Michael Sedlmair

Michael Sedlmair
Universität Stuttgart · Institute for Visualization and Interactive Systems

About

193
Publications
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5,098
Citations

Publications

Publications (193)
Article
Full-text available
Sports visualization has developed into an active research field over the last decades. Many approaches focus on analyzing movement data recorded from unstructured situations, such as soccer. For the analysis of choreographed activities like formation dancing, however, the goal differs, as dancers follow specific formations in coordinated movement...
Article
Full-text available
Brushing and linking is widely used for visual analytics in desktop environments. However, using this approach to link many data items between situated (e.g., a virtual screen with data) and embedded views (e.g., highlighted objects in the physical environment) is largely unexplored. To this end, we study the effectiveness of visual highlighting te...
Article
Full-text available
Recent advancements in robotics and human–machine interfaces enable new collaborative procedures that combine the strengths of machines and humans. Compared to existing automation technologies in the timber prefabrication industry, human–robot collaboration (HRC) offers new possibilities for increased flexibility and productivity. This paper aims t...
Conference Paper
The use of augmented reality technology to support humans with situated visualization in complex tasks such as navigation or assembly has gained increasing importance in research and industrial applications. One important line of research regards supporting and understanding collaborative tasks. Analyzing collaboration patterns is usually done by c...
Article
Visual quality measures (VQMs) are designed to support analysts by automatically detecting and quantifying patterns in visualizations. We propose a new VQM for visual grouping patterns in scatterplots, called ClustML, which is trained on previously collected human subject judgments. Our model encodes scatterplots in the parametric space of a Gaussi...
Chapter
Virtual Reality (VR), Augmented Reality (AR) und Mixed Reality (MR) haben an Hochschulen in den letzten Jahren vor allem im Rahmen von Forschungs- und Entwicklungsprojekten sowie in informations- und medientechnischen Studiengängen an Bedeutung gewonnen. Trotz der damit gestiegenen hochschulischen Relevanz der Technologien, stehen diese nicht allen...
Preprint
Full-text available
Visual quality measures (VQMs) are designed to support analysts by automatically detecting and quantifying patterns in visualizations. We propose a new VQM for visual grouping patterns in scatterplots, called ClustML, which is trained on previously collected human subject judgments. Our model encodes scatterplots in the parametric space of a Gaussi...
Article
Full-text available
We study the question of how visual analysis can support the comparison of spatio-temporal ensemble data of liquid and gas flow in porous media. To this end, we focus on a case study, in which nine different research groups concurrently simulated the process of injecting CO2\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \us...
Conference Paper
We propose different methods for alternative representation and visual augmentation of sheet music that help users gain an overview of general structure, repeating patterns, and the similarity of segments. To this end, we explored mapping the overall similarity between sections or bars to colors. For these mappings, we use dimensionality reduction...
Article
Full-text available
This article presents guitARhero, an Augmented Reality application for interactively teaching guitar playing to beginners through responsive visualizations overlaid on the guitar neck. We support two types of visual guidance, a highlighting of the frets that need to be pressed and a 3D hand overlay, as well as two display scenarios, one using a des...
Article
Situated visualization has become an increasingly popular research area in the visualization community, fueled by advancements in augmented reality (AR) technology and immersive analytics. Visualizing data in spatial proximity to their physical referents affords new design opportunities and considerations not present in traditional visualization, w...
Conference Paper
Full-text available
Semi-automated timber fabrication tasks demand the expertise and dexterity of human workers in addition to the use of automated robotic systems. In this paper, we introduce a human-robot collaborative system based on Augmented Reality (AR). To assess our approach, we conducted an exploratory user study on a head-mounted display (HMD) interface for...
Article
Die aktuelle Generation von Planern ist mit der Aufgabe konfrontiert, neue, nachhaltigere Bausysteme zu entwickeln, um der Problematik der Ressourcenknappheit, der Verstädterung, dem Klima‐, aber auch dem demografischen Wandel entgegenzuwirken. Hierbei ist die Frage nach deren effizienter Herstellung unter Nutzung nachwachsender Rohstoffe in den Fo...
Preprint
Situated Visualization is an emerging field that unites several areas - visualization, augmented reality, human-computer interaction, and internet-of-things, to support human data activities within the ubiquitous world. Likewise, dashboards are broadly used to simplify complex data through multiple views. However, dashboards are only adapted for de...
Preprint
Full-text available
We propose different methods for alternative representation and visual augmentation of sheet music that help users gain an overview of general structure, repeating patterns, and the similarity of segments. To this end, we explored mapping the overall similarity between sections or bars to colors. For these mappings, we use dimensionality reduction...
Preprint
Full-text available
Situated visualization has become an increasingly popular research area in the visualization community, fueled by advancements in augmented reality (AR) technology and immersive analytics. Visualizing data in spatial proximity to their physical referents affords new design opportunities and considerations not present in traditional visualization, w...
Article
Full-text available
Augmented Reality (AR) provides new ways for situated visualization and human‐computer interaction in physical environments. Current evaluation procedures for AR applications rely primarily on questionnaires and interviews, providing qualitative means to assess usability and task solution strategies. Eye tracking extends these existing evaluation m...
Article
Full-text available
The distribution of visual attention can be evaluated using eye tracking, providing valuable insights into usability issues and interaction patterns. However, when used in real, augmented, and collaborative environments, new challenges arise that go beyond desktop scenarios and purely virtual environments. Toward addressing these challenges, we pre...
Article
We present ManuKnowVis, the result of a design study, in which we contextualize data from multiple knowledge repositories of a manufacturing process for battery modules used in electric vehicles. In data-driven analyses of manufacturing data, we observed a discrepancy between two stakeholder groups involved in serial manufacturing processes: Knowle...
Article
We propose to use optimally ordered orthogonal neighbor-joining (O $^{3}$ NJ) trees as a new way to visually explore cluster structures and outliers in multi-dimensional data. Neighbor-joining (NJ) trees are widely used in biology, and their visual representation is similar to that of dendrograms. The core difference to dendrograms, however, is t...
Preprint
Full-text available
We investigate reading strategies for node-link diagrams that wrap around the boundaries in a flattened torus topology by examining eye tracking data recorded in a previous controlled study. Prior work showed that torus drawing affords greater flexibility in clutter reduction than traditional node-link representations, but impedes link-and-path exp...
Preprint
We study the question of how visual analysis can support the comparison of spatio-temporal ensemble data of liquid and gas flow in porous media. To this end, we focus on a case study, in which nine different research groups concurrently simulated the process of injecting CO2 into the subsurface. We explore different data aggregation and interactive...
Article
Commercial videos are often used to familiarise potential buyers and users with new technologies and their possibilities. In addition, presenting visions of future applications is a way to configure users and define social worlds of technology use. We analyse 30 YouTube videos featuring augmented reality (AR) devices in industrial manufacturing and...
Preprint
Full-text available
We introduce a conceptual model for scalability designed for visualization research. With this model, we systematically analyze over 120 visualization publications from 1990-2020 to characterize the different notions of scalability in these works. While many papers have addressed scalability issues, our survey identifies a lack of consistency in th...
Article
Full-text available
This work investigates and compares the performance of node-link diagrams, adjacency matrices, and bipartite layouts for visualizing networks. In a crowd-sourced user study (n = 150), we measure the task accuracy and completion time of the three representations for different network classes and properties. In contrast to the literature, which cover...
Article
Full-text available
A plethora of dimensionality reduction techniques have emerged over the past decades, leaving researchers and analysts with a wide variety of choices for reducing their data, all the more so given some techniques come with additional hyper-parametrization (e.g., t-SNE, UMAP, etc.). Recent studies are showing that people often use dimensionality red...
Preprint
Full-text available
We present and discuss the results of a two-year qualitative analysis of images published in IEEE Visualization (VIS) papers. Specifically, we derive a typology of 13 visualization image types, coded to distinguish visualizations and several image characteristics. The categorization process required much more time and was more difficult than we ini...
Preprint
Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven visualization design and evaluation process. In this position paper, we discuss challenges and speculate about potential solutions, b...
Article
Full-text available
Immersive Analytics is concerned with the systematic examination of the benefits and challenges of using immersive environments for data analysis, and the development of corresponding designs that improve the quality and efficiency of the analysis process. While immersive technologies are now broadly available, practical solutions haven’t received...
Article
Full-text available
In this article, we discuss how Visualization (VIS) with Machine Learning (ML) could mutually benefit from each other. We do so through the lens of our own experience working at this intersection for the last decade. Particularly we focus on describing how VIS supports explaining ML models and aids ML-based Dimensionality Reduction techniques in so...
Preprint
This work investigates and compares the performance of node-link diagrams, adjacency matrices, and bipartite layouts for visualizing networks. In a crowd-sourced user study (n = 150), we measure the task accuracy and completion time of the three representations for different network classes and properties. In contrast to the literature, which cover...
Article
Full-text available
Immersive analytics often takes place in virtual environments which promise the users immersion. To fulfill this promise, sensory feedback, such as haptics, is an important component, which is however not well supported yet. Existing haptic devices are often expensive, stationary, or occupy the user’s hand, preventing them from grasping objects or...
Article
Full-text available
A common enhancement of scatterplots represents points as small multiples, glyphs, or thumbnail images. As this encoding often results in overlaps, a general strategy is to alter the position of the data points, for instance, to a grid-like structure. Previous approaches rely on solving expensive optimization problems or on dividing the space that...
Preprint
Full-text available
We propose a 3D immersive visualization environment for analyzing the right hand movements of a cello player. To achieve this, we track the position and orientation of the cello bow and record audio. As movements mostly occur in a shallow volume and the motion is therefore mostly two-dimensional, we use the third dimension to encode time. Our conce...
Preprint
Full-text available
We propose a data-driven approach to music instrument practice that allows studying patterns and long-term trends through visualization. Inspired by life logging and fitness tracking, we imagine musicians to record their practice sessions over the span of months or years. The resulting data in the form of MIDI or audio recordings can then be analyz...
Preprint
We contribute MolecuSense, a virtual version of a physical molecule construction kit, based on visualization in Virtual Reality (VR) and interaction with force-feedback gloves. Targeting at chemistry education, our goal is to make virtual molecule structures more tangible. Results of an initial user study indicate that the VR molecular construction...
Article
Full-text available
Random Forests (RFs) are a machine learning (ML) technique widely used across industries. The interpretation of a given RF usually relies on the analysis of statistical values and is often only possible for data analytics experts. To make RFs accessible to experts with no data analytics background, we present RfX, a Visual Analytics (VA) system for...
Article
We present RagRug, an open-source toolkit for situated analytics. The abilities of RagRug go beyond previous immersive analytics toolkits by focusing on specific requirements emerging when using augmented reality (AR) rather than virtual reality. RagRug combines state of the art visual encoding capabilities with a comprehensive physical-virtual mod...
Conference Paper
We introduce a system capable of generating interactive Augmented Reality guitar tutorials by parsing common digital guitar tablature and by capturing the performance of an expert using a multi-camera array. Instructions are presented to the user in an Augmented Reality application using either an abstract visualization, a 3D virtual hand, or a 3D...
Article
Our built world is one of the most important factors for a livable future, accounting for massive impact on resource and energy use, climate change, but also the social and economic aspects coming with population growth. The architecture, engineering, and construction industry is facing the challenge that it needs to substantially increase its prod...
Article
Strategies for selecting the next data instance to label, in service of generating labeled data for machine learning, have been considered separately in the machine learning literature on active learning and in the visual analytics literature on human-centered approaches. We propose a unified design space for instance selection strategies to suppor...
Preprint
Full-text available
In visual interactive labeling, users iteratively assign labels to data items until the machine model reaches an acceptable accuracy. A crucial step of this process is to inspect the model's accuracy and decide whether it is necessary to label additional elements. In scenarios with no or very little labeled data, visual inspection of the prediction...
Conference Paper
Full Text: https://visvar.github.io/pdf/krauter2021muc.pdf The world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefo...
Preprint
The logos of metal bands can be by turns gaudy, uncouth, or nearly illegible. Yet, these logos work: they communicate sophisticated notions of genre and emotional affect. In this paper we use the design considerations of metal logos to explore the space of "illegible semantics": the ways that text can communicate information at the cost of readabil...
Chapter
We present document domain randomization (DDR), the first successful transfer of CNNs trained only on graphically rendered pseudo-paper pages to real-world document segmentation. DDR renders pseudo-document pages by modeling randomized textual and non-textual contents of interest, with user-defined layout and font styles to support joint learning o...
Article
Full-text available
In this design study, we present IRVINE, a Visual Analytics (VA) system, which facilitates the analysis of acoustic data to detect and understand previously unknown errors in the manufacturing of electrical engines. In serial manufacturing processes, signatures from acoustic data provide valuable information on how the relationship between multiple...
Article
In recent years, research on immersive environments has experienced a new wave of interest, and immersive analytics has been established as a new research field. Every year, a vast amount of different techniques, applications, and user studies are published that focus on employing immersive environments for visualizing and analyzing data. Neverthel...
Preprint
Full-text available
Visual quality measures (VQMs) are designed to support analysts by automatically detecting and quantifying patterns in visualizations. We propose a new data-driven technique called ClustRank that allows to rank scatterplots according to visible grouping patterns. Our model first encodes scatterplots in the parametric space of a Gaussian Mixture Mod...
Preprint
Full-text available
We present document domain randomization (DDR), the first successful transfer of convolutional neural networks (CNNs) trained only on graphically rendered pseudo-paper pages to real-world document segmentation. DDR renders pseudo-document pages by modeling randomized textual and non-textual contents of interest, with user-defined layout and font st...
Preprint
Full-text available
A plethora of dimensionality reduction techniques have emerged over the past decades, leaving researchers and analysts with a wide variety of choices for reducing their data, all the more so given some techniques come with additional parametrization (e.g. t-SNE, UMAP, etc.). Recent studies are showing that people often use dimensionality reduction...
Article
Full-text available
Class separation is an important concept in machine learning and visual analytics. We address the visual analysis of class separation measures for both high-dimensional data and its corresponding projections into 2D through dimensionality reduction (DR) methods. Although a plethora of separation measures have been proposed, it is difficult to compa...
Article
Full-text available
We present the VIS30K dataset, a collection of 29,689 images that represents 30 years of figures and tables from each track of the IEEE Visualization conference series (Vis, SciVis, InfoVis, VAST). VIS30K's comprehensive coverage of the scientific literature in visualization not only reflects the progress of the field but also enables researchers t...
Article
Many professionals, like journalists, writers, or consultants, need to acquire information from various sources, make sense of this unstructured evidence, structure their observations, and finally create and deliver their product, such as a report or a presentation. In formative interviews, we found that tools allowing structuring of observations a...
Preprint
Full-text available
We present the VIS30K dataset, a collection of 29,689 images that represents 30 years of figures and tables from each track of the IEEE Visualization conference series (Vis, SciVis, InfoVis, VAST). VIS30K's comprehensive coverage of the scientific literature in visualization not only reflects the progress of the field but also enables researchers t...
Article
In interactive visual machine learning (IVML), humans and machine learning algorithms collaborate to achieve tasks mediated by interactive visual interfaces. This human-in-the-loop approach to machine learning brings forth not only numerous intelligibility, trust, and usability issues, but also many open questions with respect to the evaluation of...
Article
Full-text available
Ubiquitous, situated, and physical visualizations create entirely new possibilities for tasks contextualized in the real world, such as doctors inserting needles. During the development of situated visualizations, evaluating visualizations is a core requirement. However, performing such evaluations is intrinsically hard as the real scenarios are sa...
Article
We present an integrated approach for creating and assigning color palettes to different visualizations such as multi-class scatterplots, line, and bar charts. While other methods separate the creation of colors from their assignment, our approach takes data characteristics into account to produce color palettes, which are then assigned in a way th...
Article
In this paper, we propose SineStream, a new variant of streamgraphs that improves their readability by minimizing sine illusion effects. Such effects reflect the tendency of humans to take the orthogonal rather than the vertical distance between two curves as their distance. In SineStream, we connect the readability of streamgraphs with minimizing...
Preprint
Full-text available
We present a systematic review of 458 papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 years (2009-2019). Our goal is to provide guidance for future evaluations of MR/AR approaches. To this end, we characterize publications by paper type (e.g., technique, design st...

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