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Visual field examination method using virtual reality glasses compared with the Humphrey perimeter

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Clinical Ophthalmology
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Purpose To present a visual field examination method using virtual reality glasses and evaluate the reliability of the method by comparing the results with those of the Humphrey perimeter. Materials and methods Virtual reality glasses, a smartphone with a 6 inch display, and software that implements a fast-threshold 3 dB step staircase algorithm for the central 24° of visual field (52 points) were used to test 20 eyes of 10 patients, who were tested in a random and consecutive order as they appeared in our glaucoma department. The results were compared with those obtained from the same patients using the Humphrey perimeter. Results High correlation coefficient (r=0.808, P<0.0001) was found between the virtual reality visual field test and the Humphrey perimeter visual field. Conclusion Visual field examination results using virtual reality glasses have a high correlation with the Humphrey perimeter allowing the method to be suitable for probable clinical use.
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Clinical Ophthalmology 2017:11 1431–1443
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METHODOLOGY
open access to scientific and medical research
Open Access Full Text Article
http://dx.doi.org/10.2147/OPTH.S131160
Visual eld examination method using virtual
reality glasses compared with the Humphrey
perimeter
Stylianos Tsapakis
Dimitrios Papaconstantinou
Andreas Diagourtas
Konstantinos Droutsas
Konstantinos Andreanos
Marilita M Moschos
Dimitrios Brouzas
1st Department of Ophthalmology,
Nat ion al and Kapodistrian University
of Athens, Athens, Greece
Purpose: To present a visual field examination method using virtual reality glasses and evaluate
the reliability of the method by comparing the results with those of the Humphrey perimeter.
Materials and methods: Virtual reality glasses, a smartphone with a 6 inch display, and
software that implements a fast-threshold 3 dB step staircase algorithm for the central 24° of
visual field (52 points) were used to test 20 eyes of 10 patients, who were tested in a random
and consecutive order as they appeared in our glaucoma department. The results were compared
with those obtained from the same patients using the Humphrey perimeter.
Results: High correlation coefficient (r=0.808, P,0.0001) was found between the virtual reality
visual field test and the Humphrey perimeter visual field.
Conclusion: Visual field examination results using virtual reality glasses have a high correlation
with the Humphrey perimeter allowing the method to be suitable for probable clinical use.
Keywords: visual fields, virtual reality glasses, perimetry, visual fields software, smartphone
Introduction
Automated perimetry is a useful method to assess visual fields in many ophthalmic
and neurological diseases. Current perimeters are accurate, but they have a number
of disadvantages. Visual field testing is a time-consuming process. It is inconvenient
and stressful for debilitated, claustrophobic, ill, or elderly patients to keep their heads
still in the perimeter bowl throughout the test. To overcome these problems, visual
field testing using a video projector has been proposed.1 The majority of computerized
perimeters are specialized pieces of hardware/software. They typically consist of a
projection area, an embedded microcontroller, an input device for the operator, and
a button for the patient. These devices, built for physicians’ offices or hospitals, are
bulky, heavy, and expensive. They are not portable, and they cannot be used at bedside.
However, smartphones are found everywhere, and they are inexpensive. Virtual real-
ity (VR) glasses have some advantages in visual field testing. They are lightweight,
portable, comfortable, and affordable, and there is no need for an eye patch.
The possibility of using VR glasses for visual field testing has been described since
1998, patent no: US5737060A. However, at that time, hardware and software was an
issue. Smartphones and similar portable devices were not as improved as they are today.
VR glasses for smartphones did not exist. Win98 was actually just a shell over DOS.
The first iPhone was released on January 9, 2007, whereas the Android version 1.0
was released on September 23, 2008. For these reasons, specialized hardware was
used with built-in liquid crystal display (LCD).2–4
Correspondence: Dimitrios Brouzas
10 G Papandreou Street, Byron,
Athens 16231, Greece
Tel/fax +30 21 0765 2909
Email brouzas@yahoo.com
Journal name: Clinical Ophthalmology
Article Designation: Methodology
Year: 2017
Volume: 11
Running head verso: Tsapakis et al
Running head recto: Evaluation of visual field examination method using virtual reality glasses
DOI: http://dx.doi.org/10.2147/OPTH.S131160
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Commercially available visual reality glasses with
built-in displays do not perform well. These VR glasses are
usually built for gaming, and the display is usually small
with low resolution. This requires moving the fixation point,
which confuses older patients, whereas custom-built VR
glasses with bigger displays are more expensive and lack
standardization. For these reasons, widespread testing of
visual field using VR glasses has been limited.
Today’s smartphones are much more powerful, afford-
able, have bigger displays, and standardization can be
achieved by selecting proper hardware/software.
Materials and methods
To test the reliability of visual fields using visual reality
glasses, 20 eyes of 10 patients, who were chosen randomly
and consecutively at our glaucoma department, were tested
successively using a Humphrey perimeter and the VR
glasses method within hours for comparison. Approval was
obtained from the Ethical Committee of the General Hospital
of Athens “G Gennimatas”. Written informed consent was
obtained from all patients in the study.
Trust EXOS 3D VR glasses and Alcatel One Touch Pixi
4 (6) 8050D smartphone with 6 inch display were used. The
patients were allowed to wear his/her glasses during testing
if they felt it was necessary (Figure 1A–C).
Virtual display focus distance is adjusted with the 2
rotating knobs on the sides. Trial glasses were not used as
the patient could wear his/her glasses during testing if neces-
sary (Figure 1C).
Proprietary software implementing a fast-threshold 3 dB
step staircase algorithm at central 24°/52 points of visual field
was used for the purpose of testing (Figure 2). The projected
stimuli intensity was distributed on a logarithmic scale.
The typical luminosity of a LCD screen is 250 cd/m2.
The results of a visual field test depend on the luminosity of
the examination display. As different smartphone models
may be used for visual field testing, the luminosity of a
display must be adjusted in order to make sure that the data
are consistent from one visit to another and between suc-
cessive tests. This allows for the data to be analyzed over
time and between different installations.
Contrast ratio is the ratio of luminance between the
brightest white and the darkest black that can be produced.
Brightness sets the black point and determines the low light
output level (black level) of the display.
Gamma describes the relationship between the pixel level
and the luminance of the monitor (the light energy it emits).
LCDs are considered linear devices; therefore, technically
they do not need gamma correction. Gamma correction,
however, corrects for the deficiencies (non-linearity) of
cathode ray tube (CRT) monitors.
The software uses gamma 1.0 because LCDs are linear
but gamma is adjustable to match the viewing system’s
gamma for optimum performance (Figure 3).
The VR glasses gamma is set separately (Figure 4).
The display’s gamma/brightness/contrast can be visually
calibrated.5,6 Visual calibration is sufficiently reliable to be
used as an alternative to calibration using an expensive pho-
tometer.5 The software uses a gray scale step wedge for display
adjustment. The settings should be set to a point that makes the
shades of gray distinct and clearly visible (Figure 5A–D).
In our case, for better accuracy and comparability, a pho-
tometer was used and the luminosity of white color was set
Figure 1 Virtual reality glasses. (A) front view, (B) rear view, and (C) prescription
glasses used with virtual reality glasses.
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Evaluation of visual eld examination method using virtual reality glasses
at 130 Lux (approximately 410 asb). This was about 50% of
the maximum available brightness for the smartphone used
(Alcatel Pixi 4(6) 8050D).
Software features
1. Fast-threshold, 3 dB step staircase strategy, 52 points,
central 24° of visual field.
2. The software uses the Heijl–Krakau blind spot method
to monitor fixation. The software detects the blind spot
by projecting stimuli at maximum luminosity at expected
blind spot locations until finding the correct response.
3. The software pauses the test in case of fixation loss.
4. Supra threshold stimuli are used to check for false
negative results. The software also checks for false posi-
tive responses.
5. Variable stimuli presentation rate, adjusted to patient’s
response time.
6. Stimuli presentation time 250 ms.
7. Initial patient’s response waiting time 500 ms, adjusted
to patient’s response time.
The software includes eye tracking capability using AForge.
NET computer vision and artificial intelligence language. The
source code and binaries of the project are available under the
terms of the Lesser GPL and the GPL (GNU General Public
License). Pupil diameter and eye movements were not recorded
during examination because they were not supported by the VR
glasses used. The points are projected using proper trigonom-
etry adjustment to compensate for the classical perimeter bowl
of VR glasses so that stimuli appear on the retina as if they were
projected from a classical bowl perimeter (Figure 6).
Examination procedure
During testing, the patient should sit comfortably, put on the VR
glasses, and adjust the head straps. The VR glasses should not be
tilted, off-center, too high, or too low. Pupil distance should be
adjusted with the rotating knob on top. To optimize image qual-
ity, focus distance should be adjusted with the 2 rotating knobs
on both sides of the VR headset until the picture is sharp.
The VR glasses should be positioned appropriately to
avoid lens rim artifact (LRA), which can sometimes be
confused as nasal step scotomas. According to a study in cen-
tral static threshold visual fields (Humphrey 30-2 Program)
performed with a corrective lens, LRA was present in 10.4%
of 704 fields examined retrospectively and 6.2% of 276 fields
evaluated prospectively.7
LRA occurred in one of our patients. If it occurs, then
the test should be repeated with better placement of the VR
glasses (Figure 7).
Figure 2 Computer – Virtual reality glasses – computer setup.
Figure 3 Gamma correction adjustment for PC.
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Figure 4 Gamma correction adjustment for mobile device.
Abbrevations: VR, visual reality; APK, Android package kit.
Figure 5 Mobile device display adjustments and points to be tested. (A) gamma correction, (B) brightness adjustment, (C) left eye points, and (D) right eye points.
To avoid LRA, the software allows the doctor to project
all stimuli (at maximum intensity so that all points are
clearly visible, provided there is no absolute scotoma)
and make appropriate adjustments. In most cases, this is
enough (Figure 8).
The software locates the blind spot automatically and
adjusts the location and size of the test points. Furthermore,
the location and size of test points can be set manually.
Each eye was tested separately, and no eye patch was
used. During testing, the patient should stare at the central
fixation point and click a mouse whenever he/she sees a
visual stimulus on the display (Figure 9).
The patient is free to change position or move his/her head
while testing. VR glasses are lightweight; they weigh ~385 g
while the smartphone weighs ~179 g. The patient may use
his/her hand to hold the VR glasses, making testing more
comfortable.
Twenty eyes of 10 patients appearing randomly and con-
secutively at the visual fields lab were tested successively
using a Humphrey perimeter and the VR glasses method
within hours for comparison.
The results were statistically analyzed and compared.
The patients tolerated the VR test very well. All the
patients reported that it was much more comfortable com-
pared to the standard bowl perimeter (Humphrey).
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Evaluation of visual eld examination method using virtual reality glasses
Figure 6 Trigonometrical projection to compensate bowl perimetry.
Figure 7 Rim lens artifact.
Statistical analysis
Point-to-point correlation coefficient (r) between the VR
glasses and the Humphrey perimeter was computed for each
eye and for all eyes together using the InStat version 3.05 of
GraphPad Software, Inc. When the distribution of values was
not normal, nonparametric Spearman correlation coefficient
(r) was used.
VR glasses tests are 24° (52 points), whereas Humphrey tests
are 30° (76 points). Only the corresponding (common 52 points)
between these are taken into consideration (Figures 10–16).
Results
Table 1 Point to point Spearman coefcient (r) between the two
methods for each eye
Eye Spearman correlation
coefcient (r)
Standard
deviation
P-value
(one-tailed)
1 0.736955 6.594795 ,0.0001
2 0.765154 4.90298 ,0.0001
3 0.875855 5.1637 ,0.0001
4 0.792082 2.449182 ,0.0001
5 0.773847 3.754133 ,0.0001
6 0.75502 5.163674 ,0.0001
7 0.865649 2.717742 ,0.0001
8 0.833976 6.698726 ,0.0001
9 0.838132 2.870508 ,0.0001
10 0.766863 5.146533 ,0.0001
11 0.870688 2.422245 ,0.0001
12 0.848471 2.828427 ,0.0001
13 0.850762 2.313561 ,0.0001
14 0.889794 2.154654 ,0.0001
15 0.745111 9.614359 ,0.0001
16 0.829142 3.223862 ,0.0001
17 0.725046 5.796804 ,0.0001
18 0.806027 3.376511 ,0.0001
19 0.879466 3.225733 ,0.0001
20 0.722703 4.385763 ,0.0001
Total results
Mean Spearman
correlation coefcient (r)
Mean standard
deviation
P-value
(one-tailed)
0.808537 4.19494 ,0.0001
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Figure 8 Software visual eld test user interface.
Figure 9 Patient taking the test.
Figure 10 (Continued)
In each eye and in all eyes together, the mean difference
value between the two methods was statistically significant
at P,0.0001.
The correlation coefficient (r) in all tests between the two
methods was statistically extremely significant at P,0.0001.
Discussion
VR glasses perimetry has many similarities to classical bowl
perimetry. There are some differences due to the hardware
used. In all bowl perimeters, the results are comparable to
a significant degree, but they are not identical because each
perimeter is different from others.
For example, in the Octopus perimeter, a 5 dB attenua-
tion is equal to 316 asb, whereas in the Humphrey perimeter,
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Evaluation of visual eld examination method using virtual reality glasses
Figure 10 Results, eye 1–3.
Figure 11 (Continued)
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Tsapakis et al
Figure 11 Results, eye 4–6.
Figure 12 (Continued)
the VR glasses perimetry method and the Humphrey perimeter,
yet the correlation coefficient (r) between the two methods
was statistically extremely significant (r=0.808, P,0.0001;
Table 1). For this reason, if we want the results to be comparable,
then the same device should be used for consecutive tests.
a 5 dB attenuation is equal to 3160 asb. In Humphrey, 0
dB correspond to 10,000 asb, whereas in Octopus, 0 dB
correspond to 1,000 asb stimulus. Such differences make
comparisons more difficult between different devices. This
justifies the statistical difference between the mean values of
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Evaluation of visual eld examination method using virtual reality glasses
Figure 12 Results, eye 7–9.
Figure 13 (Continued)
Visual field testing is a subjective examination. The
variability is significant, and the more visual field damage
there is, the greater is the variability of the results.8,9 Test-
ing the same eye/patient twice in the same day using the
same machine does not produce identical results. It should
be noted that the differences between devices are mainly
due to the differences in the hardware used and the lumi-
nosity of the devices. As the available luminosity and
luminosity steps of one device approaches the other, the
results become more comparable, if both perimeters are
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Tsapakis et al
Figure 13 Results, eye 10–12.
Figure 14 (Continued)
their heads freely. Furthermore, VR glasses method has
low cost, and this makes it suitable for use when cost is an
important factor.
High correlation coefficient between VR glasses and the
Humphrey perimeter shows that the method is reliable at least
when compared to the Humphrey perimeter and probably
suitable for clinical use.
running the same algorithm. The results between different
perimeters are similar but not identical. Other studies have
found corresponding results.10–15
The most important advantages of VR glasses method
are the ease of use and the comfortable patient position; in
fact, it has been found that the patients tolerated the test well
and fixation losses occurred rarely.16 The patients moved
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Evaluation of visual eld examination method using virtual reality glasses
Figure 14 Results, eye 13–15.
Figure 15 (Continued)
An additional application for smartphones is Visual
Fields Easy designed to use the iPod screen to perform a fast
screening test of the visual fields developed at the University
of Iowa (Iowa City, IA, USA).
Virtual Eye perimeter is another device operated through
a portable Windows computer (laptop or desktop). A simple,
single-screen graphical user interface was designed to
emulate the performance of standard instruments such as the
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Figure 16 Results, eye 19, 20.
Figure 15 Results, eye 16–18.
Humphrey field analyzer (HFA II), from Carl Zeiss Meditec
(Dublin, CA, USA), or Easyfield from Oculus (Wetzlar,
Germany). This device requires VR goggles with proprietary
interface electronics and a trial lens holder; when the stimulus
is detected, the fixation point moves to the position of the
detected stimulus.14–16
The Kasha visual field is a system that uses two full color
0.7 inch ×0.7 inch LCD systems. Early trials comparing this
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Evaluation of visual eld examination method using virtual reality glasses
head-mounted perimetry device with the Humphrey field
analyzer have found comparable results in terms of field
classification. The authors stated that further trials were
necessary in order to fully evaluate this device relative to the
standard perimetry tools such as the Humphrey or Goldmann
field analyzers.4
The advantages of our system are that it does not require
proprietary hardware; the screen is large enough, which
eliminates the requirement of moving the fixation point, and
the patient uses his/her own glasses.
The software is freely available to non-profit institutions
by contacting the corresponding author or by sending an
email at info@visual-field.com.
Disclosure
The authors report no conflicts of interest in this work.
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... ''Visual field examination method using virtual reality glasses compared with the Humphrey perimeter, 2017'' [43] Automated Static perimetry test to determine VF using VR. Showcased high correlation to Humphrey Visual Field Analyzer (HFA). ...
... Based on the VR specifications, many visual fieldtesting experiments have been proposed of which most are replicating the capabilities of an automated perimetry [76]- [78]. Most of the tests are static perimetry tests that correlates with the conventional standards and has the potential to replicate the test standards [43], [48]. In [15] the author has developed a static perimetry test on a Pico powered HMD VR device solely meant for testing eye. ...
... • Mapping of game mechanics to the stimulus of the visual acuity and visual field tests -consideration of the background and optotype colors and mapping the interactions, test environment [44], [61]. • Distance to FoV considerations and relations for peripheral field testing -How far the stimulus should be visible for a very short period along with the fixation target [15], [43], [46]. • Selection of age based engaging attention and motivation inducing game mechanics and using optimal device for testing based on usability score [15], [30], [45]. ...
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Spatial Computing has been a keen research area for innovations in healthcare due to its perceived virtual world that replicates the real world. The interactions, dimensions, physics can all be based on naturalistic principles. Extended Reality (XR) is a key element of spatial computing that includes Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR). Due to the potential of creation of realistic virtual world, healthcare applications that are gamified have come into light. Visual function testing is one of the applications which has a scope for designing a gamified testing in XR for the users’ portable eye testing at comfort of their home. However, a significant gap exists in the designing and understanding of these applications. This study examines 59 research papers discussing visual function testing and gamification in XR. The corpus has been reviewed for the devices used, accuracy obtained compared to gold standards, usability and game mechanics. Based on these, this review discusses the design consideration needed in developing a gamified XR visual function testing application to enhance the accuracy and engagement of the testing in the users.
... In addition, SAP is well recognized to be an uncomfortable and anxiety-provoking experience, 11 which can be improved with an optimized and user-friendly online perimetry application. [12][13][14][15] Newer, virtual reality-based visual field testing involves perimetry on a dedicated portable device, but the device comes with a cost that is a barrier for access for many. 16 For this reason, our group has developed an online perimetry application, online circular contrast perimetry (OCCP), that aims to offer patients the option to undergo routine perimetry from the comfort of their own homes via a personal computer or tablet. ...
... 18,58 There are other studies which evaluate perimetry performed on different devices. 9,[12][13][14][15]18,36,[58][59][60] Tablet-based perimetry has been shown to have good test-repeatability and reliability yet there are limitations in gaze tracking accuracy and spatiotemporal precision. 13,18 The hardware requirements for tablet perimetry may also be a limitation as many patients do not own a tablet; this would also apply to perimetry delivered via virtual reality headsets. ...
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... Current perimeters are accurate, but they have some disadvantages. The examination is a time-consuming process, the devices are bulky, heavy, and expensive, and most of them need specific technology [4]. For visual field testing and analysis, many new portable developments continue to emerge. ...
... Moreover, the equipment is neither portable nor available for home use and requires trained personnel. These characteristics limit their use in developing countries, as well as by patients with limitation of mobility [4]. ...
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Background The TsiogkaSpaeth (TS) grid is a new, low-cost, and easy to access portable test for visual field (VF) screening which could be used by clinicians in everyday clinical practice. Our study aimed to determine the validity of an innovative screening grid test for identifying neurological disease-associated VF defects. Methods We enrolled two groups of participants: We assessed the one eye of ten consecutive adult patients with different types of neurological disease associated VF defects and ten eyes of controls in each group. The TS grid test was performed in each group. Sensitivity, specificity, and positive and negative predictive values of the TS grid scotoma area were assessed using the 24–2 VF Humphrey field analyzer (HFA) as the reference standard. Results Sensitivity and specificity of the TS grid test were 100% and 90.91%, respectively. The area under curve was 0.9545 with 95% CI 0.87–1.00. There was a significant correlation between the number of missed locations on the TS grid test and the visual field index of the HFA 24–2 ( r = 0.9436, P < .0001). Conclusion The sensitivity and specificity of the TS grid test were high in detecting VF defects in neurological disease. The TS grid test appears to be a reliable, low-cost, and easily accessed alternative to traditional VF tests in diagnosing typical neurological patterns of visual field defects. It would be useful in screening subjects for neurologically derived ocular morbidity in everyday clinical practice and in remote areas deprived of specialized health care services.
... In ophthalmology; Slit Lamp Bio-microscopy, visual acuity testing, Tonometry and fundus examination are some of the techniques, which are entirely different from those used in other specialties [3,4]. In ophthalmology, we find the use of simulations to help patients with low vision, to treat amblyopia, to acquire practical skills, to practice cover-un-cover tests, to perform ophthalmoscopy and to perform surgeries [5]. However, studies comparing the use of VPs and standardized patients (SPs) for developing clinical reasoning skills in Ophthalmology is scarce. ...
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Background History taking and clinical reasoning are important skills that require knowledge, cognition and meta-cognition. It is important that a trainee must experience multiple encounters with different patients to practice these skills. However, patient safety is also important, and trainees are not allowed to handle critically ill patients. To address this issue, a randomized controlled trial was conducted to determine the effectiveness of using Virtual Patients (VP) versus Standardized Patients (SP) in acquiring clinical reasoning skills in ophthalmology postgraduate residents. Methods Postgraduate residents from two hospitals in Lahore, Pakistan, were randomized to either the VP group or the SP group and were exposed to clinical reasoning exercise via the VP or SP for 30 min after the pretest. This was followed by a posttest. One month after this activity, a follow-up posttest was conducted. The data were collected and analysed using IBM-SPSS version 25. Repeated measures ANOVA was used to track the effect of learning skills over time. Results The mean age of the residents was 28.5 ± 3 years. The male to female ratio was 1:1.1. For the SP group, the mean scores were 12.6 ± 3.08, 16.39 ± 3.01 and 15.39 ± 2.95, and for the VP group, the mean scores were 12.7 ± 3.84, 16.30 ± 3.19 and 15.65 ± 3.18 for the pretest, posttest and follow-up posttest, respectively (p value < 0.00). However, the difference between the VP and SP groups was not statistically significant (p = 0.896). Moreover, there was no statistically significant difference between the VP and SP groups regarding the retention of clinical reasoning ability. In terms of learning gain, compared with the VP group, the SP group had a score of 51.46% immediately after clinical reasoning exercise as compared to VP group, in which it was 49.1%. After one month, it was 38.01 in SP and 40.12% in VP group. Conclusion VPs can be used for learning clinical reasoning skills in postgraduate ophthalmology residents in a safe environment. These devices can be used repeatedly without any risk to the real patient. Although similarly useful, SP is limited by its nonavailability for repeated exercises.
... A number of devices have been designed to allow patients to monitor glaucoma from the comfort of their own home such as implantable devices [57] and contact lenses to measure IOP efficaciously [58]. Furthermore, visual fields can now be determined using applications on a tablet [59][60][61] or head mounted devices (such augmented reality (AR) headsets) [62][63][64]. The results can be fed back to healthcare facilities for real time review by clinicians. ...
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Virtual clinics are being utilised to tackle the growing demand for glaucoma healthcare. We conducted a literature search on 28 February 2023 using MEDLINE (PubMed), EMBASE and Web of Science databases. We searched for studies on virtual glaucoma clinics, published in the English language between 2000 and 2023. Studies suggest that virtual glaucoma clinics are a safe and effective alternative to traditional face-to-face clinics for patients with stable and early-to-moderate glaucoma. Patient satisfaction is high across all clinics surveyed. Satisfaction appears to be linked to good communication, trust and improved waiting times. The majority of healthcare professionals are also content with virtual glaucoma clinics. There are no dedicated cost-benefit analyses for virtual glaucoma clinics in the UK. However, virtual clinics in other specialties have reported significant cost savings.
... Our findings align with those of a 2017 study conducted by Tsapakis et al., affirming the consistency of the results, which suggest that virtual reality methods for visual field testing can be considered reliable and promising for clinical use. 3 Our research further expands on the correlation analysis of Tsapakis et al. by examining different subgroups within the study population, specifically categorizing patients into mild, moderate, and severe glaucoma groups based on predefined ranges. This differentiation provides additional insights into the strength and consistency of the correlation in various glaucoma stages, which adds nuance and depth to the findings beyond what is discussed by Tsapakis et al. ...
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Aim and background Automated perimetry plays an important role in the diagnosis and monitoring of glaucoma patients. The purpose of this study is to prospectively determine parity between Humphrey visual field analyzer (HVFA) perimetry (the current gold standard) and the VisuALL virtual reality perimeter (VRP). Materials and methods In this prospective fully paired diagnostic accuracy study, patients with stable, long-term HVFA visual fields (horizontal dots for ≥4 consecutive visits on progression analysis) with preperimetric, mild, moderate, or severe visual field loss were familiarized with the VRP and then tested using its proprietary software. These results were used for point-by-point comparison with a contemporaneous HVFA test. This study was approved by the Institutional Review Board (IRB) of the University of the Incarnate Word, San Antonio, Texas, United States of America (IRB approval #20-06-002). Results The prospective study analyzed 43 eyes of 24 glaucoma patients. Spearman's correlation of mean deviation (MD) revealed a strong correlation between HVFA and VRP with rs(41) = 0.871, p < 0.001. The overall mean difference in locus–locus sensitivity between the devices was −0.4 ± 1.5 dB but varied for different visual field locations and glaucoma severity. Conclusion The parity between the VRP and HVFA was remarkably strong for mild and moderate glaucoma. Given its portability, ease of use, space efficiency, and low cost, the VRP presents a viable alternative. Clinical significance Automated perimetry, specifically the HVFA, has been the gold standard for visual field assessment since its introduction. The recent COVID-19 pandemic has illuminated the advantages of the VRP, allowing for safer visual assessment for both patient and clinician alike. Our study hopes to establish parity between these systems, allowing for the efficient integration of a novel head-mounted perimetry system that can safely diagnose and monitor glaucomatous progression in clinical practice. Precis Investigation of parity between Olleyes VisuALL virtual reality perimetry (VRP) and existing standard HVFA perimetry is essential to the diagnosis and management of glaucoma. Linear correlations between the two were established from 43 glaucomatous eyes. Parity was strong for mild and moderate glaucoma, presenting VRP as a viable alternative. How to cite this article Griffin JM, Slagle GT, Vu TA, et al. Prospective Comparison of VisuALL Virtual Reality Perimetry and Humphrey Automated Perimetry in Glaucoma. J Curr Glaucoma Pract 2024;18(1):4–9.
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Purpose This study introduces the Order of Magnitude (OM), a cost-effective, indigenous, virtual reality-based visual field analyzer designed for detecting glaucomatous visual field loss. Methods The OM test employs a two-step supra-thresholding algorithm utilizing stimuli of 0.43°diameter (equivalent to Goldmann size III) at low and high thresholds. A comparative analysis was conducted against the Humphrey visual field (HVF) test, considered the gold standard in clinical practice. Participants, including those with glaucoma and normal individuals, underwent comprehensive eye examinations alongside the OM and HVF tests between April and October 2019. Diagnostic sensitivity and specificity of the OM test were assessed against clinical diagnoses made by specialists. Results We studied 157 eyes (74 glaucomatous, 83 control) of 152 participants. Results demonstrated a high level of reliability for both OM and HVF tests, with no significant difference observed (P = 0.19, Chi-square test). The sensitivity and specificity of the OM test were found to be 93% (95% CI 86–100%) and 83% (95% CI 72.4–93%), respectively, while the HVF test showed sensitivity and specificity of 98% (95% CI 93.9–100%) and 83% (95% CI 73.9–92.8%), respectively. Conclusion These findings suggest that the OM test is non-inferior to the reference standard HVF test in identifying glaucomatous visual field loss.
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Précis Online circular contrast perimetry has good test repeatability and reliability that is comparable with standard automated perimetry. It holds promise for use in disease screening and surveillance to expand the provision of glaucoma care. Purpose To evaluate the repeatability of online circular contrast perimetry (OCCP) compared to standard automated perimetry (SAP) in normal participants and patients with stable glaucoma over 18 weeks. Methods Thirty-six participants (13 normal controls and 23 patients with open angle glaucoma) were recruited. OCCP and SAP perimetry tests were performed twice at baseline, then at 6, 12, and 18 weeks. Global perimetric indices were compared between perimetry types and analyzed for short-term and intermediate-term repeatability. Results There were no statistically significant changes over time for both OCCP and SAP across all groups for mean deviation (MD), pattern standard deviation, and visual index/visual field index ( P >0.05). Test-retest intraclass correlation coefficients (ICCs) for OCCP MD were excellent at baseline (0.98, 95% CI: 0.89–0.99) and good at 18 weeks (0.88, 95% CI: 0.51–0.98). SAP test-retest ICCs were excellent at baseline (0.94, 95% CI: 0.70–0.99) and 18 weeks (0.97, 95% CI: 0.84–0.99). Inter-test ICCs were good, ranging from 0.84 to 0.87. OCCP testing time was shorter than SAP (5:29 ± 1:24 vs. 6:00 ± 1:05, P <0.001). OCCP had similar false-positive (3.84 ± 3.32 vs. 3.66 ± 4.53, P =0.48) but lower false-negative (0.73 ± 1.52 vs. 4.48 ± 5.00, P <0.001) and fixation loss responses (0.91 ± 1.32 vs. 2.02 ± 2.17, P <0.001). Conclusions OCCP demonstrated good repeatability and reliability with similar performance indices to SAP in both the short term and intermediate term. OCCP has the potential to be utilized as a glaucoma screening and surveillance tool for in-clinic and at-home testing, expanding the provision of care.
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Nowadays methods of standard and non-standard computerized perimetry using stationary devices are widely used in functional screening of glaucoma. The information about new portable devices for perimetry has appeared in foreign literature in recent years, describing such advantages as economic availability, autonomy and mobility, which open up new possibilities for their use. New possibilities include cloud storage of data, the use of telemedicine technologies, artificial intelligence, examination of patients with disabilities, including those who are bedridden, as well as examination outside of medical institutions. All of this can allow glaucoma patients to receive ophthalmic care when in-person visits are unavailable, including social distancing needed during a pandemic or quarantine. This review of the literature describes the latest portable devices and applications for perimetry, attempts to classify them according to similar parameters, and assesses their advantages and disadvantages, as well as the prospects for their use in functional screening of glaucoma.
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Standard automated perimetery is considered the gold standard for evaluating a patient's visual field. However, it is costly and requires a fixed testing environment. In response, perimetric devices using virtual reality (VR) headsets have emerged as an alternative way to measure visual fields in patients. This systematic review aims to characterize both novel and established VR headsets in the literature and explore their potential applications within visual field testing. A search was conducted using MEDLINE, Embase, CINAHL, and the Core Collection (Web of Science) for articles published until January 2023. Subject headings and keywords related to virtual reality and visual field were used to identify studies specific to this topic. Records were first screened by title/abstract and then by full text using predefined criteria. Data was extracted accordingly. A total of 2404 records were identified from the databases. After deduplication and the two levels of screening, 64 studies describing 36 VR headset perimetry devices were selected for extraction. These devices encompassed various visual field measurement techniques, including static and kinetic perimetry, with some offering vision rehabilitation capabilities. This review reveals a growing consensus that VR headset perimetry devices perform comparably to, or even better than, standard automated perimetry. They are better tolerated by patients in terms of gaze fixation, more cost-effective, and generally more accessible for patients with limited mobility. Please read full-text here: https://rdcu.be/dIBNt
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Automated perimetry is used for the assessment of visual function in a variety of ophthalmic and neurologic diseases. We report development and clinical testing of a compact, head-mounted, and eye-tracking perimeter (VirtualEye) that provides a more comfortable test environment than the standard instrumentation. VirtualEye performs the equivalent of a full threshold 24-2 visual field in two modes: (1) manual, with patient response registered with a mouse click, and (2) visual grasp, where the eye tracker senses change in gaze direction as evidence of target acquisition. 59 patients successfully completed the test in manual mode and 40 in visual grasp mode, with 59 undergoing the standard Humphrey field analyzer (HFA) testing. Large visual field defects were reliably detected by VirtualEye. Point-by-point comparison between the results obtained with the different modalities indicates: (1) minimal systematic differences between measurements taken in visual grasp and manual modes, (2) the average standard deviation of the difference distributions of about 5 dB, and (3) a systematic shift (of 4-6 dB) to lower sensitivities for VirtualEye device, observed mostly in high dB range. The usability survey suggested patients' acceptance of the head-mounted device. The study appears to validate the concepts of a head-mounted perimeter and the visual grasp mode.
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Purpose To present a method of visual field examination using a video projector. Also, we compare our results with those of a Humphrey perimeter, which is accepted as standard in automated perimetry. Materials and methods Software implementing a full-threshold 4-2-step staircase algorithm for the central 30-2 of the visual field (76 points) has been developed and tested in nine eyes of seven patients using an Epson TW 700 video projector. The results were compared to those obtained from the same patients using the Humphrey perimeter. Results High correlation between the video projector visual fields and those of the Humphrey perimeter was found. The point-to-point correlation coefficient ranged from 0.75 to 0.90, with P<0.0001 for each eye. Conclusion Visual field examination results using a video projector have high correlation with those of a Humphrey perimeter. The method is possibly suitable for clinical use.
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An improved method for visual gamma correction is developed for LCD displays to increase the accuracy of digital colour reproduction. Rather than utilising a photometric measurement device, we use observers’ visual luminance judgements for gamma correction. Eight half tone patterns were designed to generate relative luminances from 1/9 to 8/9 for each colour channel. A psychophysical experiment was conducted on an LCD display to find the digital signals corresponding to each relative luminance by visually matching the half-tone background to a uniform colour patch. Both inter- and intra-observer variability for the eight luminance matches in each channel were assessed and the luminance matches proved to be consistent across observers (ΔE00 < 3.5) and repeatable (ΔE00 < 2.2). Based on the individual observer judgements, the display opto-electronic transfer function (OETF) was estimated by using either a 3rd order polynomial regression or linear interpolation for each colour channel. The performance of the proposed method is evaluated by predicting the CIE tristimulus values of a set of coloured patches (using the observer-based OETFs) and comparing them to the expected CIE tristimulus values (using the OETF obtained from spectro-radiometric luminance measurements). The resulting colour differences range from 2 to 4.6 ΔE00. We conclude that this observer-based method of visual gamma correction is useful to estimate the OETF for LCD displays. Its major advantage is that no particular functional relationship between digital inputs and luminance outputs has to be assumed.
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In this paper, we develop and test a technique for calibrating a computer-controlled television monitor using a visual comparison instead of a photometer. The basic principle of the calibration is to compare a patch of pixels that are uniformly driven for an adjustable voltage with a patch in which a predetermined fraction of the pixels are set to the maximum voltage and the remainder are set to the minimum. By adjusting the voltage to make the two patches appear equally bright we get an estimate of the voltage that produces the predetermined fraction of the maximum luminance.Smooth functions were fit to the relationship between the DAC output and the fraction of illuminated pixels using a least-squares method, and used to estimate the function relating screen luminance to voltage. This function was then used to calculate lookup tables for linearisation. Sinusoidal and beat (sum of two sinusoids) luminance modulations were generated from the calibrated lookup tables and their profiles were measured with a photometer in order to check the calibrations.We find that visual calibration is sufficiently reliable to be used as an alternative to calibration using a photometer. It is easier and cheaper than using a photometer: a good photometer can be more expensive than the combined cost of the computer, graphics card and monitor.
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Standard automated perimetry (SAP) shows a marked increase in variability in damaged areas of the visual field. This study was conducted to test the hypothesis that larger stimuli are associated with more uniform variability, by investigating the retest variability of four perimetry tests: standard automated perimetry size III (SAP III), with the SITA standard strategy; SAP size V (SAP V), with the full-threshold strategy; Matrix (FDT II), and Motion perimetry. One eye each of 120 patients with glaucoma was examined on the same day with these four perimetric tests and retested 1 to 8 weeks later. The decibel scales were adjusted to make the test's scales numerically similar. Retest variability was examined by establishing the distributions of retest threshold estimates, for each threshold level observed at the first test. The 5th and 95th percentiles of the retest distribution were used as point-wise limits of retest variability. Regression analyses were performed to quantify the relationship between visual field sensitivity and variability. With SAP III, the retest variability increased substantially with reducing sensitivity. Corresponding increases with SAP V, Matrix, and Motion perimetry were considerably smaller or absent. With SAP III, sensitivity explained 22% of the retest variability (r(2)), whereas corresponding data for SAP V, Matrix, and Motion perimetry were 12%, 2%, and 2%, respectively. Variability of Matrix and Motion perimetry does not increase as substantially as that of SAP III in damaged areas of the visual field. Increased sampling with the larger stimuli of these techniques is the likely explanation for this finding. These properties may make these stimuli excellent candidates for early detection of visual field progression.
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This study was designed to test the ability of a portable computer driven, head mounted visual field testing system to perform automated perimetry on patients at their bedside and to compare these results with the "gold standard" for bedside examinations, confrontation visual fields. The Kasha visual field system is a portable automated perimeter which utilises a virtual reality headset. 37 neurosurgery patients were examined at their bedside with a central 24 degree suprathreshold testing strategy after confrontation visual field testing. The patterns of visual field defects were categorised and compared with the results of confrontation testing. A total of 42 field examinations were completed on 37 patients, and the average testing time for both eyes was 4.8 minutes with the perimetry system. Each of the 11 fields (100%) classified with defects on confrontation testing was similarly categorised on head mounted perimetry. 26 out of 31 (84%) visual fields were normal on both confrontation and perimetry testing, while five out of the 31 fields (16%) which were full on confrontation had visual field defects identified by head mounted perimetry. The head mounted, automated perimetry system proved easily portable and convenient for examining neurosurgical patients at their bedside in the perioperative period. The device demonstrated equal sensitivity to confrontation visual field testing methods in detecting field defects and offers the advantage of standardised, quantifiable testing with graphic results for follow up examinations.
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Background: The aim of this study was to develop a visual field screening system and investigate the importance of using 2 different programs for visual field screening to be used in places in which other perimeters are yet not available. The system consists of a laptop computer with instructions for the patient displayed on the screen and additional equipment to ensure central eye position, eye distance to the screen, optimal optical correction, and light intensity. This visual field screening system combines a screening program consisting of 68 test points with the highest density in areas of high prevalence of visual defects, followed by a supplementary program comprising 82 other test points in a quadratic lattice pattern. Methods: The system was compared with Octopus 1-2-3 threshold perimetry, and the applicability of the system when operated by optometrists was evaluated. Results: In the glaucoma clinic at the University Hospital, Rigshospitalet, Denmark, the screening program was used to investigate 98 patients (173 eyes) and to compare the results with those of the Octopus Perimetry Program dG2. The sensitivity of the system was 100% and the specificity was 78%. Subsequently, 18 optometrists in different locations in Denmark tested 1,022 patients (2,036 eyes). Patients contacted these optometrists because of the presence of refractive error, subjective vision problems, or eye symptoms. The screening was used as a part of a routine examination. In 432 eyes (21%), visual defects were detected using the screening program. By re-examining 349 eyes, with the addition of the supplementary program consisting of 82 other test points in a quadratic lattice pattern, the visual field defects were not reproduced in 263 eyes, a reduction of primary positive visual field defects by 75%. The additional supplementary program was not conducted with 38 eyes (2%) because of large visual field defects, high intraocular pressures, cataract, positive family history of glaucoma, lack of time, or poor patient cooperation. In 56 eyes (3%) examined with the additional supplementary program, the defects found in the screening program were reproduced. In total, 59 (5.8%) patients (38 + 56 eyes) were recommended to pursue an ophthalmologic eye examination by a local ophthalmologist. Conclusion: Confrontation visual field testing in many places is the only method used for examining the visual field. A laptop computer system for visual field screening could be a better method for visual field screening in the primary eye care setting. For clinical relevance, it is necessary to perform the method with 2 different screening programs. The method can be useful as an important part of a routine examination and for directing further examinations.
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In central static threshold visual fields (Humphrey 30-2 Program) performed with a corrective lens, lens rim artifact (LRA) was present in 10.4% of 704 fields examined retrospectively and 6.2% of 276 fields evaluated prospectively. Lens rim artifact most commonly presented as a combination of absolute and relative defects involving the temporal quadrant either alone or in combination with another quadrant. Lens rim artifact was related to seven different types of interpretational errors, five of which led to an overdiagnosis and two to an underdiagnosis. Risk factors for the occurrence of LRA include older age, high hyperopic correction, and location specific involvement probably due to a limitation in perimeter design. Field defects involving only the four targets at 27 degrees eccentricity in the temporal quadrant were due only to LRA in this series and may be disregarded when interpreting the Humphrey 30-2 Program. Recommendations are made toward minimizing the occurrence of LRA and avoiding interpretational errors associated with LRA.
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Automated perimetry has evolved substantially in recent years, in part due to modern computer technology that enables more complex visual stimuli and test procedures to be realised than those incorporated in traditional white-on-white luminance increment perimetry. This paper reviews briefly a number of advances in automated perimetry. The review includes discussion of new test types: frequency doubling technology perimetry, short wavelength automated perimetry, flicker perimetry, high-pass resolution perimetry and rarebit perimetry. Test algorithms applied to perimetry such as zippy estimation of sequential thresholds (ZEST), Swedish interactive thresholding algorithm (SITA), tendency-oriented perimetry (TOP) and multi-sampling supra-threshold perimetry are also discussed.