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Belma Gaukrodger

Belma Gaukrodger
Australian College of Physical Education · Learning & Teaching Technologies

GradDipIT, BA, CELTA, Cert in Translation, Cert in Liaison Interpreting, Cert in Adult Teaching

About

12
Publications
3,684
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105
Citations
Introduction
Second Life calling: language learners communicating across the globe is my current research projects. The 'Kiwi English' sessions are delivered on Koru in Second Life. My aim is to investigate student perceptions of using MUVE in language learning.
Additional affiliations
November 2016 - February 2020
Nelson Marlborough Institute of Technology
Position
  • Tutor - Applied Business
Description
  • Tutor on the BIT and BCom programmes.
June 2016 - February 2020
Nelson Marlborough Institute of Technology
Position
  • Tutor - Digital Technologies
Description
  • Tutor on the BIT and BCom programmes.
April 2014 - present
Nelson Marlborough Institute of Technology
Position
  • Teacher Trainer
Description
  • Delivering the following courses on the Diploma in Tertiary Teaching and Learning - DTLT502 Approaches to Learning & Teaching, and DTLT611 Design for Learning
Education
February 2011 - November 2016
Nelson Marlborough Institute of Technology
Field of study
  • Information technology
February 2010 - November 2013
Nelson Marlborough Institute of Technology
Field of study
  • Teacher Education
January 2003 - February 2003
UNITEC Institute of Technology
Field of study
  • Applied Linguistics

Publications

Publications (12)
Article
Full-text available
The Australian and New Zealand Virtual Worlds Working Group (VWWG) was established in 2009. Members of the group have written papers for ASCILITE conferences since 2010. Each paper’s intention is to provide an overview on using virtual worlds in higher education, especially the practical aspects of incorporating 3D worlds to enhance student learnin...
Conference Paper
Full-text available
The Australian and New Zealand Virtual Worlds Working Group (VWWG) was established in 2009. Members of the group have written papers for ASCILITE conferences since 2010. Each paper’s intention is to provide an overview on using virtual worlds in higher education, especially the practical aspects of incorporating 3D worlds to enhance student learnin...
Conference Paper
Full-text available
Leah Irving Curtin Teaching and Learning Curtin University Student voice has played a big role in shaping the development and measure of success/failure of virtual worlds in education. Data on past and ongoing educational uses and contexts of use of virtual worlds and associated student feedback was gathered via a survey of educational researchers...
Conference Paper
Full-text available
There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual r...
Conference Paper
Full-text available
There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual r...
Conference Paper
Full-text available
There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual r...
Conference Paper
Full-text available
The emergence of any new educational technology is often accompanied by inflated expectations about its potential for transforming pedagogical practice and improving student learning outcomes. A critique of the rhetoric accompanying the evolution of 3D virtual world education reveals a similar pattern, with the initial hype based more on rhetoric t...
Conference Paper
Full-text available
Language learners are motivated to learn when they understand a given context and are able to relate to the authenticity of the situation. Many of these activities are traditionally achieved through role-playing. In Second Life (SL), people from different corners of the globe can participate in live, synchronous communication in a shared virtual sp...
Conference Paper
Full-text available
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after were several years marked by considerable hype around the use of virtual worlds for teaching, l...
Conference Paper
Full-text available
Virtual worlds (VWs) continue to be used extensively in Australia and New Zealand higher education institutions although the tendency towards making unrealistic claims of efficacy and popularity appears to be over. Some educators at higher education institutions continue to use VWs in the same way as they have done in the past; others are exploring...

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