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Abstract

Virtual reality (VR) adalah salah satu aplikasi dari teknologi multimedia memiliki kelebihan dalam mendeskripsikan sebuah keadaan atau sebuah obyek dimana visualisasi yang ditampilkan tidak hanya dapat dilihat dari satu sudut pandang saja namun dapat dilihat dari segala sudut, karena memiliki 3 dimensi visual sehingga pengguna dapat berinteraksi dengan suatu lingkungan yang disimulasikan oleh komputer (Virtual Environment) Visualisasi dengan media VR bisa menjadi solusi untuk mendukung sebuah komunikasi arsitektur. Media VR bukan saja berfungsi sebagai alat untuk pemaparan teknis perencanaan di kalangan para ahli saja, namun juga bisa memberi gambaran kepada masyarakat luas sehingga mereka dapat berpartisipasi dalam pengambilan keputusan. Makalah ini merupakan penunjang tesis penulis tentang presentasi dalam arsitektur, yaitu kajian Virtual Reality sebagai media komunikasi arsitektur. Penulis akan menjabarkan media Virtual Reality mulai dari apa itu Virtual Reality, sejarah perkembangan VR, aplikasi VR dan pembahasan penelitian yang menggunakan media VR.
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... Hendro mengungkapkan Virtual Reality (VR) adalah salah satu aplikasi dari teknologi multimedia yang memiliki kelebihan dalam mendeskripsikan sebuah keadaan atau sebuah obyek dimana visualisasi yang ditampilkan tidak hanya dapat dilihat dari satu sudut pandang saja namun dapat dilihat dari segala sudut karena memiliki 3 (tiga) dimensi visual sehingga pengguna dapat berinteraksi dengan suatu lingkungan yang disimulasikan oleh computer (Putro, 2015). Menurut Hendro, model fisik adalah sebuah bentuk pendekatan dalam komunikasi arsitektur, akan tetapi masih mengalami kesulitan yaitu pada fase membuat atau membangun dengan skala 1:1. ...
... Lantai dan tangga dapat ditambahkan dan dikurangi sesuai dengan reaksi dan keinginan. Jika desain berbasis pada volume, kegiatan Boolean seperti menambah atau mengurangi volume benda pun dapat dilakukan (Putro, 2015). ...
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Presentasi dalam arsitektur memiliki perkembangan dari masa ke masa. Dari awalnya menggunakan gambar tangan beralih menggunakan visual yang diciptakan oleh komputer. Semakin berkembangnya teknologi, semakin menarik presentasi yang dihasilkan. Hasil presentasi juga semakin nyata, sehingga mendekati objek rancangan aslinya. Perkembangan teknologi semakin maju, penggunaan teknologi Virtual Reality banyak digunakan hampir di semua bidang, tidak luput di bidang Arsitektur. Dalam Arsitektur, penggunaan Virtual Reality sebagai alat presentasi sudah cukup banyak dilakukan. Namun, metode yang diterapkan membutuhkan biaya yang cukup besar dan masih terlalu rumit untuk di aplikasikan. Penelitian ini menemukan penerapan Virtual Reality secara sederhana dan dapat diterapkan secara umum maupun praktisi arsitektur. Metode yang digunakan yaitu simulasi dengan beberapa perangkat yang pendukung. Kesimpulan dalam penelitian ini menunjukkan bahwa, Virtual Reality dapat diterapkan dengan penerapan sederhana. Kata kunci: Penerapan Sederhana, Virtual Reality, Presentasi Arsitektur
... Dengan Virtual Reality yang berpegang pada konsep dimana setiap objek dapat dijelajahi seperti yang terdapat pada aslinya, dapat berjalan menelusuri segala arah, melihat ke segala arah, memutar, dan menjelajahi sekelilingnya. Ada beberapa hal yang harus diperhatikan dalam merancang sebuah simulasi virtual tour, adapun salah satunya adalah terdapat pada proses presentasi grafisnya, hal ini sangat berpengaruh terhadap menariknya sebuah tampilan dalam penyampaian virtual tournya, dengan menggunakan media-media seperti media foto, media video, media teks hingga media game [3]. ...
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University of Darussalam Gontor already have media brochures, video profil and social media as publicity and advertising tools. But now in the area of technology 4.0, the media are rated not enough, where people need a media where they can interact directly in it. The research is aimed to build a media interaction of the campus interactive based model of three dimensions by using the technology of virtual reality. Virtual Reality is considered able to deliver information in a more effective due to its ability to reach the sense of human beings, good eyesight, hearing, and touch trough interaction in real time. Data retrieved trough the stages of observation of the building as directly as well as through taking sample of photos and videos. An android based mobile application by implementing the first-person shooter (FPS) method to its user and designed to follow the ADDIE development model. In the future, it is hoped that the VR campus tour application can be used in multiplayer to get a fun group campus tour experience.
... Virtual reality (VR) adalah salah satu aplikasi dari teknologi multimedia. Virtual reality memiliki kelebihan dalam mendeskripsikan sebuah keadaan atau sebuah obyek dimana visualisasi yang ditampilkan tidak hanya dapat dilihat dari segala sudut, karena memiliki 3 dimensi visual sehingga pengguna dapat berinteraksi dengan suatu lingkungan yang disimulasikan oleh komputer [10]. ...
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Mahasiswa UAD setiap tahun semakin bertambah saat ini UAD memiliki 25.239 mahasiswa dari seluruh Indonesia bahkan mancanegara, serta Keadaan di luar prediksi berupa wabah penyakit covid-19 telah membawa perubahan yang mendesak pada sektor pendidikan. Informasi terkait UAD banyak dicari oleh mahasiswa baru dan masyarakat umum namun informasi yang dapat diakses masih sangat sedikit terutama informasi yang sudah dalam bentuk visual.Pengembangan Virtual Tour ini menggunakan metode gambar panorama 360. Gambar panorama 360 adalah beberapa gambar yang digabungkan untuk mendapatkan gambar yang lebih luas dan lebih detail. Pengembangan perangkat lunak pada Virtual Tour ini menggunakan metode Waterfall.Hasil penelitian ini berupa aplikasi Virtual Tour sebagai media pengenalan gedung perkuliahan kampus 4 UAD. Berdasarkan hasil pengujian menggunakan Black Box didapat persentase kelayakan 100 % dapat disimpulkan bahwa aplikasi layak untuk digunakan dan hasil pengujian dengan SUS didapat skore SUS 88.775 dapat disimpulkan bahwa aplikasi berjalan dengan baik serta mudah digunakan oleh pengguna.Kata kunci: Gambar panorama 360, Gedung Perkuliahan Kampus 4 UAD, Virtual Tour
... Virtual Reality is a three-dimensional images made by a computer so that it looks real with the help of a number of certain equipment, which makes the user seem to directly involved physically in the environment [8]. When using VR, trainees can feel as if they are at the Power Plant site. ...
... Kemajuan teknologi yang semakin berkembang membuat sebuah media informasi kini beralih ke dalam media Virtual Reality (VR) (Moura, 2017). Virtual Reality adalah pemunculan gambar-gambar tiga dimensi yang dibuat komputer sehingga terlihat nyata dengan bantuan sejumlah peralatan tertentu, yang menjadikan penggunanya seolah-olah terlibat langsung secara fisik dalam lingkungan tersebut (Puto, 2015). Virtual Reality menjadi konsep berinteraksi yang cukup mudah digunakan seiring dengan perkembangan teknologi mobile yang dapat difungsikan sebagai media tersebut (Pius, 2017). ...
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p class="Abstrak">Media informasi terus berkembang dengan hadirnya teknologi yang semakin membawa kemudahan bagi manusia agar sebuah pesan dapat tersampaikan dengan baik, tepat, cepat dan bermanfaat. Salah satu perkembangan teknologi pada mobile yang mendukung media informasi adalah Virtual Reality (VR). VR menjadi alternatif dikarenakan penyajian pesan yang interaktif dengan memberikan lingkungan yang imersif sebagai daya tarik pengguna. Media informasi pada lingkungan gedung kampus menjadi salah satu topik yang dibahas dalam penelitian ini. Permasalahan yang didapat adalah bagaimana memberikan sebuah lingkungan gedung kampus yang imersif kepada pengguna dengan penanganan media informasi yang dirancang agar dapat disampaikan secara interaktif dan komunikatif. Penelitian ini mengambil studi kasus gedung yang terdapat pada salah satu perguruan tinggi swasta di Surabaya. Tiap gedung memiliki ruang di tiap lantai yang menjadi pusat administrasi, kegiatan perkuliahan, ruang serbaguna, ruang dosen, dan ruang kegiatan mahasiswa. Tujuan penelitian ini adalah menghasilkan sebuah aplikasi VR dengan output mobile untuk gedung kampus beserta tata ruang secara imersif dan penanganan konten informasi dinamis didalamnya. Penanganan konten informasi dinamis dapat diwujudkan dengan penggunaan gyroscope untuk pergerakan VR dan konten penyedia informasi untuk teks dan gambar. Abstract Media information continues to grow with the presence of technology that increasingly brings convenience for humans to a message can be delivered properly, precisely, quickly and useful. One of the technological developments in mobile that support information media is Virtual Reality (VR). VR is an alternative because of the interactive messaging presentation by providing an immersive environment as the user's appeal. The information media in the campus building is one of the topics discussed in this research. Problems gained is how to provide an immersive campus building environment to the user with the handling of information media designed to be delivered interactively and communicative. This research takes a case study of the building contained in private universities in Surabaya. Each building has rooms on each floor that become the administrative center, study activities, multipurpose room, lecture room and student activity room. The purpose of this study is to produce an immersive VR application with mobile output for campus buildings, and handling dynamic information content. Handling dynamic information content is realized through the use of gyroscopes for VR movement and information provider content for text and images. </p
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