Delong Du

Delong Du
Universität Siegen · Division of IT Security

Doctor of Philosophy
HCI, IoT, Cybernetics, Gamification, AI

About

6
Publications
1,112
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14
Citations
Introduction
Delong Du is a Ph.D. fellow in Human-Computer Interaction and Computer-Supported Cooperative Work, under the supervision of Prof. Dr. Gunnar Stevens at the Universität Siegen. As an Early Stage Researcher at Gecko supported by Marie Skłodowska-Curie Actions, Delong’s research focuses on Human AI Collaboration and the design of energy-efficient domestic consumption practices.

Publications

Publications (6)
Article
Predicting solar radiation in cities using the Artificial Neural Network model (ANN) is a pioneering step in transforming future-oriented city planning using solar energy. This research harnesses vast datasets to forecast the average annual solar radiation, considering minimal urban information across various urban attributes, including coordinates...
Conference Paper
Full-text available
Designing routing systems for earthquakes requires frontend us-ability studies and backend algorithm modifications. Evaluations from subject-matter experts can enhance the design of both the front-end interface and the back-end algorithm of urban artificial intelligence (AI). Urban AI applications need to be trustworthy, responsible, and reliable a...
Conference Paper
Full-text available
Good human relationships are important for us to have a happy life and maintain our well-being. Otherwise, we will be at risk of experiencing loneliness or depression. In human-computer interaction (HCI) and computer-supported cooperative work (CSCW), robotic systems offer nuanced approaches to foster human connection, providing interaction beyond...
Conference Paper
Full-text available
Explainable Artificial Intelligence (XAI) is a concept aimed at making complex algorithms transparent to users through a uniform solution. Researchers have highlighted the importance of integrating domain-specific contexts to develop explanations tailored to end-users. In this study, we focus on the Schufa housing scoring system in Germany and inve...
Article
Full-text available
Developing games is time-consuming and costly. Overly clinical therapy games run the risk of being boring, which defeats the purpose of using games to motivate healing in the first place [10, 23]. In this work, we adapt and repurpose an existing immersive virtual reality (iVR) game, Spellcasters, originally designed purely for entertainment for use...

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