train SPs to create the desired eect through the camera.
Target audience
This workshop is an oer for SP-Trainers.
Pre-conference workshop 1
" Digital play – Training of standardized patients for digital formats "
Jan Siebenbrock, Johanna Kollet, Julia Browne, Bernhard Marschall
IfAS (Institut für Ausbildung und Studienangelegenheiten) Münster, Germany
Description
After an introduction, in which the range of possibilities for the use of digital simulation is
presented, the participants will act out a simulation themselves. They will be guided by the
workshop leaders in their preparation, execution and follow-up with the help of practical
exercises. Finally, the dierences between the vir tual and the physically present simulation
will be discussed.
Literature
1Kuhn, S., Frankenhauser, S., Tolks, D. : Digitale Lehr- und Lernangebote in der medizinischen
Ausbildung. Schon am Ziel oder noch am Anfang ? In : Bundesgesundheitsblatt -
Gesundheitsforschung - Gesundheitsschutz 61(2). 2018. S. 201-209
2Arijon, D. : Grammar of the Film Language. Los Angeles 1991
3Matschnig, M. : Und plötzlich war die Kamera an... – Souverän wirken in
Videokonferenzen, Webinaren und Co. Oenbach 2021
Background
Stereotypes reduce and generalize
information into (assumed) group
characteristics. This simplication leads
to behaviours, appearances and traits
being attributed to group members, even
when not true for the individual person.
Medical education, including formats with
simulated patients, too often relies on
assumed prototypical ("classic") but really
stereotypical case scenarios in formation
and assessment of medical competencies.
Though based on the noble didactic idea that
circumstantial information would distract
learners from a targeted learning objective,
or likewise, distract examinees from the focus
of the assessment task, it still means that
dierent groups of society are inadequately
represented in the curriculum. It seems that
so far diversity issues receive little attention
at an institutional and curricular level
throughout medical schools and academic
hospitals (Zanting et al. 2020). At the same
time, SP-programs are reaching their limits
in accommodating diversity in their current
constitution.
Nonetheless, the possibilities of better
addressing diversity issues at a curricular level
are manifold (Dogra et al. 2009), especially
when thinking about the design of role scripts
as well as the casting and stang of SPs.
Their function in this matter should not be
underestimated (Vora et al. 2021, Picketts et
al. 2021, Paroz et al. 2016, Miller et al. 2021).
Carefully chosen simulations with diversely
designed roles and selection of SPs can reect
social diversity and provide access to the topic
of diversity among students.
Pre-conference workshop 2
" Simulated patients and stereotypes – How to deal with diversity
in human simulation "
Tim Peters1, Daniel Bauer2, Susanne Borgmann3, Linn Hempel4
1University of Bielefeld, Germany; 2University of Bern, Switzerland; 3University of Göttingen,
Germany; 4University of Halle-Wittenberg, Germany
6160
Objectives
After the workshop, participants will be able to :
explain the relevance of diversity for working with SPs in health professions education.
reect on their own SP program in ter ms of diversity with regard to sta, SP-pool and role scripts.
optimize their work within the SP-program so that they better consider diversity when
designing cases and assigning SPs to roles.
create and revise case scripts that consider aspects of diversity in a non-stereotypical way.
Target audience
The workshop is intended for all SP-trainers, managers and sta of SP-programs, simulated
patients and lecturers working with SPs in teaching or assessment in health professions
education. Previous experience with diversity as a topic is not required but SP methodology
should be well-known.
Description
In this 3-hour work shop we would like to address the topic of diversity in everyday work with
SPs. In particul ar, SPs representing stereot ypical patient roles in teaching and assessment s is
considered. After a short input, we will together reect on how to deal with diversity in creating
cases and assigning SPs, using concrete SP-scripts as material. At the end, the reection on
developed processes and criteria will be merged into concrete and practical instructions for the
creation of ca se scenarios or revision of already existing simulations. The goal for the participants is
to question and reect on their current working methods with regard to diversity and, at the same
time, to take home concrete suggestions in order to represent diversity adequately in the future.
Participants will receive literature and preparatory information in advance that will be
revisited later in the workshop. It is also requested to bring two SP scripts from the own institution;
one that assumedly takes diversity a spects well into account and one for improvement. Please
consider your institution's regulations for disclosing cases to third parties, especially when bringing
assessment material.
References
Dogra N, Reitmanova S, Carter-Pokras O. Twelve tips for teaching diversity and embedding it in
the medical curriculum. Med Teach. 2009; 31 :990-993.
Miller JL, Bryant K, Park C. Moving From "Safe" to "Brave" Conversations. Committing to
Antiracism in Simulation. Simul Heathc. 2021; 16(4) :231-232.
Paroz S, Daele A, Viret F, Vadot S, Bonvin R, Bodenmann P. Cultural competence and
simulated patients. Clin Teach. 2016; 13 :369-373.
Picketts L, Warren MD, Bohnert C. Diversity and inclusion in simulation : addressing
ethical and psychological safety concerns when working with simulated par ticipants. BMJ Simul
Technol Enhanc Learn. 2021; 0 :1-10. doi :10.1136/bmjstel-2020-00085
Vora S, Dahlen B, Adler M, Kessler DO, Jones VF, Kimble S, Calhoun A. Recommendations
and Guidelines for the Use of Simulation to Adress Structural Racism and Implicit Bias. Simul
Healthc. 2021; 16(4) :275-284.
Zanting A, Meershoek, A, Frambach JM, Krumeich A. The "exotic other' in medical
curricula : Rethinking cultural diversit y in course manuals. Med Teach. 2020; 42(7) : 791-798.
Background
Virtual reality (VR) is based on computer
systems which generate realistic pseudo-
environments to give the user visual,
tactile and auditory impressions and allow
interaction with the virtual environment
(Pensieri & Pennacchini, 2014). VR simulation
is a novel, innovative teaching method that
combines the benets of active knowledge
transfer simulation with time-, place- and
even tutor-independent learning. VR is a
technology that allows users to experience
and manipulate computer-generated three-
dimensional environments in realtime to
learn practical knowledge that can be used in
clinical practice. The benet of VR in medical
training has already been demonstrated in
various settings, such as surgery (various
review articles like Clarke, 2021; Gerup et al.,
2020; Kyaw et al., 2019) or emergency medicine
(Educational Tool for Safe Performance of
COVID-19 Diagnostics, Birrenbach et al.,
2021; cardiopulmonary resuscitation (CPR)
training, Semeraro et al., 2017). With the
help of special headsets (head mounted
displays - HMDs), educational content can
be "experienced" in a multisensory, three-
dimensional, fully immersive and safe way.
VR thus oers a number of advantages, such
as the possibility of exible learning and
self-learning, standardisation, reproducibility
and the control of stimuli, as well as the
possibility of extensive automated data
generation in combination with automated
individualised feedback (Ustun et al., 2020).
Possible limitations due to social distancing
and resource requirements can thus be
circumvented or at least reduced. Another
advantage of VR is scalabilit y. The initial cost
and eort of creating the programme can be
compensated for by widespread dissemination
and repetition of a training.
Recent studies suggest that VR training
situations even lead to greater knowledge and
skill gains than traditional forms of training
and other types of digital training (Birrenbach
et al., 2021; Kyaw et al., 2019; Rourke, 2020).
Accordingly, VR training (of technical skills)
has also recently been successfully introduced
into regular medical training (Birrenbach et
al., 2021).
Objectives
Due to the novelty of VR technology, very few medical practitioners had the opportunity to try
it out and get a rst impression of it until now. To change this, we want to oer a workshop in
which participants can experience VR rst-hand. In addition, we will work out where the use of
Workshop 3
" Entering a new reality – chances and limitations of VR in
medical education "
Rafael Wespi1,3, Anke Sabine Baetzner2,3
1University of Bern, Switzerland; 2Department of Sport Psychology, Institute for Sports and Sport
Sciences, Heidelberg University, Germany; 3MED1stMR, Horizon 2020 Research Project, https ://www.
med1stmr.eu/
Suppor ted by :
Thomas Sauter1,3 , Tanja Birrenbach1,3, Marie Ottilie Frenkel2,3, MED1stMR3
6362
VR makes sense, how it should be used and where the advantages and disadvantages are.
Target audience
Any person interested in an innovative teaching and learning opportunity. No prior knowledge /
experience required.
Language
English
Timetable (total 3 hours)
Opening and introduction about VR technology and dierent kinds of educational software
(10 min)
Discussion : Where does the use of VR in teaching make sense ? (20 min)
Experience of dierent VR programs and hardware in up to 4 groups for individual (guided)
testing (120 min)
Clsoing discussion and wrap up of experiences and learning of the last 2 hours (30 min)
Sources
Birrenbach, T., Zbinden, J., Papagiannakis, G., Exadaktylos, A. K., Müller, M., Hautz, W. E., &
Sauter, T. C. (2021). Eectiveness and Utility of Virtual Reality Simulation as an Educational
Tool for Safe Performance of COVID-19 Diagnostics : Prospective, Randomized Pilot Trial. JMIR
Serious Games, 9(4), e29586.
Clarke, E. (2021). Virtual reality simulation—the future of or thopaedic training ? A
systematic review and narrative analysis. Advances in Simulation, 6(1), 2.
Gerup, J., Soerensen, C. B., & Dieckmann, P. (2020). Augmented reality and mixed reality
for healthcare education beyond surger y : An integrative review. International Journal of Medical
Education, 11, 1–18.
Kyaw, B. M., Saxena, N., Posadzki, P., Vseteckova, J., Nikolaou, C. K., George, P. P., Divakar,
U., Masiello, I., Kononowicz, A. A., Zary, N., & Car, L. T. (2019). Virtual Reality for Health
Professions Education : Systematic Review and Meta-Analysis by the Digital Health Education
Collaboration. Journal of Medical Internet Research, 21(1), e12959.
Pensieri, C., & Pennacchini, M. (2014). Overview : Virtual Reality in Medicine. Journal of
Virtual Worlds Research, 7. https ://doi.org/10.1007/978-3-319 -2 20 41-3 _1 4
Rourke, S. (2020). How does virtual reality simulation compare to simulated practice in
the acquisition of clinical psychomotor skills for pre-registration student nurses ? A systematic
review. International Journal of Nursing Studies, 102, 103466.
Semeraro, F., Scapigliati, A., Ristagno, G., Luciani, A., Gandol, S., Lockey, A., Müller, M.
P., Wingen, cation (S. 56–73).S., & Böttiger, B. W. (2017). Virtual Reality for CPR training : How
cool is that ? Dedicated to the "next generation". Resuscitation, 121
Ustun, A., Yılmaz, R., & Karaoğlan Yılmaz, F. G. (2020). Virtual Reality in Medical Edu
Background
The eects of being a simulated participant
(SP) on an individual are still a subject of
research, but it is clear that the eects include
benets and risks (1). To minimize any risk
for the physical and mental health of SPs,
the Standards of Best Practice (SOBP) of
the Association for SP educators (ASPE) (2)
formulate guidelines for safe work practices.
When the Covid-19 pandemic started,
from one day to the other face-to-face
teaching was stopped and most institutions
shifted their teaching to web-based formats.
These online solutions also included online
work with SPs (communication trainings,
OSCEs, etc.).
Now, more than two years later, some of
these formats that started as "work-around"
seem to be here to stay. But what about the
SPs' safety ? Do we have sucient guidelines
to guarantee a safe work environment for SPs
online ? Where are the benets and where are
the risks of online work with SPs ?
Objectives
This workshop intends to kindle a discussion about guidelines and standards for working with
SPs online.
Target audience
Anyone interested in working with SPs online
Description
The workshop's goal is to enable an exchange of SP educators' experiences from various
backgrounds. During the workshop, participants will have the opportunity to exchange good
practices and possible unintended harm for the work with SPs online. It will not be possible to
develop denite guidelines, but ideas and recommendations can be collected as one step in
generating future guidelines.
Welcome & Introduction (plenary,10 minutes)
Looking back – experiences made during Covid or at other occasions (small group discussion,
10 minutes)
Presentation & collection of experiences incl. expiriences of the presenters, analysis of
advantages & drawbacks (plenary, 30 minutes)
Standards of Best Practice in working with SPs (ppt-presentation, 10 minutes)
Break (15 minutes)
Relate SOBPs to online work (small group discussion, 10 minutes)
Presentation & discussion (plenary, 30 minutes)
Workshop 4
" Working with Simulated Participants online without putting them "on
the line ""
Beate Gabriele Brem, Tanja Hitzblech
Institute for Medical Education, University of Bern, Switzerland
6564
Background
HESAV is a university of health that
oers training through simulation
within its 4 Bachelor programs and its
Health Propaedeutic Year. The simulated
patient program was created in 2009. In
collaboration with the teachers, it quickly
set up a few simulated patient stations.
Today, the program oers about 50 formative
and summative stations. Some simulated
patients (SP) have been loyal to the program
since its inception. Over the years, SP training
has thus been rened and perfected so
that all actors involved in the simulation
can achieve the target objectives for good
professional practice.
Objectives
This workshop will aim to present a part of the training methodology of the SP program
at HESAV, through the eyes of the SP trainer and the simulated patient.
Target audience
SP trainers, simulation collaborators, teachers, pedagogues.
Description
Simulated patients play an important role in enhancing the professional skills of student nurses,
physiotherapists, midwives and radiology technicians.
The SP program has been oering a training based on a pedagogical methodolog y that is
both transversal and specic to each program.
Indeed, each program sets learning objectives related to the level of training of its
students. The training of SPs is then adapted to these objectives, which in most cases overlap
between the programs.
SPs are trained to embody a patient role as well as to give constructive feedback.
After several years of experience and training, the SPs have tools that enable them to
Workshop 5
" HESAV : transversality and specicity of simulated patient training "
Isabelle Chebil Dobbi, Corinne Gaudin
University of Health Sciences Lausanne (HESAV)
Compiling ideas & recommendations for working with SPs online (plenary, 30 minutes)
Summary/Take home message/good-bye (ppt-presentation, 5 minutes)
Sources
1Plaksin JN, J.; Kundrod, S.; Zabar, S.; Kalet, A.; Altshuler, L. . The Benets and Risks of Being a
Standardized Patient : A Narrative Review of the Literature. Patient. 2016;9 :15 - 25.
2Lewis KL, Bohnert CA, Gammon WL, Holzer H, Lyman L, Smith C, et al. The Association
of Standardized Patient Educators (ASPE) Standards of Best Practice (SOBP). Adv Simul (Lond).
2017;2 :10.
handle any type of simulation situation within each HESAV program.
These tools, mainly focused on the communication between a patient and a health
professional, are essential to reach the pedagogical objectives of the teachers.
The training is adapted to each simulated patient. Indeed, SP have very dierent life paths
that inuence their games and feedbacks. The main objective of the SP trainers is to preserve
the specicit y of each SP, while ensuring the key values of a successful simulation experience :
safety, reliability, adaptability and relevance.
Note : this workshop will be held in French
6766
Organization SPSIM 2022
Steering committee
Carole Wyser (Head), Haute École de Santé Vaud, Lausanne
Urs Brügger, Bern University of Applied Sciences Health Professions
Sissel Guttormsen, Institute for Medical Education, University of Bern
Claudia Schlegel, College of Higher Education in Nursing Bern
Kai Schnabel, Institute for Medical Education, University of Bern
Juan Antonio Muro Sans, Haute École de Santé Vaud, Lausanne
Jonas Csakodi, Haute École de Santé Vaud, Lausanne
Stefanie Wunderle, Bern University of Applied Sciences Health Professions
Scientic committee
Kai Schnabel (Head), Institute for Medical Education, Universit y of Bern
Daniel Bauer, Institute for Medical Education, University of Bern
Josée des Granges Zimmermann, Haute École de Santé Vaud, Lausanne
Stefan Gisin, Society in Europe for Simulation Applied to Medicine
Carine Layat Burn, Medical Centre, La Providence Hospital, Neuchâtel
Benjamin Rapphold, Bern University of Applied Sciences Health Professions
Thomas Sauter, Department of Emergency Medicine, University Hospital Bern
Dörte Watzek, Bern University of Applied Sciences Health Professions
Uwe Weber, College of Higher Education in Nursing Bern
Organizing committee
Claudia Schlegel, College of Higher Education in Nursing Bern
Kai Schnabel, Institute for Medical Education, University of Bern
Juan Antonio Muro Sans (Head), Haute École de Santé Vaud, Lausanne
Jonas Csakodi, Haute École de Santé Vaud, Lausanne
Stefanie Wunderle, Bern University of Applied Sciences Health Professions
Your notes
68
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Restructuration de la représentation fonctionnelle lors d'un processus de formation. 8ème Biennale de l'éducation et de la formation
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