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Columbus stowage optimization by cast (cargo accommodation support tool)

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Abstract

A challenging issue related to the International Space Station utilization concerns the on-board stowage, implying a strong impact on habitability, safety and crew productivity. This holds in particular for the European Columbus laboratory, nowadays also utilized to provide the station with logistic support. The volume exploitation has to be maximized, in compliance with the given accommodation rules. At each upload step, the stowage problem must be solved quickly and efficiently. This leads to the comparison of different scenarios to select the most suitable one. Last minute upgrades, due to possible re-planning, may, moreover arise, imposing the further capability to rapidly readapt the current solution to the updated status.In this context, looking into satisfactory solutions represents a very demanding job, even for experienced designers. Thales Alenia Space Italia has achieved a remarkable expertise in the field of cargo accommodation and stowage. The company has recently developed CAST, a dedicated in-house software tool, to support the cargo accommodation of the European automated transfer vehicle. An ad hoc version, tailored to the Columbus stowage, has been further implemented and is going to be used from now on.This paper surveys the on-board stowage issue, pointing out the advantages of the proposed approach.

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... To overcome and optimize those limiting aspects, VR and AR techniques have been tested with positive results. The tools developed by Thales Alenia Space Italia (TAS-I) for the ISS Columbus laboratory demonstrated how VEs can help in knowledge sharing among groups of different disciplines to optimize different aspects of the same module, especially supporting collaborative frameworks in which perform stage analysis verification such as stowage accommodation activities [120,121]. One of the test case used for assessing the accessibility of the ISS Columbus module is shown in Figure 2 Other examples also exist where VR was used to enhance the space mission design. ...
... A first successful example was implemented by NASA for training the Hubble space telescope flight team [109], where the time required for the EVAs familiarization phases was shorter thanks to the adoption of a VR tool. Additionally, encouraging results have been obtained for the ISS Columbus laboratory stowage operations [120,121]. ...
Thesis
Space mission design is a complex discipline. Several research studies are currently investigating how to ameliorate the process. Since the decision taken during the early phases of the project are those which affect the most the final solution of a system in terms of architecture, configuration, and cost, more efforts are sunk in these stages for not jeopardizing the entire product life-cycle stages. As the stakeholders and the other actors involved in the design process should face low levels of knowledge associated to the system in the conceptual stages, the decision-making process is intrinsically affected by uncertain results. Each choice made in this risky scenario affects the next design iterations, therefore a suitable design approach is needed. Several methodologies have been proposed by both academia and industry in the field of System Engineering (SE). The current trend is to adopt a Model Based System Engineering (MBSE) approach coupled with Concurrent Engineering (CE) paradigms. The model-based methodology overcomes the weaknesses of a document-based one, aggregating all the relevant information and engineering data into a system model, which evolves as the real system throughout all the product life-cycle phases. The systematic CE approach is able to involve several experts in a multidisciplinary working context, where data, ideas, and solutions are shared at the same time using a common platform. Both the approaches help to shorten time and cost of the overall design process and pre- vent possible mistakes which could worsen the final solution if not identified earlier enough, thus maximizing the efficiency of each design session. However, negotiations still result to be as one of the most complicated and frustrating part of the whole design process. Moreover, the recent space exploration scenarios proposed by national agencies are characterized by multiple actors of different extractions, but commonly participating into shaping future goals. The broader is the international cooperation framework, the more complex will be to design a space mission, especially considering the negotiation goals to be handled by the different experts involved. The present Ph.D. thesis is aiming to cast some lights on the integration of Virtual Reality (VR) within the standard design tools to assist the space mission design process. The creation of a virtual model for simulating different features of a system allows to analyse aspects which may be overlooked, especially in the early design phases, such as ergonomics, operations, and training. The intuitive interaction with human senses and the immersion into a 3D Virtual Environment (VE) guarantee fundamental improvements and evaluation of different solutions that are updated in real-time, benefitting the entire design process, especially the early phases. The visualization of different system features at a single glance permits direct data and information exchange, enabling more direct communications among the design team. The possibility to use a distributed and shared architecture, implemented into a standard Concurrent Design Facility (CDF) setup, enhances in-depth analysis even in the product development phase. This unique VE can simulate functional and physical behaviours of the virtual replica, helping to optimize future space systems. To test the VR-based methodology, a first proof of concept has been generated following the recent incremental and evolutionary architecture strategy of considering the Moon as the next step for the human exploration of Mars and the Solar System. According the exploration roadmaps, a permanent surface base is envisioned as an efficient test-bed for assessing critical technologies to be used for future deep-space endeavours. A preliminary mission scenario has been generated which targets to settle the outpost at the lunar south pole. The peculiar environment conditions make the area rich in volatiles to examine and exploit, especially considering the permanently shadowed regions that are supposed to contain icy water deposits, which are of paramount importance for human missions. A closed-loop power system, comprising solar panels, batteries, fuel cells, electrolysers, has been sized ac- cording the settlement power needs. This research work presents an integrated simulation case study that has been run using a VE to arrive at a preliminary estimate of the performance of both the power system and the VR tool. Virtues and vices of the proposed VR-based methodology have been listed together with possible future improvements for this research field.
... CAST (Cargo Accommodation Support Tool, see [64]) was the resulting dedicated software environment, developed for the purpose by Thales Alenia Space, with ESA funding. A modified version of the tool (see [88]) is currently in use, in support of the ISS Columbus Laboratory on-board stowage activity (see ESA www.esa.int/Our_Activities/Human_Spaceflight/Columbus). A brief overview concerning the ATV cargo accommodation problem and the overall approach adopted (by means of CAST) follows, referring the reader to [64], for a detailed exposition. ...
Chapter
Packing optimization problems have a wide spectrum of real-word applications, including transportation, logistics, chemical/civil/mechanical/power/aerospace engineering, shipbuilding, robotics, additive manufacturing, materials science, mineralogy, molecular geometry, nanotechnology, electronic design automation, very large system integration, pattern recognition, biology, and medicine. In space engineering, ever more challenging packing optimization problems have to be solved, requiring dedicated cutting-edge approaches.
... Another critical aspect of crewed space mission is stowage and payload accessibility: optimization is desirable to not waste time in retrieving objects and tools, and to operate with them. Successful examples of VR implementation in this field are confirmed by[32][33][34]. The VR technologies are becoming more and more efficient, as it was reported in the previous examples: we do strongly believe that integrating virtual tools in some phases of the product life cycle, including operations and training, could results in major benefits, even though their implementation in standardized industrial process is not yet simple. In this paper we describe a possible VR proof-of-concept to be adopted for a permanent lunar base design. ...
Conference Paper
The Moon has again been considered as the starting point for human exploration of the Solar System since few years. National space agencies raise the attention to build up a lunar base station by 2030: according to ESA Technology Roadmaps for Exploration this should be the result of a broad international cooperation. Taking into account an incremental approach to reduce risks and costs of space missions, a lunar outpost can be considered as a test bed towards Mars, allowing to validate enabling technologies, such as water processing, waste management, power generation and storage, automation, robotics and human factors. Our natural satellite is rich in resources that could be used to pursue such goal through a necessary assessment of ISRU techniques. The aim of this research is the analysis of a Moon outpost dedicated to the validation of enabling technologies for human space exploration. Starting from the mission statement, main building blocks of the outpost are identified and feasible evolutionary scenarios are depicted, to highlight the incremental steps to build up the outpost. Main aspects that are dealt with include outpost location and architecture, as well as ISRU facilities, which in a far term future can help reduce the mass at launch, by producing hydrogen and oxygen for consumables, ECLSS and propellant for Earth-Moon sorties and Mars journeys. A test outpost is implemented in a Virtual Reality (VR) environment as a first proof-of-concepts, where the elements are a computer-based mock-ups. The VR facility has a first-person interactive perspective, allowing for specific in-depth analyses of ergonomics and operations. The feedbacks of these analyses are crucial to highlight requirements that might otherwise be overlooked, while their general outputs are fundamental to write down procedures. Moreover the mimic of an astronaut in EVA is useful for pre-flight training, but can also represent an additional tool for failures troubleshooting during the flight controllers nominal operations. This unique simulation environment may offer the largest suite of benefits during the design and development phase, as it allows to design future systems to optimize operations, thus maximizing the mission's scientific return, and to enhance the astronauts training, by saving time and cost. The paper describes how a virtual environment could help to design a Moon outpost for an incremental architecture strategy towards Mars missions.
... Many of the simplest packing models are directly scalable: they lead to GO problems with a quadratically increasing number of non-convex constraints as a function of the number of simple packing objects like points or circles. Let us emphasize that realworld packing applications such as the ones discussed by Fasano (2008), and Fasano et al. (2010) are often far more difficult than the most well-known " highly idealized " challenges. Here we shall discuss general (non-uniform size) circle packings, as one of the well-known test problems. ...
... Many of the simplest packing models are directly scalable: they lead to GO problems with a quadratically increasing number of non-convex constraints as a function of the number of simple packing objects like points or circles. Let us emphasize that realworld packing applications such as the ones discussed by Fasano (2008), and Fasano et al. (2010) are often far more difficult than the most well-known " highly idealized " challenges. Here we shall discuss general (non-uniform size) circle packings, as one of the well-known test problems. ...
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