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Relationship Between Reactive Agility and Change of Direction Speed in Amateur Soccer Players

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The aim of the study was to assess the relationship between reactive agility and change of direction speed among amateur soccer players using running tests with four directional changes. Sixteen amateur soccer players (24.1 ± 3.3 years; 72.4 ± 7.3 kg; 178.7 ± 6 cm) completed change of direction speed (CODS) and reactive agility tests with four changes of direction using the SpeedCourt™ system (Globalspeed GmbH, Hemsbach, Germany). Counter-movement jump height and maximal foot tapping count (completed in 3 seconds) were also measured with the same device. In the reactive agility test, participants had to react to a series of light stimuli projected onto a screen. Total time was shorter in the CODS test than in the reactive agility test (p<0.001). Nonsignificant correlations were found among variables measured in the CODS, reactive agility, and counter-movement jump tests. Low common variance (r = 0.03 - 0.18) was found between CODS and reactive agility test variables. The results of this study underscore the importance of cognitive factors in reactive agility performance and suggest that specific methods may be required for training and testing reactive agility and change of direction speed.
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RELATIONSHIP BETWEEN REACTIVE AGILITY AND
CHANGE OF DIRECTION SPEED IN AMATEUR
SOCCER PLAYERS
JA
´NOS MATLA
´K,JO
´ZSEF TIHANYI,AND LEVENTE RA
´CZ
University of Physical Education, School of Ph.D. Studies, Budapest, Hungary
ABSTRACT
Matla
´k, J, Tihanyi, J, and Ra
´cz, L. Relationship between reactive
agility and change of direction speed in amateur soccer play-
ers. J Strength Cond Res 30(6): 1547–1552, 2016—The aim
of the study was to assess the relationship between reactive
agility and change of direction speed (CODS) among amateur
soccer players using running tests with four directional
changes. Sixteen amateur soccer players (24.1 63.3 years;
72.4 67.3 kg; 178.7 66 cm) completed CODS and reactive
agility tests with four changes of direction using the
SpeedCourtÔsystem (Globalspeed GmbH, Hemsbach,
Germany). Countermovement jump (CMJ) height and maximal
foot tapping count (completed in 3 seconds) were also mea-
sured with the same device. In the reactive agility test, partic-
ipants had to react to a series of light stimuli projected onto
a screen. Total time was shorter in the CODS test than in the
reactive agility test (p,0.001). Nonsignificant correlations
were found among variables measured in the CODS, reactive
agility, and CMJ tests. Low common variance (r
2
= 0.03–0.18)
was found between CODS and reactive agility test variables.
The results of this study underscore the importance of cogni-
tive factors in reactive agility performance and suggest that
specific methods may be required for training and testing reac-
tive agility and CODS.
KEY WORDS field sports, testing, conditioning, cognitive
abilities
INTRODUCTION
Players in soccer and other field sports perform
numerous turns, runs with directional changes,
accelerations, and decelerations during games.
These high-speed actions occur when attackers
attempt to evade opponents or defenders follow the move-
ment of opposing attackers to enter the appropriate position
to tackle them. The ability to efficiently perform these
activities is described as agility. The following definition of
agility was proposed: “a rapid whole body movement with
change of speed or direction in response to a stimulus” (22).
According to the model of Young et al. (26), agility consists
of two main components: change of direction speed
(CODS) and perceptual and decision-making factors.
Change of direction speed is required when a task is pre-
planned and players do not have to react to any stimulus.
This type of movement is rare in team sports because players
need to react to the movements of opponents, teammates,
and the ball itself. Perceptual and decision-making factors
include visual scanning, knowledge of situations, pattern rec-
ognition, and anticipation. However, traditional agility tests
are preplanned running tests with one or more directional
change(s) around cones or other obstacles (5,6,8,20). Studies
using these tests suggest that agility and sprinting speed
(straight) are not equivalent abilities (5,16,25), and specific
training methods are required for development (27).
Studies in the last decade have attempted to develop more
specific agility tests that include the cognitive components
(perceptual and decision-making factors). In these “reactive
agility” tests, participants have to react to visual stimuli such
as flashing lights or movements of a live or (on a life-size
screen) projected “opponent” (3,4,9–11,17,23,28,29).
Reactive agility tests are known to be more effective for
discriminating between higher and lower standard rugby
players than are CODS tests (10,21). One of the variables
measured in the aforementioned studies is “decision time,”
which is the interval between the occlusion of a visual stim-
ulus and a participant’s “first definitive foot strike initiating
change of direction” (21). Decision time was found to be
shorter in highly skilled than in less skilled players (9,10,21).
These results underscore the importance of the cognitive
component in training and testing this complex ability.
However, significant relationships between reactive agility
and CODS test times have been previously reported
(9–11,23). This result is in contrast to the notion that per-
ceptual and decision-making factors play a definitive role in
agility performance (9,12). One of the possible reasons for
this relationship is the number of directional change(s) in the
reactive agility and CODS tests. These reactive agility and
Address correspondence to Ja
´nos Matla
´k, matlakjanos@gmail.com.
30(6)/1547–1552
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CODS tests contain only one change of direction in response
to the movement of a live “tester” or a projected opposite. In
contrast, players in field sports have to perform in more com-
plex game situations, where they react to a series of stimuli
and change the speed and direction of their movement several
times in a row. Investigation of CODS and reactive agility
tests with more directional changes and directional alterna-
tives may more accurately represent the demands of game
play and increase our understanding of the nature of agility.
The aim of this study was to assess the relationship
between reactive agility and CODS in soccer players using
reactive agility and CODS running tests that involve four
directional changes.
METHODS
Experimental Approach to the Problem
To investigate the relationship between reactive agility and
CODS, we analyzed the results of preplanned and reactive
running tests with four changes of direction. In the reactive
agility test used in this study, participants had to react to
a series of visual stimuli while they ran forward, backward,
and/or sideways. Vertical jump and foot tapping tests were
also used to assess the relationship between leg power,
movement frequency, CODS, and reactive agility.
Subjects
Sixteen amateur male outfield soccer players (24.1 63.3
years; range: 20.0–32.6 years, 72.4 67.3 k g; 178 .7 66cm)
participated in the study. Players were members of Hungarian
third and fourth division soccer teams. All participants had
at least 10 years of playing experience in soccer and were
free of injury. Participants received a verbal explanation of
the experimental procedures and signed informed consent
documents before testing. The study was approved by the
University Ethics Committee and was conducted in accor-
dance with the Declaration of Helsinki. The study conforms
to the Code of Ethics of the World Medical Association
(approved by the ethics advisory board of Swansea Univer-
sity) and required players to provide informed consent
before participation.
Procedures
All tests were conducted indoors on the SpeedCourt system
(Globalspeed GmbH, Hemsbach, Germany). This device
consists of a TV screen, a square court (4 34 m) with nine
pressure sensors, and a personal computer (Figure 1). The
pressure sensors are arranged in 40 340-cm squares on the
court. The whole court and the nine pressure sensors are
represented on the screen. After a visual start signal, one of
the squares (sensors) turned yellow on the screen. Partici-
pants had to view the screen and follow the yellow squares
while both running on the court and touching the appropri-
ate square with one of their feet. As soon as a square was
touched, another square would be illuminated.
A standardized warm-up, consisting of 10 minutes of
treadmill running (8 km$h
21
), 5 minutes of dynamic and static
stretching exercises and submaximal CODS, and reactive agil-
ity test trials on the SpeedCourt, was conducted before testing.
Figure 1. Schematic illustration of the SpeedCourt system. Figure 2. Running pattern of the CODS test. CODS = change of
direction speed.
Reactive Agility and CODS in Soccer Players
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After warm-up, tests were completed in the following order:
CODS, vertical jumping, tapping, and reactive agility.
Change of Direction Speed Test
The CODS test was a 14.5-m long running test on the
SpeedCourt with 4 directional changes (Figure 2). Partici-
pants performed as many submaximal trials to practice the
running pattern as required to memorize it correctly. In this
test, participants did not have to view the screen while com-
pleting the running pattern. The participant stood on the
starting square with one of his feet and waited for the visual
start signal on the screen. After the signal, he ran the given
pattern and changed direction on the squares (sensors) while
touching them in the given order with one of his feet. The
CODS test was completed four times with a 1-minute rest
between trials, and the best attempt was used for statistical
analysis. Total time (ToC), average turn time (ATuC), and
average split time (ASC) were measured during the test.
Total time refers to the time interval from the start signal
to the moment the participant’s foot touched the fifth
square. Turn time refers to the time interval from the
moment the participant’s foot touched the pressure sensor
to the moment the participant’s foot left the sensor while
changing direction. The average of the four turn times
(ATuC) was used for statistical analyses. Split time refers to
the interval between the moment the participant’s foot left
one pressure sensor and the moment the participant’s foot
touched the next sensor. The average of the 5 split times
(ASC) was used for statistical analyses.
Reactive Agility Test
In the reactive agility test, the participant stood on the
starting square until the visual start signal appeared on the
screen. After the signal, one of the 9 squares turned yellow
on the screen. The participant had to run to the square and
change direction on it while touching it with one of his feet.
The moment he stepped on the appropriate square, another
square was illuminated. The participant completed the
reactive test subsequent to touching 5 squares in a row;
thus, he completed a running test with 4 directional changes.
This type of reactive agility test (running with 4 unexpected
directional changes) was repeated 5 times with a 1-minute
rest between trials. The 5 running patterns differed from one
another and were unknown to the participants, although
every participant completed the same 5 patterns in the same
order. The distance of the 5 reactive agility tests ranged
between 9.3 and 15.9 m (9.3, 11.1, 11.4, 12.9, and 15.9 m).
Athletes were not able to watch one another while being
tested. Participants were instructed to not only touch the
squares (sensors) but to make a change of direction on
the squares. The average of five total time agility (AToA), the
average turn time agility (ATuA), and the average split time
agility (ASA) values were used for statistical analyses.
Vertical Jump
Countermovement vertical jump height was measured using
the SpeedCourt system. Participants were instructed to keep
their hands on their hips for the entire movement to
eliminate any influence of arm swing. Countermovement
jumps (CMJs) were completed three times with a 1-minute
rest between trials, and the jumping height of the best
attempt was used for statistical analyses.
Foot Tapping
Movement frequency was tested with foot tapping on the
SpeedCourt. The pressure sensor in the middle of the court
has 2 separate parts that count the number of alternating
footsteps in a given time interval. The participant stood on the
TABLE 1. Reactive agility and change of direction speed test results.*
Reactive Agility test CODS test
Avg. total time agility (s) 5.42 60.44 Total time CODS (s) 4.18 60.32z
Avg. turn time agility (s) 0.33 60.08 Avg. turn time CODS (s) 0.31 60.06
Avg. split time agility (s) 0.79 60.09 Avg. split time CODS (s) 0.59 60.06z
*CODS = change of direction speed.
Data are presented as mean 6SD.
zSignificantly (p,0.001) shorter than reactive agility times.
TABLE 2. Pearson correlation coefficients
between reactive agility and change of direction
speed variables.*
ToC ATuC ASC
AToA 0.245 0.201 0.127
ATuA 20.125 0.333 20.327
ASA 0.275 0.061 0.307
*ToC = total time change of direction speed; ATuC =
average turn time change of direction speed; ASC = aver-
age split time change of direction speed; AToA = average
total time agility; ATuA = average turn time agility; ASA =
average split time agility.
All relationships are nonsignificant.
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pressure sensor (with separate feet on the 2 parts). After the
visual start signal, he made as many alternating foot contacts
on the sensors as possible within 3 seconds. The tapping test
was completed 3 times with a 1-minute rest between trials,
and the best attempt (i.e., that in which most foot contacts
were made in 3 seconds) was used for statistical analyses.
Statistical Analyses
Data were analyzed using the Statistica software, version 12.0
(StatSoft Inc., Tulsa, OK, USA). Pearson correlation analysis
was used to determine relationships between variables. The
alpha level of significance was set at p#0.05. Paired T-tests
were used to assess differences between mean values. Bonfer-
roni adjustment was used to eliminate the problem of
enhanced risk of type I error. Adjusted alpha level of signifi-
cance (p#0.017) was used for pairwise comparisons.
RESULTS
Differences Between Reactive Agility and CODS Times
Average total time in the reactive agility test was longer than
total time in the CODS test (p,0.0001). No difference was
observed between ATuA and ATuC; however, the ASA was
longer than ASC (p,0.0001) (Table 1).
Relationships Between Reactive Agility and CODS Times
Nonsignificant correlations were observed between AToA
and ToC, ATuA and ATuC, and ASA and ASC (Table 2).
Relationships Among Vertical Jumping, Tapping, CODS, and
Reactive Agility Test Results
Nonsignificant correlations were observed between CMJ
height and the variables measured in reactive agility and
CODS tests (ToC, ATuC, ASC, AToA, ATuA, and ASA).
However, significant negative correlation was found
between tapping count and ASA (r=20.51; p= 0.042)
and significant positive correlation was found between tap-
ping count and ATuA (r= 0.52; p= 0.035) (Table 3).
DISCUSSION
In this study, a nonsignificant correlation was found between
reactive agility and CODS in contrast to previous studies, in
which a significant relationship was found between total
times in reactive agility and CODS tests (9–11,23). This may
be because the reactive agility test in our study contained
four directional changes in a row, whereas participants in
other studies had to react and change direction only once
while sprinting. Furthermore, participants in the cited studies
completed a reactive agility test with 2 possible alternatives
(running to the left or right). However, participants in our
study completed a reactive agility test with 8 possible alter-
natives in every directional change. This resulted in partic-
ipants having to make cutting maneuvers at various angles
while running forwards, backwards, or side-stepping.
The nonsignificant correlations between AToA and ToC,
ATuA and ATuC, ASA and ASC suggest that the increased
number of directional changes and possible directional
alternatives may have increased the role of perceptual and
decision-making factors in the performance of the reactive
agility test. This conclusion is supported by results showing
that the number of possible alternatives increases the
difficulty of reacting, which increases reaction times (1).
The low common variance (r
2
= 0.03–0.18) between reactive
agility and CODS times suggests that reactive agility and
CODS are not the same physical qualities.
In most field sports, the game consists of longer periods of
play and complex game situations in which players have to
react to stimuli several times in a row. The reactive agility
test used in this study contains four visual stimuli in a row,
each of which has eight possible directional alternatives.
This type of reactive agility test is more complex than those
used previously and may better represent the demands of
game play. The results of the study also underscore the
importance of cognitive processes in the performance,
training, and testing of field sport players.
The significantly longer total time in the reactive agility
compared with that in the CODS test is consistent with
previous reports (9,11,17). Reacting to a visual stimulus
makes the running test more difficult. Participants in reactive
tests have to process the visual stimulus, decide on running
direction, and then modify their subsequent movement. This
takes longer than running a planned route.
The total time of the reactive agility and CODS tests in
this study consists of the sum of split times (time intervals
TABLE 3. Pearson correlation coefficients between jump height, tapping count, and running test results.*
AToA ATuA ASA TOC ATuC ASC
CMJ 20.308 20.322 20.108 0.242 0.242 0.102
Tapping 0.254 0.52920.51320.380 0.187 20.134
*AToA = average total time agility; ATuA = average turn time agility; ASA = average split time agility; ToC = total time change of
direction speed; ATuC = average turn time change of direction speed; ASC = average split time change of direction speed; CMJ =
countermovement jump.
Significant relationship (p#0.05).
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between pressure sensors) and turn times (time intervals on
the sensors). The difference between reactive agility and
CODS total times in our study was caused by the longer
average split time in the reactive agility test compared with
that in the CODS test, as no difference was found between the
average turn time in the reactive agility and CODS tests
(Table 2). The similarity in the average turn times in the 2
types of running tests may suggest that participants made
a change of direction before completely processing the visual
stimulus in the reactive agility test. They made the cutting
maneuver and started their first step in an anticipated direc-
tion and then (after completely processing the visual stimulus
and making a decision) changed the running direction toward
the appropriate pressure sensor. This is supported by the find-
ing that the average turn time in the reactive agility test (0.33
seconds) was shorter than the choice reaction time with 8
possible alternatives (;0.60 seconds) (1).
The nonsignificant relationship between vertical jump
height and CODS test results is in contrast with previous
studies, which reported significant correlations (r=20.713 to
0.440) between CMJ height and various CODS test results
(2,13,14,18,19). One possible reason for this contradiction
may be that participants had to change direction with cutting
maneuvers on marked areas (pressure sensors) in our CODS
test. In previous reports, participants had to run around cones
or other obstacles and did not have to touch a marked area
with their feet while changing direction. However, partici-
pants in our CODS test had to modify the length and fre-
quency of their strides to touch the pressure sensor and
change direction on it. This may have increased the role of
coordination, thereby reducing the importance of leg strength.
The nonsignificant relationship between CMJ height and
total time in the reactive agility test found in this study is
consistent with the results of Henry et al. (12) who also
found a nonsignificant relationship between unilateral jump-
ing and reactive agility. These results underscore the com-
plexity of reactive agility and the role of cognitive factors
(perception and decision making).
Foot tapping tests have been described as reliable methods
for measuring movement frequency, which is related to
intramuscular and intermuscular coordination (15,24). Dam-
erow (7) observed a significant relationship between foot
tapping and the results of 10-, 20-, and 30-m sprint tests.
This suggests that movement frequency may be related to
(straight) running speed. However, no study has assessed the
relationship between movement frequency and CODS or
reactive agility. Our results suggest that the role of move-
ment frequency in the performance of a CODS test is lim-
ited. Tapping count was significantly related (r=20.513) to
average split time in the reactive agility test, indicating that
movement frequency may contribute to the effective change
of running direction after reacting to a visual stimulus. High
movement frequency may help participants perform more
strides while changing direction, resulting in a faster change
of direction maneuver and a shorter split time to the next
sensor. However, the correlation between tapping count and
total time in the reactive agility test was small. Further as-
sessments of relationships among movement frequency,
reactive agility, and CODS are required.
The nonsignificant relationship and the low common
variance (r
2
= 0.03–0.18) between reactive agility and CODS
found in this study suggest that different abilities are needed
when completing a preplanned versus a reactive running
task with directional changes. These results underscore the
importance of perceptual and decision-making factors in
agility performance.
PRACTICAL APPLICATIONS
Players in soccer and other field sports perform in complex
game situations where they have to react to a series of
stimuli and repeatedly change the speed and direction of
their movement. The results of the study showed that CODS
and reactive agility test times are not related if both types of
running tests contain four directional changes. These results
offer several implications for reactive agility training and
testing. Indeed, it may be advisable to use training drills with
a series of visual stimuli, where players have to react and
change direction repeatedly and have more directional
alternatives and running directions. For soccer and related
sports, these types of training drills and running tests seem to
be much more relevant than those requiring less cognitive
processing and fewer reactions to changing stimuli.
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Reactive Agility and CODS in Soccer Players
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... 11,12 In addition, due to the recent importance of the RSI in terms of athlete performance, the number of studies on this parameter in the literature is increasing. 8,[13][14][15][16][17][18][19][20] However, despite all these studies, the number of studies investigating the relationship between performance tests and performance tests, especially on young football players, is almost negligible. 21 Therefore, it is seen that there is very little information about the possible links between these performances in the scientific literature. ...
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ABSTRACT Objective: The aim of this study was to determine the relationship between reactive strength index and leg strength, acceleration , sprint, change of direction and eccentric utilisation rate parameters of young football players. Material and Methods: A total of 23 football players who competed in the U17 league in the 2022-2023 season voluntarily participated in the study. Height and body weight measurements were used to determine the physical parameters of the footballers and right-left leg strength, drop jump, countermovement jump, squat jump, 10 m acceleration, 40 m sprint and illinois agility tests were used as performance tests. Reactive strength index and eccentric utilisation ratio were calculated with the data obtained from jump tests. The normal distribution of the data was analysed by Shapiro-Wilks test and the relationship between the variables was determined by Pearson correlation test. Results: Significant relationships were found between reactive strength index and eccentric utilisation ratio (r=0.547; p<0.05), right leg average strength (r=0.451; p<0.05) and left leg average strength (r=0.436; p<0.05). No significant correlation was found between reac-tive strength index and acceleration, sprint, change of direction and right-left leg peak strength performances (p>0.05). Conclusion: In conclusion , it can be suggested that the reactive strength index parameter should be taken into consideration in the evaluation process of strength and eccentric utilisation rate of young football players. ÖZET Amaç: Bu çalışmanın amacı, genç futbolcuların reaktif kuvvet indeksi ile bacak kuvveti, ivmelenme, sprint, yön değiştirme ve eksantrik kullanım oranı parametreleri arasındaki ilişkiyi belirlemektir. Gereç ve Yöntemler: Çalışmaya 2022-2023 sezonunda U17 liginde mücadele eden toplam 23 futbolcu gönüllü olarak katılmıştır. Futbolcuların fiziksel parametrelerini belirlemek için boy ve vücut ağırlığı ölçümleri, performans testleri olarak ise sağ-sol bacak kuvveti, "drop jump, countermovement jump, squat jump", 10 m ivmelenme, 40 m sprint ve illinois çeviklik testleri kullanıldı. Sıçrama testlerinden elde edilen veriler ile reak tif kuvvet indeksi ve eksantrik kullanım oranı hesaplanmıştır. Verilerin normal dağılımı Shapiro-Wilks testi ile analiz edilmiş ve değişkenler arasındaki ilişki Pearson korelasyon testi ile belirlenmiştir. Bulgular: Genç futbolcuların reaktif kuvvet indeksi ile eksantrik kullanım oranı (r=0,547; p<0,05), sağ bacak ortalama kuvveti (r=0,451; p<0,05) ve sol bacak ortalama kuvveti (r=0,436; p<0,05) arasında anlamlı ilişkiler bulunmuştur. Reaktif kuvvet indeksi ile ivmelenme, sprint, yön değiştirme ve sağ-sol bacak zirve kuvvet performansları arasında anlamlı bir korelasyon bulunmamıştır (p>0,05). Sonuç: Sonuç olarak, genç futbolcuların kuvvet ve eksantrik kullanım oranı değerlendirme sürecinde reaktif kuvvet indeksi parametresinin dikkate alınması önerilebilir. Anahtar Kelimeler: Futbol; reaktif kuvvet indeksi; sprint; kuvvet; yön değiştirme
... Anteriormente, alguns autores encontraram correlações relativamente baixas entre os resultados dos testes de AR e CODS, indicando que são necessários métodos específicos para treinar e testar AR e CODS como variáveis independentes. 8,2 Correlações fracas a moderadas entre os testes de COD específicos de basquete e os testes de agilidade não planejados específicos de basquete foram encontradas por Sekulic et al. 9 e correlações moderadas entre CODS e AR foram observadas por Sattler et al. 10 em atletas universitários do sexo feminino e masculino. Ao contrário, um alto coeficiente de correlação entre RA e CODS foi obtido em outros estudos. ...
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Introduction During basketball, players’ movements represent a reaction to an unpredictable single or complex external stimulus (nonplanned agility). Objective The present study aimed to compare the test of nonplanned agility to the planned agility test and to increase the knowledge of perception, decision-making, anticipation, and motor abilities of female basketball players. Methods Thirty-six female basketball players (age: 18.81 ± 2.58 years) performed The Reaction Time and Defensive Sliding Test (RTADST) on the first day and the T-test the following day. Results there were no statistically significant correlations between the RTADST and T-test at the whole sample level or between perimeter and post players. The T-test and Fat % correlation is significant at the 0.05 level, while the other analyzed correlations were insignificant. Perimeter players achieved better results on the RTADST test. There were no significant differences between perimeter and post players on the T-test. Conclusion The RTADST and T-test are testing different abilities. We recommend the use of the RTADST to coaches and conditioning experts. Level of Evidence II; Diagnostic Study Investigating a Diagnostic Test. Keywords: Reaction Time; Basketball; Female; Perception
... Earlier, some authors found relatively low correlations between test results of RA and CODS indicating that specific methods are required for training and testing RA and CODS as independent variables. 8,2 Weak to moderate correlations between basketball-specific COD tests and basketball-specific non-planned agility tests were found by Sekulic et al. 9 and moderate correlations between CODS and RA were observed by Sattler et al. 10 in college-age female and male athletes. On the contrary, a high correlation coefficient between RA and CODS was obtained in other studies. ...
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Full-text available
Introduction During basketball, players’ movements represent a reaction to an unpredictable single or complex external stimulus (nonplanned agility). Objective The present study aimed to compare the test of nonplanned agility to the planned agility test and to increase the knowledge of perception, decision-making, anticipation, and motor abilities of female basketball players. Methods Thirty-six female basketball players (age: 18.81 ± 2.58 years) performed The Reaction Time and Defensive Sliding Test (RTADST) on the first day and the T-test the following day. Results there were no statistically significant correlations between the RTADST and T-test at the whole sample level or between perimeter and post players. The T-test and Fat % correlation is significant at the 0.05 level, while the other analyzed correlations were insignificant. Perimeter players achieved better results on the RTADST test. There were no significant differences between perimeter and post players on the T-test. Conclusion The RTADST and T-test are testing different abilities. We recommend the use of the RTADST to coaches and conditioning experts. Level of Evidence II; Diagnostic Study Investigating a Diagnostic Test. Keywords: Reaction Time; Basketball; Female; Perception
... In the case of entropy, no significant differences were found when comparing the run performed through the centre with or without decision making, but there were differences between right and left exit COD options in the comparison between both conditions. Analysing why our study and many other have found no meaningful correlation, and significant differences between agility and COD speed tests, it's essential to recognise that while pre-planned COD speed tasks are primarily influenced by anthropometric, technical, mechanical, physical and motor capacities [54], in agility tasks the perceptual and decision-making skills as reaction time, visual scanning, anticipation, pattern recognition, and the knowledge of situations are critical components, playing a determining role in performance [5,39,55]. Thus, an athlete despite having good COD speed and action capacity may demonstrate sub-optimal decision-making time, speed, and accuracy, which negatively impacts overall agility completion time. Furthermore, the introduction of a stimulus can alter biomechanical movement, coordination, and muscle activation strategies when changing direction, with researchers indicating that unplanned sidestepping techniques are significantly different when compared to a pre-planned COD task [8,56,57]. ...
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This study aimed to test whether agility and change of direction speed (COD) are independent capacities using the same movement pattern (1) in terms of the completion time and (2) the entropy. Seventeen semi-professional female football players participated in the study. The agility task consisted of a Y-shaped (45° COD) task with three possible exit options (center, right and left) performed pre-planned or in reaction to the movement of two testers (i.e., blocking exit gates). Players’ acceleration was measured using an inertial measurement unit. Entropy was calculated from the acceleration signal and completion time was extracted using a magnet-based timing system. Significantly greater times and lower entropy ( p <0.001) were found during agility runs to pre-planned COD runs. Furthermore, weak to moderate correlations were found between COD and agility for both completion time ( r = 0.29, p <0.001) and entropy ( r = 0.53, p<0.001, r ² = 28.1%). These results highlight that COD speed and agility are independent capacities and skills, and as such, should be tested and trained as distinct, separate qualities. Modifying task constraints including a reactive stimulus (i.e., cognitive factors), is essential for increasing task complexity by altering the biomechanical and coordinative aspects of the action.
... Studies in the field of agility conducted with subjects from various age groups, performance levels, and different sports have shown that agility is a complex ability that differs from straight line running speed or change of direction speed (CODS) (8,15,30,31,35). A wide variety of tests with flashing lights, video footage, or human movement have been shown to be reliable and valid tools to assess agility (17). ...
Article
Matlák, J, Fridvalszki, M, Kóródi, V, Szamosszegi, G, Pólyán, E, Kovács, B, Kolozs, B, Langmár, G, and Rácz, L. Relationship between cognitive functions and agility performance in elite, young, male soccer players. J Strength Cond Res XX(X): 000–000, 2023—The aim of this study was to assess the relationship between agility performance and cognitive functions measured under laboratory conditions among elite young soccer players. Twenty-five, elite, young, male soccer players (12.3 ± 0.4 years, 155.4 ± 7.6 cm, 42.6 ± 6.9 kg) completed a battery of field tests, including 5-, 10-, 20-m sprints, change of direction speed (CODS), standing long jump, and an agility test based on a human stimulus. Subjects also completed choice reaction (RT, S3) and reactive stress tolerance (DT, S1) tests on the Vienna Test System. There was a moderate significant relationship ( p < 0.05) found between mean reaction time and mean motor time during the choice reaction task and decision time in the agility test. Decision time also showed a large significant correlation ( p < 0.05) with total time in the agility test. No significant correlation was found between total time in the agility test and variables measured during RT and DT tests. No significant correlations were found between agility test results and results from straight line sprints, CODS, and standing long jump tests. The results of this study suggest that choice reaction time is related to decision-making speed during the agility task used in this study and can have an indirect effect on agility performance in elite young soccer players. Further studies assessing the relationship between different cognitive functions and agility performance in different sports and age categories could help in the identification of determinant cognitive functions in perceptual and decision-making factors of agility.
... Many studies have emphasized the importance of foot anatomical structure and balance skills in sportive performance (17,18). However, it has been observed that there are limited number of studies on the relationship between these two factors, which are known to be important in terms of sports efficiency. ...
Article
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This study was conducted to investigate the relationship between the morphological structure of the foot and female athletes’ static balance levels. 51 female athletes with an average age of 22.25±0.38 years participated in the research. The foot morphology was evaluated in 4 parameters. Balance scores were evaluated in 8 parameters. Spearman and Pearson correlation tests were used to determine the relationship between parameters (p<05). According to the results, it was observed that in the right foot there was a negative significant correlation between foot index (FI) parameter and standard deviation of forward and backward sway (FBSD), average forward backward speed (AFBS), used perimeter (P), used area (A) balance scores. In the left foot, there was a positive correlation between the FI parameter and the pressure to the average central y axis (COPY) balance score, and a negative significant relationship between the FI parameter and the FBSD and AFBS balance scores. It was determined that there was a positive significant correlation between the Chippaux Smirak index (CSI) and Staheli index (SI) parameters of both feet and the pressure to the average central x point (COPX) balance score. The results can be interpreted that the anatomical structure of the foot is important in the static balance characteristics of athletes.
Article
Purpose: The primary aim of this study is to examine the effects of physical and cognitive factors on reactive agility in football players; the secondary aim is to compare reactive agility parameters in football players with low and high risk of lower extremity injury in football. Methods: Thirty professional football players were included. All participants underwent physical and cognitive assessments. Reactive Agility Test (RAT), tablet-based right/left discrimination, Vertical Jump Test, T Agility Test (T-Test), Y Balance Test (YBT), 20 m sprint test and hamstring eccentric strength were evaluated. Tuck Jump assesment (TJ) was used for injury risk analysis. Results: In our study, there was a negative correlation between RCT movement time parameter and Y-Balance test composite, posteromedial and posterolateral reach scores and right/left discrimination accuracy; there was a positive correlation with the T-Test (p
Chapter
Für die wissenschaftstheoretische Betrachtung und empirische Analyse der konditionellen Fähigkeiten wie Kraft und Ausdauer besteht ein breiter Konsens. Ein vertiefter Forschungsstand kann zu deren Training konstatiert werden. Dagegen ist die wissenschaftliche Auseinandersetzung zu koordinativen Fähigkeiten (KF) bis heute geprägt von Kontroversen, Forschungslücken und gleichzeitig fehlenden empirisch verifizierten alternativen Ansätzen zur Betrachtung der Bewegungskoordination. Im vorliegenden Kapitel wird die nationale und internationale Entwicklung der Konzepte und der Konzeptualisierung der KF nachgezeichnet. Dabei werden der Diagnose und dem Training von KF besondere Aufmerksamkeit gewidmet. Eine kritische Würdigung der Konzepte der KF schließt sich an. Im Rahmen des Kapitels wird gleichfalls ein international aktuell viel diskutiertes und beforschtes Konzept von „Agility“ – Agilität thematisiert. Dieser Beitrag ist Teil der Sektion sportmotorische Fähigkeiten und sportliches Training, herausgegeben vom Teilherausgeber Michael Fröhlich, innerhalb des Handbuchs Sport und Sportwissenschaft, herausgegeben von Arne Güllich und Michael Krüger.
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Abstract The purpose of this study was to determine the effects of training change-of-direction speed and small-sided games on performance in the Planned-AFL agility test and reactive agility. Twenty-five elite-standard U-18 Australian Rules football players were randomly allocated either to a change-of-direction group or a small-sided games group. Players participated in one or two 15-min sessions per week with 11 sessions conducted over a 7-week period during the season. Tests conducted immediately before and after the training period included the Planned-AFL agility test and a video-based reactive agility test specific to Australian Rules football. The reactive agility test variables were total time, decision time and movement response time. The small-sided games group improved total time (P = 0.008, effect size = 0.93), which was entirely attributable to a very large reduction in decision time (P < 0.001, effect size = 2.32). Small-sided games produced a trivial change in movement response time as well as in the Planned-AFL agility test (P > 0.05). The change-of-direction training produced small to trivial changes in all of the test variables (P > 0.05, effect size = 0-0.2). The results suggest that small-sided games improve agility performance by enhancing the speed of decision-making rather than movement speed. The change-of-direction training was not effective for developing either change-of-direction speed as measured by the Planned-AFL test or reactive agility.
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The primary purpose of this research is to determine correlation of variables for evaluating explosive strength and agility, as well as variables for evaluating situational effectiveness of football players. For the needs of this research, two tests for evaluating agility were designed. In each test there are six changes of movement direction, three changes to the left and three to the right side, with the difference between the two designed tests in the distance covered between two changes of direction. The research was conducted on the sample of 52 (fifty-two) examinees, which included freshman (first-year) and sophomore (second-year) students of Faculty for physical education and sport, University of Tuzla. All examinees are active football players in lower levels of competition, therefore they can be classified to the group of amateur football players. The age of examinees chosen for this research was in the range of 19±3, the average height was in the range of 87±17 cm, while the average weight was 77±18 kg. Cronbach's alpha was calculated for the tests which were designed for the needs of this research to determine reliability of tests. Cross-correlation analysis was used to determine correlation between the used variables. Results of the research show that variables for evaluating explosive strength were more dominant for changes of direction where the distance covered between two changes is smaller. Also, it can be seen that variables 20M and DJ have higher correlation coefficients with change of direction tests (SRED3-90, SRED7-90), which means that due to lengthening and shortening cycle, reactive strength is important for implementation of all above mentioned tests. Variables for evaluating explosive strength did not achieve any statistically significant correlations with variables for evaluating situational effectiveness of football players, and one of the reasons for this is insufficient tactical preparation.
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To study the validity of a video-based reactive agility test in Australian footballers. 15 higher performance, 15 lower performance, and 12 nonfootballers completed a light-based reactive agility test (LRAT), a video-based reactive agility test (VRAT), and a planned test (PLAN). With skill groups pooled, agility time in PLAN (1346 ± 66 ms) was significantly faster (P = .001) than both reactive tests (VRAT = 1550 ± 102 ms; LRAT = 1572 ± 97 ms). In addition, decision time was significantly faster (P = .001; d = 0.8) in LRAT (278 ± 36 ms) than VRAT (311 ± 47 ms). The correlation in agility time between the two reactive tests (r = .75) was higher than between the planned and reactive tests (r = .41-.68). Higher performance players had faster agility and movement times on VRAT (agility, 130 ± 24 ms, d = 1.27, P = .004; movement, 69 ± 73 ms, d = 0.88, P = .1) and LRAT (agility, 95 ± 86 ms, d = 0.99, P = .08; movement, 79 ± 74 ms; d = 0.9; P = .08) than the nonfootballers. In addition, higher (55 ± 39 ms, d = 0.87, P = .05) and lower (40 ± 57 ms, d = 0.74, P = .18) performance groups exhibited somewhat faster agility time than nonfootballers on PLAN. Furthermore, higher performance players were somewhat faster than lower performance for agility time on the VRAT (63 ± 85 ms, d = 0.82, P = .16) and decision time on the LRAT (20 ± 39 ms, d = 0.66, P = .21), but there was little difference in PLAN agility time between these groups (15 ± 150 ms, d = 0.24, P = .8). Differences in decision-making speed indicate that the sport-specific nature of the VRAT is not duplicated by a light-based stimulus. In addition, the VRAT is somewhat better able to discriminate different groups of Australian footballers than the LRAT. Collectively, this indicates that a video-based test is a more valid assessment tool for examining agility in Australian footballers.
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In an attempt to develop a new measure of agility in the horizontal plane, this study examines several tests, including: the Illinois agility test, the 20m dash and two new tests - the Up and Back (UAB) and 505 tests, which both involve a short sprint and a reversal of direction. Eighteen subjects performed the tests in a randomised order. A strobe video and time were used to record the displacement data of the subjects, over set intervals, in the UAB and 505 tests. These data were then smoothed using a least-squares polynomial, and differentiated to produce a velocity and acceleration values. Times were recorded for the completion of the Illinois agility test and the 20m dash. The results for the four tests and the derived velocity and acceleration values were subjected to a correlation matrix. Significant correlations were found between the 505 test and acceleration values, but not with velocity values. The other tests correlated significantly with each other. It is concluded that the UAB test and Illinois Agility test are not purely agility tests because of their significant relationships with the 20m dash. The 505 test, however, has no significant correlation with velocity, but rather with acceleration. Therefore, the 505 test is seen as the test which best isolates agility in the horizontal plane.
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This study compared reactive agility movement time and unilateral (vertical, horizontal and lateral) jump performance and kinetics between dominant and non-dominant legs in Australian rules footballers (n = 31) to investigate the role of leg strength characteristics in reactive agility performance. Jumps involved jumping forward on one leg, then for maximum height or horizontal or lateral distance. Agility and movement time components of reactive agility were assessed using a video-based test. Correlations between each of the jumps were strong (r = -0.62 - -0.77) but between the jumps and agility movement time the relationships were weak (r = -0.25 - -0.33). Dominant leg performance was superior in reactive agility movement time (4.5%; p = 0.04), lateral jump distance (3%; p = 0.008) and lateral reactive strength index (4.4%; p = 0.03) compared to the non-dominant leg. However, when the subjects were divided into faster and slower performers (based on their agility movement times) the movement time was significantly quicker in the faster group (n = 15; 12%; p < 0.001), but no differences in jump performance or kinetics were observed. Therefore, although the capacity for jumps to predict agility performance appears limited, factors involved in producing superior lateral jump performance in the dominant leg may also be associated with advantages in agility performance in that leg. However, since reactive strength as measured by unilateral jumps appears to play a limited role in reactive agility performance and other factors such as skill, balance and coordination, as well as cognitive and decision-making factors, are likely to be more important.
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The reliability and validity of the T-test as a measure of leg power, leg speed, and agility were examined. A total of 304 college-aged men (n = 152) and women (n = 152), selected from varying levels of sport participation, performed 4 tests of sport skill ability: (a) 40-yd dash (leg speed), (b) counter-movement vertical jump (leg power), (c) hexagon test (agility), and (d) T-test. For both men and women, significant differences (p < 0.05) in mean scores were found among groups for the T-test. The intraclass reliability of the T-test was 0.98 across 3 trials. For men, the Pearson product moment correlations between the T-test and the 40-yd dash, vertical jump, and hexagon test were r = 0.53, r = -0.49, and r = 0.42, respectively (p < 0.05). For women, the corresponding correlations were r = 0.73, r = -0.55, and r = 0.48 (p < 0.05). Regression analyses showed that for men 48% of the variability and for women 62% of the variability of the T-test scores can be predicted from measures of leg power, leg speed, and agility (p < 0.05). Computing partial correlations assessed the criterion validity of the T-test as a measure of agility, leg power, and leg speed. The T-test appears to be highly reliable and measures a combination of components, including leg speed, leg power, and agility, and may be used to differentiate between those of low and high levels of sports participation. (C) 2000 National Strength and Conditioning Association
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The aim of this study was to evaluate the effect of 45 min of soccer-specific exercise in the reactive motor skills test (RMST); a novel test which measures sprint, passing and reactive agility (RAT) performance. A repeated-measures design was used to collect performance data. Forty-two high-level amateur male soccer players (age 18.5±3.5 years) were recruited. Participants were familiarised with the RMST prior to initial testing. Participants undertook 10 repetitions of the RMST before and after 45 min of soccer-specific exercise using the Loughborough Intermittent Shuttle Test. Eighteen of these participants repeated the RMST for test re-test reliability determination. Paired t-tests and effect size statistics were used to determine the effect of 45 min of intermittent exercise on RMST performance. Reliability was assessed using the standard error of measurement. The exercise protocol resulted in moderate decreases of sprint (3.0±0.9%, mean±SD; 1.030±0.09 ES±90% Confidence Intervals; p<0.00001) and RAT performance (1.5±1.1%; 1.015±0.011; p<0.05), but improved passing task time (-2.7±1.2%; 0.973±0.012; p<0.001) and passing accuracy (3.6±3.3%; 1.036±0.33). Change in total test time was trivial. The test-retest coefficient of variation for the test was 2.4±0.8%. Soccer-specific exercise decreased sprint and reactive agility performance but improved technical skill performance on a novel, integrative and reliable test of soccer skill performance. Overall RMST performance time was largely unchanged.
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The problem was to know if time uncertainty and number of choices affect the same or separate components of RT. In exp. 1; 2-, 4- and 8-choice RTs were measured in the same Ss under two warning conditions, constant foreperiods of either 0.5 or 5.0 sec. Two groups of Ss had different sub-sets of the 8 signal-response pairs for the 2- and 4-choice tasks. Time-uncertainty was found to interact with number of alternatives in one group not in the other. Closer inspection of the data showed that it was necessary to exert a better control on practice received on different sub-sets of signal-response pairs. This control was achieved in exp. 2 where only 2- and 8-choice tasks were used, and all combinations of two signals were used an equal number of times for the 2-choice task. The effect of time-uncertainty was then found independent of number of choices. It is shown that this result is not necessarily inconsistent with the previous finding that signal relative frequency does interact with time-uncertainty. An important incidental finding is the extent of the differences in RT between signal-response pairs in the multi-choice tasks. These differences are completely context-bound, and vanish when the pairs are considered two by two, as in exp. 2.