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Augmenting back pain exercise therapy using an interactive gaming-based intervention in the home setting

Authors:
Main Outcome Measure(s): During each session, the current amplitude,
ankle weight and repetitions were recorded. The average of two consec-
utive sessions was used to represent that data of every week. Repeated
measure analysis of variances (ANOVA) was used to analyze data from
weeks 1, 4, 8, 12 and 16.
Results: Lifted weight significantly (P<0.0001) increased over the 16
week training period for the right (19.66.5 lbs.) and the left (206.1 lbs.)
legs. Amplitude of the current did not change significantly over the course
of 16 week period. The amplitude of the current was significantly greater
in the third and fourth sets compared to the first and second sets. Ampli-
tude of the current was significantly lower in the left leg compared to the
right leg in weeks 1, 4, 8, 12 and 16 of the training. The total number of
repetitions was not different across the 16 weeks.
Conclusions: Despite a progressive increase in weights, the amplitude of
the current required to perform leg extension did not change over the 16
weeks of RT. A shin weight on average of 20 lbs. or less than 26 lbs.
appears to be a safe strategy to perform dynamic leg extension in chronic
individuals with SCI. There is a clear discrepancy in the amplitude of the
current between the right and left legs; which requires further studies.
Key Words: Neuromuscular electrical stimulation, resistance training,
current amplitude, spinal cord injury, Clinical trial
Disclosures: None disclosed.
Research Poster 800
Walking Individuals Post-Stroke with Pushing
Behaviors Overground and on A Treadmill During
Inpatient Rehabilitation: A Case Series
Abigail Leddy (Rehabilitation Hospital of the Pacific), Jane Woodward,
Holly Paczan, Heather Christiansen, Caitlin Deom, Kyle Saiki,
T. George Hornby
Research Objectives: To ambulate individuals post stroke with pushing
behaviors overground and on a treadmill to assess feasibility and impact on
pushing behaviors.
Design: Case series.
Setting: Inpatient rehabilitation.
Participants: Convenience sample of six individuals post-stroke demon-
strating pushing behaviors (scoring >0 in all 3 categories of the Scale for
Contraversive Pushing).
Interventions: Thirty minute sessions of the following- sitting in a
wheelchair as a control, ambulation overground, and ambulation on a
treadmill with body weight support as needed. Rater was blinded to
treatment session and session order was randomized. The treating physical
therapist could use clinical judgment for appropriate assistive devices,
cuing, use of mirror, and body weight support while maximizing repeti-
tions of stepping during session.
Main Outcome Measure(s): Burke Lateropulsion Scale(BLS), time and
distance ambulated.
Results: All individuals were able to ambulate on both treadmill and
overground with 1-3 person assist although technique used, distance (150’-
792’ treadmill and 104-432’ overground), and active walking time
(9-23minutes treadmill and 8-30minutes overground) ambulated varied.
Response of pushing behaviors to walking and sitting varied per BLS. All
individuals pushed less during 2nd therapy session of ambulation per
therapist report, regardless of order of treatment, except Pusher4 with no
change and slight increase in frequency noted in Pusher1. There is no
evidence that an increase in pushing behaviors during treatment on day 1
lead to an increase in pushing behaviors the following days.
Conclusions: Though most current treatments for individuals with
pushing behaviors focus on finding midline prior to performing higher
level skills, physical therapists can safely ambulate individuals post
stroke with varying levels of pushing behaviors. Pushing behaviors
during and after ambulation varies between individuals. More studies
need to be performed to identify factors that may impact push-
ing behaviors.
Key Words: Physical Therapy Specialty, Stroke, Rehabilitation, Walking
Disclosures: None disclosed.
Research Poster 801
Augmenting Back Pain Exercise Therapy Using an
Interactive Gaming-Based Intervention in The
Home Setting
Gabriela F. Carvalho (Spaulding Rehabilitation Hospital),
Gloria Vergara-Diaz, Alessandra Scarton, Catherine Adans-Dester,
Jose G.V. Miranda, Zacharia Isaac, De
´bora Bevilaqua-Grossi,
Ross Zafonte, Paolo Bonato
Research Objectives: To compare the outcomes of a conventional, exer-
cise-based rehabilitation intervention for chronic low back pain (cLBP)
with the outcomes achieved by combining a conventional intervention with
adjunct therapy delivered using an interactive gaming system for home-
based therapy.
Design: Randomised controlled trial.
Setting: Rehabilitation hospital (outpatient).
Participants: Six adults 31.8 3.9 years old diagnosed with non-specific
cLBP and pain intensity >3 (on a visual analog scale - VAS).
Interventions: Conventional physical therapy for both groups for 8 weeks.
The Usual Care group (UCG, nZ3) re ceived presc ription of additional regular
home-based exercises. The Game Therapy group (GTG, nZ3) performed
instead home exercises using the Valedo interactive gaming system.
Main Outcome Measure(s): Pain intensity (Visual Numeric Scale - VNS
0-10), number of days with pain and severity of bothersome pain (VAS
0-10) over the last week; Owestry questionnaire; and exercise adherence.
Results: Both groups showed general improvements in response to treat-
ment. The GTG showed greater improvement in pain intensity (-1.7 points)
than the UCG (+0.3 points). It also showed a greater change in the
Oswestry score (4.3 points) than the UCG (0.6 points). However, the UCG
showed a greater change in number of days with pain over the last week
(-3.3 days) than the GTG (+0.3 days). It also showed a greater change in
the severity of bothersome pain over the last week (-1.3 on a VAS 0-10)
than the GTG (+0.33). Exercise adherence was higher in the UCG (57%)
than in the GTG (49%).
Conclusions: The study has so far shown the feasibility of utilizing an
interactive gaming system in the treatment of patients with cLBP. Future
results of this clinical trial (as we continue to recruit subjects) will
contribute to determine the effectiveness of this treatment option.
Key Words: Low back pain, biomedical technology, chronic pain, phys-
ical therapy
Disclosures: None disclosed.
Research Poster 803
In Hospital Statin Use is Associated with Fewer
Days to Follow Commands Only among Men with
Traumatic Brain Injury
Raj Kumar (University of Pittsburgh), Emma Steinmetz,
Shannon B. Juengst, Amy K. Wagner
Research Objectives: 1) Examine the effect of statin use during inpatient
hospitalization on hospital-based and 1 year outcomes among adults over
50 after moderate-severe TBI, 2) Assess whether there were significant
differences in the effects of statin use by sex.
Design: Observational study design; Retrospective chart review for statin
medication use; Prospective collection of hospital-based variables and
1-year outcomes (Pittsburgh TBI Model Systems).
Setting: Level I Trauma Center and Brain Injury Rehabilitation Unit at the
University of Pittsburgh Medical Center.
Participants: Adults (nZ206) over 50 with moderate-severe TBI enrolled
into the Pittsburgh TBI Model Systems.
Interventions: Statin (simvastatin, lovastatin, pravastin, atorvastatin,
rosuvastatin, pitavastatin, fluvastin, or gemfibrozol) use gathered from
review of medications in the electronic medical records.
Main Outcome Measure(s): Days to follow commands, days of post-
traumatic amnesia, length of acute and rehabilitation hospital stay, 1 year
mortality, and rehospitalization in the 1st year.
Research Posters e133
www.archives-pmr.org
... Our search strategy yielded 2,050 unique citations from which 76 articles were reviewed. Of these, 24 studies fulfilled our selection criteria and were included in the systematic review, 5,25,52,60,[63][64][65]70,72,73,[84][85][86]93,96,100,106,128,130,143,144,146,147 while 52 were excluded for the following reasons: thesis (n = 1), 119 dataset (n = 1), 20 commentary (n = 1), 29 recruitment advertisement (n = 1), 111 unable to reach the authors for more information (n = 1), 50 no outcome of interest (n = 2), 43,126 no population of interest (n = 3), 58,69,94 review (n = 4), 24,135,136,140 game prototype (n = 6), 3,4,17,18,95,103 clinical trial protocol (n = 7), 19,32,45,83,98,107,145 no intervention of interest (n = 12), 6,13,15,16,21,37,77,110,121,123,137,139 and abstract (n = 13), 23,33,42,51,59,68,89,99,122,131,133,134 . Preliminary results from excluded abstracts can be found in Supplemental digital content ( Table S2). ...
... Our exhaustive search strategy did identify a number of preliminary works that we do not yet know the outcomes of. Indeed, we have identified a number of abstracts, 23,33,42,75,98,133,134 clinical trial protocols, 32, 98 and thesis 119 whose results have not yet been published in peer-reviewed scientific journals. Table S2 (see supplemental digital content) compiles the preliminary results and the status of these studies. ...
Article
This systematic review aimed to synthesize the existing evidence of extended reality (XR) on pain and motor function outcomes in patients with back pain. Following the Cochrane guidelines, relevant articles of any language were selected by two independent reviewers from CINAHL, Cochrane, Embase, Medline and Web of Knowledge databases. Of 2,050 unique citations, 24 articles were included in our review. These studies included a total of 900 back pain patients. Despite broader XR search, all interventions were virtual reality (VR) based and involved physical exercises (n=17, 71%), hippotherapy (n=4, 17%), motor imagery (n=1, 4%), distraction (n=1, 4%), and cognitive-behavior therapy (n=1, 4%). Sixteen controlled studies were included in a meta-analysis which suggested that VR provides a significant improvement in terms of back pain intensity over control interventions (Mean Difference: -0.67; 95% CI: -1.12 to -0.23; I² = 85%). Almost all included studies presented high risk of bias, highlighting the need to improve methodology in the examination of VR interventions. While the specific set of studies showed high heterogeneity across several methodological factors, a tentative conclusion could be drawn that VR was effective improving back pain intensity and tends to have a positive effect on improving other pain outcomes and motion function. PERSPECTIVE Extended reality technologies have appeared as interesting nonpharmacological options for the treatment of back pain, with the potential to minimise the need for opioid medications. Our systematic review summarised existing applications of extended reality for back pain and proposed a few recommendations to direct further studies in the field.
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