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Increasing Social Engagement in Young Children With Autism Spectrum Disorders Using Video Self-Modeling

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Abstract

Abstact An emerging body of research demonstrates the effectiveness of video self-modeling (VSM) in addressing social, communication, and behavioral functioning of children with autism spectrum disorders. The primary purpose of this study was to examine the benefits of a VSM intervention in increasing the social engagement of young children with autism spectrum disorders. The study expands previous research on VSM by measuring social interactions with same-aged peers in a natural setting rather than with adults in a controlled clinical setting. Intervention and maintenance effects were measured in addition to the social validity of the VSM procedure. The results of the VSM intervention are provided, and implications for practice and future research are discussed.

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... Video modeling is a low-cost intervention that anyone with a simple video player (e.g., mobile phone) can prepare and implement (Genc-Tosun & Kurt, 2014). Video modeling involves the individual watching a video of another person demonstrating the target skill and imitating what they have seen (e.g., Bellini et al., 2007;Ho et al., 2019). Numerous studies suggest that video modeling can be used effectively with individuals with ASD of different ages to teach social skills (Bellini et al., 2007;Charlop et al., 2010;Nikopoulos & Keenan, 2006), play skills (Besler & Kurt, 2016;Hine & Wolery, 2006), self-care skills (Keen et al., 2007), and safety skills (Ergenekon, 2012;Godish et al., 2017;Olcay-Gul et al., 2019). ...
... Video modeling involves the individual watching a video of another person demonstrating the target skill and imitating what they have seen (e.g., Bellini et al., 2007;Ho et al., 2019). Numerous studies suggest that video modeling can be used effectively with individuals with ASD of different ages to teach social skills (Bellini et al., 2007;Charlop et al., 2010;Nikopoulos & Keenan, 2006), play skills (Besler & Kurt, 2016;Hine & Wolery, 2006), self-care skills (Keen et al., 2007), and safety skills (Ergenekon, 2012;Godish et al., 2017;Olcay-Gul et al., 2019). Moreover, research findings indicate that video modeling can efficiently teach vital safety skills such as preventing abduction and following public direction signs (Abadir et al., 2021;Olcay-Gul et al., 2019). ...
... The results of the current study contribute to the research literature on video modeling and teaching safety skills to children with developmental disabilities by teaching children with ASD how to respond appropriately during earthquakes. First, although there are studies demonstrating that video modeling can be used to teach various skills such as social skills (Bellini et al., 2007;Charlop et al., 2010;Nikopoulos & Keenan, 2006), play skills (Besler & Kurt, 2016;Hine & Wolery, 2006), and self-care skills (Barry & Burlew, 2004), there have not been any studies investigating the effectiveness of video modeling for teaching children with ASD how to respond appropriately during and after an earthquake. The current study showed that video modeling can be applied to teach these important potentially lifesaving skills. ...
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The purpose of the present study was to investigate the effectiveness of video modeling to teach safety skills during earthquakes and postearthquake evacuation to children with autism. Three male children with autism, aged 9–10 years, participated in the study. The results indicate that video modeling was effective at promoting the acquisition of “drop, cover, and hold on” and evacuation skills for all three students. Furthermore, the skills generalized to a new setting for all three participants and maintained up to 4 weeks after video modeling for the two participants for whom maintenance was evaluated. Social-validity data were also collected from participants, their parents, and a teacher, and the findings were positive overall. Implications for instruction and future research are discussed based on the results of the study.
... No entanto, investigações de intervenção amparada em uma abordagem com base na ABA para facilitar a adaptação de crianças com TEA na educação infantil são escassas em âmbito nacional e internacional. Internacionalmente, a ABA é utilizada em estudos, nos contextos escolares, atentando para variáveis relacionadas às brincadeiras, às habilidades de socialização e à comunicação, mas não há uma ênfase sobre a questão da adaptação escolar (Bellini;Akullian;Hopf, 2007;Chan;O'Reilly, 2008;Katz;Girolametto, 2013;Lemmon;Green, 2015;McGee et al., 1992;Skokut et al., 2008). Já nacionalmente, percebe-se que não há estudos sobre ABA no contexto escolar, sequer sobre a utilização para promover a adaptação de crianças com TEA. ...
... No entanto, investigações de intervenção amparada em uma abordagem com base na ABA para facilitar a adaptação de crianças com TEA na educação infantil são escassas em âmbito nacional e internacional. Internacionalmente, a ABA é utilizada em estudos, nos contextos escolares, atentando para variáveis relacionadas às brincadeiras, às habilidades de socialização e à comunicação, mas não há uma ênfase sobre a questão da adaptação escolar (Bellini;Akullian;Hopf, 2007;Chan;O'Reilly, 2008;Katz;Girolametto, 2013;Lemmon;Green, 2015;McGee et al., 1992;Skokut et al., 2008). Já nacionalmente, percebe-se que não há estudos sobre ABA no contexto escolar, sequer sobre a utilização para promover a adaptação de crianças com TEA. ...
... No entanto, investigações de intervenção amparada em uma abordagem com base na ABA para facilitar a adaptação de crianças com TEA na educação infantil são escassas em âmbito nacional e internacional. Internacionalmente, a ABA é utilizada em estudos, nos contextos escolares, atentando para variáveis relacionadas às brincadeiras, às habilidades de socialização e à comunicação, mas não há uma ênfase sobre a questão da adaptação escolar (Bellini;Akullian;Hopf, 2007;Chan;O'Reilly, 2008;Katz;Girolametto, 2013;Lemmon;Green, 2015;McGee et al., 1992;Skokut et al., 2008). Já nacionalmente, percebe-se que não há estudos sobre ABA no contexto escolar, sequer sobre a utilização para promover a adaptação de crianças com TEA. ...
Article
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O objetivo do estudo foi analisar se uma intervenção ancorada em estratégias da Análise do Comportamento Aplicada (ABA) pode facilitar o processo de adaptação escolar de crianças com autismo. Os participantes do estudo foram três crianças com autismo, matriculadas em turmas de pré-escolas do município de Pelotas e suas respectivas professoras. A metodologia empregada foi uma pesquisa de caso único, por meio de um delineamento de bases múltiplas entre participantes, cuja coleta de dados ocorreu em duas fases (A e B). Implementou-se uma intervenção baseada em estratégias da ABA, de acordo com as características de cada aluno e com as atividades de cada turma. Os dados coletados se referem a três variáveis: tempo de participação nas atividades, tempo fora das atividades em que os alunos permaneceram engajados em comportamentos disruptivos e frequência de interação com os pares e professores. Os resultados apresentam um aumento estatisticamente significativo na participação e interação de todos os integrantes, e uma redução na emissão de comportamentos disruptivos, que os mantinham fora das atividades. Entende-se como necessários estudos futuros que abordem a temática da adaptação escolar e o uso de estratégias comportamentais para facilitar esse processo com um número maior de participantes e com acompanhamento mais intensivo.
... Authors of six studies (Bellini, Akullian, & Hopf, 2007;Buggey, 2012;Cihak, Smith, Cornett, & Colemann, 2012;Plavnick et al., 2015;Buggey, Hoomes, Sherberger, & Williams, 2011;Simpson et al., 2004) used various types of video-based intervention to improve social initiation skills. For example, authors showed that the video-self modelling interventions were effective for improved social initiations (Bellini et al., 2007) and unprompted social engagement with peers (Buggey et al., 2011) among the participants. ...
... Authors of six studies (Bellini, Akullian, & Hopf, 2007;Buggey, 2012;Cihak, Smith, Cornett, & Colemann, 2012;Plavnick et al., 2015;Buggey, Hoomes, Sherberger, & Williams, 2011;Simpson et al., 2004) used various types of video-based intervention to improve social initiation skills. For example, authors showed that the video-self modelling interventions were effective for improved social initiations (Bellini et al., 2007) and unprompted social engagement with peers (Buggey et al., 2011) among the participants. Buggey et al. (2011) investigated the effectiveness of the VSM intervention in facilitating social initiation skills on a playground among four children with autism. ...
... Two of the children displayed significant treatment effect, one of the children had a small observed effect, and one child had no improvement in social initiations. The findings of Bellini et al. (2007) were positive. During the VSM intervention, the participants improved unprompted social engagement skills and they maintained these skills after the intervention was withdrawn. ...
Article
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Individuals with autism spectrum disorders (ASD) have deficits in language, communication, and social interaction skills. This lack of social and communication skills affected the individual with ASDs lives directly or indirectly. Therefore, many researchers have developed interventions that are improving these behaviours for individuals with ASD. Video modelling (VM) is one of the effective interventions in teaching social and communication behaviours for children with ASD. The purpose of the study was to conduct a systematic review on the effects of VM in social communication skills. In this systematic review, from 1990 to 2017 published studies yielded 11 articles that met the current study’s inclusion criteria. As a result of the review, VM appears to be effective for teaching social communication skills for children with ASD. Implications and directions for future research are discussed.
... Overall, 93% of the experimental social behaviorial intervention studies (n = 13) provided evidence that the treatments were effective at enhancing the social behavior of preschool children (Bellini et al., 2007;Benitez et al., 2011;Celeste, 2007;Crozier & Tincani, 2007;Feil et al., 2014;Hughett et al., 2013;Kim et al., 2011;Kohler et al., 2007;Ledford & Wolery, 2013;Michael et al., 2009;Ocasio et al., 2015;Smith et al., 2009;Strain & Bovey, 2011). The target participants' social behaviorial problems addressed by researchers were categorized into one or more of three response categories including social skills, social interactions, and/or level of social competency. ...
... All of these studies reported obtaining effective treatment results. In these studies, the social behavioral interventions were primarily geared toward increasing the social engagement of children with ASD using a video self-modeling technique (Bellini et al., 2007) using a Social Stories (TM) intervention to increase their positive social interactions (e.g., sitting appropriately during circle time, interacting with peers during snack time) and lowering their inappropriate social interactions (e.g., not cooperating or sharing during block time; Crozier & Tincani, 2007). Furthermore, improving the play behavior (viz., stay, play, and talk) of children with developmental delays (Hughett et al., 2013) and ASD (Kohler et al., 2007) together with their typically developing peers was the focus of intervention using a buddy skills treatment package. ...
... Theses researchers had teachers to rate child behavior change by using the Preschool and Kindergarten Behavior Scales (PKBS) and the Child Behavior Checklist-Teacher Report Form (CBCL-TRF). Each of the social behavioral interventions that sought to improve the social First author and publication year Peer-reviewed journal title Bellini et al. (2007) School Psychology Review Benitez et al. (2011) School Psychology International Celeste (2007) Journal of Visual Impairment and Blindness Crozier and Tincani (2007) Journal of Autism and Developmental Disorders Feil et al. (2014) Journal of Early Intervention Hughett et al. (2013) Topics in Early Childhood Special Education Hyatt and Filler (2007) Journal of Research in Childhood Education Kim et al. (2011) Children and Youth Services Review Kohler et al. (2007) Topics in Early Childhood Special Education Ledford and Wolery (2013) Exceptional Children Michael et al. (2009) TEACHING Exceptional Children Ocasio et al. (2015) Journal of Child and Family Studies Smith et al. (2009) Journal of Applied School Psychology Strain and Bovey (2011) Topics in Early Childhood Special Education competence of the target children were reported to be effective. ...
Article
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Preschool students are expelled from educational settings at higher rates than any other students, and this may serve to be problematic across their lifespan. One of the primary reasons reported is due to their display of social behavioral problems within the preschool classroom. A historical review of social behavioral interventions for preschool children in classroom settings was provided. Moreover, a meta-analysis of recent evidenced-based social behavioral interventions for children with and without disabilities in preschool classrooms was conducted. In addition, 10 research questions were addressed that included the identification of studies using the most rigorous designs. Results from 14 studies in 12 peer-reviewed journals (2007–2017) were provided that indicated variations in range and scientific rigor with two studies meeting the highest standards of rigor. Suggestions for future research were offered.
... First, it is important to set clear academic, behavioral, and social expectations for all routines and activities and systematically teach those expectations in a manner students with ASD will understand. This may include the use of explicit instruction (Archer & Hughes, 2011), visual supports (Bryan & Gast, 2000, social narratives (Gagnon 2001;Gray, 1994;2010), and/or video modeling (Bellini & Akullian, 2007). Table 1 provides a description of how these instructional approaches can be used at the Tier 1 level to teach expectations to all students. ...
... Most of these include only one or two sessions devoted to conversation, which limits the number of opportunities for scaffolded practice interacting with peers. This is a significant shortcoming, since experts recommend increases in both intensity and duration of social skills interventions in order to genuinely impact children's long-term skills acquisition (Bellini et al., 2007). ...
... Findings from this study are promising, and suggest that Conversation Club may be a highly motivating and effective means of teaching students with Level 1 autism and other social cognition challenges to converse with their peers. Conversation Club is the first curriculum of its kind to provide both a social cognitive approach to conversation instruction (i.e., not only teaching the "how" but also the "why" of conversation skills), as well as to follow the recommendations of Bellini et al. (2007) for frequent instruction with opportunities for scaffolded practice throughout the academic year. We were also able to replicate the quantitative findings from Müller et al. (2016) which strengthen our argument that Conversation Club may fill an important gap in the field of conversation curricula for students with Level 1 autism. ...
... Research suggests that using technology and watching videos are highly reinforcing for many autistic children and young people (Anderson et al., 2018;. Instruction combined with reinforcement may increase a child's motivation to learn and perform a new skill (Hendricks & Wehman, 2009 (Bellini et al., 2007;Mason et al., 2013Mason et al., , 2016Wang et al., 2011), they have not developed an advanced search strategy that optimises retrieval of all relevant research. In addition, several previous reviews focused on one type of VBI (Bellini et al., 2007;Mason et al., 2013Mason et al., , 2016, were not autism-specific (Mason, 2012) or excluded papers not published in peer-reviewed journals (Mason, 2012). ...
... Instruction combined with reinforcement may increase a child's motivation to learn and perform a new skill (Hendricks & Wehman, 2009 (Bellini et al., 2007;Mason et al., 2013Mason et al., , 2016Wang et al., 2011), they have not developed an advanced search strategy that optimises retrieval of all relevant research. In addition, several previous reviews focused on one type of VBI (Bellini et al., 2007;Mason et al., 2013Mason et al., , 2016, were not autism-specific (Mason, 2012) or excluded papers not published in peer-reviewed journals (Mason, 2012). The advanced search strategy developed by the lead reviewer (CK), identified a large volume of relevant research studies (i.e., >80 studies) on this broad topic, thus warranting summary in an EGM (Campbell et al., 2023). ...
Article
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Background Video‐based interventions (VBIs) are an approach that can be used to promote social behavioural skills for autistic children and young people. Despite an abundance of literature in this area, previous evidence syntheses are limited by their exclusive search strategies and eligibility criteria. Therefore, there is a lack of comprehensive evidence syntheses to provide insight on whether these interventions work, for whom, and in what circumstances. Evidence and Gap Maps (EGMs) are used to collate vast literature on a broad topic area such as this, highlighting areas for synthesis, and identifying gaps for future research. Objectives To identify, map and synthesise existing primary research on VBIs promoting social behavioural skills for autistic children and young people, creating a live, searchable and publicly available EGM. Search Methods Searches were conducted in electronic databases (n = 8), web search engines, and other repositories including published papers and grey literature. The search strategy was developed around two concepts including (1) terms related to autism, and (2) terms related to VBIs. Searches were conducted in May 2021. Selection Criteria All primary studies evaluating the effectiveness of VBIs in promoting social behaviours for autistic children and young people aged 3–18 were included in the EGM. Data Collection and Analysis Search results were imported into Eppi‐Reviewer where duplicates of identical studies were removed. Titles and abstracts were then screened by two independent reviewers. Potentially eligible full texts were located and also screened by two reviewers. Data were then extracted on study design, participant characteristics, type of intervention, type of outcome, and country of study, by one of three reviewers. EPPI‐Mapper was used to create the interactive EGM. Main Results The current EGM contains 438 studies reporting on 394 single subject research designs, 25 randomised controlled trials, 15 non‐randomised group designs, and 8 pretest–posttest designs. Included studies evaluated VBIs in all male (n = 238), mixed gender (n = 172) or all female (n = 17) samples. VBIs employed included video modelling (n = 273), video self‐modelling (n = 82), point‐of‐view modelling (n = 61), video prompting (n = 57), video feedback (n = 12) and computer‐based video instruction (n = 4). The most frequently used models were adults (n = 191) and peers (n = 135). In relation to social outcomes, almost half evaluated social engagement (n = 199) with limited studies looking at safety (n = 9) and community (n = 7) skills. Authors' Conclusions This EGM provides a valuable resource for policy‐makers, practitioners, researchers, funders and members of the public to access evidence on VBIs promoting social behavioural skills in autistic children and young people. The map has identified areas of sufficient research where evidence can undergo synthesis. In addition, important gaps in the evidence were highlighted and suggest further research is warranted in all female samples and less frequently evaluated types of VBIs and social outcomes. Evidence included in this EGM will be further explored via systematic review and meta‐analysis on control group designs.
... Teaching early social skills Task analysis (J. R. Anderson et al., 1996) and video modeling (Bellini & Akullian, 2007) (1) Introduction to ABA and defining behavior (2) Task analysis and environmental arrangement (3) Reinforcement, prompting, and shaping (4) Priming and scripts (5) Video modeling (1) Online content + videoconference (2) Online content + videoconference (3) Online content + videoconference (4) Online content + video conference (5) Videoconference ...
... Task analysis (Anderson et al., 1996) and video modeling (Bellini & Akullian, 2007) (1) Introduction to ABA and defining behavior (2) Assessing preferences (3) Prompting and reinforcement (4) Prompt fading and error correction (5) Discrete trial teaching FAQs ...
Article
Purpose Applied behavior analysis (ABA) interventions are considered an evidence-based practice for individuals with autism spectrum disorder. With the recent COVID-19 pandemic, behavior analytic professionals quickly pivoted ABA therapy to the telehealth modality to ensure continuity of services. In particular, this modality has been reported to be particularly effective for caregiver training. As the world transitions from the pandemic, sustainability of the telehealth modality is now in question, with consumer perceptions regarding the feasibility of telehealth identified as crucial to long-term adoption. Method The article presents two studies conducted over 2 years within a larger host study. Therefore, the goal of the current study was to develop an acceptable and feasible telehealth model by focusing on three aspects of behavioral intervention via telehealth: (a) usability and feasibility of the program as rated by caregivers and coaches, (b) effect of the program on caregiver stress, and (c) choice of telehealth dosage. Results Results from Study 1 indicate the telehealth modality was usable and feasible for the caregivers and trainers but that they had difficulty scheduling sessions into their daily schedule. Results from Study 1 also suggest that caregiver-led intervention via telehealth led to increased caregiver sense of competency including increased sense of efficacy and satisfaction. Results from Study 2 indicate that caregivers prefer limited or focused services via telehealth as compared to more comprehensive services. Conclusion Overall, these findings confirm previous research identifying the telehealth modality as feasible but highlight the need to account for impact of the dosage on caregivers.
... Video modelling is considered a type of social skills training with the addition of a video component to facilitate learning. Typically used with children who have autism, they target a range of behaviours such as social engagement, compliment-giving, self-management, initiating conversations, and responding when approached by peers (Apple et al. 2005;Bellini et al. 2007;Boudreau and Harvey 2013;Holtz and Tessman 2007;Litras et al. 2010;MacDonald et al. 2005;Maione and Mirenda 2006). The use of video ranged from showing a peer or an adult performing the target behavior to having the child watch a video of himself engaged in the target behavior. ...
... Finally, video modelling interventions included self-modelled social stories with the participant acting out the social story and being videotaped (Litras et al. 2010). Some proposed that the video component of this approach might allow for increased engagement and feedback for the participant (Bellini et al. 2007;Maione and Mirenda 2006). Boudreau and Harvey (2013) contended that this approach allows participants to self-monitor and observe their own social tendencies first-hand, which can be a powerful experience. ...
Article
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Background Safeguarding social inclusion for children with disabilities remains an elusive and difficult goal. Children with disabilities are lonelier than their peers, less involved in their communities, and less likely to experience overall well-being. Objective The primary purpose of this research is to conduct a critical review of literature on approaches aimed at promoting social inclusion for children with a range of disabilities. By systematically analyzing the literature, key themes and theoretical orientations are identified and critically examined. In keeping with a critical review, our goal is to expose assumptions, trends and gaps in our understanding of what it means to promote social inclusion for children with disabilities. Method Review methods included rigorous criteria for selection followed by established protocols for evaluating studies. Quality of Study Rating Forms (Gibbs, 1989, 2003) were used to examine peer-reviewed research published from 2005–2017. A final selection of 147 studies are included in this review. Results A critical assessment of the literature revealed that the majority of interventions are aimed at ‘fixing’ the child in order to make them more socially competent in their environments. In particular, social skills training was the predominant approach used to address social exclusion. Conclusions Existing literature appears to reinforce traditional views of disability. Future research would benefit from greater inclusion of children’s and youth's own perspectives on social inclusion in the context of childhood disability.
... PDAs support independent task completion and task transitioning of students with ASD (Cihak et al., 2009;Mechling & Savidge, 2011). PDAs also facilitate task acquisition and maintenance by children and adolescents with ASD (Bellini & Akullian, 2007). The acquired skills could also be generalized across a range of settings (Bellini & Akullian, 2007), suggesting that PDAs could be utilized successfully within workplace settings to support adults with ASD to improve their job performance. ...
... PDAs also facilitate task acquisition and maintenance by children and adolescents with ASD (Bellini & Akullian, 2007). The acquired skills could also be generalized across a range of settings (Bellini & Akullian, 2007), suggesting that PDAs could be utilized successfully within workplace settings to support adults with ASD to improve their job performance. PDAs with video modelling and prompting may be an effective strategy for training adults with ASD to support and maintain accurate task performance (Burke et al., 2013;Kellems & Morningstar, 2012). ...
Chapter
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Globally and in developing countries (like South Africa) there is an increase in expatriate workers. Empirical research concerning the career development processes of expatriate workers (mostly quantitative) has assisted in identifying links between psychological variables covering individual and organizational aspects related to expatriate workers. Notable gaps still exist within the literature around understanding the career development processes and career wellbeing of expatriate workers. This chapter illustrates the value of a qualitative inquiry using a sample of about 30 expatriate employees in information technology positions within the South African work context. The data was collected over a two-year period. Three main contributions emerged from the narrative analysis. First, the study shows the role of satisfiers and how these affect expatriate career wellbeing. Second, the study shows the role of inhibitors and the ensuing complexity they make on the expatriate’s identity. Finally, in view of these satisfiers and inhibitors, a give and take negotiation process emerged based on the data analysis, called negotiation, re-negotiation, and no-compromise. Implications for theory, including a theoretical framework emanating around the career wellbeing of expatriates are presented based on the findings of this research.
... PDAs support independent task completion and task transitioning of students with ASD (Cihak et al., 2009;Mechling & Savidge, 2011). PDAs also facilitate task acquisition and maintenance by children and adolescents with ASD (Bellini & Akullian, 2007). The acquired skills could also be generalized across a range of settings (Bellini & Akullian, 2007), suggesting that PDAs could be utilized successfully within workplace settings to support adults with ASD to improve their job performance. ...
... PDAs also facilitate task acquisition and maintenance by children and adolescents with ASD (Bellini & Akullian, 2007). The acquired skills could also be generalized across a range of settings (Bellini & Akullian, 2007), suggesting that PDAs could be utilized successfully within workplace settings to support adults with ASD to improve their job performance. PDAs with video modelling and prompting may be an effective strategy for training adults with ASD to support and maintain accurate task performance (Burke et al., 2013;Kellems & Morningstar, 2012). ...
Chapter
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Autism Spectrum Disorders (ASD) is a high-incidence condition affecting approximately one out of 68 of people. Adults with ASD are three to four times less likely to be employed than peers who do not have a disability. The high rate of unemployment of adults with ASD suggests a gap in employment development theory and practice knowledge addressing the specific needs of this population. This chapter provides new insights on theoretical framing of employment support interventions for people with ASD, including the interface between behavioral-gradient, structural-infrastructure, and psychosocial factors in vocational development with individuals with ASD. Practical implications of this chapter include taking into account level of functioning with ASD, structural-infrastructural supports, and the use of digital technologies in career counseling of people with neurodiversity.
... Another proxy measure for applied VM use is social validity. Published research on VM that included measures of social validity indicated that educators (1) enjoyed participating in VM (Bellini, Akullian, & Hopf, 2007); (2) believed that VM was worthwhile for students (e.g., Burckley, Tincani, & Guld Fisher, 2015); (3) stated the likelihood to continue using VM (e.g., Burckley et al., 2015;Smith, Ayres, Mechling, & Smith, 2013;Spriggs, Gast, & Knight, 2016;Taber-Doughty, Miller, Shurr, & Wiles, 2013); and (4) would recommend VM to others (e.g., Cihak et al., 2012). In one study (Cihak, Fahrenkrog, Ayres, & Smith, 2010), educators specifically expressed their appreciation of the portability of VM which permitted students to use it during transitions around the school. ...
... Professionals have also reported that VM: (1) was not disruptive to classroom routines (Bellini et al., 2007); (2) was easy to implement (Murdock, Ganz, & Crittendon, 2013;Yakubova, Hughes, & Hornberger, 2015); (3) was socially acceptable (Cihak et al., 2012); (4) would be acceptable to other educators (e.g., Cihak et al., 2010); and (5) was not time consuming [to implement] (e.g., Spriggs et al., 2016;Yakubova et al., 2015). Professionals have also noted some potential barriers in the use of VM. ...
Article
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While there are many evidence-based practices (EBPs) for teaching individuals with an autism spectrum disorder (e.g., video modeling), the adoption of these EBPs by practitioners does not occur automatically. Existing research suggests practitioners have a generally favorable opinion of video modeling (a noted EBP) as a teaching technique. However, limited research has examined the applied use of video modeling by practitioners. Using a survey instrument (the Video Modeling Perceptions Scale [VMPS]), data were collected from 510 autism professionals across various disciplines (e.g., special educators, speech-language pathologists [SLPs], and behavior analysts [BCBAs]). Data showed that many respondents were familiar with video modeling, were interested in the strategy, and utilized it with their students or clients with autism spectrum disorder (ASD). Factor analysis was used to examine the underlying structure of the survey instrument, revealing two predominant factors: (1) interest in video modeling and (2) perceived accessibility of video modeling. Multiple regression was used to examine which demographic characteristics (e.g., age and years of experience) associated with each factor. Results indicated that BCBAs and SLPs perceived video modeling as more accessible compared to special education teachers. Additionally, professionals who worked with preschool-age students, worked in a suburban location, and who had an extended family member with autism showed higher levels of interest in video modeling. Implications for the field of special education, its practice and future research are discussed.
... Our decision to investigate the intervention's effectiveness based on scripted play, as well as those behaviors that were not predetermined, was attributed in part to the emphasis on an individualized approach in play-based intervention development. While a substantial body of literature supports the use of VM to enhance the social behavior of individuals with autism (Bellini et al., 2007;Lee, 2015;McCoy et al., 2016), the decision to use VM was primarily influenced by Daniel's interest in watching videos. Anecdotal experience suggests that the shark-themed playsets and the shark-related song in the modeling videos notably enhanced Daniel's joy and engagement during intervention. ...
Article
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Play, positioned powerfully in many cultures as a human right, is massively heterogeneous and resists a one-size-fits-all definition. Compared to typically developing individuals, researchers have characterized play in some individuals with autism as repetitive, stereotypical, less imaginative, and isolated. As such, the effectiveness, acceptability, and overall value of play-based interventions for individuals with autism have focused on discrete skills that facilitate normative play as opposed to the essence of play, such as playfulness and joy. The purpose of the current study was to use a mixed-method analysis to examine the effects of a video modeling-based play intervention implemented using a single-case multiple-probe design across playsets for a preschooler with autism. Visual analysis indicated that video modeling alone was not effective in enhancing scripted play, but combining video modeling with in situ modeling improved the participant’s explicitly taught play. Our interaction analysis highlights five themes, providing nuanced insights into the participant’s play that would not be otherwise captured through quantitative methods. Implications of adopting mixed-method analytical approaches to play in autism are also discussed.
... 1,2 Learning through observation or modelling is one of the most common techniques used in motor skills training. [3][4][5] The discovery of the mirror neuron system in the brain has elicited much excitement and research regarding the possibility that specific neural mechanisms provide the foundation for learning through observation. [6][7][8] One of the most effective methods of learning is the self-modeling (SM) method, allows learners to see themselves performing target behavior. ...
Article
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Self-modeling (SM) and self-control (SC) feedback can be presented as two solutions for learning improvement. Therefore, the aim of the present study was to investigate the effects of SM and SC feedback on 100-m freestyle performance of professional swimmers and waterpolo players. 25 elite male swimmers and waterpolo players, were randomly assigned to four groups: swimmer group with SM, swimmer group with SM and SC feedback, waterpolo players group with SM, and waterpolo players group with SM and SC feedback. 100-m freestyle times and performance were recorded. SM and SC feedback for the participants were utilized at the acquisition stage. The device used included a Lenovo B570 laptop and an Exilim ZR200 canon camcorder. SM and SC feedback presented to the swimmers and waterpolo players led to improved speed and results, and the effect of presenting SM with SC feedback to swimmers had better results. In conclusion, the present study indicates that SC modeling of watching video is a suitable method for professional swimmers. Water polo trainers can also use SM and SC feedback to enhance their players' swimming technique.
... þátttakandinn í rannsókninni, gegnt hlutverki fyrirmyndar í myndskeiðinu þar sem það á í samskiptum við jafnaldra sína í venjulegum leikaðstaeðum. (Bellini, Akullian og Hopf, 2007;Buggey, 2005). Í þessari rannsókn var aetlunin að skoða enn frekar hvort myndbandssýnikennsla sé áhrifarík aðferð til að baeta samskipti barns með einhverfu við jafnaldra sína í venjulegum leikaðstaeðum, en fáar rannsóknir um myndbandssýnikennslu og félagsfaerni barna með einhverfu hafa verið gerðar í þannig aðstaeðum (Reichow og Volkmar, 2010). ...
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In the present study the main objective was to examine whether video modeling was effective in enhancing social initiation skills of a child with autism with its peers in a natural setting. Secondary objectives were to examine whether the frequency of social interactions and the time spent in the social interactions would increase. The participant was a 10-year old boy with autism, who watched a video showing a same-age model initiating social interaction with peers. The experimental design used to assess the effect of the intervention was multiple baseline design across settings. The difference between settings was that in each setting there were different same-age boy dyads along with the boy with autism. The results showed a decreased delay of social initiations by the boy with autism after watching the video. The secondary gains were increased frequency of social interactions and time spent engaging in social interactions. The decreased delay in social initiations was obvious in both settings after introduction of the video but the effect on frequency of social interactions and time spent in social interaction was not as apparent or consistent across settings.
... The literature indicates that VSM has been used to successfully increase social initiation behaviors, including appropriate greetings, in samples of typically developing preschool children and among preschoolers with Autism Spectrum Disorder, Downs Syndrome, and Developmental Delays (Buggey, et al., 2011;Buggey, 2012;Buggey, et al., 2018;Lemmon & Green, 2015). VSM has also been used as an effective intervention to teach preschool aged children social engagement behaviors such as reciprocal play, positive conversational skills, and sustained social interactions (Bellini et al., 2007;Bellini et al., 2016;Lemmon & Green, 2015). Furthermore, the literature has established that VSM has been effective for supporting the gain of spontaneous requesting behaviors among preschoolers with Autism Spectrum Disorder (Wert, 2009;Wert & Neisworth, 2003). ...
... Nonetheless many studies have been conducted and have shown that video-modeling is effective for verbal children with ASD across many different areas of functioning, including language (Corbett & Abdullah, 2005). Furthermore, other studies have shown that video-modeling integrate an effective learning formality for children with ASD with a well-studied intervention technique (Bellini et al., 2007). Recent studies have examined the effectiveness of video-modeling in order to improve conversation skills, more rapidly and more easily (Morlock et al., 2015). ...
Article
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Verbal children with autism often present communication difficulties such as articulation disorders. As a result they are not able to communicate effectively and sometimes their attempts to communicate may take the form of challenging behaviors. Previous studies have demonstrated the efficacy of video-modeling in increasing the communication skills in verbal children with autism. Moreover other studies have shown that video-modeling, as a treatment package, can maintain strength and generalize all the newly learned skills. In this study, we will extend the use of video-modeling across 3 verbal children who have been diagnosed with autism and simultaneously exhibit articulation disorders in phoneme /r/ in three different positions within words. We will implement multiple baseline design across behaviors (i.e., target phoneme at the beginning, middle, and end of the words). The effectiveness will be evaluated by focusing on pre to follow-up changes of our participants’ articulation.
... VM is a proven intervention strategy with positive outcomes in a variety of domains, including social communication and interactive functioning, as well as various behaviours, age groups, and cultures (Bellini & Akullian, 2007). In his book Verbal Behaviour, Skinner (1957) elaborated taxonomy of verbal operant. ...
... Unlike previous studies that have not isolated VP because they included reinforcement in addition to VP (Bennett et al., 2013;Gutierrez et al., 2016), we did not use prompts, feedback, and reinforcement with the VP administration. One of the most emphasized issues with in-vivo model, video model, and VP is the difficulty in determining whether the changes that occur in independent variables are due to the independent variables themselves or because of additional components such as prompts, feedback, and reinforcement (Bellini et al., 2007). Nevertheless, to demonstrate the internal validity in the study, it is necessary to ensure that whatever changes occur in independent variables are solely due to the independent variables. ...
Article
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In this study, we compared the effectiveness and efficiency of self-directed video prompting with and without voice-over narration for teaching daily living skills to children with autism spectrum disorder (ASD). The participants included four males between the ages of 10 to 14 years with ASD. We used an adapted alternating treatments design to compare video prompting (VP) with and without voice-over narration. Self-directed video prompting was effective both with and without voice-over narration for teaching, maintaining, and generalizing two skills: preparing popcorn and making fresh apple juice. Furthermore, to explore the social validity, we examined the views of participants and special education teachers who work with children with ASD. All participants reported that they enjoyed using a tablet for training and liked learning daily living skills. Three of the four participants preferred VP with voice-over narration over VP without voice-over narration. The teachers stated that the research aims were important, the VP was acceptable, and the results were significant. Further research is needed to support these findings and determine the factors that may be relevant for practitioners considering the use of voice-over narration with VP.
... VSM has shown a great deal of success as an intervention for social and behavioral skill development [17,22,23]. In contrast, research on VSM use in sport has lagged behind that of other domains and has produced mixed results [24][25][26][27][28]. ...
... In addition to the studies using the video-enhanced activity schedule method, there have also been studies in the literature using only the video model or the activity schedule method. It was observed that these studies, which were conducted, where only the video model method was effective to teach social skills (Bellini, Akullian, & Hopf, 2007;Nikopoulos & Keenan, 2004). For example, in the study conducted by Nikopoulos & Keenan in 2004, video-enhanced activity schedule was effective in teaching school-aged children between the ages of 7 and 9 about initiation of social interaction and play with toys properly with social partners. ...
... En los últimos años, se observa un predominio del estudio de la efectividad de intervenciones para niños y niñas (en adelante niños) con alto funcionamiento, y no tanto con discapacidad moderada o severa (Apple et al., 2005;Bellini et al., 2007; Watkins et al., 2019). Asimismo, los hallazgos de investigaciones sobre intervenciones efectivas y las revisiones bibliográficas que las sintetizan se han publicado ...
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La LEY 9/2018, de 24 de abril, supone un punto de inflexión, pues las personas con discapacidad no quedan excluidas del sistema general educativo desconociendo cómo asegurar la inclusión de todos los niños y niñas y en todos los niveles de habilidad. Este artículo presenta los resultados de una revisión sistemática basada en la evidencia para identificar intervenciones inclusivas efectivas para niños y niñas en educación primaria y con discapacidad moderada (DM) o severa (DS). The Spanish Law 9/2018, of April 24th, mandates children with disabilities are not to be excluded from the general education system. The Spanish education system faces the challenge of having the means to ensure the inclusion of all children at all levels of ability. This article presents the results of an evidence-based systematic review to identify effective inclusive interventions for children in primary education and with moderate or severe disabilities.
... Another huge area of research involves a related nonimmersive virtual world, one that involves basic principles of learning associated with watching others learn, observational learning [15]. Within this field, video modeling has proven highly effective in teaching children with autism to engage in behaviors observed in videos [16][17][18][19]. It can be argued that Autcraft designers could take advantage of the possibilities within the game environment for members to enhance their social communication skills or explore aspects of social relationships, such as making friends, reciprocity, and social engagement. ...
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In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments.
... Another huge area of research involves a related nonimmersive virtual world, one that involves basic principles of learning associated with watching others learn, observational learning [15]. Within this field, video modeling has proven highly effective in teaching children with autism to engage in behaviors observed in videos [16][17][18][19]. It can be argued that Autcraft designers could take advantage of the possibilities within the game environment for members to enhance their social communication skills or explore aspects of social relationships, such as making friends, reciprocity, and social engagement. ...
Preprint
UNSTRUCTURED In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments.
... Another huge area of research involves a related nonimmersive virtual world, one that involves basic principles of learning associated with watching others learn, observational learning [15]. Within this field, video modeling has proven highly effective in teaching children with autism to engage in behaviors observed in videos [16][17][18][19]. It can be argued that Autcraft designers could take advantage of the possibilities within the game environment for members to enhance their social communication skills or explore aspects of social relationships, such as making friends, reciprocity, and social engagement. ...
Article
Full-text available
In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments.
... Video modelling is used as a teaching method and it is developed based on Albert Bandura's observational learning theory. Video modelling is watching a model that shows levels of the target behaviour (Akmanoglu & Tekin-Iftar, 2011;Bellini & Akullion, 2007;Tekin-Iftar, 2012). Various modelling styles could be used such as peer modelling, adult modelling, self-modelling and point-ofview modelling. ...
Article
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The purpose of this study is to examine effectiveness of video modelling for teaching daily life skills to children with autism spectrum disorder (ASD). Multiple probe across subjects design from single subject research model has used as a research method. It has found that video modelling is effective on teaching common life skills to individuals with ASD. It has also demonstrated that these skills become permanent in subjects’ lives and they could generalise these skills at other times with various equipment and in different contexts. Data are collected according to achieve each skill step in cooking fried eggs with garlic sausage and cooking pasta skill analysis. In future researches, teaching different daily life skills by using video modelling could be tested. Keywords: Autism, cooking fried eggs, cooking pasta, daily life skills, video modelling.
... The interventions with technical tools usage are more effective at school age. That is why the numbers in preschool age children (Bellini, Akullian, & Hopf, 2007;Simpson, Langone, & Ayres, 2004) is less than in school age children (Buggey, 2005;LeBlanc, Coates, Daneshvar, Charlop-Christy, & Morris, 2003;Nikopoulos, & Keenan, 2004;Nikopoulos, & Keenan, 2007;Scattone, 2008;Delano, 2007;Sherer, Pierce, Pardes, Kisacky, Ingersoll, & Schreibman, 2001). According to the table, the interventions from the parents' side are limited and practiced only for preschool age children (Aldred, Green, & Adams, 2004, Ingersoll, & Gergans, 2007Schertz, & Odom, 2007;Vismara, & Lyons, 2007). ...
Article
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The results of research of the social competence forming process in children with autistic disorders are presented in this work. It has been determined that the social competence range in children is dependent on the autism level. The factors of social adaptation in the children with different autism levels have been analyzed.
... Children with Autism Spectrum Disorder (ASD) experience delayed functioning in facial-emotional recognition and social-emotional reciprocity, which may cause the inability to develop and maintain age-appropriate social communication (American Psychiatric Association 2013, Bellini et al. 2007). In addition to the presence of repetitive behaviors, difficulties in recognizing facial expressions, identifying, and interpreting subtler emotions and nonliteral language may also impact their social opportunities and development (Daniels et al. 2018, Elartseva et al. 2015, Harms et al. 2010, Krasny et al. 2003; as youngsters become more aware of these difficulties in adolescence, their likelihood of employment and independent living in the future may also largely decrease (Flores et al. 2012, Reed et al. 2011. ...
Article
Objectives: Given the pervasiveness of emotional and behavioral deficits of individuals with Autism Spectrum Disorders (ASD), there is a pressing need for effective interventions to address their difficulties on Facial Expression Recognition and Emotion Understanding (FER/EU). Qunatiandi, a structured, app-based intervention program that is designed for Chinese children with ASD was utilized in this study. Three young children (two girls and one boy; age M = 4.94 years) completed an 8-week one-on-one intervention in a rehabilitation center setting. It was hypothesized that the three children would show greater progress in their FER/EU. Methods: In this study, a modified multiple probe across the program phases design was used; the dependent variable was the percentage of unprompted correct receptive identification responses for FER/EU tests during instruction and probes. Data were taken during baseline, the endpoint of instruction sessions, and a maintenance stage followed by intervention termination. Results: Findings of the study revealed that all participants demonstrated significant improvements in social acuity, gains were mostly achieved on emotion distinguishing and understanding (above 80% of accuracy). A similar scoring pattern was also found in the maintenance probe phase. Conclusion: The study is one of only a few early intervention projects to improve FER/EU skills for children with ASD using an app-based intervention. The results demonstrated that children with ASD can experience increases in emotion distinguishing and understanding skills. Maintenance probe results showed that the interventional effect can be maintained for a period of time after intervention.
... Video self-modeling first appeared in the literature in 1970 when Creer and Miklich (1970) used the procedure to reduce inappropriate social beha vior of a 10-year-old boy. It has since been used to successfully teach appropriate social interactions (e.g., Bellini, Akullian, & Hopf, 2007;Buggey, 2005), motor skills (e.g., Dowrick & Dove, 1980), speech and language skills (e.g., Wert & Neisworth, 2003), daily living skills (e.g., Cihak & Schrader, 2008), and other academic skills (e.g., Hitchcock et al., 2003). Studies involving the procedure often report generalization (i.e., the effects ofVSM is evident in different situations from which it was originally implemented; Stokes & Baer, 1977) and maintenance (i.e., the continued demonstration of VSM treatment effects after the intervention has been discontinued) of behaviors taught using VSM (Buggey & Ogle, 2012). ...
... Video feedback has been used before with the ID/DD population. In the past, social skill building and behavior modification have been at the core of video feedback research with individuals with ID/DD (Bellini, Akullian, & Hopf, 2007;Buggey, 2005;Coyle & Cole, 2004;Buggey, Toombs, Gardener, & Cervetti, 1999). The point of view of the camera has been from the outside looking in, often capturing candid behavior to allow the individual to see their own behavior in their natural environment (Wojitowics-Dacka & Miotk-Mrozowska, 2016). ...
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This paper looks at the theory, research, applied aspects, and future possibilities of using strengths-based positive interventions in action, modified for people with no or low literacy with the use of the camera and video feedback. Action-based modifications of interventions, focusing on the emergence of character strengths and immediate visual feedback may bring us a step closer to offering added beneficial changes to people with intellectual and developmental disabilities.
Research
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The extent to which an intervention is perceived as socially valid significantly influences whether the intervention is selected, implemented, and maintained (Kern & Manz, 2004). Social skill interventions and evidence-based practices are often ranked with low social validity by adolescents (McCoy et al., 2016). Interventions delivered through virtual reality (VR) report increased social validity with this population due to life like features improving motivation and engagement (Hew & Cheung, 2010; Mikropoulos & Natsis, 2011). Despite evidence on the positive feelings, there is limited research on the effectiveness of VR-delivered instruction for building social competence in students. This study utilized a randomized control trial (RCT) to investigate whether a VR-based social skill intervention, Virtual reality Opportunities to Integrate Social Skills (VOISS), could be as effective as an evidence-based intervention, the Program for the Education and Enrichment of Relational Skills (PEERS) at improving the expressive communication knowledge and skill application of middle school students. This study also sought to understand student social validity ratings (i.e., acceptability, appropriateness, and feasibility) of the VR intervention (VOISS) versus the PEERS intervention. Participants within ten classrooms in four states were randomly assigned to VOISS (N=60) and PEERS (N=60). In both conditions, participants experienced an estimated 300 minutes of the intervention spread over one to four months. Using the norm-referenced Clinical Evaluation of Language Fundamentals-5 Pragmatic Profile (CELF-5 PP) and a knowledge-based assessment, participants were assessed pre and post-intervention to determine social communication skill acquisition and application. All participants were also given an adapted Children’s Intervention Rating Profile (CIRP), the Intervention Appropriateness Measure (IAM) and the Feasibility of Intervention Measure (FIM) to determine their ratings of each intervention’s acceptability, feasibility, and appropriateness. Results indicate that a VR intervention (VOISS) has the potential to provide an effective and socially valid means of delivering social communication instruction to middle school students.
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The usefulness of information and communication technology has been witnessed around the globe with the occurrence of rapid changes in the field of education i.e. through the formal or informal way. For this, the researchers have assessed Interactive video-based instruction (IVBI) on ( N = 95; males = 47 & females = 48 age range between 12 and 15 years) moderate intellectual disability children in Guwahati, Assam, India from three day-care rehabilitation centres. The main objective was to examine the effect of IVBI intervention (IIVBI & CIVBI) on academic performance in association with the cognitive development of children with moderate intellectual disability in a comfortable setting within working hours. The findings conclude that children in the CIVBI group performed more actively as compared to IIVBI and comparison group, and it was due to the involvement of video-based instruction that helped understand the topic more precisely and acts effectively for CIVBI children in an experimental setting.
Chapter
Recreation is a large part of the human experience at any age, and in the form of play, it is especially critical to children's development. Across the life span, recreation has many known benefits, most notably a positive impact on people's sense of well‐being. There is growing evidence that people with ASD experience decreased richness in their patterns of recreational engagement, participating in less diverse activities while remaining closer to home with a narrower circle of other people. An interdisciplinary, family‐centered, and context‐based approach to promoting the development of a richer recreational life for those with ASD is described with practical examples.
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p> This study investigated the efficacy of V ideo S elf- M odeling (VSM) with video feedback using iPads to improve independent transitioning of two young children, a first grader and a preschooler, with Autism Spectrum Disorder (ASD) across play activities and school routines. It was hypothesized that participants would transition independently through play activities and daily routines after watching their exemplary behaviors on an iPad. Teachers and teacher assistants delivered the intervention in inclusive classrooms. An A-B-A-B research design was used with the first grader whereas an A-B-A design was implemented with the preschooler. Findings show that both participants improved targeted behaviors. Independent transitioning skills were also maintained for both participants one month after the intervention was withdrawn. Social validity results show that parents of participants and their teachers favored and recommended the video self-modeling with video feedback intervention for other children with autism. </p
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This study investigated the efficacy of the Superheroes Social Skills program in increasing social engagement of four elementary-aged children with autism spectrum disorder (ASD) in Pakistan, where English was spoken as a second language. The investigators implemented the first six lessons from the program in the classroom and assessed its efficacy through observations made during a recess period. Although the skills were trained in one context (i.e., the classroom), observations showed that the participants increased social engagement in a second environment (i.e., recess playground) in which the skills had not been taught. Social engagement effect sizes were in the moderate to large range with larger effect sizes for social responses than for social initiations. The authors discuss the implications and research needs for implementing social skills programs in diverse cultures.
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Social engagement is critical to the personal and social development of children. Individuals with Autism Spectrum Disorder (ASD) often exhibit low levels of social engagement with peers and adults, with clearly fewer instances of eye contact, initiation, joint attention, and empathy. Given the pivotal role of social engagement, procedures that naturally evoke higher rates of social engagement may be critical. Prior research suggests that cartoons and other animated characters are more appealing to children with ASD than traditional face-to-face interactions with adults. However, this assertion lacks consistent empirical support. In this study, five elementary age students with ASD participated in a series of interactions with adults and live animation avatars. An alternating treatments design was used to evaluate participants’ social engagement comparing their interactions with avatars to those with humans. Data show all five participants were consistently more attentive to the avatar than to human interventionists. In addition, all participants and their parents indicated the procedures were socially valid (i.e., preferred, feasible, and effective).
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For students with autism, recess is often a missed opportunity to develop social competence and relationships. Although interventions have been developed to promote interactions and social skills for students with average or above-average intellectual functioning, there has been less focus on students with autism who have below-average intellectual functioning or who meet the criteria for intellectual disability. In this single-case design study, we tested the efficacy of a combined peer-mediated and social skills instruction intervention on the interactions, play, and social skills of three students with autism who met their state's criteria for alternate assessment for students with significant cognitive disabilities. Social skills instruction featured video models that portrayed same-aged peers demonstrating individualized social skills on the playground. For all three students, there were substantial increases in interactions, play and social skills, and students and their peers provided positive feedback about the intervention.
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Background Challenging classroom behaviors can interfere with student social and academic functioning and may be harmful to everyone in schools. Self‐management interventions within schools can address these concerns by helping students develop necessary social, emotional, and behavioral skills. Thus, the current systematic review synthesized and analyzed school‐based self‐management interventions used to address challenging classroom behaviors. Objectives The current study aimed to inform practice and policy by (a) evaluating the effectiveness of self‐management interventions at improving classroom behaviors and academic outcomes and (b) examining the state of research for self‐management interventions based on existing literature. Search Methods Comprehensive search procedures included electronically searching online databases (e.g., EBSCO Academic Search Premier, MEDLINE, ERIC, PsycINFO), hand‐searching 19 relevant journals (e.g., School Mental Health, Journal of School Psychology), reference‐list searching 21 relevant reviews, and searching gray literature (e.g., contacting authors, searching online dissertation/theses databases and national government clearinghouses/websites). Searches were completed through December of 2020. Selection Criteria Included studies employed either a multiple group‐design (i.e., experimental or quasi‐experimental) or single‐case experimental research design and met the following criteria: (a) utilized a self‐management intervention, (b) conducted in a school setting, (c) included school‐aged students, and (d) assessed classroom behaviors. Data Collection and Analysis Standard data collection procedures expected by the Campbell Collaboration were used in the current study. Analyses for single‐case design studies incorporated three‐level hierarchical models to synthesize main effects, and meta‐regression for moderation. Further, robust variance estimation was applied to both single‐case design and group‐design studies to account for dependency issues. Main Results Our final single‐case design sample included 75 studies, 236 participants, and 456 effects (i.e., 351 behavioral outcomes and 105 academic outcomes). Our final group‐design sample included 4 studies, 422 participants, and 11 total behavioral effects. Most studies occurred in the United States, in urban communities, in public schools, and in elementary settings. Single‐case design results indicated that self‐management interventions significantly and positively impacted both student classroom behaviors (LRRi = 0.69, 95% confidence interval [CI] [0.59, 0.78]) and academic outcomes (LRRi = 0.58, 95% CI [0.41, 0.76]). Single‐case results were found to be moderated by student race and special education status, whereas intervention effects were more pronounced for African American students (F = 5.56, p = 0.02) and students receiving special education services (F = 6.87, p = 0.01). Single‐case results were not found to be moderated by intervention characteristics (i.e., intervention duration, fidelity assessment, fidelity method, or training). Despite positive findings for single‐case design studies, risk of bias assessment indicated methodological shortcomings that should be considered when interpreting findings. A significant main effect of self‐management interventions for improving classroom behaviors was also revealed for group‐design studies (g = 0.63, 95% CI [0.08, 1.17]). However, these results should be interpreted with caution given the small number of included group‐design studies. Implications for Policy, Practice, and Research The current study, conducted using comprehensive search/screening procedures and advanced meta‐analytic techniques, adds to the large amount of evidence indicating that self‐management interventions can be successfully used to address student behaviors and academic outcomes. In particular, the use specific self‐management elements (i.e., self‐determining a performance goal, self‐observing and recording progress, reflecting on a target behavior, and administering primary reinforcers) should be considered within current interventions as well as in the development of future interventions. Future research should aim to assess the implementation and effects of self‐management at the group or classroom‐level within randomized controlled trials.
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