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Bandwagon E陇ects in High Technology Industries

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... It is widely recognized that a critical mass (Rohlfs, 1974Rohlfs, , 2001 Reinganum, 1981; Cabral, 1990; Shapiro and Varian, 1999) of users or complementary products must be established in order for growth to continue in industries that display strong initial direct or indirect network effects (Katz and Shapiro, 1985; Arthur, 1994; Katz and Shapiro, 1994; Ryan and Tucker, 2006). In industries that display strong initial direct network effects, a critical mass of users is needed for users to receive sufficient value from the use of products such as the telephone, fax machine, or social networking formation and it recognizes that solutions are emerging in western markets that are different from those used in the Japanese market. ...
... For example, a critical mass of software emerged for some PCs (Langlois, 1992) while such a critical mass never emerged for AT&T's Picture Phone Service (which displays direct network effects). Similarly, a critical mass of complementary products did not emerge for digital audiotape, digital compact cassette, mini-discs, high-definition television (Rohlfs, 2001; Grindley, 1995), and AM stereo (Shapiro and Varian, 1999). One reason a critical mass of complementary products did not emerge for the latter products was because firms were not able to agree on standards (Grindley, 1995; Shapiro and Varian, 1999; Rohlfs, 2001). ...
... Similarly, a critical mass of complementary products did not emerge for digital audiotape, digital compact cassette, mini-discs, high-definition television (Rohlfs, 2001; Grindley, 1995), and AM stereo (Shapiro and Varian, 1999). One reason a critical mass of complementary products did not emerge for the latter products was because firms were not able to agree on standards (Grindley, 1995; Shapiro and Varian, 1999; Rohlfs, 2001). ...
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Purpose The purpose of this paper is to analyze standard setting and how a critical mass of users emerged in an industry in which multiple interface standards co‐exist and a critical mass of users was created multiple times. Design/methodology/approach This paper is based on research conducted for almost ten years using the case study approach. Data were gathered through more than 100 interviews with Japanese firms and through analyses of published sources. Findings The paper finds that growth in mobile internet services required agreements on multiple interface standards where some of these interface standards exhibited interdependencies and thus required integral design, while others have been built on top of these “basic” interface standards. Agreements on the former interface standards enable basic data connections between phones, services, and content and this required integral design. The latter interface standards connect the mobile phone with content and applications from other industries (e.g. music, video, publishing, broadcasting, and payment) and each critical mass of phones, services, and content for them partly builds from previously created critical masses. Research limitations/implications The research focused on a single industry in a single country. Practical implications This paper helps scholars and practitioners better understand how interface standards and critical masses for them emerge. Originality/value This is the first paper to analyze multiple interface standards in a single industry and the emergence of a critical mass of users or complementary products for these standards.
... It is widely recognized that a critical mass (Rohlfs, 1974Rohlfs, , 2001 Reinganum, 1981; Cabral, 1990; Shapiro and Varian, 1999) of users or complementary products must be established in order for growth to continue in industries that display strong initial direct or indirect network effects (Katz and Shapiro, 1985; Arthur, 1994; Katz and Shapiro, 1994; Ryan and Tucker, 2006). In industries that display strong initial direct network effects, a critical mass of users is needed for users to receive sufficient value from the use of products such as the telephone, fax machine, or social networking services (Rohlfs, 1974Rohlfs, , 2001 Shapiro and Varian, 1999). ...
... It is widely recognized that a critical mass (Rohlfs, 1974Rohlfs, , 2001 Reinganum, 1981; Cabral, 1990; Shapiro and Varian, 1999) of users or complementary products must be established in order for growth to continue in industries that display strong initial direct or indirect network effects (Katz and Shapiro, 1985; Arthur, 1994; Katz and Shapiro, 1994; Ryan and Tucker, 2006). In industries that display strong initial direct network effects, a critical mass of users is needed for users to receive sufficient value from the use of products such as the telephone, fax machine, or social networking services (Rohlfs, 1974Rohlfs, , 2001 Shapiro and Varian, 1999). In industries that display strong indirect network effects, a critical mass of complementary products (e.g., hardware and software) are needed for users to receive sufficient value from the use of computers, video games, or video or music players (Grindley, 1995; Gandal et al, 2000; Dranove and Gandal, 2003; Ohashi, 2003; Nair et al, 2004; Clements and Ohashi, 2005). ...
... Finding agreement on these standards is highly problematic particularly in so-called multi-sided markets where the products or services from multiple types of firms interact with a single module or so-called platform through multiple interfaces (Evans, Hagiu, Schmalensee, 2008). Research has found that problems in standard setting are one reason why a critical mass of complementary products has not emerged in many industries/products such as digital audio tape, digital compact cassette, mini-discs, high-definition television, (Rohlfs, 2001; Grindley, 1995), and AM stereo (Shapiro and Varian, 1999). One limitation of this literature is its focus on industries/products that only require the establishment of a single interface standard or a few interface standards for a single platform and thus that only require a critical mass of users or complementary products to be created once for this single interface standard or platform. ...
Article
This is one of the few papers to analyze multiple interface standards in a single industry and it finds that standard setting in such an industry is much more complex than those covered in the existing literature. In the mobile Internet, some of the interface standards initially required so-called integral design while others have been built on top of these “basic” interface standards. The former interface standards enable basic data connections between phones, services, and content while the latter ones connect the mobile phone with content and applications from other industries such as music, video, publishing, broadcasting, and payment. This paper shows that in connecting the mobile phone and other industries, each critical mass of phones, services, and content partly builds from previously created critical masses.Highlights► Some industries include multiple interfaces and thus multiple interface standards. ► Many interface standards require a critical mass of users or complementary products for growth to occur. ► Critical masses partly build from previously created critical masses in the mobile phone industry.
... Dr Moreover, this research combined two new motivational variables, namely the bandwagon effect and healthology (Bical & Ispir, 2021). The positive results attained by individuals when they pursue the lead of their friends on social media are sometimes referred to as the "bandwagon effect" (Tsai, et al., 2022;Rohlfs, 2003). According to Dehghani (2018), the term "healthology" was proposed to describe the convergence of health problems, technology, and informatics in SWDs that aims to deliver creative methods to satisfying the healthcare requirements of individuals. ...
... The term "bandwagon effect" is commonly used to describe the positive outcomes experienced by individuals when they follow the lead of their peers (Rohlfs, 2003). Tsai et al. (2022), in contrast to most previous studies Hsu (2016), Zhou et al. (2015), and Gao & Bai (2014), demonstrated that the bandwagon effect is not substantial, implying that consumers' sustained use of SWDs is unaffected by others. ...
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Smart wearable devices (SWDs) are considered the next technological development after smartphones. Due to the COVID-19 epidemic, telework has increased, and people's attention to self-health monitoring has grown, which has boosted the SWDs market‘s growth. Moreover, gamification has been a prominent topic owing to its motivational and engaging impacts, leading to more regular physical activity, better health, and greater fitness levels among users. Even though SWDs could monitor fitness and health metrics, many users abandon them within a few months. Therefore, this research is among the first to examine the post-adoption behaviours of recent users to improve their engagement with SWDs to improve their health and wellness through the continued use and exercise. Through an online questionnaire 234 eligible responses were obtained from smartwatch users. PLS-SEM method was performed to examine the validity and reliability of the modelling framework. and testing the research hypotheses. The results revealed that utilitarian and hedonic motivations positively affect consumer engagement except for social interactions and perceived ease of use. In contrast, achievement showed a negative impact on customer engagement (CE). Furthermore, results showed that the bandwagon effect has a significant impact on CE. However, healthology has shown to be insignificant in engaging customers with the smartwatch. Generally, results disclosed that gamification motivations boost customer engagement (CE) to change their behavior for the continued use and exercise to improve their health and wellness. Moreover, this research provides practical implications for the applications of wearables for wellbeing. Keywords Gamification, customer engagement, hedonic/utilitarian motivations, continued use, smartwatch, healthology, bandwagon effect.
... Differences are formalised in technology standards that define compatibilities between designs. As a new technology is altered to the point of incompatibility with the originator technology, this brings to an end the design replication process that keeps a technological or other species from extinction (Rohlfs, 2001 ). (2) Technologies are subject to selection forces in different niches or markets, which operate as forces differentiating between technologies as they evolve. ...
... Both biological and technological systems are based on interaction, and consequently incompatibilities can operate to eliminate an idiosyncratic competitor. As a new technology is altered to the point of incompatibility with the originator technology, this brings to an end the design replication process that keeps a technology species extant (Rohlfs, 2001). Acorn's technology had been incompatible with what had become the dominant standard in Acorn's product market, the IBM PC and Microsoft's operating system. ...
Article
Can the concept of speciation explain evidence on how technologies branch and advance? Can evidence on innovation through spin-off usefully inform the concept of speciation? These questions are addressed through a case study of detailed processes enabling the shift of technology to new domains of application. An innovative IT firm developed its own semiconductor technology to remedy supplier deficiencies but it required a joint venture with a completely new business model to adapt and move the technology into new market domains. We propose the concept of techno-organizational speciation to delineate this phenomenon. Competing perspectives on speciation (compatibility, niche and lineage approaches) are found to illuminate the evidence, while complementarities between these conceptual dimensions are revealed by the case. Causal processes uncovered include the following: (1) Techno-organizational speciation through spin-off may be needed to launch a dominant technical standard, compatible with multiple applications. (2) This can be achieved through niche creation from which develops a new business ecosystem. (3) Inherited knowledge together with organizationally based learning foster the branching and renewal of technological lineages.
... The data retrieved for the 28 industries are: number of enterprises (in units), output value (in 100 million yuan), R&D projects (in units), full-time equivalent of m According to Amir and Lazzati [2011], the presence of more enterprises in an industry always enhances industrial viability, by lowering the critical mass needed to avoid the trivial equilibrium and improves exogenous technological progress. Supporting this, Rohlfs [2003] explained that the interconnection between suppliers of network goods is a critical feature that is at the heart of past successful new industry success, hence it is in connection with technological improvement. R&D personnel (man-year), expenditure on R&D (in 100 million), expenditure on new product development (10 000 yuan), sales revenue of new product (10 000 yuan), exports (10 000 yuan), patent applications (piece), invention patents (foreign patent license), invention patent-owned (domestic patent) and number of employees (¯rm-size). ...
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This study investigates the factors influencing the Chinese manufacturing industry’s innovation and industrial performance utilizing a panel data approach on a sample of Chinese manufacturing enterprises over the period of 2008–2013. The industries were grouped according to related sectors into five groups, a general group was also created which included the whole data sample. The study found that research and development (R&D) expenditure positively influenced the growth of product innovation and industrial performance, but not necessarily knowledge innovation and export performance. Also, expenditure on new product development had a positive impact on both innovation and industrial performance. The growth of patent application was discovered to be influenced by an R&D project and foreign patent license. Finally, the number of enterprises and firm size (i.e. number of employees) contributed positively to the industrial output performance. The findings suggest that industrial R&D and new product development influences the success of product innovation and sales performance. The study recommends that the government should set up policies that will stimulate industrial R&D, while supporting technology transfers from foreign partners. Most importantly, government policies on the development of the industry should be addressed on a sectorial level and not a “one-size-fit-all” type of policy.
... Finally, Goldenberg et al. (2010) study the effect of network externalities in market growth. They argue that despite the conventional wisdom which suggests that network externalities should derive faster market growth due to bandwagon effect (Economides and Himmelberg (1995); Rohlfs (2003); Varian and Shapiro (1999); Doganoglu and Grzybowski (2007)), there is a chilling effect due to the "wait-and-see" behavior of consumers. Therefore, the growth of network goods has a slow initial phase followed by a fast growth stage. ...
Article
We study the optimal pricing policy of a strategic monopolist selling durable goods in a dynamic pricing game with multiple rounds. Customers are forward-looking and experience a (positive) network externality, i.e., each customer's utility depends not only on her valuation of the item and the offered price, but also the weighted sum of the number of other customers who have purchased the item. The monopolist announces and commits to a price sequence and strategic buyers decide on when (if ever) to buy the good in a perfect Bayesian equilibrium. We fully characterize the optimal pricing policy and show that it is linearly increasing in time, where the slope of the price path is described by a single network measure: sum of the entries of the inverse of network externality matrix, termed network effects. Our result shows that increasing the number of rounds and network effects increases both revenue and social welfare. We also study the effect of price discrimination and establish that in the earlier rounds the price offered to more central buyers is lower. This is to encourage them to buy earlier which in turn increases the externality of other buyers and incentivize them to buy in subsequent rounds.
... However, in general, the network effects impact growth through their influence on technology adoption and diffusion. Nonetheless, the bandwagon effect, which results from the network expansion, is expected to drive output growth (Economides and Himmelberg, 1995; Rohlfs, 2001; Shapiro and Varian, 1999). Other studies have shown that the presence of network effects can have a chilling effect on growth for a number of reasons. ...
Article
This study employs dynamic ordinary least squares and panel co-integration to estimate advanced countries’ R&D spillover effects on labour productivity in 28 Sub-Saharan African countries over the period 1992–2011. Results show that African countries that import and receive (technical and non-technical) development aid from advanced countries experience an increase in labour productivity, suggesting that trade and aid are transmitters of foreign R&D. However, the extent to which labour productivity responds to R&D spillovers varies based on the country of origin, where spillovers from the USA have a greater impact compared to those from other advanced countries.
... A clear understanding of one's business ecosystem may allow an organization to move quicker and more fluidly than their competitors and also leverage resources from other technospecies and inhabitants that may be currently unrecognized. Additionally , understanding inter-ecosystem technology flows has implications for technological standards (Rohlfs, 2001; Laakso & Nyman, 2014 ), industry consolidation (Puranam et al., 2006; Carbone, 2011) and the emergence of new technologies (Weiss et al., 2013 ). Given that the number of different entities in a business ecosystem is quite diverse, ranging from competitors to open source contributors, being able to identify and utilize these valuable resources would benefit both the focal firm and the health of the entire ecosystem. ...
... La red afecta la difusión, no solamente a través de las comunicaciones boca a boca, sino a través de las externalidades de red. Las externalidades de red tienen lugar cuando la utilidad que obtiene un individuo al adoptar una innovación cambia en función de la cantidad de individuos que previamente adoptaron la innovación (Katz & Shapiro, 1986; Rohlfs, 2001); las externalidades pueden ser globales, cuando el consumidor toma en cuenta el sistema social completo al evaluar la utilidad del producto en términos del número de adoptadores, o locales, cuando la utilidad el producto sólo considera la adopción en la red social más cercana (Katz & Shapiro, 1992). La tipología de la red social resulta crucial para el análisis de la difusión de innovaciones. ...
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Este artículo analiza el impacto de la regla de decisión que representa el comportamiento de los individuos en la curva de difusión pronosticada por los modelos de difusión de innovaciones a nivel individual. Para ello, se hace uso de un modelo basado en agentes, en el cual la difusión ocurre dentro de una red tipo mundo pequeño, y se analiza el fenómeno usando 4 reglas de decisión diferentes: (1) una regla de umbrales con externalidades positivas, (2) una regla de umbrales con externalidades positivas y negativas, (3) una regla basada en el modelo de Bass y (4) una regla basada en la Teoría del Comportamiento Planeado. Los resultados obtenidos rechazan la hipótesis de igualdad entre las diferentes curvas de difusión. Se concluye que la regla de decisión tiene un impacto significativo en la curva de difusión pronosticada por los modelos de difusión a nivel individual.
... Several agent-based models of new product di®usion have taken into consideration network externalities, i.e. they assume that the utility of the investigated new products increases with the number of adopters [Rohlfs (2001)]; fax machines may serve as an example. In these cases, the successful di®usion of a new product depends on achieving a critical mass of customers using the product [ Guseo and Guidolin (2010)]. ...
Article
Market introduction and diffusion of new products is complex and multifaceted since it involves spatially dispersed customers with individual preferences who may be exposed to a wide range of influences including word-of-mouth communication within a social network. During the past decade agent-based modeling approaches for simulating this process have become increasingly popular, because they not only capture the customers' behavior more realistically, but also allow for new insights for innovation management. The aim of this work is to provide an overview of recent developments, to discuss challenges, and to highlight promising directions for future research. [ABSTRACT FROM AUTHOR] Copyright of International Journal of Innovation & Technology Management is the property of World Scientific Publishing Company and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
... From a dynamic perspective, clustering is associated with smooth diffusion of a new network product or service at the initial stage. In general, the diffusion of network products or services is quite difficult to initiate, and they often end up being under-adopted (Rohlfs, 1974Rohlfs, , 2001). This is primarily because the value of a network product or service increases as more and more customers adopt interoperable products or services, and because the value for early adopters is minimal when there are only a few adopters. ...
Article
The literature on network effects has implicitly assumed that an increase in the size of the installed base magnifies network effects, which is a source of incumbency advantage. We argue that the overemphasis on this relationship has resulted in controversy and confusion in the literature, where the role of social networks remains largely unaddressed. By developing computational models of network effects with various network structures, we show that social distance in a customer network plays a moderating role that strengthens or weakens the relationship between the installed base and network effects, which in turn, affects the durability of incumbency advantage. When the average social distance between members in a customer network is large, the incumbency advantage will not be amplified, and an entrant with an incompatible product or service may find ways into the market. On the other hand, when the average social distance is small, early entry with a growing installed base will magnify incumbency advantage.
... However, in general, the network effects impact growth through their influence on technology adoption and diffusion. Nonetheless, the bandwagon effect, which results from the network expansion, is expected to drive output growth (Economides and Himmelberg, 1995; Rohlfs, 2001; Shapiro and Varian, 1999). Other studies have shown that the presence of network effects can have a chilling effect on growth for a number of reasons. ...
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This study analyzes the relationship between information and communication technologies (ICTs) and labor productivity growth in sub-Saharan Africa over the period 1975–2010. The results show that fixed-line and mobile telecommunications have a positive and significant impact on growth after penetration rates reach a certain critical mass. The thresholds are identified using nonparametric methods. Penetrations rates of between 20% and 30% for telephones and 5% for internet usage trigger increasing returns. FDI and openness are found to improve productivity and to help ICTs boost growth. Financial development serves as a possible transmission channel for the growth-enhancing effects of ICTs.
... The authors discuss three types of social influences: word-of-mouth communications, network externalities and social signals. Increase in the adoption of novel products can be due to consumers perceiving increased utility of a novel product or service because of adoption by more consumers (network externalities) ( Peres et al., 2010;Rohlfs, 2001) and transmission of social information that individual consumers surmise from adoption of innovation by others belonging to the same group or other groups (social signals) ( Peres et al., 2010;Van den Bulte and Joshi, 2007). Religiosity and ethnicity, the two main drivers of this research, help identify consumers as belonging to a particular group. ...
Article
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Purpose – The purpose of this paper is to establish and test the role of religiosity, ethnicity, individual basic values, and consumer innovativeness in influencing consumer acceptance of novel products. This paper specifically addresses: the driving force of religiosity and ethnicity and mediating roles of individual basic values and consumer innovativeness in influencing acceptance of novel products. Design/methodology/approach – A questionnaire was constructed and distributed to 700 respondents in the urban area of Malaysia based on convenience sampling. The data collected data were analyzed using structural equation modeling. Findings – Findings show that religiosity and ethnicity are the main drivers that influence the acceptance of new products. Specifically, religiosity and ethnicity have negative relationship with openness to change (stimulation, self-direction, and hedonism) and positive relationship with conservation value (traditions and conformity); conservation values have negative effects on consumer innovativeness and acceptance of new products; openness to change values show the positive relationship with innovativeness and acceptance of new products; openness to change and conservation value mediate the relationship between religiosity and consumer innovativeness; conservation value mediates the relationship between ethnicity and consumer innovativeness; and consumer innovativeness mediates the relationship between individual basic values and acceptance of novel products. The model has been able to explain 34 percent of the variance in acceptance of novel products. Originality/value – Different from previous research that often focussed on demographic and observable (e.g. age, race, religion) antecedents of innovation acceptance, the current research emphasized on the influence of behavioral and psychological characteristics (e.g. religiosity, ethnicity, values and innovativeness) on the consumer acceptance of novel products.
... Adoption dynamics of such network products or services are quite understood from those of the traditional ones. Network products and services are quite difficult to get started and often end up being under-adopted (Rohlfs, 1978Rohlfs, , 2001). Network effects play a key role in the adoption of certain types of products, especially interactive communication-type innovations such as telecommunication services (Mahler and Rogers, 1999). ...
Article
This study estimates the importance of network effects and the impact of a consumer's social network on her choice of mobile phone provider. The study uses network data obtained from surveys of students in four different classes in the Kurdistan University and Azad University of Sanandaj, Iran. We use the quadratic assignment procedure (QAP), a non-parametric arrangement test to adjust the particular error structure of network data. The sample size was 2058 and out of which 1340 respondent strongly coordinates their choice of mobile phone providers, if only their provider induces network effects. This suggests that this coordination depends on network effects rather than on information contagion or pressure to conform to the social environment.
... Several agent-based models of new product di®usion have taken into consideration network externalities, i.e. they assume that the utility of the investigated new products increases with the number of adopters [Rohlfs (2001)]; fax machines may serve as an example. In these cases, the successful di®usion of a new product depends on achieving a critical mass of customers using the product [Guseo and Guidolin (2010)]. ...
Article
Full-text available
Market introduction and diffusion of new products is complex and multifaceted since it involves spatially dispersed customers with individual preferences who may be exposed to a wide range of influences including word-of-mouth communication within a social network. During the past decade agent-based modeling approaches for simulating this process have become increasingly popular, because they not only capture the customers' behavior more realistically, but also allow for new insights for innovation management. The aim of this work is to provide an overview of recent developments, to discuss challenges, and to highlight promising directions for future research.
... It may be, given the gushing sentiment expressed by participants over Google, that searchers develop an emotional bond with the search engine, making it affectively difficult to for the searcher to switch to another engine. Especially with Google, there is also the bandwagon effect [45] . Google has become the generic term for web search. ...
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In this work, we investigate consumer reaction to web search engine logos. Our research is motivated by a small number of search engines dominating a market in which there are little switching costs. The major research goal is to investigate the effect that brand logos have on search engine brand knowledge, which includes brand image and brand awareness. To investigate this goal, we employ a survey of 207 participants and use a mixed method approach of sentiment analysis and mutual information statistic to investigate our research questions. Our findings reveal that some search engines have logos that do not communicate a clear meaning, resulting in a confused brand message. Brand image varies among the top search engines, with consumers possessing generally extremely positive or negative brand opinions. Google elicited a string of positive comments from the participants, to the point of several uses of the term ‘love.’ This is in line with the ultimate brand equity that Google has achieved (i.e., the generic term for web search). Most of the other search engines, including Microsoft, had primarily negative terms associated with them, although AOL, Ask, and Yahoo! had a mix of both positive and negative comments. Implications are that the brand logo may be an important interplay component with the technology for both established search engines and those entering the market.
... In this perspective, the importance for a firm operating in a market characterized by network externalities of getting the correct " rights management " strategy for the products it offers equates to the need of being sufficiently " open " to the external world, i.e., consumers and/or other firms, and not too greedy for (short-run) profits. Accordingly, the traditional literature on network externalities prescribes that a firm should be able to leverage network externalities and affirm itself on the market (Grindley 1995; Shapiro and Varian 1998, chapter 3; Rohlfs 2001). In the same vein, the launch of a sufficiently " open " format (i.e., a product compatible with other not-controlled complementary products) is reputed an important firm's strategy in these markets in order to reassure prospective buyers that they will not be locked-in in the future (Katz and Shapiro 1994). ...
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This paper proposes a formal model that analyzes the degree of openness chosen by start-ups when entering the software industry. In line with the literature, we label as degree of openness the extent to which software start-ups mix open source (OS) and proprietary solutions in the portfolio of software products they offer. We relate the choice of the degree of openness to two key characteristics of the market segments in which software start-ups operate: the strength of the network externalities and the competitive advantage of the incumbent. Specifically, by modelling (price) competition between an incumbent and an entrant in two ways, i.e., the entrant is price-setter or price-taker, we derive the necessary condition(s) in terms of the strength of network externalities for observing the adoption of a business model that comprises the offering of both proprietary and OS solutions by the entrant (i.e., hybrid business model). Then, we highlight that, if a hybrid business model is the choice, the degree of openness chosen in equilibrium increases along with both the strength of the network externalities and the competitive advantage of the incumbent. This result holds indifferently whether the software start-up is modelled as a price-setter or a price-taker. An empirical test run on a sample of European start-ups in the software industry supports these theoretical predictions.
... A major justification of universal service comes from positive network externalities it provides (Riordan, 2001). Both indirect network externalities and direct external effects such as benefits of sharing digital products increase social welfare to some extent (Rohlfs, 2003). A larger network increases social welfare both from supplier and consumer side in the beginning. ...
... A second set of questions revolves around the interaction between the availability of 3D programs and the diffusion of 3D televisions. A large body of research suggests that a critical mass of users, content, and hardware must be created for growth to occur in those industries in which strong network effects exist555657. Will the availability of 3D movies for theater viewing reduce the challenges of creating a critical mass by making a sufficient number of movies available before 3D televisions begin to diffuse? ...
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This paper analyzes the timing of a new technology's economic feasibility using a simple yet novel approach. While the conventional wisdom that costs fall as cumulative production increases does not enable us to analyze this timing, the proposed approach enables us to do so using existing technological trends in the components that form a new technology's system. For 3D television, although the concepts that form the basis of 3D television have been known for many years, improvements in specific components within two-dimensional (2D) televisions such as the liquid crystal display (LCD) are finally making 3D television economically feasible. More specifically, improvements in the frame-rates of 2D LCDs are making it economically feasible to introduce time sequential 3D, which requires special glasses. Similarly, increases in the number of pixels per area (resolution) will probably make auto-stereoscopic 3D LCDs economically feasible in the next five to ten years and thus eliminate the need for special glasses.
... Saloner (1989) attributes the failure to unify on a single standard of UNIX in the 1980s to proprietary interests in pursuing strategies that raise switching costs to work station users. Besen and Johnson (1986) and Rohlfs (2001) also relate a number of stories of delayed or failed adoption. For example, Besen and Johnson report that AM stereo required broadcasters and radio owners to be on the same standard, and broadcasts were delayed by the presence of multiple standards. ...
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56K modems were introduced under two competing incompatible standards. We show the importance of competition between Internet Service Providers in the adoption process. We show that ISP's were less likely to adopt the technology that more competitors adopted. This result is particularly striking given that industry participants expected coordination on one standard or the other. We speculate about the role of ISP differentiation in preventing the market from achieving standardization until a government organization intervened.
... Organizations (suppliers and users) often recognize that preferred solutions to such coordination problems exist but none, acting on their own, can sufficiently coordinate activity to attain a mutually preferred solution and in striving for the solution, each organization wants to participate only if other organizations participate. On the one hand, without mechanisms that enable the coordination of dispersed organizations, a market can ''stall'' (Rohlfs, 2003). On the other hand, when coordination is achieved, the market ''takes-off'' as products become more valuable owing to a larger installed base and availability of complementary goods (Rohlfs, 1974; Katz and Shapiro, 1985). ...
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How organizations attempt to coordinate with one another in markets increasingly marked by network externalities is an emerging topic of interest for researchers working in the traditions of innovation studies and new product development. New network externality products often face complex “chicken-and-egg” coordination problems, since the user base and complementary goods that add to product value are not yet established. In this paper we highlight three mechanisms of spontaneous coordination among large numbers of organizations: focal points, leadership and common knowledge. We catalogue these three mechanisms at work using data from the RFID (radio frequency identification) industry.
... Internet that led to industry formation was between entertainment contents and young people. The early success of NTT DoCoMo's i-mode entertainment contents led to positive feedback between content providers, users, and phone manufacturers (Funk, 2001Funk, , 2004), which can be interpreted as both a bandwagon (Rohlfs, 2001) and agglomeration (Marshall, 1920) effect. KDDI and Vodafone began to become part of this phenomenon in early 2000. ...
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This paper describes the key technological trajectories and their potential effect on the expansion of mobile Internet applications. The initial success of entertainment content in Japan in 1999 caused manufacturers to introduce phones with color displays, polyphonic tones, cameras, and Java programs, and these functions are supported by other technological improvements like faster microprocessors, larger memory, and faster network speeds. Coupled with an evolution in user behavior, these technologies are making the phone a portable entertainment player, a new marketing tool for retailers and manufacturers, a multi-channel shopping device, a navigation tool, a new type of ticket and money, and a new mobile intranet device. These trends will have a large impact on competition in the global mobile phone market as dominant designs emerge at the global level.
... This relationship confirms the mobile status symbol role, although technology proves to be important in the first purchase. In fact, the Veblen and the bandwagon effects shift the focus from cost minimisation to status symbol (Rohlfs, 2001). Product quality is no longer the only and exclusive buying motivation. ...
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... Inertia arises because later adopters choose a firm with a larger installed base even though there are better options. This literature has also referred to inertia as bandwagon effects, and this concept assumes that users tend to do the same thing as others (Liebenstein, 1950;Rohlfs, 2001). It means that consumers are conformists because they have a "desire to join the crowd" (Grajek, 2010). ...
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