Benazir Quadir

Benazir Quadir
Shandong University of Technology · Information Management System

PhD

About

26
Publications
43,516
Reads
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606
Citations
Introduction
Benazir Quadir currently works at the Department of Information Management, School of Business. Shandong University of Technology.

Publications

Publications (26)
Article
Full-text available
This study used the ARCS approach to investigate the effects of university students’ motivation, including attention, relevance, confidence, and satisfaction, to use the Programming Teaching Assistant (PTA) on their Programming Problem-Solving Skills (PPSS). Previous studies have shown that PTA features enhance learners’ programming performance, bu...
Article
Mobile technologies are widely used in education, both as standalone tools and in conjunction with other applications. The WeChat-based app Rain Classroom is one such application. Rain Classroom includes learning activities not only during class but also before and after class. Previous research has suggested strong demand for WeChat-based apps tha...
Article
This study aimed to categorize learning analytics (LA) models and identify their relevant components by analyzing LA-related articles published between 2011 and 2019 in international journals. A total of 101 articles discussing various LA models were selected. These models were characterized according to their goals and components. A qualitative co...
Article
Full-text available
Due to the emergency educational consequences of the COVID-19 epidemic, it is necessary to find an effective and alternative way of learning. Moreover, during this epidemic, the Chinese Ministry of Education announced the “Disrupted Classes, Undisrupted Learning” initiative, offering flexible online learning. With the aim of facilitating a sound le...
Article
The purpose of this study is to review journal papers on educational big data research published from 2010 to 2018. A total of 143 papers were selected. The papers were characterized based on three dimensions: (a) educational goals; (b) educational problems addressed; and (c) big data analytical techniques used. A qualitative content analysis appro...
Article
This study aimed to gain insights into the differences in perceptions of blog writing of two types of writers (i.e., digital natives [DNs] vs. digital immigrants [DIs]). The study focused on the generational literature and Web 2.0 as an online writing platform, investigating the generational differences in DN and DI writers' perceptions on a blog-b...
Article
As the use of online learning has continued to expand, there has been a growing demand for advanced software or social sites that can enhance learning outcomes in online settings. It is important to explore how learner–learner, learner–teacher and learner–content interactions affect on learning outcomes while using the social sites such as Facebook...
Chapter
This paper investigated the relationships between students’ perceptions toward the features (i.e., feedback, engagement, usability, and satisfaction) of two instant response systems (IRS) and their learning performance in the synchronous sessions of an online course. A survey was conducted for assessing how IRS features are related to learning perf...
Article
Previous studies have shown that trait emotional intelligence (EI) is an important factor affecting children’s learning performance in physical instruction settings. However, there have been very few studies exploring the effects of children’s high- or low-trait EI levels on both gaming performance and learning performance in digital game-based lea...
Article
Full-text available
The development of online social environments has changed the manner of social interaction and communication, which are driven by individual human actions. Thus temporal variations in interaction networks are deeply impacted by the temporal dimension of human activity. In this paper, we address this issue through a detailed analysis on the retweets...
Article
Despite the growing interest in digital game-based learning (DGBL), there has been a lack of attention paid to the effects of individual differences, such as gaming flow experience and gender differences, in a reward-based achievement system. To this end, this study developed an achievement system with a reward mechanism to facilitate English learn...
Article
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study developed an MMORPG-based educational game to facilitate English learning, aiming at investigating h...
Conference Paper
This paper investigated learners' satisfaction toward using instant responses system (IRS) in an online course. A survey was conducted for assessing how IRS's functionalities (feedback, engagement, and usability) affect learners' satisfaction. Thus, this study used "Kahoot" as a learning platform to facilitate meaningful learning. A total of 26 stu...
Chapter
Due to the huge growth in online learning, educators are demanding to use advanced software or social sites as online learning settings. However, they must consider how interaction with online course content impacts learning outcomes while using the unique features of software and social cites. Yet, understanding the effects of learner-content inte...
Chapter
This study investigated how the perceived innovation game attributes by learners influence their learning performance in a game-based achievement learning system. A total of 51 learners participated in a “game-based achievement learning system” developed for the purpose of the study with innovation game attributes to facilitate meaningful learning....
Article
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals’ self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users’ self-efficacy in the subject domain of English...
Conference Paper
Full-text available
استهدف البحث: 1- دراسة الوضع الحالي لقطاع الإنتاج الحيواني في مصر من خلال الجوانب الاقتصادية (الحيوانات المزرعية، الأعلاف، الفجوة، نسبة الاكتفاء، التجارة الخارجية)، 2- دراسة بعض التقنيات الحديثة في تغذية الحيوانات المزرعية، 3- دراسة السياسات والجوانب التشريعية من خلال بعض الإجراءات والتشريعات التي اتخذتها الدولة للنهوض بالإنتاج الحيواني خاصة فيما ي...
Article
Blogs are one of the most widely used Internet applications; however, there is a lack of attention paid to understanding blog adoption with respect to individual reading/writing habits. This paper, therefore, investigates how individual reading and writing habits contribute to blog adoption. A survey was conducted in order to understand the relatio...
Conference Paper
In recent years, a growing number of studies have been conducted on the individual differences in digital game-based learning (DGBL). Despite this growing interest, there is a lack of sound empirical evidence on individual differences (e.g., gender differences) in flow state in achievement systems in English learning environments. This study invest...
Article
This study investigated how individuals’ reading and writing habit levels contributed to their levels of learning effectiveness while participating in a learning blog. A survey was conducted to understand the relationship between individuals’ reading and writing habit levels (i.e., heavy or light) in terms of their attitudes and behavioral patterns...
Conference Paper
The purpose of this study was to gain greater insights into the habit factors that contribute to one's learning effectiveness. Therefore, present study developed the "Learner's Digest" blog (i.e., a learning blog) with relevant features including information retrieval, user friendly context and learner-learner interaction. It was designed to provid...
Conference Paper
Full-text available
Early school years are an important period to lay out the foundation for learning a second language. In addition to mastering basic language skills, keeping the learning process fun; promoting a life-long learning habit must be emphasized. This study explored the integration of books, computers and robots to create a novel English learning environm...
Article
Full-text available
blockquote>Early school years are an important period to lay out the foundation for learning a second language. In addition to mastering the basic language skills and keeping the learning process fun, promoting a lifelong learning habit should also be emphasised. Motivating elementary school students to learn English and avoiding misconceptions ass...

Questions

Questions (2)
Question
I need help as to how to carry out convergent and discriminant validity in SPSS.

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