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WORKING PAPER
January 2017
Okay to cite, but please do not quote without permission
ENTREPRENEURSHIP RESEARCH, MAKERS, AND THE MAKER MOVEMENT
Russell E. Browder
Hankamer School of Business
Baylor University
P.O. Box 98006
Waco, TX 76798-8006
Russell_Browder@Baylor.edu
Howard E. Aldrich
Department of Sociology
University of North Carolina Chapel Hill
202 Hamilton Hall
Chapel Hill, NC 27599
Howard_Aldrich@UNC.edu
Steven W. Bradley
Hankamer School of Business
Baylor University
P.O. Box 98006
Waco, TX 76798-8006
Steve_Bradley@Baylor.edu
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ABSTRACT
The maker movement differs from other forms of entrepreneurship in its use of engineering
heuristics and focus on collaborative interactions around specific technological tools and
practices fostering innovative outcomes. As a practice and a field for scholarly investigation, it
provides new opportunities for broadening theoretical assumptions concerning entrepreneurship,
management, and organizational research. For example, we argue that the maker movement
generates unique forms of innovation and entrepreneurship in areas that have historically been
dominated by larger and better-endowed organizations. We frame our contribution through
Herbert Simon’s perspectives on the science of the artificial and the philosophy of technology,
focusing on makers as designers who are intent upon improving they might say “hacking” –
what they encounter in the natural world. Makers do not accept the environment as they find it,
but instead artificially reshape it to their own designs.
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INTRODUCTION
The maker movement is an umbrella term commonly used to capture a variety of formal
and informal activities, firms and actors, including do-it-yourself (DIY) hobbyists, artists,
students and educators, self-employed small business owners, prototyping entrepreneurs,
technology inventors and disruptors, corporate innovators, and a new breed of manufacturers. As
a movement, it has benefitted from technologically driven transformations that have facilitated
small-scale but high-quality production and have thus steadily eroded barriers to production,
increasing the potential for innovation and entrepreneurship. Growing recognition of its
importance has also sparked increasing interest from the mass media (Anderson, 2012; Hatch,
2014). The movement has myriad implications for scholars interested in technological change,
national industrial and economic policy, revitalizing of industrial manufacturing, urban planning,
and the redesign of primary education. We believe the maker movement is ripe for exploration
by entrepreneurship scholars and lay out our argument in this paper.
Since the landmark insights of Joseph Schumpeter (1934), management scholars have
viewed entrepreneurs and firms as producers of innovations. Baldwin and von Hippel (2011)
pointed out that firms rather than individuals have historically been seen as the sources of
innovation as well as owners of property rights in innovations they generate. As a result of
developments in the sharing economy and open collaboration innovation, a significant paradigm
shift has disrupted the traditional view of production. Single-users, such as firms and individuals,
can now profit by disintermediating traditional modes of production and supply chains through
innovative activities (Baldwin & von Hippel, 2011). Moreover, users are not only more likely to
be a key source of innovations but also to treat innovations that improve user experiences as
valued in and of themselves, regardless of whether they also earn a profit.
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Exogenous shocks through such technological advances are thus changing market
dynamics (Schumpeter, 1942). Transformative changes are shifting the locus of power
downstream toward users, pressuring firms to redesign value chains “from the customer
backward (demand pull) instead of from the factory outward (supply push)” (Christopher &
Ryals, 2014: 29). Acs and Audretsch (1990: 110126) detected this development in the 1980s,
observing an increase in the number of small businesses in engineering industries affected by the
adoption of CNC (computer numerical control) and flexible manufacturing, including
programmable robots. From a strategy perspective, the new developments are removing barriers
along the value chain by lowering costs and increasing access for design, prototyping,
manufacturing, selling and distribution (Hagel, Brown, & Kulasooriya, 2013). For engineers, the
shift from “slide rule to computer” (Petroski, 1985: Chapter 15) has been profound, with
engineering as a profession heavily affected by developments such as the invention of 3D
printing, or additive manufacturing, during this same period (Ford, Mortara, & Minshall, 2016;
Hull, 2015).
Recognizing these contextual changes, some scholars are questioning the Schumpeterian
framework of R&D and production as the purview of large corporations (Weiser, 2003),
characterizing these changes as “an explicit challenge to industrial-era hierarchical enterprise
and the emergence of a new era of collaborative entrepreneurship (Stacey, 2014: 228229).
The maker movement has grown rapidly amid this widening technological access and open
collaboration, with some observers predicting that it will increase entrepreneurship worldwide.
However, not everyone agrees on the future of the movement, with some maker participants and
observers noting serious obstacles confronting those who wish to harness its entrepreneurial
potential (Troxler & Dunajcsik, 2014). Nonetheless, recent developments strongly suggest that
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the maker movement has a powerful potential as a mechanism for innovation and entrepreneurial
action on a societal scale.
Despite this potential and the fact that the maker movement is now in its second decade
and building momentum, the literature connecting makers and entrepreneurship is limited with a
few recent exceptions (Aldrich, 2014; Mortara & Parisot, 2016). Similarly, the strategy and
management literature has included only a handful of mentions of the general topic within
broader discussions (Davis, 2016; Dhebar, 2016; Furnari, 2014; Kohler, 2015; Kortmann &
Piller, 2016) with little significant empirical work to date. This article aims to describe common
patterns and features of the maker movement in order to guide future research. Our premise is
that if the maker movement is to become a recognized area for research in entrepreneurship and
innovation, further identification and clarification of key concepts, constructs and theories are
needed. We believe that in exploring the maker movement as a field of research,
entrepreneurship and management scholars can address important theoretical and empirical gaps
informing policy and practice.
While the approach to the maker movement put forth in this paper is tentative, we believe
it offers two key contributions. First, we provide a rationale for viewing the maker movement as
an area ripe for entrepreneurship research, both in terms of its novelty and in the accessibility it
provides for scholars to study the changing contextual dynamics of innovation and
entrepreneurship. Second, we build upon and extend the literature on the science of the artificial
(Sarasvathy, 2003; Simon, 1996; Venkataraman, Sarasvathy, Dew, & Forster, 2012) and
associated work from philosophy of technology as theoretical foundations for studying makers as
an entrepreneurial form. We believe the creative activity in the maker movement requires
frameworks that account for contributions from the fields of engineering/design and
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entrepreneurship. In the following sections, we begin by introducing the maker movement and its
relationship to entrepreneurship at the individual and macro levels. Next, we present potentially
useful theoretical frameworks considering entrepreneurship as a science of the artificial
(Sarasvathy, 2003; Simon, 1996; Venkataraman et al., 2012) and establishing links to the field of
engineering and the philosophy of technology necessary to understand who makers are and what
they do. We finish by offering possible avenues for future research.
WHAT IS THE MAKER MOVEMENT?
Following Anderson (2012) and others, we define the maker movement as consisting of
people utilizing technology to collaborate in creating tangible, material artifacts. By artifacts, we
refer to the original Latin meaning of “something made with skill.Artifacts reflect both an
‘inner’ environment, the substance and organization of the artifact itself, and an ‘outer’
environment, the surroundings in which it operates (Simon, 1996: 6). The designer’s purpose
lies at this interface, matching the inner environment to the outer environment. For example, a
car engine’s inner environment is its fuel supply, pistons, etc. and its external environment is the
vehicle it powers, along with roads and associated infrastructure. Often makers not only produce
artifacts but also purpose to distribute them commercially. Makers act in local and global
markets as producers, not just consumers, by leveraging shared access to knowledge and tools
applying technology in their own projects (Dougherty, 2016).
Makers require no formal training or certification. Instead, they need only the opportunity
and willingness to access the resources of the movement, including fabrication tools like 3D
printers, design files, skills training, and the network of other makers. The broadening
availability of new and often expensive technologies in maker spaces expands R&D beyond
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highly resourced corporations, democratizing invention and innovation (Blikstein, 2014; von
Hippel, 2005: 121). Many insiders describe the movement itself, or specific technologies
associated with it such as 3D printing, as the next industrial revolution (Anderson, 2012; Maietta
& Aliverti, 2015). With significant increases in access to the means of production, knowledge of
how to produce, and reductions in barriers to entry, some assert that the potential exists for a
revolution in manufacturing, industrial R&D, consumer goods, retail and the nature of
collaborative work for a global talent pool (Hagel et al., 2013).
Terms sometimes utilized other than “maker movement/culture” include “DIY”
movement/culture and “hacker” movement/culture (Dougherty, 2016: 9; Hatch, 2014; Maietta &
Aliverti, 2015: 7)
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. Makers work with open source hardware, which refers toshared information
related to physical artifacts” (Aitamurto, Holland, & Hussain, 2015: 19), including the machinery
of production and the material output itself. Other broad terms associated with the maker
movement include peer production (Troxler & Dunajcsik, 2014) and the democratization of
research and development (R&D), which refers to the miniaturization, digitization and
economization of the tools of production.
Examples of the maker movement in action include individuals whose curiosity to design
or create leads to entrepreneurial endeavors (Lang, 2013), corporate sponsored employee
innovation projects (e.g. Ford), platforms for sourcing designs from others (e.g. Quirky) or the
production of one’s own designs (e.g. Ponoko), and a growing network of local, national and
international shared fabrication facilities (e.g. Fab Labs, TechShop). The shared technologies
range from basic woodworking tools to injection molding and biotechnology equipment (Kera,
2014; Schmieder & Andrew-Wani, 2014). The increased availability and affordability of
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We have avoided using the term “hacker” due to its origins in the open source software
movement and its potential to obscure our focus on hardware (Dougherty, 2016: 14).
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electronic sensors enables makers of all types to embed the hardware they produce in the Internet
of Things (IoT). The capability of a digital thread from the raw materials all the way through to
the finished product(Merfeld, 2014: 28) has opened the possibility for any individual or firm in
the world to go from design to production or collaborate with others to produce a finished
product.
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Drawing from the literature and our observations, we illustrate three key components of
the maker movement in Figure 1: technology, spaces, and community. First, technology refers to
the tools of production used by makers. Makers can use a broad combination of tools that include
traditional woodworking and metalworking tools together with newer technologies like 3D
printers, laser cutters, CNC milling machines, microcontroller kits and programming tools
(Anderson, 2012; Maietta & Aliverti, 2015). Gershenfeld (2015: 18), founder of the MIT Center
for Bits and Atoms program, points to the parallel between the digitization of communication
and computation and the subsequent digitization of fabrication: “It is about the boundary
between the digital and physical worlds at the edgeshow data objects become data in the
network and data in the network become objects.The digitization enabled by technology relates
not only to the products and methods of production, but also to locations where production can
occur. This can be seen in companies that are localizing production in close proximity to
intended consumers (Bianchini & Maffei, 2012; Christopher & Ryals, 2014). Further, it changes
who the producer can be, with consumers themselves now included as user-producers (Baldwin
& von Hippel, 2011; Kohler, 2015).
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Second, user/producers constitute the community of people who make use of the
technology. Other terms that are sometimes used interchangeably with maker include “hacker,”
“crafter” and “fabber” (Roedl, Bardzell, & Bardzell, 2015). For many makers, especially at the
hobbyist level, self-made products are an extension of self and a form of creative self-expression
(Atakan, Bagozzi, & Yoon, 2014). For others who make to invent, prototype, or manufacture in
small-batches, it is about creating solutions to meet tangible needs and solve problems. Either
way, the essence of making taps into an individual’s identity because “the ideas of engineering
are in fact in our bones and part of our human nature and experience” (Petroski, 1985: ix). While
archeological findings of ancient tools remind us that individuals have made things throughout
all of human history (Koen, 2003: 9), proponents of the maker movement claim a distinct
advancement due to the collaborative connections people cultivate with a broader maker
community network facilitated by technology and globalization (Cohen & Muñoz, 2016;
Williams, Lindtner, Anderson, & Dourish, 2014). Similarly, we view this ability to get ideas and
make things in community both of which are enabled and accelerated by technology as
markedly different from the makers of the past who were confined to either their corporate
laboratory or their garage at home. We also see this emerging organizational form as distinctive
from other “sharing economy” organizational forms. Rather than sharing a conventional resource
in a didactic relationship (e.g. car sharing), potential combinations of tools and a wider
collaborative network may lead to a potential range of innovative outcomes.
Third, the spaces where the community of makers gains access to use new technologies
constitute the third component of our framework. As shown in Figure 1, the material nature of
the tools used by makers as they craft physical products means that the community and the
technology must intersect in shared spaces. These physical and digital access points connect
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makers to others in the global network and their ideas and expertise through the Internet, Maker
Faire conferences (Dougherty, 2016: xvii) and through local “maker spaces” that provide
communal access to tools and resources (Williams et al., 2014). Maker spaces are shared
fabrication places that modify the conception of the traditional sites of production and recast the
notions of studio, workshop, laboratory, gallery, and atelier into new settings for the integrated
design, production, and distribution of products(Bianchini & Maffei, 2012: 6). Other terms that
are sometimes used instead of maker space include “hackerspace,” “shared machine shop,” and
the branded Fab Lab or TechShop. In addition to access to the maker community and maker
spaces, the elimination of traditional barriers of entry provides access to the tools of production
and combines them with increased access to channels of distribution through online marketplaces
(Kohler, 2015).
The Maker Movement and Entrepreneurship
While not all makers have entrepreneurial intent, the three key components shown in
Figure 1 are associated with the physical, social and knowledge capital that may be needed if a
design is pursued as an entrepreneurial opportunity in the market. A walk through a typical
maker space or Maker Faire provides an introduction to a range of makers in terms of
entrepreneurial intent, stage of development and scale. In our field observations and as described
in the academic and general literature, we observe a spectrum of entrepreneurial activity among
makers, which we summarize in Figure 2 according to the scale and scope of the entrepreneurial
intent and action involved in the projects they pursue.
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Moving from left to right in Figure 2, hobbyists are tinkerers and crafters with limited
scale and scope whose making is an end in itself. Some of these makers discover that others are
interested in purchasing their products and subsequently decide to supplement their income with
occasional projects for individual customers or offer their expertise to other makers. Whether a
business opportunity is discovered in this way or a maker deliberately sets out to start a small
business, the next group can be described as lifestyle entrepreneurs. These makers exhibit more
entrepreneurial actions and express greater entrepreneurial intent than hobbyists. Many of the
products made by lifestyle entrepreneurs are consumer focused, often appearing as projects on
crowdfunding sites like Kickstarter. Channels of distribution such as Etsy.com have opened up
larger markets for the niche products that these makers create. The Grommet is an example of a
platform for helping makers bring their products to market as a launch service as well as a sales
channel (Pieri & Domeniconi, 2016).
Growth entrepreneurs often enter maker spaces with an innovative product and a
business underway. These entrepreneurs engage in rapid prototyping for product development as
well as small-batch manufacturing. The shared facilities and tools help them overcome resource
constraints that would have been a limitation previously. One example is the Nifty Minidrive,
which provides additional storage to laptop computers. It was invented and manufactured in a
maker space in Manchester, UK, and funded through Kickstarter (Stacey, 2014). Square is
another growth example in the business-to-business category. Co-founder Jim McKelvey
prototyped the Square credit card reader for mobile phones at a maker space in Silicon Valley so
that his company could test its business model and secure venture capital backing (Anderson,
2012: 199). Without a working prototype, potential investors were unsure of the concept and the
founders debated if the company even needed a hardware component to read credit cards.
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Of larger scale and scope in Figure 2, corporate innovators leverage the resources of the
maker movement such as maker spaces and geographically distributed design and creative
talent for R&D and product development or for experimenting with materials and process
improvements that reduce current production costs. While corporations often have their own
R&D labs, the fragmented nature of corporate functions often limit the range of tools and
collaboration that a corporate engineer or designer can access during a work day. To stimulate
creativity, some corporations buy maker space memberships and offer them as incentives for
employees to problem solve and innovate where they have greater flexibility, more tools and
new collaborative partners to share ideas with. Corporate leaders are taking note that the nature
of work is shifting for many of their employees and that even a well-outfitted corporate
laboratory may not supply all the material, social and mental resources needed to stimulate
invention and creative problem solving. One such example is TechShop’s Detroit location, which
was established in partnership with the Ford Motor Company in order to accelerate employee
patent rates.
While our model simplifies the diversity and range of entrepreneurial intent and action
observed along the spectrum of maker entrepreneurship, these categories and examples provide a
helpful starting point for future research at multiple levels of analysis. We expect increasing
investment in innovations along this spectrum in the coming years, given the interest the maker
movement has garnered from public policy makers.
Entrepreneurship, the Maker Movement, and Public Policy
Recent actions at the macro scale indicate that international policy makers believe that
bolstering population-level capability development with initiatives that encourage making will
lead to increasing innovation and improved economic growth. Indeed, the same technologies
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used by individual makers to experiment and complete small-scale projects also have
implications at a larger scale. Additive technology, for example, is also fueling discussions about
building 3D printing infrastructures that increase efficiency and reverse the outsourcing of
manufacturing (Birtchnell, Böhme, & Gorkin, 2016; Blinder, 2006). Governments are “jostling
to lead in technology development in everything from manufacturing competitive advantage to
advanced defence superiority” (Birtchnell et al., 2016: 5). The convergence of production and
national defense agendas reminds us that the maker phenomenon has its technical roots in the
CNC technology developed in the last century. Cardosa Llach (2015: 48) made this connection
in commenting on The Defense Advanced Research Projects Agency (DARPA) slogans: ‘to
innovate we must make, to protect we must produce’ and ‘Democratize Design,’ noting that they
illustrate the collapse, in public military discourse, of design and manufacturing technologies
with national security imperatives. DARPA continues to be an active partner and investor in
civil programs, including the maker movement (Britton, 2015; Dougherty, 2016; Hatch, 2014).
In the United States, DARPA and other funding agencies such as the National Science
Foundation (NSF) and the Institute for Museum and Library Services (IMLS) provide grant
funding to initiatives within the maker movement with an emphasis on STEM (science,
technology, engineering and mathematics) education (Britton, 2015; IMLS, 2015; NSF, 2015). In
2014, President Obama announced an initiative for the United States to be A Nation of Makers,
planning “to support opportunities for students to learn about STEM through making, expand the
resources available for maker entrepreneurs, and foster the development of advanced
manufacturing in the U.S.” (White House, 2016: para. 2). ‘America Makes’ is the brand name of
the National Additive Manufacturing Innovation Institute (NAMII) and part of the National
Center for Defense Manufacturing and Machining (NCDMM). This initiative is an example of
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public interests being pursued in concert with public and private resources from a wide
combination of disciplines, geographies and organizations (Klein, Mahoney, McGahan, &
Pitelis, 2010; Ostrom, 1990). It aims to “develop the standards, tools, education, and research
required to accelerate the U.S. manufacturing industry into a dominant, global economic force”
(NCDMM, 2016: para. 1).
In Europe, the European Commission promotes the maker movement, claiming to have
the most maker spaces of any continent and that the movement is “spreading the culture of
Digital Manufacturing and Industry 4.0, which are the keys to make the European economy
flourish again (EU Policy Lab, 2016: para. 5). The emphases in Europe are similar to those in
the United States spurring economic growth, manufacturing and education with the added
dynamics of the opportunities and uncertainties afforded by a single European Union (EU)
market (Bachtler & Mendez, 2016; Howard, Gerosa, Mejuto, & Giannella, 2014). This is
evidenced in the EU-funded DIGINOVA project, a consortium of 20 European countries,
universities and institutions aimed at advancing and aligning a digital fabrication industry
(Potstada, Parandian, Robinson, & Zybura, 2016).
China announced a new national policy on “mass makerspaces” weeks after Prime
Minister Li Keqiang visited a maker space in Shenzhen, China’s manufacturing epicenter, in
January 2015. The policy aims to cultivate “self-making” and “self-entrepreneurship” to
democratize and speed up innovation, technology and scientific advancements, and contribute to
economic growth through entrepreneurs, financing and innovation hubs (Lindtner, 2015).
Lindtner’s (2014, 2015; Williams et al., 2014) ethnographic research in the fields of informatics
and design has documented these developments and the distinctive character of the maker
movement in China: The goal of this political agenda has been to turn China into a leading
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information and knowledge economy that surpasses its reliance on ‘made in China’ by
developing new industries that produce innovation ‘created in China(Lindtner, 2015: 861).
The Chinese government now endorses making as part of a larger politico-economic strategy,
with entrepreneurs subsidized to set up commercial maker spaces for other entrepreneurs
(Lindtner, 2015).
Emerging economies have also taken an interest in maker spaces. Entrepreneurship rates
in these nations exceed those of more developed economies (Levie, Autio, Acs, & Hart, 2014)
due to the prevalence of necessity-based entrepreneurs (Reynolds, Camp, Bygrave, Auito, &
Hay, 2001). The democratization of creative production and reduced barriers to entry have
caught the attention of social entrepreneurs (Linna, 2013) and policy makers focused on
workforce education and human capacity development (Ponelis & Holmner, 2015). Similar
dynamics driving the maker movement might allow marginalized populations participation
opportunities in the global economy, not only as consumers at the bottom of the pyramid (BOP),
but as producers as well (Prahalad, 2012). Subsistence economy contexts have their own
challenges, concerning unequal access to the resources of the maker movement. However,
opportunities for greater access are growing as technology entrepreneurs in these markets
pioneer their own hardware-based solutions to the needs and challenges of their societies (Koh,
Hegde, & Das, 2016; Linna, 2013; Pan, 2014).
The evidence provided here of maker activity from diverse examples suggest its
importance as a context for entrepreneurship and innovation. However, the following question
remains: Are there distinctive features of the maker movement that expand our general
theoretical and empirical understanding of entrepreneurship? We believe that the unique set of
technology tools, the spaces where these tools are used, and the collaborative sharing of technical
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knowledge and production shift the boundaries and required theorizing of how products are
generated. The technologies makers require access to are carefully thought out often with
significant investment by maker spaces generating entrepreneurship that is likely different from
bootstrapping (Starr & MacMillan, 1990) or resource constrained bricoleurs (Baker & Nelson,
2005).
Although bricolage also contains themes of resource sharing and collaboration in the
construction of technology (c.f. Garud & Karnøe, 2003), engineering and design in maker
entrepreneurship differ in significant ways from entrepreneurship models in sociology,
psychology or economics alone. In the following section, we offer alternative theory that takes
note of the tools and purposeful actions of creators in matching the internal features of their
artifact design to the external environment. These theories also incorporate, to some degree,
organization in the design process and the social nature of technology construction, but may be
brought together with current insights from sociology, organizations and other theories in use to
enrich our theoretical understanding of makers in entrepreneurship.
THEORETICAL FRAMEWORKS FOR ENTREPRENEURSHIP RESEARCH ON THE
MAKER MOVEMENT
In the three components, shown in Figure 1, the underlying link generating action stems
from makers and others in the community gaining access to technologies in various kinds of
maker spaces, where they bring into being material artifacts they have designed themselves or
whose designs they have borrowed from others. Often the designs emerge as makers experiment
with the resources at hand, learning how to use the tools available to them and taking advice
from others in the community of makers. In this respect, makers are carrying on a tradition of
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craftwork that is centuries old, predating the formalization of criteria for calling oneself an
“engineer.” Faced with the problem of actualizing their designs, makers share tools, expertise
and ideas in a very practical way. They do not accept the environment as they found it, but rather
artificially reshape it to their own designs.
We review several relatively underutilized theoretical frameworks for understanding
entrepreneurship in the maker context. Our account of the situation facing makers fits well with
Herbert Simon’s “The Sciences of the Artificial” (1996), in which he described the key persona
of the engineer, the process of design, and the production of artifacts. Simon (1996: 53) argued
that explanations for human action should be sought by examining complexity in environments
more so than in human behavior. Simon’s student, Saras Sarasvathy built on his work to argue
that entrepreneurship is a science of the artificial (2003) and described entrepreneurial action in
uncertain environments as “effectuation” (2001). Venkataraman et al. (2012) pointed to the
science of the artificial as a framework for exploring the action-interaction nexus (Dimov, 2011),
in contrast to models focusing on the individual-opportunity nexus.
Reconnecting entrepreneurship theory to an emphasis on the sciences of the artificial
provides a theoretical connection with the broader philosophy of technology and engineering
literatures which consider decision making, purpose and action in the production of artifacts. In
making these connections, we offer common ground for a theoretical perspective on maker
entrepreneurs. We also highlight the central figure of the engineer and the central activity of
design. For entrepreneurship in the making, these concepts are important for both organizational
and product design. Whereas our framework in Figures 1 and 2 spoke to the overall system of the
maker movement, we focus now specifically on what makers are actually doing as they go about
their making and what happens when they attempt to commercialize what they have created.
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The Sciences of the Artificial & the Centrality of Design
Simon distinguished between the natural world and the artificial world, saying that
artificial systems change because they are contingent on the environment (1996: xi). He placed
engineering and business squarely in this category: “Engineering, medicine, business,
architecture, and painting are concerned not with the necessary but with the contingent not with
how things are but with how they might be in short with design (Simon, 1996: xii). The
engineer and the business person we might substitute the maker and the entrepreneur are
concerned with designing and making artifacts for the purpose of managing and improving their
complex, uncertain and changing environments.
The science of the artificial can be equated with the science of design and is a close kin to
the science of engineering (Simon, 1996: 5, 111). Engineers do more than practice technology as
applied science (Petroski, 2010: 45; Vries, 2003); rather, they design with purposeful goals: “The
engineer is concerned with how things ought to be ought to be, that is, in order to attain goals,
and to function(Simon, 1996: 4). Arguing that design is social in action and in purpose, Simon
placed social interactions and human purposes at the center of the design process (Simon, 1996:
154). An entrepreneurial opportunity, a firm, or even a market can be an artifact (Sarasvathy,
2003; Venkataraman et al., 2012). Regarding the materiality of products as artifacts, Petroski
distinguished engineering from the natural sciences because “engineers hypothesize about
assemblages of concrete and steel that they arrange into a world of their own making" (1985:
43). Particularly in the hands-on, physical/digital world of the maker, artifacts “are not invisible,
nor weightless,” but “socially and materially constituted(Cardoso Llach, 2015). In fact, in
today’s market environment, “the relationship between design and artifact production is more
complicated because everyday human experience is being populated by interactive and complex
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objects of a material/nonmaterial nature and in continuous and rapid evolution (mix of hardware
and software via connection with services)(Bianchini & Maffei, 2012).
________________________
INSERT FIGURE 3 ABOUT HERE
________________________
Design is the key concept for entrepreneurship in the making (Williams et al., 2014). As
makers apply the engineering method formally or informally to create product and business
artifacts, they operate in the design plane, as shown in Figure 3. The figure was generated by
cross classifying two dimensions: the horizontal axis explains what is being designed the
nature of the artifact being commercialized (product or business), and the vertical axis explains
who is designing the extent to which specialized knowledge is widely available. The lower row
depends on knowledge that is widely distributed across makers, regardless of depth of
engineering training, whereas the upper row reflects knowledge available mainly to
professionals. Cross classification of these two dimensions produces the four cells we discuss
below.
In Cell A, new product development is the traditional domain of professional engineers
who focus on creating new products to meet design and production specifications. Often, those
specifications come from and are funded by an existing corporate venturing initiative through a
formal R&D or new product commercialization program, as shown in Cell B. Cell C in the
design plane is for individual makers innovating. These makers typically must achieve
commercial viability by finding a profitable way to produce and distribute their artifacts before
deciding whether to continue as an independent firm or be acquired by another corporation. Cell
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D reflects contexts in which a professional engineer or amateur maker can work as part of a start-
up team to attempt to bring a product to market as part of creating new ventures.
While engineering design is technical in nature, the essence of design is actually problem
solving and decision making, a process that pervades all four cells in Figure 3. For Simon,
problem solving, and therefore design, is truly about strategy (1996: 62) regarding means and
ends. When dealing with the artificial, the design process is the “adaptation of means to
environments” (Simon, 1996: 113). It is a process of optimization. Regarding ends in artificial
systems, it is more important to create solutions that work in context than it is to uncover
universal truths. It is about finding the optimum solution that achieves the intended purpose or
function in that environment. For this, Simon introduces the concept of satisficing (1996: 119),
which involves iterating and using heuristics to come up with the most satisfactory design while
managing the limited resources of the designer. Not unlike bricolage (Baker & Nelson, 2005),
resourcefulness (Bradley, Aldrich, Shepherd, & Wiklund, 2011) or entrepreneurial search
(Bradley, Patel, McMullen, & Parida, 2011), “problem-solving systems and design procedures in
the real world do not merely assemble problem solutions from components but must search for
appropriate assemblies” (Simon, 1996: 124). Cells A and C in Figure 3 present problem solving
in the design and creation of new products, whereas Cells B and D present problem solving in
the service of commercializing products, either for new ventures or within established firms.
A view of entrepreneurship as a science of the artificial places it in the same camp as
engineering, technology, and design. These perspectives share much common theoretical
grounding and can prove to be compelling conversation partners. Having this conversation in the
context of the maker movement, grounded in the materiality of producing tangible goods,
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provides fertile ground for theoretical exploration. We turn now to examining the process of
maker-entrepreneurs in action: engineering methods and the philosophy of technology.
The Engineering Method
On visits to maker spaces or Maker Faires, we observe people from diverse professional
and academic backgrounds engaging with innovative designs and producing artifacts. Some of
those makers are professional engineers, but many are amateurs practicing engineering skills
through a process of learning by doing. Designing and building are partly skills of creative
craftsmanship that can be acquired through experience. Anyone can be an engineer, “for we all
have the principles of machines and structures in our bones” (Petroski, 1985: 11).
2
So, on the one
hand, “making” and the “maker movement” are novel due to the democratized, collaborative,
networked, digitized and user-oriented characteristics. Yet, on the other hand, “making” at its
root is something familiar, a rediscovery of something that traces back to humanity’s roots.
“Making and engineering are thus inextricably intertwined.
As Petroski (1996: 2) argued, engineering’s methods have been professionalized and
formalized, and its essential calculational nature has been greatly enhanced by the electronic
computer. But that is not to say that the skills and discipline required to do good engineering are
totally different from those exhibited by craftspersons throughout human history.Engineers are
as much the protagonists in the maker movement as in the science of the artificial (Simon, 1996).
Further, the maker movement is one way to observe that the professional and formal barriers are
increasingly being circumvented even while the ability for anyone to apply principles of
engineering and to produce is spreading and accelerating rapidly. We illustrate this on the
2
We acknowledge that technical aspects of engineering like stress analysis, fluid and
thermodynamics, etc. require specialized training and education that are difficult to acquire
through practical experience alone.
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vertical axis in Figure 3: the democratization of innovation and the dynamics of the maker
movement have enabled individual makers, shown in Cell C, to make artifacts and then attempt
to bring them to market by creating new ventures (or licensing their designs to other firms), as
shown in Cell D.
We turn now to the link between engineering and entrepreneurship. Koen (2003: 7)
defined the engineering method the design methodology used by engineers as “the strategy
for causing the best change in a poorly understood situation within the available resources. Two
things are noteworthy in this definition. First, the “best change,” or optimum solution as referred
to earlier, is contingent on the purpose and context of the engineer as designer. It “does not
pretend to be the absolute best in the sense of Plato, but only the best relative to the society to
which it applies” (Koen, 2003: 19). Second, the engineering method bears a striking resemblance
to Knight’s (1921) view of entrepreneurship as judgmental decision making about resources and
investments under conditions of uncertainty (Foss & Klein, 2015) and resource constraints
(Stevenson & Jarillo, 2007). Engineering deals with strategy through decision making and
problem solving in essence, with making judgments (Vries, 2005). Further, the engineering
method is applied with uncertainty (Petroski, 2010: 186) using heuristics and rules of thumb. In
these ways, the mental models and decision making of entrepreneurs and engineers overlap
significantly. We posit that entrepreneurs creating engineering solutions under time and resource
constraints can be equated to exercising judgment about how best to solve a problem. Judgment
and entrepreneurial design, therefore, fall within the strain of entrepreneurship research that takes
action as the unit of analysis (Foss & Klein, 2015; McMullen & Shepherd, 2006). Both
entrepreneurship and making are interested in the design and implementation of solutions to
problems, leveraging and coordinating heterogeneous resources under conditions of uncertainty.
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The Philosophy of Technology
Engineering methods bridge the science of the artificial to the philosophy of technology,
which shares much common ground that is valuable for both entrepreneurship and making. The
philosophy of technology
3
has its root in the Greek techne (Mitcham, 1994), or the knowledge or
skill to produce something. Like the science of the artificial, the philosophy of technology
distinguishes technology from nature because “(e)ngineering has as its principal object not the
given world but the world that engineers themselves create” (Petroski, 1985: 2). Further, the
philosophy of technology also emphasizes purposeful action by defining “activity as conduct
involving meaning” (Verkerk, Hoogland, van der Stoep, & Vries, 2015: 196).
Four key themes have emerged in this philosophy: technology as artifacts, as
knowledge, as processes, and as part of our being human” (Verkerk et al., 2015: 3). We connect
each of these themes, in turn, to the maker movement. Technology as artifacts refers not so
much to the tools of production as to the output of production. Similar to the observations on the
materiality of artifacts above, in the philosophy of technology there is a “primacy of reference to
the making of material artifacts (Mitcham, 1978: 230), which coincides nicely with what
makers do. Regarding technology as knowledge, there is a difference between technological
knowledge ‘what ought to be’ – and scientific knowledge ‘what is’ (Vries, 2003). This design
knowledge of ‘what ought to be’ combines with the knowhow of how to bring it about by
integrating multidisciplinary knowledge in order to design new products (Verkerk et al., 2015:
124). One of the primary aims of makers is to acquire new knowhow (Lang, 2013), which leads
them to implement design knowledge.
3
The philosophy of technology is a young field, albeit older than entrepreneurship, and similar
in still sorting through aspects of its distinct scholarly identity. It began to emerge as a field in its
own right in the late nineteenth century through the work of Ernst Kapp (1808-1896) and Karl
Marx (1818-1883) (Mitcham in Verkerk et al., 2015: xiii).
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Technology as processes refers to the theory of methods, the way in which things come
into being from design to production. The emphasis on process, not just products is important.
As Koen observes, “Most people think of the engineer in terms of his artifacts instead of his art”
(2003: 8). For many makers, the emphasis is more on the art of making than on what artifacts are
made because, for them, “the problem and the solution develop together” (Cross, 2011: 11 in
Williams et al., 2014). Technology as part of being human refers to the human will, worldview
and the values people employ while being technically busy. Verkerk et al traced the modern
history of technology and production “from dehumanization to human measure” (2015: 156)
They referred to the ‘complete task’ – the idea that a person should complete an entire task, not
just part of it as in Henry Ford’s dehumanizing assembly line – as the core concept of
sociotechnology. This also is what makers do completing tasks of their own choosing, finding
meaning and fulfillment in participating in the entirety of the making process.
Through each of the above four themes runs the thread that technology is collaborative
and social, a point we also made in Figure 1 with our emphasis on community. With its
grounding in the artificial, the philosophy of technology may be considered as distinct from the
social and natural sciences. Yet, as the social technology literature (Bijker, Hughes, & Pinch,
1987; Garud & Karnøe, 2003; Simon, 1996) explains, the development of innovations is usually
done in collaboration with others. From a theoretical perspective, this can be described as
collective “supraindividual, interaction-driven experimentation processes” through which new
ideas are generated as “individuals recombine the different practices into which they have been
previously socialized in their respective fields” (Furnari, 2014: 448). In practice, by engaging in
global networks or in local maker spaces, makers collaborate in a community of technological
practice (Constant II, 1987). The philosophy of technology emphasizes the collaborative and
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social aspects of design, with engineers working in design teams to meet the needs of groups of
customers. Other scholars have offered similar insights about the social meaning of technology
in the context of the maker movement (G. Yang & Lindtner, 2014).
By participating in the maker community and learning to apply both the technological
and knowledge resources of the movement, maker entrepreneurs become personifications of the
reversal of the "scientification of the design process" that led to functions like marketing, sales,
design, and production to be specialized and separated (Verkerk et al., 2015: 156). In short, the
makers and their making are socially constructed. Like engineering, the practice of making is a
social endeavor that is interdependent with a larger social system and its goals (Petroski, 1996:
56), such that individual makers are embedded in a “relational system of interaction between
individuals and collectivities” (Kroeber & Parsons, 1958: 583 in Kim et al., 2016). Mitcham
(1994: 276) captured this dynamic, as it pertains to the philosophy of technology, by pointing out
that “technological engagements are not just technical but have an immediately and intimately
social dimension.The philosophy of technology allows us to bring more attention to what
makers do and under what conditions they bring things to market with commercial value. For
entrepreneurship scholars more broadly, the philosophy of technology can help provide a more
intricate understanding of technology as neither merely a black box of production nor a
mysterious force of disruption, but also a recognizable theme of interest for scholars related to
knowledge, process and human interaction.
DISCUSSION AND CONCLUDING REMARKS
Our goal has been to present a rationale for the maker movement as an area that will be a
fruitful new avenue of research for entrepreneurship scholars. In doing so, we provided an
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overview of the maker movement and the dual identities of makers as engineers and
entrepreneurs. Further, we built upon recent literature connecting entrepreneurship to the science
of the artificial (Sarasvathy, 2003; Simon, 1996; Venkataraman et al., 2012), and extended that
discussion to the engineering method and the philosophy of technology. Drawing from these
foundations, we developed a theoretical framework to analyze who makers are and how they
bring their creations to market through design of two types of artifacts products and businesses.
Maker entrepreneurs exercise design across the design plane and all along the value
chain, from making new product solutions to novel production approaches and locations to
innovative channels of distribution. As makers, they design artifacts, new ways to collaboratively
create them and new purposes for their use. As entrepreneurs, they design firms, resource
combinations and ways to see and approach market opportunities. Whether it is designing
material artifacts, designing market opportunities or even designing demand itself (Christopher
& Ryals, 2014; Venkataraman et al., 2012), the purposeful action of design can offer invaluable
possibilities for research. Taking the study of entrepreneurship as a study of action (Dimov,
2011; Foss & Klein, 2015; McMullen & Shepherd, 2006), a similar approach can be taken with
engineering in that “design is the unique, essential core of the human activity called engineering”
(Koen, 2003: 28). Design and engineering are both technological concerned with how an
artifact works and social concerned with why it is built and how it will benefit society. Good
design puts the user of an artifact at the center of its focus similar to an entrepreneur’s focus on
customer needs.
The design plane is a useful framework for analyzing the connection between the maker
movement and entrepreneurship because it allows for future research streams at multiple levels.
Exploring research opportunities along the design plane will contribute to entrepreneurship
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scholarship at the theory and empirical levels and will answer the call of various other fields that
are looking for the contributions of entrepreneurship scholars to the maker movement discussion
(e.g. Waller & Fawcett, 2014). We briefly consider four of these research opportunities here.
First, nascent entrepreneurship prior to firm formation and market entry is an important
research topic with data difficult to collect (T. Yang & Aldrich, 2016). Under what conditions do
amateur makers create products with high commercial potential? How do the resources and
dynamics of the maker movement affect those conditions? Under what conditions does
entrepreneurial intent influence engagement with the maker movement, and under what
conditions does participation as a maker influence entrepreneurial intent? How does an
individual maker’s prior expertise regarding artifact creation or the use of engineering methods
relate to entrepreneurial outcomes?
Second, maker spaces offer opportunities to observe and survey individuals and groups at
various stages of product formation and intentions regarding commercialization. Is the
prevalence of nascent entrepreneurship among maker space participants different than in the
general population? To what extent do collaborations and learning within the maker community
impact alertness to entrepreneurial opportunities or the likelihood of enacting them? To what
extent does the maker community fulfill resource needs for product design, testing, production
and distribution?
Third, we have emphasized the technological tools as a unique feature of the maker
movement for innovation. Makers must gain knowledge and expertise in the use of these tools
through formal or informal knowledge sharing. Does the breadth and depth of knowledge
regarding the technology available alter entrepreneurial behavior? Are there patterns of resource
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use or collaboration with others that are associated with greater innovation, commercialization
and firm growth?
Fourth, research opportunities are not limited to the individual maker level. Important
research questions can be explored within large companies, current industry practices and at
institutional levels. For example, under what conditions do corporations turn to the maker
community (professionals or amateurs) rather than their own R&D laboratories for potential
sources of innovation? For policy makers, under what conditions do the technology, community
and spaces of the maker movement affect economic growth?
It is our hope that the answers to these and other questions that emerge from additional
research will make the maker movement important for theory development and entrepreneurial
practice. For management and strategy scholars, “the future of fabrication has the really
interesting implication of turning consumers into creators and, as a result, into competitors of
incumbent companies” (Gershenfeld & Euchner, 2015: 18). With the dynamics that are presently
attempting to disrupt the producer innovator model (Baldwin & von Hippel, 2011), this future is
taking shape now and it is a compelling field for entrepreneurship research. Like the effectuation
of an entrepreneur or the experimentation of a maker, our goal has been to offer a vantage point
and initial framework for further scholarly exploration. In designing a field of research such as
this, we keep in mind Simon’s (1996: 163) guidance for setting our agenda, “The idea of final
goals is inconsistent with our limited ability to foretell or determine the future. The real result of
our actions is to establish initial conditions for the next succeeding stage of action.
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Figure 1. The Key Components of the Maker Movement
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Figure 2. Increasing Scale and Scope of Makers in Entrepreneurial Intent and Action
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Figure 3. The Design Plane
... Desde os escritos de Schumpeter (1934), acadêmicos da área de gestão, profissionais e formadores de políticas públicas, têm considerado a inovação como algo exclusivo ao domínio das empresasprincipais produtores de inovação nas economias de mercado (BALDWIN; VON HIPPEL, 2011;RAASCH;VON HIPPEL, 2012;BROWDER et al., 2016). Embora Teece (1996, p.193) tenha corroborado a teoria de Schumpeter já no final do século XX -ao declarar que "nas economias de mercado, a empresa é claramente o principal agente no desenvolvimento e comercialização de novos produtos e processos"o avanço acelerado das Tecnologias de Informação e Comunicação (TIC) têm alterado esse contexto de forma rápida. ...
... A crescente democratização do conhecimento e das tecnologias faz, portanto, com que o potencial de inovar comece a despontar e ganhar força em espaços/coletivos diferentes daqueles tradicionalmente observados na literatura de gestão. Os processos de inovação já não se restringem ao contexto empresarial, mas passam a acontecer também em novos e diferentes contextos, ainda não contemplados pelas teorias existentes (BALDWIN; VON HIPPEL, 2011;ALDRICH, 2014;BROWDER et al., 2016). ...
... Associado aos diversos tipos de organizações emergentes, encontra-se o Movimento Maker: um coletivo descentralizado e difundido globalmente, caracterizado pela ideia de que pessoas comuns podem construir, consertar, modificar, adaptar e fabricar os mais diversos tipos de objetos e soluções com suas próprias mãos/ferramentas, colaborando e compartilhando recursos entre si (VON BUSCH, 2012;ANDERSON, 2012;DOUGHERTY, 2013;PEPPLER;BENDER, 2013;LINDTNER et al., 2014;LINDTNER, 2015;COSTA;AGUSTINI, 2014;BROWDER et al., 2016). para que um número cada vez maior de pessoas seja capaz de pensar e desenvolver soluções 4 Prática de angariar capital para iniciativas de interesse coletivo por meio da agregação de múltiplas fontes de financiamento, em geral pessoas físicas interessadas na iniciativa (Fonte: Wikipedia). 5 http://makerfaire.com. ...
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O início do século XXI evidencia um crescente paradoxo. De um lado, teóricos do campo da inovação e formadores de políticas consideram a inovação como algo restrito ao domínio das empresas. De outro, o aumento da digitalização e a redução de custos de comunicação faz com que cada vez mais pessoas possam se envolver na geração de mudanças tecnológicas. Nesse cenário emerge o Movimento Maker, o qual preconiza que pessoas comuns podem criar e desenvolver diversos tipos de objetos e projetos com suas próprias mãos, colaborando e compartilhando conhecimento e recursos entre si. Este artigo contrasta as teorias de inovação existentes no campo da gestão com as práticas compartilhadas no contexto do Movimento Maker. Visto que a literatura a respeito da abertura e democratização da inovação mantém o foco na relação usuário-fornecedor, torna-se relevante estudar os coletivos emergentes de criação que diferem do ambiente puramente empresarial e sugerem novas formas de pensar a dinâmica da inovação. Esse artigo consiste em um ensaio teórico que busca problematizar a inovação no contexto do Movimento Maker, apontando possíveis contribuições da Teoria Ator-Rede, enquanto lente de análise, em estudos empíricos que se dediquem a compreender os processos de inovação nos espaços abertos e coletivos de criação, emergentes nesse início de século.
... Since the foundation of the first makerspace at the Massachusetts Institute of Technology (MIT) in 2012 (Dougherty, 2012), the number of workshops which offer access to digital fabrication technologies such as 3D printers and laser cutters have been steadily growing. The idea of designing and making "almost everything" with one's own hands and prototyping innovations has gained increasing interest not only by hobbyists, but also by start-ups (Browder et al., 2017(Browder et al., , 2019Troxler & Wolf, 2017;Waller & Fawcett, 2014) and formal and informal educational institutions (Bullock & Sator, 2015;Craddock, 2015;Dougherty, 2016;Martin, 2015). In makerspaces, traditional crafting is combined with digital fabrication tools such as additive manufacturing (3d printing) and electronics (soldering stations). ...
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Makerspaces and the availability of digital maker tools offer opportunities to create with their hands. Makerspaces and making have increasingly found their ways into institutions of formal and informal education but have yet not been explored in entrepreneurship education. Maker education holds the premise that learners work in a self-regulated and interdisciplinary way and develop a mind-set that enhances their self-organisation and self-efficacy. In the context of a European project, an educational programme, which combined maker and entrepreneurial education for fostering entrepreneurial thinking, skills and attitudes, was developed. This paper aims to understand and evaluate the direct effect of this maker educational programme on the development of non-cognitive (entrepreneurial) skills and attitudes, i.e. in relation to self-efficacy and creativity, as core elements of an “entrepreneurial spirit”. A creativity drawing test as well as a self-efficacy questionnaire were used to evaluate the maker educational programme and to measure individual effects on study participants. The analysis of the results shows a positive effect at the individual level in both creativity and self-efficacy when taking age and gender differences into account. A better understanding of the relationship between age as well as location specific settings and the resulting benefits in creativity and self-efficacy would be a worthwhile follow up research.
... Countering theory, global makers have started to take entrepreneurial attempts using open-source design at an increasing rate in different countries 1 (Lindtner, Greenspan & Li 2015;Browder et al. 2017;Troxler & Wolf 2017). OSH firms wellknown among the maker community have experienced rapid revenue growth, such as Sparkfun, 2 Ultimaker 3 and so forth. ...
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Having upended the traditional software development, which historically was centred exclusively on proprietary, copyright-protected code, open-source has now entered the physical artefact world. In doing so, it has started to change not only how physical products are designed and developed, but also the commercialisation process. In recent years, authors have witnessed entrepreneurs intentionally choosing not to patent their product design and technologies but instead licencing the designs and technologies under open-source licences. The entrepreneurs share their product designs online with their community – people who congregated due to the shared interests in products’ technology or project’s social objectives. Founding a startup firm without excluding others from using their own invention is not a common practice. Therefore, there is reason to ask if this choice a strategic decision or irrational action due to short-sightedness or extreme altruism? Conducting interviews with 65 founders, we grounded a framework explaining that the driver of going open is a result of both intrinsic and extrinsic factors. In addition, we observed the change of identities over time among the entrepreneurs. We hope to use this paper as a pilot study of this emerging socio-technological phenomenon, which is understudied relative to the proprietary product commercialisation process.
... Half of the surveyed homepreneurs run their businesses entirely by themselves (53%), whereas the other half ask their children, spouse, friends, or extended family to help them from time to time (47%). They also do not travel to communal workspaces or makerspaces [20] and instead work in their kitchen, craft room, home office, basement, living room, and so on. When asked if their business was a full-time job, eight percent of respondents reported that it was, twenty-two percent considered it to be a part-time job, forty-five percent thought of it as a hobby, and twenty-four percent viewed it as both a hobby and part-time job. ...
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The decreased cost and increased usability of personal fabrication technologies has enabled a new generation of crafters to integrate digital designs and computationally created artifacts into physically-based practices. With the simultaneous ubiquity of e-commerce and social networking channels, these technologies have enabled many crafters to transform their hobbies into home-based businesses. To understand the opportunities and challenges that fusing social networking platforms, personal fabrication equipment, and e-commerce have afforded these homepreneurs, an online survey and follow-up interviews were conducted with crafters who use hobbyist cutting plotters to personalize and sell goods online. The findings uncovered an emerging group of homepreneurs, i.e., mompreneurs, who use these technologies for supplemental income for their families and highlighted the emotional and opportunistic benefits that such personalized, at-home manufacturing affords. They also highlighted the workflows and lifestyle implications of using these technologies to run home-based businesses, the multi-faceted usage and dependence these homepreneurs have on online social platforms such as Facebook, the complex software toolchains that are used, and the commonplace practice of appropriating designs from others that occurs in this community.
... An important driving force for this spread is the "maker movement" (Gershenfeld, 2012), which encourages open collaboration using open-source hardware. Considering its strong entrepreneurial and innovative potential (Browder et al., 2017), the maker movement also might serve as a source of knowledge and creativity related to circular economy practices (Despeisse et al., 2017), especially for consumers with a DIY mentality (e.g., Halassi et al., 2019) who seek to participate in 3D printing of spare parts and components in shared places such as fab labs or makerspaces (Rayna and Striukova, 2016). ...
Chapter
This paper presents a partial review of the literature related to the maker movement, its inclusion in engineering education and the way in which this insertion contributes on the development of skills. Initially, it is based on the definition of the maker movement, its emergence, fundamental components, ideological principles and to introduce some of the globally recognized personalities who promote it. Subsequently, the particularities of makerspaces will be presented: what they are, what they are used for, what are the most recognized types of makerspace, how they are classified according to their emphasis, some considerations to structure them and the most common “structural” typologies of this type of spaces. Also, the influence of the maker movement emphasizing in the development of skills in engineering education is presented. Finally, the process used for the development of the literature reviewed in this paper, the partial results that have been achieved and the current state of this research are shown.Keywordsmaker movementmakerspaceDIY
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