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Personalizing Persuasive Technologies: Do Gender and Age Affect Susceptibility to Persuasive Strategies?

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Abstract

Personalizing Persuasive Technologies (PTs) increase their effectiveness at motivating desired behavioral change. However, most existing efforts towards personalizing PTs and developing personalization models were focused on people from the western countries. In this work, we focused on African audience to investigate how individual’s responsiveness to three persuasive strategies (Reward, Social Learning, and Social Comparison) varies by Gender and Age group via a large-scale study of 712 participants. The results of a RM-ANOVA show significant differences in responsiveness to the strategies across the gender and age groups. Females are more responsive to the Reward and Social Learning strategies while males are more responsive to the social comparison strategy. People who are under 25 years are more likely to be persuaded by the Reward and social Learning than participants above 35 years who are more responsive to the Social Comparison strategy. The results will inform PT designers on the appropriate strategy to employ to personalize PTs to individual users based on their Age and Gender.
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... However, most persuasive systems or interventions are designed in a "one-size-fits-all" or non-tailored manner [17,107], and this approach may be ineffective since different people are motivated by different persuasive strategies [99,104,108,111]. In addition, different users and user groups may not be motivated by the same persuasive strategy [21,75,106,107,116]. ...
... As a result, there is growing interest in tailoring persuasive systems, including those targeted at health behaviours, based on user's characteristics [106,148]. Research reveals that tailoring persuasive interventions can increase their effectiveness in achieving desired behaviour compared to systems that are not tailored [103], and have shown that user characteristics such as personality type [71,111], gamer type [84,110], gamification user type [107], age and gender [108,117], are useful dimensions for tailoring persuasive and behaviour change systems. However, research in this area are generally in their infancy and little is known about how persuasive systems or interventions can be tailored to individuals in various stages of behaviour change. ...
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... Over the years, various personalisation efforts and dimensions including personality types (Anagnostopoulou et al. 2017; Orji, Nacke, and Di Marco 2017), user types (Altmeyer et al. 2021; Anagnostopoulou et al. 2017; Orji et al. 2013), demographics (e.g. age, gender, culture, etc.)(Khaled et al. 2008;Orji, Abdullahi, and Oyibo 2018;Oyibo and Vassileva 2020), and stages of change(Altmeyer et al. 2021; ...
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Persuasive systems motivate behaviour change using persuasive strategies (PS) which are often implemented in various ways. However, whether or not the effectiveness of PS varies depending on implementation choices is yet to be investigated via an empirical study. We conduct a large-scale study of 568 participants to investigate if and how individuals at different Stages of Change (SoC) respond to different implementations of each strategy in the same system. We also explore why the implementations motivate behaviour change using ARCS motivation model. Our results show that people's SoC plays a significant role in the perceived effectiveness of different implementations of the same strategy and that the implementations motivate for different reasons. For instance, people at the precontemplation stage are motivated by reward strategy implemented as badges because it increases their Confidence, while people in the preparation stage prefer reward implemented as points to build their Confidence. Our work links SoC theory with motivation theory and Persuasive Systems Design (PSD) model to offer practical guidelines for tailoring PS implementations to individuals to motivate behaviour change.
... In summary, empirical evidence shows that people differ in their general responsiveness to persuasive appeals [12], [31]- [35]. Research has shown that there are possible effects of age on the effectiveness of persuasive strategies and persuasive applications in general [14], [22], [23], [33], [36], [37]. Moreover, there is very little research on designing and evaluating for effects of age on the persuasiveness of a game targeted at infectious disease. ...
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... In summary, empirical evidence shows that people differ in their general responsiveness to persuasive appeals [9,12,13,21,22,24]. Research has shown possible gender differences in the effectiveness of persuasive strategies and persuasive applications in general [1,15,16,18,22,26]. Moreover, there is very little research on designing and evaluating for moderating effects of gender on the persuasiveness of a game targeted at infectious disease. ...
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