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The pursuit of useable knowledge in instructional technology

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Abstract

The object of inquiry in instructional technology is not simply knowledge, but useable knowledge. This paper explores the dimensions of relevance with respect to research and suggests ways the research community can accommodate the needs and interests of practicing professionals in the field. Research relevance is examined as a reflection of: (a) practitioner and disciplinary values; (b) perceived credibility, viewed in terms of authenticity, methods employed, and replicability; and (c) perceptions of utility based upon the concrete nature of the findings. Specific recommendations relate to expanding the range of topics addressed in our research, expanding the range of research methods employed, orienting our research communication to specific practitioner communities, conducting research under natural conditions, replicating research, and establishing links between abstract and concrete findings. Finally, the role of the practitioner as an educated consumer of research is discussed.

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... Since Surry (2005) calls for more researchers and practitioners to fully realise the importance of the study of change—which is critical to the future of LT research—we may need to think about viable ways to make this field more successful. Value is what is important in learning, teaching or research related activities (Richey, 1998), and this paper reports on design research which is intended to validate and refine the guidelines for generating 'value innovation' (Kim & Mauborgne, 2004a) in LT research, with the aim of helping researchers and practitioners create new or previously unidentified research topics or questions. The five guidelines—inspired by the blue ocean strategy (BOS; Kim & Mauborgne, 2004b)—present refreshing insights. ...
... The queries raised from the expert review for refinements on the guidelines and the framework, the future research agenda and conclusions are all provided in this work. Creative research topics are always needed when we conduct research in order to advance knowledge and develop new applications in LT with regard to technological evolution, paradigm shifts in learning and value innovation (Richey, 1998). Some scholars attempt to find current research trends or some existing problems of research outcomes in an effort to provide a new direction. ...
... Since new technologies have been continuously emerging, research-proven or theory grounded guidelines and devices that can simulate innovative LT research topics and questions are desired (Latchem, 2006; Richey, 1998). LT in this study is defined broadly as technologies that can be used to facilitate human learning in various fields and contexts. ...
Article
Some of the innovating research topics in learning technology and design research, which is intended to validate and refine the guidelines for generating value innovation is discussed. Learning technology (LT) is a transdisciplinary field that has been influencing human development in various academic subjects and industries. The evolution of LT integrated into teaching and research of various fields and diciplines is playing a major role in improving the current state and scope of LT contexts and developments. LT practitioners and researchers need to create or innovate values to promote LT research. They also need to develop some strategy to innovatively apply LT in existing domains, as well as create new domains for future research and development. It is belived that value innovation in LT research topics will bring about more fine researh and developments in academic and industrial fields.
... In such studies, giving detailed information about the research process (participants, data collection, data analysis, etc.) and sharing the data can contribute to conducting similar research and interpreting the results. Furthermore, more precise information on the conditions and context of results can be obtained (Richey, 1998;Roblyer, 2005). While determining the participants for this kind of research, attention should be paid to working with groups other than undergraduate students and on trying different (e.g. ...
... Let us give up the technological determinism, and focus on the study of social, economic, political and cultural contexts related to the use of educational technologies (Oliver, 2011). Last but not least, let us try to make changes in practice through creating mutual dialogues with practitioners and helping them interpret their research results (Hannafin,1985;Richey, 1998;Schrum et al., 2005). ...
... The last active debate about comparative studies in ETR&D started in the mid-1980's and continued, sporadically, until 2000 (Cobb, 1997;Clark, 1983Clark, , 1985Clark, , 1986Clark, , 1989Clark, , 1994Cunningham, 1986;Driscoll and Dick, 1999;Jonassen et al., 1994;Kozma, 1994Kozma, , 2000Lockee, Burton, & Cross, 1999;Morrison, 1994;Parkhurst, 1992;Reigeluth, 1989;Reiser, 1994;Richey, 1998;Ross, 1994;Shrock, 1994;Tennyson, 1994;Ullmer, 1994). If there was a last word, it was from Kozma (2000), who said, "traditional experiments often are not able to accommodate the complexity of these real-world situations" and "this confounding makes it difficult, if not impossible, to disentangle one component of a design from another because the various components are designed to work together (p. ...
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Recipient of the 2021 AECT Research and Theory Division's Outstanding Theoretical Journal Award. Abstract Between 2010 and 2019, ETR&D experienced increased publication of a specific type of research that does not provide useful knowledge to the instructional design field. This type of research is research to prove, which entails pitting an incumbent, "traditional" learning experience against a new, innovative learning experience that lacks maturity. Additionally, under closer inspection, these new, innovative learning experiences show significant gaps of good design judgment, in terms of their alignment with the instructional theory framework. This type of research robs the instructional design field of important and useful data associated with effectiveness, efficiency, and appeal outcomes. To provide evidence for our claims, we reviewed 39 ETR&D articles between 1980 and 2019 and 41 articles in non-ETR&D journals between 2009 and 2018 that represented traditional instruction comparisons. Our conclusion is that a change in ETR&D editorial policies around 2010, such as reviewers having more power than editors in determining which papers get published, led to the unintended consequences this paper reports. We provide recommendations for addressing this situation.
... The last active debate about comparative studies in ETR&D started in the mid-1980's and continued, sporadically, until 2000 (Cobb, 1997;Clark, 1983Clark, , 1985Clark, , 1986Clark, , 1989Clark, , 1994Cunningham, 1986;Driscoll and Dick, 1999;Jonassen et al., 1994;Kozma, 1994Kozma, , 2000Lockee, Burton, & Cross, 1999;Morrison, 1994;Parkhurst, 1992;Reigeluth, 1989;Reiser, 1994;Richey, 1998;Ross, 1994;Shrock, 1994;Tennyson, 1994;Ullmer, 1994). If there was a last word, it was from Kozma (2000), who said, "traditional experiments often are not able to accommodate the complexity of these real-world situations" and "this confounding makes it difficult, if not impossible, to disentangle one component of a design from another because the various components are designed to work together (p. ...
Article
Full-text available
Between 2010 and 2019, ETR&D experienced increased publication of a specific type of research that does not provide useful knowledge to the instructional design field. This type of research is research to prove, which entails pitting an incumbent, “traditional” learning experience against a new, innovative learning experience that lacks maturity. Additionally, under closer inspection, these new, innovative learning experiences show significant gaps of good design judgment, in terms of their alignment with the instructional theory framework. This type of research robs the instructional design field of important and useful data associated with effectiveness, efficiency, and appeal outcomes. To provide evidence for our claims, we reviewed 39 ETR&D articles between 1980 and 2019 and 41 articles in non-ETR&D journals between 2009 and 2018 that represented traditional instruction comparisons. Our conclusion is that a change in ETR&D editorial policies around 2010, such as reviewers having more power than editors in determining which papers get published, led to the unintended consequences this paper reports. We provide recommendations for addressing this situation.
... These eleven practices can be grouped into three areas: context, method and outcome. Context comprised 47% of the total citations [4,17,[19][20][21][22][23][24][25][26][27] . Method comprised 39% of the total citations [4, 19, 21, 22, 24-26, 28, 29] . ...
... This method is a process of devising, creating, and assessing systems, processes, and applications, which must exceed different standards of acceptability, efficacy, and consistency. This method is often adopted in the educational context as a "systematic approach in designing, developing and evaluating instructional programs processes and products that must meet the criteria of internal consistency and effectiveness" (Richey, 1998). ...
Article
Purpose-This study explored the utilization of ICT tools and resources in developing ICTeachMUqPO. This information e-learning module system is a web-based application designed to support the academic needs of both faculty and students, in particular to track learning progress. Method-The proponents conducted a group discussion and collaboration with the end users and reviewed literature on faculty development and related studies to gather preliminary information. They also identified all software and hardware specifications necessary in developing the system through a survey. The descriptive method of research was employed in designing the system evaluation process. Judgmental or purposive sampling was used in selecting the respondents (n=113) who answered the evaluation survey. Result-The system evaluation survey was patterned after ISO 25010 and consisted of the following components: functionality, usability, reliability, performance, security, compatibility and supportability. The overall rating of the system was 4.11, which 164 indicated a "very good" grade. The portability test showed that the system can run on any computing platform using different web browser applications. Conclusions-The result of the system evaluation by the respondent implied that the system's overall internal and external performance exhibited consistency and met the compliance requirements set by the developers. Recommendation-The authors recommend that teachers and students undergo ICT capability training to get the most out of the functionalities of the ICTeachMUqPO e-learning management system. The school administrators may provide support in terms of enhanced accessibility of facilities, higher internet bandwidth allocation and better network infrastructure. The proponents suggest that further research be conducted using other variables, taking another direction such as assessing the learning outcome and behavior of the students using the system. Research Implication-E-learning or learning management systems can save faculty members time when preparing for their classes. The system can make use of additional features but in its present form it can already be a very useful educational tool to both the teacher and the student users. Making use of this technology could be an impetus for transitioning to other methods of instruction, such as online teaching.
... We are hopeful that these kinds of developments will occur. However, we contend, along with scholars such as Bichelmeyer (2004) and Richey (1986Richey ( , 1998, that effective theory should also be developed within the boundary of instructional design itself. This is not because such theory would inherently be more authoritative, but because scholars deeply aware of the intricacies of instructional design and development are well positioned to construct applicable theoretical resources for the field, a form of theory building we term originary in order to distinguish it from theories imported from elsewhere. ...
Article
In this paper we offer a call for the development and utilization of originary theory in instructional design. Originary theory, which is generated by scholars within the field of its intended application, can be contrasted with imported theory, which is formulated in one field and later moved or “imported” into another for new purposes. In making our argument we first review the use of theories imported into instructional design and address limitations that might arise if these theories are overly relied upon, such as if they are treated as the primary source of insight for supporting the work of practitioners. Next, we define originary theory and argue that it should be emphasized within the field of instructional design because of the central role it can play in facilitating the field’s work of designing and developing excellent learning experiences. We further explore how originary theories can support instructional design practice by considering two examples of recent theoretical work that speak to the values, and challenge the assumptions, of instructional designers, disclosing aspects of the field that can help them better accomplish their work. First, we consider originary theory that conceptualizes instructional design as a design discipline; and second, we review originary theorizing that provides alternatives to common views about learners and learning. We conclude by considering what it might mean for the field to more intentionally develop and apply originary instructional design theory.
... Such collaborative analysis and modelling is a crucial precondition for the creation of a shared vision for the expansive solution of the contradictions (Engestr€ om, 2000). This is especially important in teacher education, given that the aim of education is usable knowledge or knowledge that is responsive to the current and emerging needs of practitioners and users and ultimately to the solution of professional problems (Richey, 1998). ...
... Figura 3.1. Proceso de la investigación de desarrollo (adaptado de Reeves, 2000) El valor de la metodología de investigación de diseño y desarrollo, reside en la habilidad para mejorar la práctica educativa, para mejorar la intervención (Martínez, 1998;Cabero, 2001, Richey, 1998Desing-Based Research Collective, 2003 -El desarrollo de teorías instructivas y del aprendizaje basadas en el contexto. ...
... Education researchers have sought to address the divide between research and persistent problems of practice faced by educators through technology, pedagogy, and methodology innovations (Anderson & Shattuck, 2012;Mishra & Koehler, 2007;Richey, 1998). Barriers to the successful development and implementation of technological innovations have impeded innovations from being taken up by educators to support students. ...
Chapter
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Education researchers have sought to address the divide between research and persistent problems of practice faced by educators through technology, pedagogy, and methodology innovations (Anderson & Shattuck, 2012; Mishra & Koehler, 2007; Richey, 1998). Barriers to the successful development and implementation of technological innovations have impeded innovations from being taken up by educators to support students. Notably, educators and administrators in K-12 schools and districts may lack the expertise to properly implement technological innovations or show integrity to the rationale underlying innovations that stems from research for improving teaching and learning. All too often, research information is inaccessible with few knowledgeable brokers to properly leverage research expertise toward current problems of practice in a school or district.
... Bring Your Own Devices the learning, but further divides still exist (Dijk, 2012). To achieve the complete digital inclusion, objectives should be to equip learners with not only the improved access and skills to digital technologies but the motivation and ability to think critically and the creation of new knowledge which is responsive to the solution of professional and social needs (Ghobadi and Ghobadi, 2015;Richey, 1998). Various researches in the field of digital divide show that better access to digital technology and skills gives any individual an increased chance of performing and achieving better outcomes (Deursen and Dijk, 2015). ...
Article
Purpose Over the past few years, technology-mediated learning has established itself as a valuable pathway towards learners’ academic and social development. However, within the adoption stages of information and communications technology-enabled education, further questions have been raised in terms of equity of information literacy and learning outcomes. For the past three years, the authors have been working with one of the earliest secondary schools in New Zealand to introduce a Bring Your Own Device (BYOD) policy. In this paper, the authors present the findings of a longitudinal investigation into the BYOD project, which offers new insights into the digital divide issues in the context of evolving teaching and learning practices across three levels, namely, digital access, digital capability and digital outcome. Design/methodology/approach This study is an empirically grounded longitudinal case research conducted over a three-year period in one secondary school in New Zealand. This research has included a number of methods, including surveys, interviews and classroom observations, to gather qualitative data from various stakeholders (teachers, students and parents). Findings The findings from the study of the BYOD project inform of digital divide issues in the context of evolving teaching and learning practices across formal and informal spaces. The authors explored how the BYOD policy has influenced existing divides in the learning process across three levels, namely, digital access, digital capability and digital outcome. The result sheds light on key issues affecting the learning process to contextualise factors in the three-level digital divide for the BYOD technology adoption process in classroom settings. Research limitations/implications The study presents findings from an ongoing investigation of one secondary school, an early adopter of the BYOD policy. While the authors have followed the school for three years, more in-depth studies on how teaching and learning practices are evolving across formal and informal spaces will be further qualified in the next stages of data collection. Originality/value The study contributes to new knowledge on how digital inclusion can be supported beyond mere access to meaningful use of technology to reinforce student learning and their overall skill development.
... The purpose of individual research projects under the positivist paradigm is therefore to adopt a methodology that enables the findings to add to an existing body of knowledge that can be further explored in a consistent and valid manner. In the related areas of information technology, human-computer interaction, simulation and games production, producing results that are replicable is a desirable attribute of research undertaken in this field (Elson & Quandt, 2014;Wilson, Machay, Chi, Bernstein, Russell & Thimbleby, 2011;Richey 1998). This was the reasoning behind using sound methods and approaches that previous studies have used on similar research questions. ...
Thesis
Avatars have been a traditional mainstay of game based interactive entertainment, where they aim to enhance story-based interaction and player engagement. However, there has been an increase in avatar roles in fields such as serious gaming and simulation training, where accurate and cost-effective avatar development and ability to convey human emotional expressions is of interest. The area of emotional expression in avatars is not well understood, and uncanniness in avatars can pose issues that may impact on training outcomes. There are two aims of this research, firstly to explore how avatar fidelity or realism influences the emotional experience of interactions between humans and computer-generated avatars. Secondly, to examine how the emotional expressions displayed by avatar facial features affect participants perceived valence or the intrinsic attractiveness of the avatar. In order to test these affects, this research uses a combination of survey and experimental methodologies. Utilising a Godspeed survey to measure the perception of an avatars ‘humanness’, ‘eeriness’ and ‘attractiveness’, and a three-part experiment measuring participant startle reflex responses to differing fidelity and emotional expression avatars, human-avatar interaction was explored. The analysis of results indicated that participant gender played a role in the perception of avatars. In addition, the avatars themselves appear to have a significant impact on the responses from participants. The emotional expressions displayed indicated that sad expressions are less unpleasant and possibly less uncanny, than smiling. In conclusion, this research represents an entry point into a broad, cross-disciplinary research area. While there are important findings and contributions made, the significant amount of data generated through the experiments will pose questions for future work in this research area.
... Estos resultados pueden, al mismo tiempo, asociarse a casi todos los tipos de problemas de investigación que propone Richey (1998): ...
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p class="CAPITOL">Se entiende por Investigación Basada en Diseño un tipo de investigación orientado hacia la innovación educativa cuya característica fundamental consiste en la introducción de un elemento nuevo para transformar una situación. Este tipo de investigación trata de responder a problemas detectados en la realidad educativa recurriendo a teorías científicas o modelos disponibles de cara a proponer posibles soluciones a dichos problemas. A este fin, se diseñan programas, paquetes didácticos, materiales, estrategias didácticas, etc.., que se someten a pruebas y validación, y, una vez mejorados, se difunden a la realidad escolar. El proceso de investigación presenta, generalmente, dos etapas: investigar hasta crear un nuevo producto y sus sucesivas mejoras, y por otro lado aportar conocimiento en forma de principios que contribuyen a nuevos procesos de diseño. Entendiendo producto no sólo objetos materiales (libros de texto, programas de vídeo, aplicaciones de ordenador, juegos de simulación,...), sino también procesos y procedimientos (métodos de enseñanza, planes de organización escolar, estrategias didácticas, distintos programas,...).</p
... Estos resultados pueden, al mismo tiempo, asociarse a casi todos los tipos de problemas de investigación que propone Richey (1998): ...
Article
Full-text available
Se entiende por Investigación Basada en Diseño un tipo de investigación orientado hacia la innovación educativa cuya característica fundamental consiste en la introducción de un elemento nuevo para transformar una situación. Este tipo de investigación trata de responder a problemas detectados en la realidad educativa recurriendo a teorías científicas o modelos disponibles de cara a proponer posibles soluciones a dichos problemas. A este fin, se diseñan programas, paquetes didácticos, materiales, estrategias didácticas, etc.., que se someten a pruebas y validación, y, una vez mejorados, se difunden a la realidad escolar. El proceso de investigación presenta, generalmente, dos etapas: investigar hasta crear un nuevo producto y sus sucesivas mejoras, y por otro lado aportar conocimiento en forma de principios que contribuyen a nuevos procesos de diseño. Entendiendo producto no sólo objetos materiales (libros de texto, programas de vídeo, aplicaciones de ordenador, juegos de simulación,), sino también procesos y procedimientos (métodos de enseñanza, planes de organización escolar, estrategias didácticas, distintos programas..
... Ensuring equalised digital access and digital skills/literacy are necessary measures towards bridging the digital divides in the learning, but further divides still exist. In order to achieve the complete digital inclusion, objectives should be to equip learners with not only the improved access and skills to digital technologies, but the motivation and ability to think critically and creation of new knowledge which is responsive to the solution of professional and social needs (Richey, 1998). ...
Article
Full-text available
Technology mediated learning provide potentially valuable resources for learners' academic and social development. However, according to recent researches, as the adoption stages of ICTs advance there arise further levels of digital divides in terms of equity of information literacy and learning outcomes. For the last three years we have been working with the first secondary school in New Zealand to introduce a Bring Your Own Device (BYOD) policy. Our research has included a number of methods, including surveys, interviews and classroom observations. In this paper we present the findings from the investigation into BYOD project, which gave us insights into the digital divide issues in the context of technology mediated learning.
... Ensuring equalised digital access and digital skills/literacy are necessary measures towards bridging the digital divides in the learning, but further divides still exist. In order to achieve the complete digital inclusion, objectives should be to equip learners with not only the improved access and skills to digital technologies, but the motivation and ability to think critically and creation of new knowledge which is responsive to the solution of professional and social needs (Richey, 1998). ...
... The main aim of this study is to explore the potential of a sustainable pipeline of volunteer tutors to support online math tutoring service within a South African context. In order to reach this aim a development research approach will be implemented [18][19][20][21]. ...
Conference Paper
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Volunteer workers contribute to many aspects of society. There are volunteer organisations which formally assist in many areas such as health, education, housing, safety and security. Virtual volunteering is less common. Virtual volunteering is the phenomenon of people volunteering their services and expertise via the Internet. This paper describes work towards a sustainable model of sourcing volunteers for a mobile, online tutoring environment. This is a work in progress.
... We believe that postmodern researchers and instructional designers should continually strive to recognize and question their beliefs about what is being studied and designed and how those beliefs shape the findings of their research and design. While Solomon, citing Richey (1998) and others, calls these beliefs one's " philosophical orientation " (p. 8), we caution against pursuing only an abstract discourse of philosophy that is difficult for instructional designers and teachers to apply. ...
Article
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Following the publication of David Solomon's winning Young Scholar paper, "Toward a Post-modern Agenda in Instructional Technology," in issue 48(4) of ETR&D, several readers inquired asking for more concrete information on the meaning of postmodernism and its implications for practice and research in instructional technology. One reader in particular, Rick Voithofer from Ohio State University, asked if he could submit a reaction to Solomon's paper. I agreed to examine a draft, on which I provided feedback and encouragement to continue. I then invited David Solomon to provide a brief rejoinder. The products of these efforts follow.
... Figura 3.1. Proceso de la investigación de desarrollo (adaptado de Reeves, 2000) El valor de la metodología de investigación de diseño y desarrollo, reside en la habilidad para mejorar la práctica educativa, para mejorar la intervención (Martínez, 1998;Cabero, 2001, Richey, 1998Desing-Based Research Collective, 2003 -El desarrollo de teorías instructivas y del aprendizaje basadas en el contexto. ...
... By following Ma and Harmon's (2009) design-based research and development process, we a) identified preservice teachers' reflective journal writing problems in a Web-based educational assessment system and the tentative solutions to the problems, b) designed and developed the prototype of the journal writing scaffolds within certain theoretical frameworks, c) evaluated the effects of the prototype on preservice teachers' critically reflective thinking in their journal writing, and d) generated the design principles for future similar undertakings. Reeves (1995) and Richey (1998) believe that traditional research methodologies have largely failed to generate useful knowledge to guide instructional practice. Reeves (2000b) called for the validity and social relevance of research in the field of instructional technology. ...
Article
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Leveraging the potential of design-based research to improve reflective thinking in an educational assessment system. International Journal of Technology in Teaching and Learning, 5(2), 119-137. Reflective practice has become an integral component of computer-based educational learning systems to develop preservice teachers' critically reflective thinking capability. Recently, design-based research has demonstrated its potential as a methodology suitable to guide the research and design of technology-enhanced learning environments. Guided by Ma and Harmon's (2009) detailed design-based research process, this case study presents an iteration of a project on how to embed computer-based scaffolds (question prompts and writing process display) in a technology-enhanced educational assessment system to facilitate preservice teachers' online reflective journal writing. Rapid prototyping was adopted as the development method of the Web-based scaffolds. Explanatory mixed-methods design served as the research methodology. Both quantitative and qualitative results revealed that the scaffolds did enhance preservice teachers' critically reflective thinking capability in the simulated system. A few design principles were generated hoping to guide those interested in working with the computer-based scaffolds tailored for reflective practice.
... validation, and implementation of ID models (Richey, 1998; Richey, Klein, & Nelson, 2004; Seels, 1994). This research focus, usually referred to as developmental research, draws on and contributes to the literature in areas such as the nature and practice of ID, designer decision-making, the role of theory in instructional design, and the relationships between theory and practice in ID. ...
Article
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This is a report of a developmental research study that aimed to construct and validate an instructional design (ID) model that incorporates the theory and practice of multiple intelligences (MI). The study consisted of three phases. In phase one, the theoretical foundations of multiple Intelligences and ID were examined to guide the development of such model. In phase two the model components were determined and an initial model was constructed. In phase three, the model was reviewed and validated by experts in the field of ID through a three-round Delphi study. The result was a revised and validated Multiple Intelligences Design Model. This paper presents the decision-making processes and procedures used in model development, and provides a framework for the internal validation of ID models using expert review procedures.
... Historically many of these models have not undergone rigorous or systematic review. In recent years, there has been an increased focus on systematically studying the processes involved in the construction, validation, and implementation of instructional design models (Seels 1994;Richey 1998;Richey et al. 2004). ...
Article
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This is a report of one case of a design and development research study that aimed to validate an overlay instructional design model incorporating the theory of multiple intelligences into instructional systems design. After design and expert review model validation, The Multiple Intelligence (MI) Design Model, used with an Instructional Systems Design (ISD) Model, was tested for use by four practicing instructional designers. Instruction developed for learners using this model was then evaluated measuring post-test and attitudinal scores with 102 participants. This report also provides a reflection on the lessons learned in conducting design and development research on model validation. The procedures and findings have implications for the processes involved in instructional design model validation through designer use and program implementation.
... Answers to these questions not only predict interest in the project, but also whether the research is viewed as relevant. "Explorations of research relevance are typically examinations of shared perceptions, the extent to which researchers' notions of relevance are congruent with the perceptions and needs of practitioners" (Richey, 1998, p. 8). This is particularly true with developmental research where the object of such research is clearly not simply knowledge, but knowledge that practitioners can use. ...
Article
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THE PURPOSE OF THIS ARTICLE is to provide direction to those entertaining a developmental research project. There are two categories of developmental research, both of which are examined here. The two types vary in terms of the extent to which the conclusions resulting from the research are generalizable or contextually specific. This article describes developmental research in terms of the traditional stages of planning, conducting, and reporting a research project—problem definition, literature reviews, and research procedures. Examples of adapting a literature review to a developmental study are identified. Problem definition procedures encompass focusing on and framing the problem, and identifying the limitations of the research. Research procedures are adapted to developmental studies, particularly with respect to identifying the study’s participants, creating a research design, and collecting and analyzing the data. Finally, issues with respect to reporting developmental research are discussed.
... There is a sort of disengagement between the creators of abstract, often mathematized knowledge and practitioners that will not be overcome by the generation of still more abstract knowledge following from the empirical literature ( Bensimon et al., 2004). In order for findings to be helpful they must be perceived as current, beneficial, feasible, and in a form conducive to application (Richey, 1998). Ultimately, research and theory produced under the received view-through its emphasis on highly technical and abstract solutions-results in a retrenchment of the theory-practice split it sought to overcome. ...
Chapter
The authors provide an overview of the theory-practice split in instructional design by reviewing the nature and limits of six prominent attempts to connect these disparate aspects of the field. The authors then suggest an alternative viewpoint in which theory and practice are not fundamentally distinct, but rather two ways of interpreting experience, taking account of phenomena, and guiding action. While theory is primarily based on abstractions (e.g., explanatory constructs, variables, models), practice is primarily based on the concrete meanings of everyday life (e.g., implicit assumptions and values, tacit knowledge, and inarticulate “theories”). A re-conceptualized view of theory can help obviate the theory-practice split by emphasizing concrete meanings and avoiding abstractions that are difficult to apply. In conclusion, the authors offer several implications for theory and inquiry in the field. KeywordsTheory-practice split-Practice theory-Abstract meanings-Concrete meanings-Facilitative theory
... The instructional design enterprise is a bit like an ocean liner—huge, slow, ponderous, and requiring large amounts of energy and a great deal of time to move it even one degree off its current path. Recent discussions and developments in the field concern rapid technological and societal changes and the resulting need for very complex knowledge at work (Berryman, 1993;Cascio, 1995); new constructivist design theories for problem solving (Jonassen, 1994;Reigeluth, 1999a;Schwarz, Brophy, Lin, & Bransford, 1999); arguments for new context and technology-based design (Driscoll & Dick, 1999;Kozma, 2000;Richey, 1998); two decades of systematic design research and development byJohn Anderson (1983Anderson & Lebiere, 1998), and innovative work on " first principles of instruction " by designer-researcher David Merrill (2000). These welcome discussions have at least one important goal in common-the gradual evolution of design theory to accommodate complex learning. ...
Article
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This article provides an overview description of the four-component instructional design system (4C/ID-model) developed originally by van Merriënboer and others in the early 1990s (van Merriënboer, Jelsma, & Paas, 1992) for the design of training programs for complex skills. It discusses the structure of training blueprints for complex learning and associated instructional methods. The basic claim is that four interrelated components are essential in blueprints for complex learning: (a) learning tasks, (b) supportive information, (c) just-in-time (JIT) information, and (d) part-task practice. Instructional methods for each component are coupled to the basic learning processes involved in complex learning and a fully worked-out example of a training blueprint for “searching for literature” is provided. Readers who benefit from a structured advance organizer should consider reading the appendix at the end of this article before reading the entire article.
... education research where the object of its inquiry is not simply knowledge, but useable knowledge. That is, education research should be " responsive to the current or emerging needs of practitioners and ultimately to the solution of professional and social problems " (Richey, 1998, p.7). Since learning activities in ICT-mediated classrooms must be understood in the context of larger sociocultural issues, activity theory will be used to analyse different levels of interactions within an activity system. ...
Article
This paper explains how activity theory is used as a framework to study the information and communication technologies (ICT) integration processes in Singapore schools, both from the sociocultural and pedagogical perspectives. The research study addresses the pertinent question of ‘How has ICT been integrated in Singapore schools such that students engage in higher order thinking?’ Taking activity system as a unit of analysis, the study documents the processes by which activities shape and are shaped by their different levels of context. Such a framework guides the study by documenting and describing the activity systems within and across schools and classrooms, with the integral contextual understanding of how larger entities such as policymakers have on them. This understanding is particularly critical to education research where the object of its inquiry is not simply knowledge, but useable knowledge.
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تکامل فناوری بر روی زندگی و نحوه یادگیری ما در قرن 21 تاثیرات بسیاری گذاشته است. همواره فناوری آموزشی تمایل بسیاری به سمت عملی شدن در کلاس های درس داشته است (ریچی، 1997)، یافته های پژوهش های اولیه تلاش داشته است تا این تمایل را نشان دهند. فین (1953/1996) بیان کرد که بدنه نظریات نظام مند ما نیازمند آن است که توسط پژوهش و تفکر به طور مستمر گسترش یابد. اگر تصور کنیم که پژوهش های مبتنی بر فناوری آموزشی موفق باشد، یعنی نظریات ما راتائید کند و فرضیات جدیدی ایجاد کند، همچنان "تفکر" در این رشته می تواند یکی از مهمترین مسائل فراموش شده در مسیر یادگیری باشد. فلسفه، تفکر است (موریس، 1999)؛ در اصل روش زندگی است (مارینوف، 1999) و نیازی برای زندگی (موریس، 1999). این مقاله به فلسفه فناوری آموزشی پرداخته است و در ابتدا فلسفه و فناوری آموزشی بررسی شده است و سپس چهار جنبه از پرسش های فلسفی در فناوری آموزشی را به بحث خواهیم نشست. برای اینکه به طور کامل درک کنیم که معلمان چه دیدگاهی به نقش فناوری در قرن 21 دارند و اینکه چرا این دیدگاه را حفظ می کنند، ابتدا آن ها نیاز دارند تا فلسفه های آموزش خود را بازتاب دهند. تلفیق و کاربرد فناوری با فلسفه آموزشی معلم بسیار حیاتی است. فلسفه برای متخصصان تکنولوژی آموزشی به دو دلیل مهم است: 1. انسان ها فلسفه هایی دارند که بر عمل آن ها تاثیر می گذارد. 2. نظریه از فلسفه سرچشمه می گیرد (سولومن، 2000). می توان اینگونه بیان کرد که مطالعات بر روی نقش فلسفه در فناوری آموزشی بسیار نادر است و این نقش به طور دقیقی توضیح داده نشده است. با توجه به ارائه انواع گرایشات فلسفی که در این زمینه موجود است، این مقاله ممکن است بتواند نگرشی را به درک بهتر روش های مختلفی که فلسفه می تواند طراحی آموزشی را شکل دهد فراهم کند.
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In January 1995 the National Science Foundation Advanced Technological Education (NSF-ATE) Program funded the creation of the National Center for Manufacturing Education (NCME) to develop curricular materials for a novel manufacturing education associate degree program. The primary deliverable included 62 instructional units (modules) that create a novel associate degree program in manufacturing engineering technology. The program was considered innovative in its pedagogy, organization, and content[1]. This paper focuses on the constructivist framework that supports the pedagogy (instructional design model), a supportive Curriculum Assessment Checklist, and the results obtained from our external evaluator, the Higher Education Evaluation and Research Group (HEERG)[2,3]. The first tasks in the creation of this novel program revolved around the determination of the curriculum competencies - the what - and the philosophical underpinning for a new instructional design model, the how. The NCME determine that a constructivist learning philosophy defined within fifteen learning statements provided the underpinnings for the Instructional Design Model. The learning statements and subsequently developed instructional design model go beyond the eight instructional principles and the three primary constructivist propositions defined by Savery and Duffy (1995, 2001) on how we come to understand or know, to include the learner's preferred learning modes[4,5]. The instructional design model as shown in Figure 1 supports activity-based, contextual, industry-verified, whole-to-part learning. Each of the instructional modules contains more than one authentic learning task and a transfer activity. A key element of the module is a transfer activity at the end of each module, which provides a context for integrating all the competencies developed within that module, and to provide contextual linkage between modules. The most commonly used context is based on a virtual company, Robotic Grippers Inc.
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This paper explains how the activity theory is used as a framework to analyze the barriers to a virtual Management Information Stream (MIS) Curriculum in Jordanian schools, from both the sociocultural and pedagogical perspectives. Taking the activity system as a unit of analysis, this study documents the processes by which activities shape and are shaped by their different levels of context. Through qualitative data collection methodologies, the study explored the various contextual and personal imbalances that appeared while implementing the MIS at schools. At the end of the study, several suggestions and recommendation are offered to enhance the curriculum and its implementation at schools.
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Design-based research is a burgeoning research paradigm holding the promise of introducing more socially responsible studies to transform education. However, there is a lack of methodological standards and established research processes to inform this type of study. Although there are general principles and procedures on design-based research, little guidance is available to researchers with regard to how to conduct design-based research at the individual iteration level when creating technology-based innovative learning environments. In this article, we describe a case study of design-based research in a single iteration, illustrate a research and development process evolved from this study, and present several guidelines on how to conduct design-based research.
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The field of instructional technology has traditionally involved a unique blend of theory and practice. This blend is most obvious in developmental research, those studies that involve the production of knowledge with the ultimate aim of improving the processes of instructional design, development, and evaluation. Such research is based on either situation-specific problem solving or generalized inquiry procedures. Developmental research, as opposed to simple instructional development, has been defined as “the systematic study of designing . . .
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The field of instructional technology has traditionally involved a unique blend of theory and practice. This blend is most obvious in developmental research, which involves the production of knowledge with the ultimate aim of improving the processes of instructional design, development, and evaluation. It is based on either situation-specific problem solving or generalized inquiry procedures. Developmental research, as opposed to simple instructional development, has been defined as" the systematic study of designing . . .
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The abstract for this document is available on CSA Illumina.To view the Abstract, click the Abstract button above the document title.
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Two perspectives on the status of current research are offered: (1) In the past 15 years, the field has made extraordinary advances in the technical excellence of research studies, and yet (2) our analytical investment at the front end of research planning has not kept pace. An analysis of present problems is accompanied by two suggestions for future developments in instructional technology research: (1) we need to go beyond descriptive research methods and adoptprescriptive research methodology; and (2) researchers should seek broader and deeper knowledge of previous research in both instructional design and development before they conduct studies.
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The instructional technology field is periodically faced with discussion of the appropriate direction of its research and more specifically of the relationship between research and practice. This paper extends the discussion by examining the nature and scope of developmental research. Two categories of developmental research are explored. They vary in terms of the extent to which the conclusions resulting from the research are generalizable or contextually-specific. Type 1 research tends to be case studies of specific design, development, or evaluation projects with its findings directed toward the improvement of a product or identification of those conditions conducive to efficient product development and use. Type 2 research typically addresses the validity and/or effectiveness of an existing or newly constructed development model, process, or technique. The promise of developmental research as a vehicle for creating sound methods for linking research and practice is discussed.
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Due in part to the diverse characteristics and training of its researchers, the field of instructional technology is currently plagued by much uncertainty regarding meaningful research questions and accepted paradigms for investigating them. Major areas in which these uncertainties are manifested concern the degree of emphasis to be placed on basic versus developmental research and considerations involving the separation of media from methods in research designs. To help researchers achieve a “happier medium” in balancing instructional technology goals with the performance of well-designed and scientifically sound studies, greater attention to three concerns is advocated: the external validity of studies to increase the relevance of findings to applied technologies; usage of media replications to test the generalizability of findings obtained with individual media and to demonstrate delivery applications; and learner control as a potentially effective and practical means of adapting validated instructional strategies to individuals. Each of these issues is discussed in relation to research conducted by the authors and to suggested designs for future studies.
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This is the 10th ERIC/ECTJ Annual Review Paper, preparation of which was supported by the ERIC (Educational Resources Information Center) Clearinghouse on Information Resources, Syracuse University. The material in this article was prepared pursuant to a contract with the National Institute of Education, U.S. Department of Education. Contractors undertaking such projects under government sponsorship are encouraged to express freely their judgment in professional and technical matters. Points of view or opinions do not necessarily represent the official view or opinion of the NIE. - Ed.
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Political science is a community enterprise; the community of empirical political scientists needs access to the body of data necessary to replicate existing studies to understand, evaluate, and especially build on this work. Unfortunately, the norms we have in place now do not encourage, or in some cases even permit, this aim. Following are suggestions that would facilitate replication and are easy to implement-by teachers, students, dissertation writers, graduate programs, authors, reviewers, funding agencies, and journal and book editors. Version of Record
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The primary purpose of this study was to determine the current roles and competencies of instructional design practice as identified by experts in the field.^ The identification of roles and competencies in instructional design has not been studied in great detail. While job analysis can be conducted in a variety of ways, this study utilized the critical incident technique to gain a new understanding about the nature of the work of instructional design as well as an analysis of the characteristics of the instructional designer.^ Using a single case study method, fifteen interviews were conducted with expert instructional designers. In an effort to establish multiple points of data, the procedures for data collection included the Critical Incident Survey, a demographic profile, and a follow up interview which probed both these areas in depth.^ This study focused on one primary research question. Inquiry into the expert practice of instructional design yielded nine role themes of instructional design generated from a correlate group of competencies. It was concluded that these competencies should be included in current efforts to certify instructional designers.^ The research findings present multiple opportunities for replication. While the research yielded rich, extensive data about the expert practice of instructional design, the small number of subjects is an inherent limitation. Further investigation is recommended in each of the theme areas identified to provide a deeper understanding of the requirements of instructional design practice. ^
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"This study ... examined theories and design principles from the fields of instructional technology and human factors that could be applied to the development of JPAs [Job Performance Aids] and HRHR [High Risk, High Reliability] organizational systems ... this study used the aviation industry as a representative sample industry"--P. 1. Typescript. Thesis (Ph. D.)--Wayne State University, 1998. Includes bibliographical references. UMI Number: 9827177"--Photocopy ed. Photocopy.
Naturalistic inquiry Usable knowl-edge: Social science and social problem solving
  • Y S Lincoln
  • E G Guba
Lincoln, Y.S., & Guba, E.G. (1985). Naturalistic inquiry. Beverly Hills, CA: Sage Publications. Lindblom, C.E., & Cohen, D.K. (1979). Usable knowl-edge: Social science and social problem solving. New Haven, CT and London, England: Yale University Press.
Validating the process of designing and developing instructional materials using the rapid pro-totyping methodology. Unpublished doctoral disserta-tion
  • Validity
  • Teacher
Validity and teacher inference. Educational Researcher, 18(7), 11-15, 26. ]ones, T.S. (1998). Validating the process of designing and developing instructional materials using the rapid pro-totyping methodology. Unpublished doctoral disserta-tion. Detroit, MI: Wayne State University.
A history of the impact of research on teaching
  • G J Clifford
  • G.J. Clifford
Thinking methodologically
  • S Goldenberg
  • S. Goldenberg
The relationship of media and ISD theory: The unrealized promise of Dale's cone of experience
  • B Seels
  • B. Seels
Using problem-based learning techniques to develop the expertise of emergency medicine residents. Unpublished doctoral dissertation
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