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Abstract

One of the great opportunities of education today is to implement the use of mobile devices in their learning and evaluation processes. Technology gives us the opportunity to access quality information at the right time we need it, a situation that teachers must seize designing intervention strategies that integrate the use of an Open Educational Resource (Khan Academy) and mobile devices in the teaching-learning process and evaluation of Mathematics and Basic Sciences. The methods and procedures used in this research were qualitative and quantitative. Academics and attitude toward the subject results were compared. The results will determine if the strategy used favors learning and disposition towards the subjects through the use of these devices.
Journal of Modern Education Review, ISSN 2155-7993, USA
February 2020, Volume 10, No. 2, pp. 122129
Doi: 10.15341/jmer(2155-7993)/02.10.2020/009
© Academic Star Publishing Company, 2020
http://www.academicstar.us
122
An Open Educational Resource: Khan Academy for Mathematics and
Science Assement in Engineering
M. C. Francisco Javier Jara Ulloa, Pablo Eduardo Cancino Marentes, María Teresa Casillas Alcalá
(Autonomous University of Nayarit, Mexcio)
Abstracts: One of the great opportunities of education today is to implement the use of mobile devices in
their learning and evaluation processes. Technology gives us the opportunity to access quality information at the
right time we need it, a situation that teachers must seize designing intervention strategies that integrate the use of
an Open Educational Resource (Khan Academy) and mobile devices in the teaching-learning process and
evaluation of Mathematics and Basic Sciences. The methods and procedures used in this research were qualitative
and quantitative. Academics and attitude toward the subject results were compared. The results will determine if
the strategy used favors learning and disposition towards the subjects through the use of these devices.
Key words: mobile devices, Khan Academy, assessment in mathematics, gamification
1. Introduction
Today, technology provides us with a unique opportunity to access quality information and in amounts never
before in history had access were in the process of school, learning itself must take advantage to the maximum. It
also has the potential students Z Generation technology natives who have grown up in a virtually connected
world, where mobile devices and applications are part of our society.
From the new math curriculum for the high school level (Cantoral, 2017) it is promoted to favor the
construction of mathematical knowledge in contextual situations, to promote the application in problem solving
and the use of Information Technology and Communication (ICTs).
There are recent research that shows the use of technology as a teaching tool: authors like Rodriguez and
Pierson (2014) present the use of Khan Academy in Chilean classrooms innovating in education to increase
student participation in mathematics, Rodriguez (2015) shows the use of Khan Academy as an Open Educational
Resource (OER) in a math class and Jara (2016) proposes the integration of mobile devices as a teaching strategy
for studying mathematics at the high school level.
The aim of this research is to show the application of an educational intervention strategy through mobile
Francisco Javier Jara Ulloa, MC, Autonomous University of Nayarit; research areas: (1) information and communication
technologies applied to education (ICT); (2) use of mobile devices and open educational resources (oer); (3) teaching-learning
processes and evaluation of mathematics and science. E-mail: jaraulloa@uan.edu.mx.
Pablo Eduardo Cancino Marentes, Dr., Autonomous University of Nayarit; research areas: (1) information and communication
technologies applied to education (ICT); (2) use of mobile devices and open educational resources (oer); (3) teaching-learning
processes and evaluation of mathematics and science. E-mail: pabloe.cancino@uan.edu.mx.
María Teresa Casillas Alcalá, Dr., Autonomous University of Nayarit; research areas: (1) information and communication
technologies applied to education (ICT); (2) use of mobile devices and open educational resources (oer); (3) teaching-learning
processes and evaluation of mathematics and science. E-mail: terecasillas07@uan.edu.mx.
An Open Educational Resource: Khan Academy for Mathematics and Science Assement in Engineering
123
devices, which allows the integration of an Open Educational Resource (Khan Academy) in the teaching-learning
and assessment of mathematics and science Engineering.
2. Problem Statement
Technological advances change the experience of interaction of the subject with the materiality of their
environment, encouraging the creation of new paradigms in the development of epistemological knowledge.
Likewise, they also generate profound changes in the dynamics and structures of social interaction, affecting their
cognitive development processes shaping individuals.
The development of the Information Age and later the Society of Knowledge put the scope of the
worlds population the privileged opportunity to access quality information and quantities than ever before in
history access were in the process school learning. Through Information Technology and Communication (ICT) it
was blurring the gap in access to knowledge, as in previous eras classes was a class privilege. The most
extensive use of ICT have generated it with a platform for the democratization of knowledge.
According to Prensky M. (2001) the rapid development of ICT (compared to the timing of the typical
development of humans) promoted the formation of a generation of individuals who were born and grow around
the activities involved and relevant to the use digital tools, whom he called digital natives; Meanwhile, those
who were born in the previous technological paradigm and had to adapt to the use of such technologies called
them digital immigrants. Such differentiation is not an irrelevant question, since those who make responsible
population group of the educational structure of a social group (teachers and administrators) may be part of a
technological paradigm different from that of the population group that will receive the educational effort
(students).
The final years of the twentieth century and advanced so far in the current century show that one of the
current problems of education is that, besides being conceived as tedious something boring from young students
who are receiving (digital natives), reflects underutilization of the teachers (immigrants digital) mobile devices as
an educational tool, even though the use of ICT by young people today is one of its main strengths, we should use
it to the maximum.
Between the generation of digital natives, such technologies have gone to play a role of tool (used as
support in carrying out work involving human effort, but always keeping the vision of being external to the
subject) to fulfill a function prosthesis (given that are fast becoming part of the body and artificial extensions
of the same to potentiate their ability, projecting its use to the point of becoming technology-dependent). Those
born after 2000 have been called “Z Generation”, which have grown in a crisis environment, in which technology
has developed at full speed, making the internet in its reference to time information, consume and interact. The
report Z Generation: The last generation gap, Ortega I., Soto I. and Cerdan C. (2016) state that digital natives
have a natural ecosystem of smartphones and tablets, communicate by whatsapp and bring technology into their
genetic code. We are in the homo digitalis, the latter species in evolutionary theory.
According to Prensky M. (2001), among the fundamental characteristics of the Z generation that must be
taken into account to propose an educational intervention strategy according to their interests, set out the
following:
They want to receive the information in a fast and immediate, which means that the content should be
presented in a timely and concise.
An Open Educational Resource: Khan Academy for Mathematics and Science Assement in Engineering
124
They are used to work in dynamic multitasking and parallel processes (for example, watch a movie
while reviewing their social networks).
Organizers like to use diagramming, among others, to graphically stimulating creativity and better
perception of content.
They tend to function better and perform better when working with virtuality support provided by the
network.
Because they have grown in the context of rapid time feedback gives Network, they tend to seek
activities that will provide immediate response to strengthen the awareness that they progress, which
gives them immediate satisfaction and reward.
They tend to be highly intuitive, so quickly they manage to be experts in understanding technology.
They prefer to educate themselves in a playful way to undergo the rigor of traditional work. They want
their activities generate constant emotions, otherwise the will for the boring consider.
Finally, in line with the points made by Sartori, are part of a culture of Homo Videns, so they prefer
the graphical information from texts, transforming them into individuals who do not read, so their
capacity for abstraction and understanding it has been impoverished (Sartori G. & Tarín J., 1999).
Given the difference of conceptual positions at the time of approaching reality, teachers and parents propose
that the irrational use of technology and mobile devices by students today are some of the reasons behind
performance under academic and reproof indices presented in the school today. Besides this, it is underlined that
the digital connectivity is a fundamental element of modern society, which has modified the traditional schemes of
human interaction (including education level).
Historically, the way each generation approaches to technology innovations of their time can translate into a
generation gap. Currently, this problem, the wireless internet is evident in the various forms of interaction in
contemporary social life digital with students against their teachers, and ease of access to the internet (both wired
from PCs academic use vs. from the use of mobile devices, especially). The interesting thing about this lies
problems that can reverse the irrational use of mobile devices through the responsible use them in the classroom
during the teaching-learning and assessment of mathematics and science in engineering students.
In the case of the Mexican context, currently the plans and curricula from primary and secondary education
superior contemplate the application of Information Technology and Communication (ICT) in the
teaching-learning, which requires teachers be updated use and implement strategies that integrate classroom.
While it is true that students have mostly mobile devices, it is also true that their use for use as a teaching
tool is minimal. Young people of Z generation use them mostly for social networks, rarely using e-mail; even if it
is possible to realize its potential to enhance their learning processes.
There are recent studies showing the use of technology as a teaching tool. Authors like Rodriguez and
Pierson (2014) presents the use of Khan Academy in Chilean classrooms innovating in education to increase
student participation in mathematics, Rodriguez (2015) shows the use of Khan Academy as an Open Educational
Resource (OER) in a class math and Jara (2016) proposes the integration of mobile devices as a teaching strategy
for studying mathematics at the high school level.
The authors of this study have been conducting investigations with longitudinal students who entered the
20182019 and 20192020 school years at the Academic Unit of Basic Science and Engineering (UACBI) of the
Universidad Autónoma de Nayarit (UAN), which by their age range covering the characteristics to be considered
as part of the Z Generation. students have wireless Internet access by the institution and, mostly, have smart
An Open Educational Resource: Khan Academy for Mathematics and Science Assement in Engineering
125
phones, electronic tablets or computers portable.
3. Research Problem
How to achieve the integration of an Open Educational Resource (Khan Academy) through the use of mobile
devices in the process of teaching, learning and assessment of mathematics and science in engineering?
4. Bibliographic Review
4.1 Open Educational Resources (OER)
For this topic is prevailing three basic concepts that we must consider, mobile devices, OER and Khan
Academy. Mobile device is a type of small computer, processing capabilities, Internet connection, memory,
designed specifically for a function, but can perform other more general functions (mobile device, n.d.). The
second, OER, which UNESCO defined as any educational resource (including maps curriculum, course materials,
textbooks, streaming videos, multimedia applications, podcasts and any material that has been designed for
teaching and learning ) that is fully available for use by educators and students, without any need to pay royalties
or licensing fees (Butcher, 2015, p. 5).
Finally Khan Academy is a non-profit organization that was founded in 2005 whose mission is to provide a
free world class education for anyone anywhere (Khan Academy, 2019), presents tools for parents, teachers and
students, as well as exercises videos and practice, where participants have personalized learning and allows them
to learn at their own pace.
To highlight the use and benefits of OER, Butcher (2015) describes the skills necessary for institutions to
effectively take advantage of them and also presents some specialized search engines to find the appropriate OER.
Within the first we can emphasize the following:
Knowledge of the defense and promotion of OER as a vehicle to improve the quality of learning and
teaching in education.
Knowledge of licensing content.
Knowledge of the design and development of programs, courses and materials.
Knowledge management networks/consortia of people and institutions working cooperatively on several
projects to improve teaching and learning.
Knowledge of monitoring and evaluation.
Communication skills and research in order to be able to share information about the OER.
Concerning the second point on the appropriate privileges OER three aspects:
1) Pick a specialized search engine, among which are: Alliance for Mediation Exchange with Global
Learning Objects, Folksemantic, DiscoverEd, Creative Commons Search and Consortium OCW (Open
Course Ware Consortium).
2) Locate a suitable repository, among which are: OpenLearn, Meded PORTAL, MIT OCW, Open
Educational Resources China (China Open Resources for Education - CORE), Search AgEcon (AgEcon
Search) and Teacher Education in Africa Saharan (Teacher Education in sub-Saharan Africa).
3) Use directories, among which we have: OER Commons, Commonwealth of Learning (Commonwealth
of Learning) and OER Africa.
Recent research shows that the use of mobile devices is an educational advantage, which promotes learning
An Open Educational Resource: Khan Academy for Mathematics and Science Assement in Engineering
126
and provides an opportunity to design intervention strategies using OER, Khan Academy is an area we can find
that allows its use from a webpage to computer and from mobile applications.
4.2 Theories that Support It
This can primarily support OER two theories that stand out because their methods are active:
Sociocultural theory of Vygotsky, which is a theory that has important contributions regarding influencing
society on individual development, because as presented Carrera and Mazzarella (2001) emphasizes the
interaction between the development of people and culture in the They are living, that is, consider the context of
the individual. This theory states that all learning at school is accompanied by experiences before entering school
phase, thus learning and development are interrelated from the first days of life of the child. Referred two
evolutionary levels: the actual and potential evolutionary level, the first leads to the second with the help of fellow
shared experiences. What kids can do it with the help of "others" in a sense, it is more indicative of his mental
development what they can do for themselves.
The other theory is Connectivism, which is defined as a learning theory for the digital age (Siemens &
Fonseca, 2004) and is characterized by the influence of technology in the field of education where learning occurs
in different scenarios, including communities of practice, personal networks and task performance in the
workplace. Relevance in learning the connection between networks is a primary feature of the Connectivism and
is what differentiates it from traditional learning theories.
It is imperative, integrate into the globalized and interconnected world of young people, preparing them to
interact with people anywhere and solve their socio-demographic context and work collaboratively, because
learning is also generated in the classroom, in society which they are included, giving you the sense of relevance.
5. Methodology
5.1 Khan Academy for Mathematics and Science Assessment in Engineering
As mentioned above, it is important to consider the behavioral characteristics of Z Generation to propose an
educational intervention strategy that is appropriate to their interests. From the analysis of its features, he was
chosen as Khan Academy as an auxiliary resource for the evaluation of Mathematics and Science in Engineering,
as:
It is an Open Educational Resource (OER) which was designed specifically to be used for educational
purposes, from a perspective of self-managed work of the student but allows the accompaniment of the
teacher during the development process.
It allows the student to receive information in a fast and immediate. Presents the theoretical basis of the
topics and then proposes practical exercises to check your understanding. The contents are presented in
a timely and concise, and the student accessed through different systems of representation through texts,
audios, videos and exercises.
Activities are brief and are raised for students transit from one activity to another, in dynamics that favor
the interest is not lost.
When appropriate, during the theoretical presentations graphic organizers and mind maps are used,
among other visual resources. The creators of the platform have struggled to graphically stimulate
creativity in students and promote better perception of content.
When tests are performed, the response times are immediate. If the student does not reach the level of
An Open Educational Resource: Khan Academy for Mathematics and Science Assement in Engineering
127
proficiency in a subject, it is sent to review the theoretical reference by a video and strengthening
exercises. Evaluation rubrics to identify the different levels of performance of the subject (with
difficulties, needs practice, Practiced, Level 1, Level 2, Dominated). Likewise, brings the total minutes
of activity on the platform, the minutes devoted to video review, the minutes devoted to the
development of skills, medals won by activity and finally Points earned. All this strengthens the
awareness that the student progresses, which will report immediate satisfaction and reward.
The educational platform is highly intuitive, so students quickly manage to be experts in understanding
the actions that must play within it.
Use a model playful instruction, seeking to generate the proposed activities of graduates challenging
levels (which are complicated enough to be a challenge, but commensurate with the level of
development to allow be achieved). This allows the student to remain in constant voltage of
challenge-achievement that gives you the constant thrill of success attained without reaching
abandonment of frustration or consider them boring.
To compensate for the limitations of a predominantly visual culture, where exercise is minimal reading,
using a blended learning strategy where the work of abstraction and understanding in the classroom
strengthen activities in the OER is proposed.
To review or evaluate the efficiency of Khan Academy intends to compare academic results (feeling of
students after watching videos and solving exercises online, in addition to the final grade) and attitude
(satisfaction survey) to the following subject of using the strategy. The results allow to determine whether the
strategy employed teacher promotes learning and disposition towards mathematics.
With this is considered a qualitative study on the perception of students using the platform Khan Academy in
their learning (math and science) and a quantitative with the results in this area. You can take into account the
following instruments:
1) The reports generated by Khan Academy on the use of resources per student (tasks performed and points
earned). In reviewing reports recommended three indicators, such as: connection (time), tasks
performed and points earned.
2) Satisfaction Survey on Khan Academy and support in learning. The survey can design faculty (Academy)
of the area or group of teachers of the institution if they require general use of it.
3) The results (impact on learning) on lists of scores for the subjects where strategy is employed.
It is important to mention and analyze before implementing the strategy, the following questions: How has
behaved, in which it is based and what results has historically been the use of mobile and Khan Academy devices
in the process of teaching, learning and assessment Mathematics and Science in Engineering? How currently
involves the use of mobile devices and Khan Academy in the process of teaching, learning and assessment of
mathematics and science in engineering? How to design an intervention strategy that allows evaluation in the
process of teaching and learning of Mathematics and Science in Engineering by introducing Khan Academy? And
finally how to validate the relevance of the proposed intervention aimed at engineering students?
To do this, it is also important to collect and access the following:
Identify the use of mobile devices and Khan Academy in the teaching-learning and evaluation of
Science and Mathematics in Engineering.
Identify whether students and institutions have the resources and infrastructure needed to implement the
strategy.
An Open Educational Resource: Khan Academy for Mathematics and Science Assement in Engineering
128
Design and implementation of the strategy with the integration of mobile devices and Khan Academy in
the teaching-learning and evaluation of Science and Mathematics in Engineering.
Validation of the strategy designed by a group of teachers or experts in the field.
Data collection and statistical analysis of information obtained in evaluating the strategy.
Implementation of the proposed strategy.
6. Results, Evaluation and Conclusions
6.1 New Scientific, Theoretical and Practical Contributions
In all areas contemplated Khan Academy allows you to generate reports of the work done by each of the
registered students in addition to the time (minutes) used in platform and the tasks and activities carried out.
In the case of Mathematics and Science in Engineering offers the following courses:
Diferential calculus
Integral calculus
Differential equations
Multivariable calculus
Linear algebra
Biology
Chemistry
Physical
Electric engineering
It also presents, high school courses to strengthen math skills and some computing, economics and finance.
The lies novelty in the use of this OER together with mobile devices to evaluate the teaching-learning
quickly and reliably, a task that students were unaware, killing evil or little use of these devices in education.
Education is a complex process, and according to Morin (1999) in his book seven complex lessons in
education for the future, which shows the complexity of education from the evaluation processes and teaching and
learning, can relate that science and Mathematics Engineering, where the teacher in his educational practice, uses
the scientific-technological tools at its disposal to achieve learning and skills of their students.
Some of the results can be validated through satisfaction surveys where you can consider the following
aspects:
1) The motivation that causes the use of Khan Academy to learn science and mathematics.
2) The tasks and activities assigned on the platform are chords or had agenda items of the curriculum.
3) Improve results with the use of Khan Academy.
4) That so attractive and easy access and management is the platform as a learning tool.
Using Khan Academy allows students improve their math and science learning experiences and share them
with their peers. Learning through gamification is a characteristic of our youth (Z Generation), and always looking
for meaningful learning experiences and motivating.
In the implementation of the strategy can be observed the following aspects: motivation and interest in
learning unit, progressivity in learning, better academic results and ultimately self-regulation or metacognition,
results similar to those proposed by Martinez (2016) with the fundamental pillars of educational gamification.
In addition to the collegial work is important training and retraining teachers to achieve satisfactory results.
An Open Educational Resource: Khan Academy for Mathematics and Science Assement in Engineering
129
Among the possible limitations that may exist for the use of any OER we are:
Lack of teaching skills in technology management.
Lack of internet connectivity.
Lack of adequate institutional infrastructure for the use of students/teachers
Lack of adequate mobile devices.
Referencs
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Chapter
Full-text available
Una de las problemáticas actuales en las instituciones educativas es la referida al bajo rendimiento académico y a los distractores de los estudiantes, principalmente por el uso de dispositivos móviles, debido a su entorno social y a la facilidad de acceso a internet inalámbrico. Hoy en día, prácticamente es imposible vivir sin el uso de la tecnología, se encuentra en nuestro hogar y trabajo para facilitar nuestras vidas. Es también una oportunidad para que los docentes puedan utilizarla como una herramienta didáctica. Existe información al respecto, por ejemplo Rodríguez (2010) muestra el uso del iPad para el aprendizaje de las ciencias, Santos-Trigo (2011) presenta un programa de formación de profesores para la resolución de problemas en matemáticas y el uso de las TIC`s en la comunicación de resultados, Di Lucca (2013) analiza el comportamiento de la Generación Z, futura generación que ingresará al mundo académico y Ensinck (2013) a la Generación Z: la vida a través de una pantalla. Siemmens y Fonseca (2004) en su propuesta de la nueva teoría para la era digital, el conectivismo, afirma que las teorías de aprendizaje fueron desarrolladas en una época en la que éste no había sido impactado por la tecnología y fueron formuladas para la creación de ambientes instruccionales. Sin embargo en los últimos años, la tecnología ha reorganizado la forma en que vivimos, comunicamos y aprendemos. Se debe concebir la educación no solo para la adquisición de conocimientos, sino como un proceso de cambio de conducta, formación, responsabilidad y conciencia sociocultural.
Conference Paper
Full-text available
Este trabajo busca conocer la forma en que los docentes que están utilizando Khan Academy en Chile han incorporado este recurso en sus prácticas pedagógicas y cómo los estudiantes lo emplean para mejorar sus aprendizajes en matemática. El estudio se basó en una teoría sociocultural del aprendizaje (Vygotsky, 1978) que contempla el mismo como un proceso social donde los estudiantes desarrollan y crecen intelectualmente en la interacción con otras personas, y donde las herramientas juegan un papel fundamental en el proceso. Las TIC en general y Khan Academy (KA) en particular, representan un nuevo conjunto de herramientas que se articula, reemplaza o combina con herramientas y estrategias anteriores que se utilizan en el aula. El acceso a herramientas y recursos educativos en el aula es un factor importante que influye en las posibilidades de crear ambientes de aprendizajes enriquecidos, desafiantes, interesantes y de real ayuda para los estudiantes. Proporcionar buenos recursos educativos es una preocupación constante para las escuelas de todos los países, pero los desafíos de acceso a recursos de calidad es un aspecto fundamental en escuela de países en desarrollo, los que con frecuencia carecen de herramientas y recursos educativos pertinentes, por lo que es de especial importancia entender cómo nuevos recursos, se pueden integrar en sus aulas.
Nuevo currí culo de la educación media superior: Campo disciplinar de matemá ticas
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Cantoral R. (2017). "Nuevo currí culo de la educación media superior: Campo disciplinar de matemá ticas", Mé xico: Cinvestav, IPN.
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  • F Jara
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Jara F. and Cancino P. (2018). "La integración de los dispositivos móviles. Kahoot! Una estrategia didá ctica para la evaluación de matemá ticas en el nivel superior (ingenierí as)", Revista de Matemáticas, Ingenierí as y Ciencias Ambientales (MICA), Vol. 1, No. 1, pp. 33-47, available online at: http://tecnocientifica.com.mx/educateconciencia/index.php/MICA/article/view/442/464. Khan Academy (2019). "Acerca de Khan Academy", available online at: https://es.khanacademy.org/about.
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Martí nez C. (2016). "La Senda del Maestro: Experiencias de Gamificación en el Aula universitaria, FES-Federación Española de Sociologí a, Universidad de Lleida", in: XII Congreso Español de Sociologí a. Gijón, Asturias España, available online at: http://fes-sociologia.com/la-senda-del-maestro-experiencias-de-gamificacion-en-el-aula-unive/congress-papers/1906/.
El uso del portal KhanAcademy como Recurso Educativo Abierto en una clase de Matemá ticas
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