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Activity Profile of International Rugby Sevens: Effect of Score Line, Opponent, and Substitutes

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Abstract and Figures

Purpose: To investigate the influence of score line, level of opposition, and timing of substitutes on the activity profile of rugby sevens players and describe peak periods of activity. Methods: Velocity and distance data were measured via 10-Hz GPS from 17 international-level male rugby sevens players on 2-20 occasions over 4 tournaments (24 matches). Movement data were reported as total distance (TD), high-speed-running distance (HSR, 4.17-10.0 m/s), and the occurrence of maximal accelerations (Accel, ≥2.78 m/s2). A rolling 1-min sample period was used. Results: Regardless of score line or opponent ranking there was a moderate to large reduction in average and peak TD and HSR between match halves. A close halftime score line was associated with a greater HSR distance in the 1st minute of the 1st and 2nd halves compared with when winning. When playing against higher- compared with lower-ranked opposition, players covered moderately greater TD in the 1st minute of the 1st half (difference = 26%; 90% confidence limits = 6, 49). Compared with players who played a full match, substitutes who came on late in the 2nd half had a higher average HSR and Accel by a small magnitude (31%; 5, 65 vs 34%; 6, 69) and a higher average TD by a moderate magnitude (16%; 5, 28). Conclusions: Match score line, opposition, and substitute timing can influence the activity profile of rugby sevens players. Players are likely to perform more running against higher opponents and when the score line is close. This information may influence team selection.
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791
Original investigatiOn
International Journal of Sports Physiology and Performance, 2015, 10, 791 -801
http://dx.doi.org/10.1123/ijspp.2014-0004
© 2015 Human Kinetics, Inc.
Murray is with Aspire Academy, Doha, Qatar. Varley is with the Inst
of Sport, Exercise and Active Living, Victoria University, Melbourne,
Australia. Address author correspondence to Andrew Murray at andrew.
murray@aspire.qa.
Activity Profile of International Rugby Sevens:
Effect of Score Line, Opponent, and Substitutes
Andrew M. Murray and Matthew C. Varley
Purpose: To investigate the inuence of score line, level of opposition, and timing of substitutes on the activity prole of rugby
sevens players and describe peak periods of activity. Methods: Velocity and distance data were measured via 10-Hz GPS from
17 international-level male rugby sevens players on 2–20 occasions over 4 tournaments (24 matches). Movement data were
reported as total distance (TD), high-speed-running distance (HSR, 4.17–10.0 m/s), and the occurrence of maximal accelera-
tions (Accel, 2.78 m/s2). A rolling 1-min sample period was used. Results: Regardless of score line or opponent ranking there
was a moderate to large reduction in average and peak TD and HSR between match halves. A close halftime score line was
associated with a greater HSR distance in the 1st minute of the 1st and 2nd halves compared with when winning. When playing
against higher- compared with lower-ranked opposition, players covered moderately greater TD in the 1st minute of the 1st half
(difference = 26%; 90% condence limits = 6, 49). Compared with players who played a full match, substitutes who came on
late in the 2nd half had a higher average HSR and Accel by a small magnitude (31%; 5, 65 vs 34%; 6, 69) and a higher average
TD by a moderate magnitude (16%; 5, 28). Conclusions: Match score line, opposition, and substitute timing can inuence the
activity prole of rugby sevens players. Players are likely to perform more running against higher opponents and when the score
line is close. This information may inuence team selection.
Keywords: GPS, match analysis, physical performance, peak, fatigue
Rugby sevens games are played by 14 players (7 per team)
over 14 minutes (2 × 7-min halves, plus stoppage time). Squads
consist of a maximum of 12 players. All 12 are eligible to play in
each match, but each team may only make 3 substitutions from the
5 nonstarting players. Male international teams compete across 9
tournaments between October and May in the Sevens World Series.
Typically the competition is across 2 days; pool matches are held
on day 1 to determine a seeding for day 2, where teams compete
for World Series points. The World Series is generally scheduled
as sets of 2 tournaments with sets separated by 6 to 8 weeks. These
consecutive tournaments are held in different countries, potentially
on opposite sides of the world.
Data exist on the physical demands of rugby union,1,2 league,3,4
and sevens.5–7 Intensied periods of activity have been investigated
in other football codes, using predened time intervals to identify
peak periods of activity.8–10 However, predened periods can under-
estimate the peak distance covered by up to 25% compared with
using a rolling time scale.11 Thus, the use of rolling time periods
provides a more sensitive method for identifying peak periods of
activity. Currently the peak periods of running performed in rugby
sevens are unknown.
The activity prole of players in various football codes has
shown evidence of pacing within3,12 and between matches.13 There
are a number of variables that may inuence a player’s activity and
pacing strategy during competition. For example, player activity in
Australian football and rugby league can be inuenced by match
score line14 and the ranking of the opposition.15 In rugby sevens,
substitute players cover a greater total distance (TD) and high-
speed-running (HSR) distance per minute than those who play a
full match.6 Knowledge of how the different factors can inuence
match activity in rugby sevens can assist coaches in their tactical
decisions before and during competition (eg, squad rotation and
player substitutions). The aim of this study was to determine how
match score line, the ranking of the opposition, and the use of sub-
stitutes may inuence match activity. A secondary aim was to use
rolling periods to establish peak periods of activity in rugby sevens
players and to determine whether these periods are inuenced by
the aforementioned variables.
Methods
Participants and Experimental Design
Data were collected as part of an applied athlete support package
in elite sport by support staff for the purpose of informing training
and coaching decisions. Data were analyzed retrospectively for this
study; therefore, ethical approval was not obtained but informed
consent was.16
Player velocity was measured via global positioning system
(GPS) units (10-Hz MinimaxX S4, Catapult Innovations, Australia)
from 17 international-level male rugby sevens players on 2 to 20
occasions over 4 international tournaments (24 matches, 143 indi-
vidual les). The GPS units were applied as previously reported.12
The mean ± SD number of available satellite signals during matches
was 11.3 ± 1.4. Although we did not analyze positional differences
of the 17 players primarily, 10 were backs and 7 were forwards. It
is common in sevens for players to play a number of positions, and,
as such, 3 players played across both lines.
IJSPP Vol. 10, No. 6, 2015
792 Murray and Varley
Activity-Profile Measurements
Player-movement data were reported as TD and HSR17 (4.17–
10.0 m/s) distance. In addition, occurrences of maximal accelera-
tions (Accel, 2.78 m/s2) were recorded over a minimum duration
of 0.4 seconds.12 Velocity data were calculated using the Doppler
shift method, as opposed to the differentiation of positional data, as
it is associated with a higher level of precision.18 The 10-Hz GPS
is able to detect instantaneous changes of velocity during constant
movement and accelerations, with a percentage bias of –3.6% to
–0.6%, compared against a laser as the criterion measure, and a typi-
cal error expressed as a coefcient of variation of 3.1% to 8.3%.19
When assessed for measuring total distance during a team-sport
simulation circuit these 10-Hz GPS units have a reported error of
<1% compared with actual distance and a typical error of measure-
ment of 1.3% for TD and 4.8% for HSR distance.20 Furthermore,
these devices have an average bias of 6.5% for measuring distance
during a 30-m sprint.21 Raw GPS distance and velocity data were
analyzed using a custom Excel spreadsheet.
The average distance per count of each movement per half was
expressed in meters per count per minute of match time (m · count–1
· min–1). A rolling 1-minute sample period11 was used to identify
the peak 1-minute period for distance per count in each half. This
method provides a more sensitive measure of identifying peak peri-
ods of activity than traditional methods.11 Finally, the rst 1-minute
period at the start of each half for distance per count was recorded
in absolute terms (m/count). Player movement in the initial period
of the second half in comparison with the rst has been used as an
indicator of match fatigue in other football codes.22 Identifying how
this measure is inuenced by variables such as halftime score line
and opposition ranking assists in contextualizing the movements
undertaken by players. This information can assist coaches in their
tactical preparation for the second half at the halftime break and in
analyzing the outcome postmatch.
Relationship of Score Line to the Activity Profile
The relationship between the halftime and full-time score lines
and the activity prole was assessed using data from players who
had completed a full match. The score line was separated into 3
groups, close (7 points or less difference between team scores), lose
(reference team was losing or lost by more than 7 points), and win
(reference team was winning or won by more than 7 points). This
specic score line was chosen as 7 points represents the difference
of a converted (2 points) try (5 points) between teams.
Influence of Level of Opposition on the Activity
Profile
The relationship between the level of opposition and the activity
prole was assessed using data from players who had completed a
full match. The ranking of each opponent relative to the reference
team at the end of the World Series was used to group opponents as
either higher (nished above the reference team) or lower (nished
below the reference team). The reference team nished tenth of
the 12 core teams that contested every World Series tournament.
Of the 22 national teams that competed across the 4 tournaments
investigated, the reference team contested 10 matches against 7
teams that nished the World Series ranked above the reference
team and 14 matches against 10 teams ranked below.
Substitutes
Differences in the activity prole between players who played a full
match and substitutes were examined in the second half of a match.
Only players who were substituted into the match at halftime or
during the second half were included in the substitute group. As the
average duration of the second half was ~8 minutes, substitutes were
divided into those who came on in the rst 4 minutes (early subs)
and those who came on in the last 4 minutes (late subs).
Statistical Analysis
Separate analyses were performed for TD, HSR, and Accel using a
generalized linear mixed model (Proc Glimmix) using the statisti-
cal analysis system (SAS; Version 9.4, SAS Institute, Cary, NC).
Separate analyses were performed using each of the following as
xed main effects; match score line (win, lose, or close), relative
ranking of the opponent (higher or lower), the player’s match status
(full match, early sub, late sub), and match half (rst or second).
The following were analyzed as interactions; match half with match
score line and match half with relative ranking of the opponent. A
random effect for players and for each match was included in the
model to account for repeated measurement within and between
matches. The log-link function and the Poisson distribution were
invoked with an overdispersed residual to account for any cluster-
ing of counts.
An inference about the true value of a given effect (a difference
in means) was based on its uncertainty in relation to the smallest
important difference, which was determined by standardization
as 0.20 of the standard deviation between players in an average
match.23 This standard deviation was derived from the mixed model
by adding the variance for the true differences between players
(provided by the random effect for player identity) with the match-
to-match variance within players (provided by the overdispersion
factor multiplied by the mean, which is the Poisson variance). The
resulting observed between-players variances were different for
each level of a predictor variable, so the variances were averaged
across all levels before taking the square root.
Inferences were nonclinical. An effect was deemed unclear
if the 90% condence interval included the smallest important
positive and negative differences; the effect was otherwise deemed
clear. Quantitative chances of a greater or smaller substantial true
difference between levels of a predictor were calculated using pro-
gramming steps in SAS based on the same sampling theory that
underlies the calculation of traditional P values.24 These chances
were then assessed qualitatively for clear outcomes as follows:
>25% to 75%, possibly; >75% to 95%, likely; >95% to 99%, very
likely; >99%, almost certainly.
To deal with the ination of error in declaring a large number
of effects as substantial, we adopted a strategy adapted from pre-
vious literature.23 First, no adjustment was made for effects that
were only possibly substantial; these are regarded as potentially
substantial but requiring more data from a larger sample before
they can be implemented practically. Second, for each effect with a
higher likelihood of being substantial, the probability that the effect
was substantial but of opposite magnitude was calculated. These
probabilities were then rank ordered, lowest to highest, and were
summed sequentially until the probability exceeded 5%. The last
effect contributing to this sum and all remaining effects were rela-
beled as possibly substantial. The overall type I error for the effects
IJSPP Vol. 10, No. 6, 2015
7s Activity Profile With Rolling Periods 793
labeled as likely, very likely, and almost certainly was therefore less
than 5% (very unlikely), which is consistent with the acceptable
error rate for a study with only a single effect. The magnitude of a
given clear effect was determined from its observed standardized
value (the difference in means divided by the between-subjects
standard deviation) using the following scale: <0.20, trivial; 0.20
to 0.59, small; 0.60 to 1.19, moderate; 1.20, large.22
Results
The activity prole in the rst and second halves for players who
played a full match is presented in Table 1. Players had a moderate
to large reduction in average and peak TD and HSR in the second
half compared with the rst.
Relationship Between Score Line and Activity
Profile
The activity prole in the rst and second halves according to the
score line at halftime is presented in Table 2 and according to the
score line at full time in Table 3. Players had a moderate to large
reduction in average and peak TD and HSR in the second half com-
pared with the rst, irrespective of halftime score line. There was a
small reduction in average Accel in the second half compared with
the rst when the halftime score line was close or win. When the
halftime score line was win there was a moderate increase in rst
HSR and a small increase in rst TD in the second half compared
with the rst. When the full-time score line was close or lose, players
had a moderate to large reduction in average and peak TD and HSR
in the second half compared with the rst. There was a moderate
decrease in the average number of Accel in the second half com-
pared with the rst when the full-time score line was close. When
the full-time score line was close there was a moderate increase in
rst HSR in the second half compared with the rst.
The standardized differences in activity between different score
lines at both halftime and full time are shown for average (Figure
1), peak (Figure 2), and rst (Figure 3) HSR, TD, and Accel. In all
cases data are presented using rolling periods. When the full-time
score line was close the number of average Accel performed in the
second half was lower by a small magnitude compared with when
the full-time score line was win (percentage difference = –21%;
90% condence limits = –35, –4) or lose (–19%; –32, –3) (Figure
1[C]). Players covered a greater peak TD in the second half when the
score line was close or win at halftime compared with lose (22%; 8,
37 and 17%; 4, 31, respectively. Figure 2[B]). When the score line
was close at halftime compared with win, players covered a greater
HSR in the rst minute of the rst half by a large magnitude (96%;
42, 171) and in the rst minute of the second half by a moderate
magnitude (50%; 10, 103) (Figure 3[A]). Similarly, players cov-
ered a greater TD in the rst minute of the rst half by a moderate
magnitude when the halftime score line was close compared with
win (33%; 12, 57) (Figure 3[B]).
Influence of Level of Opposition on the Activity
Profile
The activity prole in the rst and second halves when the reference
team was competing against higher- or lower-ranked opposition
is presented in Table 4. When playing against both higher- and
lower-ranked opponents there was a moderate to large decrease in
peak and average HSR and TD in the second half compared with
the rst. There was a small reduction in peak Accel in the second
half compared with the rst when playing against lower-ranked
opponents. When playing against lower-ranked opponents there
was a moderate increase in rst HSR and a small increase in rst
TD in the second half compared with the rst.
The standardized differences in activity when playing against
a higher-ranked opponent compared with a lower-ranked opponent
in the rst and second halves are shown in Figure 4. When playing
against higher-ranked opposition, players covered a greater rst
TD in the rst half by a moderate magnitude compared with when
playing against lower-ranked opponents (26%; 6, 49). In the second
half average and peak Accel were greater by a small magnitude
when playing against higher- than lower-ranked opponents (24%;
7, 44 and 17%; 2, 36, respectively).
Table 1 Activity Profiles in the First and Second Halves of Male Full-Match Players During International Rugby
Sevens Matches
1st half, mean ± SD 2nd half, mean ± SD 2nd vs 1st half, ES (90% CL)
Average HSR (m/min) 28.3 ± 10.6 19.2 ± 7.6 –1.17 (–1.39 to –0.96)****
Peak HSR (m) 86 ± 30 68 ± 23 –0.80 (–1.05 to –0.55)****
First HSR (m) 31 ± 22 37 ± 25 0.39 (0.07–0.70)**
Average TD (m/min) 103 ± 15 86 ± 19 –1.24 (–1.46 to –1.02)****
Peak TD (m) 183 ± 30 164 ± 28 –0.79 (–1.04 to –0.53)****
First TD (m) 103 ± 34 110 ± 38 0.25 (–0.04–0.53)*
Average Accel (count/min) 1.3 ± 0.6 1.1 ± 0.6 –0.33 (–0.52 to –0.13)**
Peak Accel (count) 3.8 ± 1.6 3.7 ± 1.7 –0.09 (–0.32–0.15)00
First Accel (count) 1.7 ± 1.4 1.9 ± 1.5 0.18 (0.15–0.50)*
Abbreviations: HSR, high-speed running; TD, total distance’ Accel, acceleration; ES, effect size; CL, condence limits. Data = 24 matches, 16 players, 86 individual match
les. Clear substantial effects: *possibly, **likely, ***very likely, ****almost certainly, 00likely trivial.
794 IJSPP Vol. 10, No. 6, 2015
Table 2 Activity Profiles in the First and Second Halves of Male Full-Match Players During International Rugby
Sevens Matches at Different Halftime Score Lines
1st half, mean ± SD 2nd half, mean ± SD 2nd vs 1st half, ES (90% CL)
Average HSR (m/min)
close 31.0 ± 12.3 20.1 ± 6.4 –1.32 (–1.67 to –0.96)****
win >7 26.7 ± 8.9 18.7 ± 8.2 –1.08 (–1.39 to –0.78)****
lose >7 27.4 ± 12.1 18.7 ± 8.5 –1.17 (–1.86 to –0.48)***
Peak HSR (m)
close 94 ± 36 75 ± 21 –0.77 (–1.17 to –0.37)***
win >7 83 ± 26 66 ± 24 –0.77 (–1.12 to –0.42)****
lose >7 79 ± 24 57 ± 16 –1.13 (–1.96 to –0.30)***
First HSR (m)
close 42 ± 20 46 ± 26 0.23 (–0.24–0.70)
win >7 22 ± 18 33 ± 24 0.81 (0.32–1.31)***
lose >7 41 ± 27 31 ± 25 –0.56 (–1.53–0.41)
Average TD (m/min)
close 103 ± 17 84 ± 17 –1.35 (–1.72 to –0.99)****
win >7 102 ± 13 87 ± 20 –1.10 (–1.40 to –0.80)****
lose >7 103 ± 17 83 ± 21 –1.45 (–2.14 to –0.77)****
Peak TD (m)
close 188 ± 35 168 ± 26 –0.78 (–1.20 to –0.36)***
win >7 182 ± 28 165 ± 29 –0.66 (–1.01 to –0.32)***
lose >7 176 ± 20 142 ± 16 –1.48 (–2.30 to –0.66)***
First TD (m)
close 119 ± 33 123 ± 41 0.13 (–0.32–0.58)
win >7 89 ± 31 101 ± 38 0.53 (0.11–0.95)**
lose >7 119 ± 21 105 ± 17 –0.55 (–1.42–0.32)
Average Accel (count/min)
close 1.3 ± 0.6 1.1 ± 0.5 –0.34 (–0.66 to –0.01)**
win >7 1.3 ± 0.6 1.1 ± 0.6 –0.35 (–0.62 to –0.08)**
lose >7 1.1 ± 0.5 1.1 ± 0.6 –0.13 (–0.76–0.49)
Peak Accel (count)
close 3.8 ± 1.6 4.0 ± 1.9 0.11 (–0.28–0.49)
win >7 3.9 ± 1.6 3.5 ± 1.6 –0.22 (–0.55 to –0.10)*
lose >7 3.7 ± 1.4 3.6 ± 1.3 –0.08 (–0.82–0.67)
First Accel (count)
close 1.8 ± 1.3 2.1 ± 1.7 0.19 (–0.33–0.72)
win >7 1.5 ± 1.4 1.8 ± 1.4 0.30 (–0.16–0.77)*
lose >7 1.9 ± 1.7 1.3 ± 1.2 –0.58 (–1.66–0.50)
Abbreviations: HSR, high-speed running; TD, total distance’ Accel, acceleration; ES, effect size; CL, condence limits. Close data = 8 matches, 10 players, 31 individual
match les; win >7 data = 13 matches, 15 players, 46 individual match les; lose >7 data = 3 matches, 6 players, 9 individual match les. Clear substantial effects: *pos-
sibly, **likely, ***very likely, ****almost certainly.
795IJSPP Vol. 10, No. 6, 2015
Table 3 Activity Profiles in the First and Second Halves of Male Full-Match Players During International Rugby
Sevens Matches at Different Full-Time Score Lines
1st half, mean ± SD 2nd half, mean ± SD 2nd vs 1st half, ES (90% CL)
Average HSR (m/min)
close 29.7 ± 10.9 17.5 ± 7.3 –1.62 (–1.97 to –1.28)****
win >7 25.3 ± 8.7 22.2 ± 7.9 –0.40 (–0.82–0.01)*
lose >7 28.8 ± 11.4 19 ± 7.2 –1.27 (–1.61 to –0.93)****
Peak HSR (m)
close 90 ± 34 67 ± 27 –1.04 (–1.44 to –0.63)****
win >7 81 ± 23 70 ± 22 –0.47 (–0.98–0.04)*
lose >7 86 ± 31 69 ± 19 –0.78 (–1.19––0.37)***
First HSR (m)
close 30 ± 17 41 ± 28 0.64 (0.14–1.14)**
win >7 26 ± 21 26 ± 15 0.00 (–0.73–0.73)
lose >7 36 ± 26 41 ± 25 0.31 (–0.18–0.80)*
Average TD (m/min)
close 103 ± 16 82 ± 17 –1.57 (–1.92 to –1.21)****
win >7 105 ± 12 97 ± 17 –0.54 (–0.96 to –0.12)**
lose >7 102 ± 16 82 ± 19 –1.44 (–1.80 to –1.08)****
Peak TD (m)
close 184 ± 35 165 ± 30 –0.73 (–1.14 to –0.33)***
win >7 181 ± 21 174 ± 29 –0.28 (–0.78–0.23)
lose >7 185 ± 30 156 ± 23 –1.21 (–1.63 to –0.79)****
First TD (m)
close 100 ± 33 112 ± 50 0.48 (0.02–0.95)*
win >7 100 ± 38 106 ± 22 0.24 (–0.35–0.82)
lose >7 109 ± 33 109 ± 34 –0.46 (–0.45–0.47)
Average Accel (count/min)
close 1.2 ± 0.5 0.9 ± 0.5 –0.60 (–0.93 to –0.27)***
win >7 1.2 ± 0.6 1.2 ± 0.5 –0.10 (–0.49–0.28)
lose >7 1.3 ± 0.6 1.2 ± 0.6 –0.22 (–0.53–0.08)*
Peak Accel (count)
close 3.8 ± 1.7 3.4 ± 1.6 –0.30 (–0.69–0.09)*
win >7 3.8 ± 1.4 3.8 ± 1.6 0.00 (–0.48–0.48)
lose >7 3.9 ± 1.5 4.0 ± 1.9 0.06 (–0.32–0.44)
First Accel (count)
close 1.6 ± 1.5 2.2 ± 1.6 0.51 (–0.01–1.04)*
win >7 1.4 ± 1.2 1.7 ± 1.3 0.30 (–0.40–1.01)
lose >7 1.9 ± 1.4 1.7 ± 1.4 –0.26 (–0.79–0.27)
Abbreviations: HSR, high-speed running; TD, total distance’ Accel, acceleration; ES, effect size; CL, condence limits. Close data = 8 matches, 11 players, 33 individual
match les; win >7 data = 8 matches, 11 players, 21 individual match les; lose >7 data = 8 matches, 12 players, 32 individual match les. Clear substantial effects: *pos-
sibly, **likely, ***very likely, ****almost certainly.
796 IJSPP Vol. 10, No. 6, 2015
Figure 1 — Standardized differences between average high-speed running
(HSR), total distance covered (TD), and count of accelerations (Accel)
of male full-match players during international rugby sevens matches
at various halftime (HT) and full-time (FT) score lines in the rst and
second halves. (A) Average HSR (m/min), (B) average TD (m/min),
and (C) average Accel (counts/min). Close = 7 points or less difference
between team scores, lose >7 = reference team was losing by more than
7 points, win >7 = reference team was winning by more than 7 points.
Shaded column represents the smallest important difference. Quantita-
tive chances of higher or lower differences are evaluated according to
thresholds identied in statistical analysis: *possibly, **likely, ***very
likely, ****almost certainly.
Figure 2 — Standardized differences between peak high-speed running
(HSR), total distance covered (TD), and number of accelerations (Accel)
performed in a 1-minute period (peak) of male full-match players during
international rugby sevens matches at various halftime (HT) and full-time
(FT) score lines in the rst and second halves. (A) Peak HSR (m), (B)
peak TD (m), (C) peak Accel (count). Close = 7 points or less difference
between team scores, lose >7 = reference team was losing by more than
7 points, win >7 = reference team was winning by more than 7 points.
Shaded column represents the smallest important difference. Quantitative
chances of higher or lower differences are evaluated according to thresh-
olds identied in statistical analysis: *possibly, **likely, ***very likely,
****almost certainly.
IJSPP Vol. 10, No. 6, 2015
7s Activity Profile With Rolling Periods 797
Substitutes
The activity-prole data for players who played a full match or
were early or late subs are presented in Table 5. Early subs were on
the eld for 430 ± 86 seconds (ie, came on at or around halftime)
while late subs were on for 196 ± 79 seconds (ie, nal 3–4 min).
Players who came on as late subs performed greater average HSR
and Accel of a small magnitude and a greater average TD of a
moderate magnitude than those who played a full match (31%; 5,
65, 34%; 6, 69 and 16%; 5, 28). Late subs performed a lower peak
HSR by a moderate magnitude compared with those who played a
full match (–24%; –38, –7) and compared with early subs (–28%;
–42, –12). Late subs performed a lower peak TD by a moderate
magnitude compared with early subs and those who played a full
match (–10%; –18, –2 and –15%; –22, –7).
Discussion
In this study we characterized the activity proles of international-
level rugby sevens players using rolling periods and for the rst
time described peak periods of activity. In addition, the results
demonstrate that score line, the level of opposition, and the time
at which a player is introduced into the match can inuence match
activity prole.
Full-Match Activity Profile
Using rolling periods we have shown, for the rst time, the peak TD
and HSR distances covered in a 1-minute period (183 ± 30 and 86
± 30 m/min, respectively). These peak distances are inuenced by
variables such as the quality of the opponent (higher against better
opponents, Table 4). Thus, while the peak periods represent only
the average of the true peak distances a player may cover and are
likely to be subject to variation across individuals and positions,
they offer insight into the high running demand for which rugby
sevens players must be physically prepared.
The Scottish international players in this study covered an
average TD similar to those of Australian international25 and Span-
ish domestic26 rugby sevens players (~100 m/min). Furthermore,
when the distances covered above ~4 m/s in the aforementioned
studies were combined to represent a threshold similar to that used
in this study, all players covered a similar average HSR distance.
The average number of Accel per minute reported in this study (1.3/
min) was similar to that in Australian international players (~1.6/
min6; using a threshold of >2 m/s2 compared with 2.78 m/s2 in this
study). Notably, the players in this study performed a threefold
higher number of Accel per minute in a peak period than the aver-
age (Table 1). As it is more energetically demanding to accelerate
than it is to move at a constant velocity,27 this information further
highlights the high-intensity requirements of international rugby
sevens. Further work may investigate the impact of collisions or
high-intensity bouts28 during peak periods of activity.
Relationship Between Score Line and Activity
Profile
Research is equivocal in other football codes as to whether a close
score line leads to an increased amount of running. In rugby league,
moderate and large winning margins were associated with greater
relative distances compared with losing.15 In Australian football,
HSR distance per minute, sprints per minute, and peak speed were
higher for players in losing quarters.14 Furthermore, smaller score
Figure 3 — Standardized differences between high-speed running (HSR),
total distance covered (TD), and count of accelerations (Accel) performed
in the rst 1-minute period at the start of each half (rst) of male full-match
players during international rugby sevens matches at various halftime
(HT) and full-time (FT) score lines in the rst and second halves. (A) First
HSR (m), (B) rst TD (m), (C) rst Accel (count). Close = 7 points or less
difference between team scores, lose >7 = reference team was losing by
more than 7 points, win >7 = reference team was winning by more than
7 points. Shaded column represents the smallest important difference.
Quantitative chances of higher or lower differences are evaluated according
to thresholds identied in statistical analysis: *possibly, **likely, ***very
likely, ****almost certainly.
IJSPP Vol. 10, No. 6, 2015
798 Murray and Varley
Table 4 Activity Profiles in the First and Second Halves of Male Full-Match Players During International Rugby
Sevens Matches When Playing Against a Higher- or Lower-Ranked Opponent
1st half, mean ± SD 2nd half, mean ± SD 2nd vs 1st half, ES (90% CL)
Average HSR (m/min)
higher-ranked opponent 31.5 ± 9.8 20.5 ± 6.4 –1.31 (–1.63 to –0.99)****
lower-ranked opponent 25.8 ± 10.7 18.2 ± 8.3 –1.07 (–1.38 to –0.77)****
Peak HSR (m)
higher-ranked opponent 95 ± 27 72 ± 20 –0.98 (–1.35 to –0.61)****
lower-ranked opponent 80 ± 31 66 ± 25 –0.67 (–1.02 to –0.32)***
First HSR (m)
higher-ranked opponent 39 ± 24 40 ± 26 0.09 (–0.36–0.54)
lower-ranked opponent 26 ± 18 35 ± 24 0.68 (0.23–1.14)***
Average TD (m/min)
higher-ranked opponent 107 ± 14 89 ± 15 –1.25 (–1.58 to –0.92)****
lower-ranked opponent 99 ± 15 83 ± 21 –1.23 (–1.53 to –0.93)****
Peak TD (m)
higher-ranked opponent 192 ± 26 166 ± 28 –1.00 (–1.38 to –0.61)****
lower-ranked opponent 177 ± 31 162 ± 28 –0.62 (–0.96 to –0.28)***
First TD (m)
higher-ranked opponent 118 ± 33 116 ± 37 –0.08 (–0.49–0.34)
lower-ranked opponent 92 ± 31 105 ± 40 0.54 (0.14–0.94)**
Average Accel (count/min)
higher-ranked opponent 1.2 ± 0.5 1.2 ± 0.6 0.04 (–0.25–0.32)
lower-ranked opponent 1.3 ± 0.6 1.0 ± 0.5 –0.63 (–0.90 to –0.37)
Peak Accel (count)
higher-ranked opponent 3.7 ± 1.4 4.1 ± 1.8 0.25 (–0.10–0.60)*
lower-ranked opponent 3.9 ± 1.7 3.4 ± 1.5 –0.36 (–0.68 to –0.05)**
First Accel (count)
higher-ranked opponent 2.0 ± 1.5 1.9 ± 1.5 –0.09 (–0.57–0.38)
lower-ranked opponent 1.4 ± 1.3 1.8 ± 1.54 0.42 (–0.04–0.88)*
Abbreviations: HSR, high-speed running; TD, total distance’ Accel, acceleration; ES, effect size; CL, condence limits. Higher-ranked opponent data = 10 matches, 11
players, 37 individual match les; lower-ranked opponent data = 14 matches, 15 players, 49 individual match les. Clear substantial effects: *possibly, **likely, ***very
likely, ****almost certainly.
differentials were associated with increased TD and HSR distance.
This pattern is similar to our nding that players covered the greatest
peak HSR in the second half when the halftime score differential
was close (Figure 2[A]).
Notably, when the halftime score was close, players performed
more HSR in the rst minute of the second half than when winning
(Figure 3[A]). Similarly, players performed greater peak HSR in
both the rst and second halves when the halftime score was close.
This nding supports the idea that a close score line will encourage
players to work harder, as they may feel that the outcome of the
match is still in contention. This higher work rate may not be to
the team’s benet as it may result in players fatiguing earlier in the
second half. This may explain why a higher HSR pattern was not
associated with a close full-time score. Thus, the effect of score line
on match running may be inuenced by a combination of the time at
which a certain score line occurs and the match running performed to
that point (eg, the longer a score line stays close the longer a player
may run at a greater intensity, which may inuence the player’s
ability to respond to further changes in score line). There may be
implications for the use of tactical substitutions late in the match
to maintain a high level of match running that pressures opponents
in both attack and defense.6 There were not enough data available
to explore the relationship between the activity prole across the
whole match based on the real-time relative score line.
Effect of Opposition
When playing against higher- compared with lower-ranked oppo-
nents the players in this study covered a greater TD in the rst minute
of the rst half (Figure 4). Regardless of opponent ranking, peak and
average TD and HSR were reduced in the second half compared with
the rst (Table 4). However, when playing lower-ranked opponents,
IJSPP Vol. 10, No. 6, 2015
7s Activity Profile With Rolling Periods 799
Figure 4 — Standardized differences between total distance (TD), high-
speed-running distance (HSR), and the count of accelerations (Accel) of
male full-match players during international rugby sevens matches when
playing against an opponent ranked higher or lower than the reference team
in the rst and second halves. Opponents ranked higher are compared with
those ranked lower. Shaded column represents the smallest important dif-
ference. Quantitative chances of higher or lower differences are evaluated
according to thresholds identied in statistical analysis: *possibly, **likely,
***very likely, ****almost certainly.
TD and HSR were greater in the rst minute of the second half than
in the rst half (Table 4).
Player movement in the opening stages of a half may be inu-
enced by the level of the opposition. The greater distances may be
due to the ability of the higher-ranked opposition to dictate play by
maintaining possession of the ball29 and being direct,30 thus forcing
the reference team to run more. Greater average and peak HSR in
the rst half when playing higher-ranked opponents support the
effect of opposition on player movement, although the likelihood
of these small effects is only possible (Figure 4). In contrast, rugby
league players perform more HSR against bottom- compared with
top-ranked opponents.18 However, in this study a relative ranking
was not used, so it is unclear where the reference team was ranked
compared with their opponents.
Movement patterns similar to those in our study have been
observed in Italian soccer players who perform more TD and HSR
against better compared with poorer opponents.31 It is likely that
the players in our study did not have to run as hard when playing
lower-ranked opponents compared with higher-ranked opponents,
possibly reducing the level of fatigue experienced when commenc-
ing the second half. This result is supported by the increase in TD
and HSR at the start of the second half when playing lower-ranked
opponents (Table 4).
As players did not experience a substantial reduction in TD
and HSR in the rst minute of the second half in comparison
with the rst minute of the match, variables other than fatigue (ie,
opponent and halftime score line) may have a greater inuence on
movement at the start of the second half. Future research should
look at the interaction between score line and opposition ranking
on match running.
Impact of Substitutes
Players who were late subs covered a greater average TD than
players who played a full match. Late subs had higher average
HSR and Accel than players who played a full match. This pat-
tern is in agreement with previous ndings that substitutes (on the
eld <4 min) covered a greater average TD and HSR distance per
minute (24% and 123%, respectively) than players who played a
full match.6
The peak TD, HSR, and Accel were lower for late subs than
for players who played a full match and early subs. There are
several reasons that may explain these differences. Many require
additional contextual information to make conclusive inferences,
but we believe that the most likely is that late subs will have less
time on the eld and therefore less time over which a peak period
can be calculated.
Limitations
Players were not divided into positional groups to maintain group
sample size to investigate several levels of variables. Differences
in the distances covered at medium and sprinting speed have been
observed between forwards and backs in rugby sevens.26 Exploring
how external variables may inuence the movement of different
positions warrants further investigation in studies with larger data
sets. Differences in movement patterns have also been observed
between matches across a tournament. The competition structure
results in teams playing opponents that are more similarly matched
as the tournament progresses. This study did not account for the
order of the match in each tournament, which is a potential con-
founding variable that warrants further investigation.
Practical Applications
This study provides an average of the peak activity prole that male
players may experience during international level rugby sevens.
These peak periods of activity are inuenced by variables such as
opponent ranking, match score line, and when a player enters the
eld. Thus, coaches should be aware that these physically demand-
ing periods of activity in terms of both HSR and Accel are subject
to variation. As activity is reduced from the rst to second half
regardless of score line or opposition, there is a need for specic
conditioning to mitigate this decline in physical performance. We
encourage sport practitioners to be aware of the patterns identied
in this study and to determine whether they are directly applicable
to their own athletes.
Players are likely to perform greater peak periods of running
against higher-ranked opponents; this may affect a coach’s choice
of team. Furthermore, the timing of substitutions and match score
line at halftime and full time can inuence a player’s activity prole.
Teams and players may differ in their response to these variables.
Sport practitioners should determine how their team responds to
these variables and use this information to improve their decision
making when making tactical decisions for their own team during
rugby sevens tournaments.
800 IJSPP Vol. 10, No. 6, 2015
Table 5 Activity-Profile Differences Between Starting Players and Substitutes in the Second Half
Full match, n = 86,
mean ± SD Early sub, n = 34,
mean ± SD Late sub, n = 21,
mean ± SD Early sub vs full match,
ES (90% CL) Late sub vs full match,
ES (90% CL) Late sub vs early sub,
ES (90% CL)
Average HSR (m/min) 19.2 ± 7.6 21.1 ± 13.1 25 ± 15.2 0.31* (–0.11–0.73) 0.58** (0.10–1.06) 0.27 (–0.25–0.79)
Peak HSR (m) 68 ± 23 64 ± 28 48 ± 26 0.15 (–0.23–0.53) –0.70** (–1.21 to –0.20) –0.86*** (–1.39 to –0.32)
Average TD (m/min) 86 ± 19 92 ± 19 100 ± 28 0.14 (–0.26–0.54) 0.69*** (0.22–1.16) 0.55* (0.04–1.07)
Peak TD (m) 164 ± 28 154 ± 22 138 ± 37 –0.27* (–0.65–0.11) –0.88*** (–1.35 to –0.41) –0.61* (–1.12 to –0.09)
Average Accel (count/min) 1.1 ± 0.6 1.2 ± 0.8 1.5 ± 1.2 0.22* (–0.18–0.62) 0.55** (0.10–0.99) 0.32* (–0.16–0.81)
Peak Accel (count) 3.7 ± 1.7 3.7 ± 2.1 3.0 ± 2.4 0.17 (–0.21–0.56) –0.48* (–0.98–0.02) –0.65* (–1.19 to –0.12)
Abbreviations: HSR, high-speed running; TD, total distance’ Accel, acceleration; ES, effect size; CL, condence limits. Clear substantial effects: *possibly, **likely, ***very likely, ****almost certainly.
IJSPP Vol. 10, No. 6, 2015
7s Activity Profile With Rolling Periods 801
Conclusions
The data in this study demonstrate that match score line, opposition,
and timing of substitutions can inuence the activity prole of rugby
sevens players. Players are likely to perform more running when
playing against higher-ranked opponents and when the score line
is close. Finally, the activity prole of players is likely to decrease
across halves regardless of these factors.
Acknowledgments
We gratefully acknowledge the cooperation of players and interdisciplinary
support staff. We would like to thank Prof Will Hopkins for his assistance
with the statistical analyses. No external nancial assistance was obtained
for this study.
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Assessing the intensity of gameplay and physical demands placed on athletes is crucial for sports practitioners to optimize athlete preparation for competitions. In Rugby Sevens, various methods can be utilized to gauge the physical workload and demands of the players, potentially yielding different parameters. Accurate assessment is imperative for providing coaches and practitioners with reliable insights into the physical requirements of a match. Relying on inaccurate references for athlete preparation could jeopardize sports success and increase the risk of injury. Thus, this study aimed to compare the locomotor demands of a Rugby Sevens match based on ball-in-play and whole-game average methods. Additionally, our study aimed to determine the worst-case scenario demands by analyzing long bouts of ball-in-play during matches. A total of 14 under-19 female professional rugby players participated in this study. The study analyzed the physical demands of a single match obtained using individual GPS. The results indicated that the whole-game averaging method underestimated the workload averages compared with the ball-in-play method. Additionally, the ball-in-play method was more sensitive to workload changes across half-times, and the worst-case scenario presented higher physical demands than the match averages. Overall, our results provide insights into the physical demands of Rugby Sevens and provide reference values that may be useful for coaches in planning the training of female Rugby Sevens athletes.
... > 18 km·h −1 ) and HSRD (circa. >20 km·h −1 ) [44,63,68,[77][78][79]. VHSRD was at par with that of top eight SA elite junior squads (45.9 ± 45.1 m > 24.1 km·h −1 ) [19], and only accounted for 3% of TD. ...
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Rugby sevens has established itself on the world stage since its inclusion in the 2016 Olympics. Participation among New Zealand (NZ) youth has surged. Sevens games have specific high demands, but little is known about these competitive demands in regards to youth. Two NZ male youth squads (U15, n = 13; U19, n = 14) were monitored during a national sevens tournament. Microsensor technology captured heart rate (HR) and kinematic performance. The rating of perceived exertion (RPE) was collected for U15 matches only. U19 and U15 players ran 108 ± 11 and 116 ± 13 m·min−1 at an average speed (VAVG) of 6.5 ± 0.6 and 6.9 ± 0.8 km·h−1. Peak speeds (VPEAK) reached 33.7 km·h−1, and high-intensity running distance (HIRD) averaged 252 ± 102 m. U15 (44.3 ± 9.2 game−1) and U19 (39.4 ± 6.1 game−1) showed different sprint rates. U15 covered more moderate-velocity distance (20–80% VMAX) and less low-velocity distance (<20% VMAX). RPE was 13 ± 1 (U15). An average HR of 90.0 ± 3.9% HRMAX was recorded. Upwards of 57% of game time was played at >95% HRMAX. Youth sevens competition is specifically demanding. U15 can experience greater loads than older peers in rugby. Coaches can use this information to optimize players’ physical development.
... Based on these studies it seems that there could be a large variability in the frequency of high intensity accelerations and decelerations required to be performed during international match-play. This could be due to a range of physical (high speed running ability, resistance to muscle damage -especially on day 1 of tournaments, neuromuscular fatigue), technical (number of contacts, tackle proficiency), psychological (wellbeing, perceived recovery) and situational (tournament day, score during match, opposition world ranking and travel requirements) related factors that have been shown to influence the match activity profiles of international rugby sevens players (A. C. Clarke et al., 2015;Doeven et al., 2019;Goodale et al., 2017;Mitchell et al., 2017;Murray & Varley, 2015;Vescovi & Goodale, 2015;West et al., 2014). ...
Thesis
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Horizontal accelerations and decelerations are crucial components underpinning the many fast changes of speed and direction that are performed in team sports competitive match play. Extensive research has been conducted into the assessment of horizontal acceleration and the underpinning neuromuscular performance determinants, leading to evidence-informed guidelines on how to best develop specific components of a team sport players horizontal acceleration capabilities. Unlike horizontal acceleration, little scientific research has been conducted into how to assess horizontal deceleration, meaning the neuromuscular performance determinants underpinning horizontal deceleration are largely based on anecdotal opinion or qualitative observations. Therefore, the overall purpose of this thesis was to investigate the neuromuscular determinants of maximal horizontal deceleration ability in team sport players. Furthermore, since there are no recognised procedures on how to assess maximal horizontal deceleration ability, an important and novel aim of this thesis was to develop a test capable of obtaining reliable and sensitive data on a team sport player’s maximal horizontal deceleration ability. In part one of this thesis (chapter three) a systematic review and meta-analysis identified that high-intensity (< -2.5 m.s-2) decelerations were more frequently performed than equivalently intense accelerations (> 2.5 m.s-2) in most elite team sports competitive match play, signifying the importance of developing maximal horizontal deceleration ability in team sport players. In chapter four, a new test of maximal horizontal deceleration ability (named the acceleration-deceleration ability test – ADA test), measured using radar technology, identified a number of kinematic and kinetic variables that had good intra- and inter-day reliability and were sensitive to detecting small-to-moderate changes in maximal horizontal deceleration ability. The ADA test was used in chapters five to seven to examine associations with isokinetic eccentric and concentric knee strength capacities and countermovement and drop jump kinetic and kinematic variables, respectively. Using the neuromuscular and biomechanical determinants identified to be important for horizontal deceleration ability within this thesis, in addition to other contemporary research findings, the final part of this thesis developed an evidence-based framework that could be used by practitioners to help inform decisions on training solutions for improving horizontal deceleration ability – named the dynamic braking performance framework.
... According to Kelly and Coutts (2007), the opponent's quality (opponent's ranking) is an important stress factor that increases the perception of difficulty in the next game. In addition, confrontations with higher-level opponents also provoke a greater effort from team sports athletes, 48,49 which can cause greater fatigue. Contrary to expectations, neither the quality of the opponent nor the result of the opponent's previous game had any influence on the perceived well-being of the evaluated athletes. ...
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Introduction: contextual variables associated with competitive stress may affect the perception of the well-being and recovery of futsal athletes. Material and Methods: twenty male professional futsal players responded to the Hooper Index (HI) and Total Quality of Recovery Scale (TQR) two hours before eleven official matches. Data were collected on age, predicted game difficulty, distance from the previous game, time interval since the previous game, ranking of the team and opponent, and outcome of the previous game of the team and the opponent (defeat/draw/win). Multivariate logistic regression analysis and the Spearman rank-sum test were used to identify stressors that influenced HI and TQR scores, considering Results: the HI was higher in the National League (11.2 ± 2.9 a.u., p<0.005) compared to the State championship (10.0 ± 2.4 a.u.). The DOMS were higher in National League (p<0.001) and games preceded by victory (p<0.005). The HI (r=-0.53, p<0.001), age (r=-0.18, p<0.01), and muscle pain (r = -0.39, p <0.001) correlated with the TQR. The TQR was higher in games preceded by defeat (15.5 ± 1.6) compared to victory (14.6 ± 1.7, p<0.01). The pre-game HI and TQR scores were not significantly different (p>0.05) in games that ended in victory, draw or defeat. Conclusion: the results suggest that the DOMS scores of HI and TQR reported before at home official Futsal games are correlated with contextual factors including the level of championship and outcome of the last game.
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Purpose: This study investigated within- and between-matches blood lactate (La-) responses across an international Rugby Sevens tournament (5 matches over 2 d) in male and female players. Methods: Earlobe blood samples were taken from 25 professional players around matches: before warm-up (PRE), immediately upon finishing match participation (POST), and 30 minutes postmatch (30 min). Results: POST [La-] (mean [SD], range) for males was 10.3 (3.2; 2.9-20.2) mmol·L-1 and for females was 9.1 (2.3; 3.4-14.6) mmol·L-1. Linear mixed-effects models revealed a decrease in POST [La-] after match 5, compared to match 1. Increased PRE [La-] was found before match 2 (+0.8 [0.6-1.1] mmol·L-1), match 3 (+0.8 [0.5-1.1] mmol·L-1), and match 5 (+0.6 [0.4-0.9] mmol·L-1) compared to match 1 (all P < .001). The [La-] remained elevated at 30 min, compared to PRE (+1.7 [1.4-2.0] mmol·L-1, P < .001), with ∼20% of values persisting >4 mmol·L-1. Higher POST was observed in males compared to females (+1.6 [0.1-3.2] mmol·L-1, P = .042); however, no differences between sexes were found across 30 min or PRE [La-]. No [La-] differences between positions (backs and forwards) were identified. Conclusions: Lactate concentrations above 10 mmol·L-1 are required to effectively simulate the anaerobic demands of international Rugby Sevens matches. Practitioners are advised to individualize anaerobic training prescription due to the substantial variability observed within positional groups. Additionally, improving athletes' metabolic recovery capacity through training, nutrition, and recovery interventions may enhance physical preparation for subsequent matches within a day, where incomplete lactate clearance was observed.
Article
Purpose: In women's rugby, players regularly interchange between the rugby sevens (R7) and rugby union (RU) formats. Yet, the game demands and particularly the physical aspects respective to both formats vary and players must be able to respond accordingly. The aim of this study was to compare peak running demands in R7 and RU players. Methods: A total of 51 international women players participated. HSBC World Sevens Series (n = 19) and Six Nations Rugby Union tournament matches (n = 10) were analyzed for a total of 437 individual match observations. Global positioning systems were utilized to measure total (in meters) and high-speed (above 16 km·h-1, in meters) distance and frequency of accelerations (above 2.5 m·s-2, n) during different rolling-average periods (1-7 min) to obtain peak running activity values. Power law modeling was used to obtain slope and intercept. For all variables, peak values and the value at the 90th percentile (P90) were analyzed. Results: No intercept difference (P = .25; -0.12 ± 0.17) was observed between formats for total distance (161 vs 155 m·min-1). In contrast, R7 players reported a higher intercept (P = .01; -0.29 ± 0.17) for high-speed distance (66 vs 51 m·min-1), while the intercept was higher (P = .01; 0.31 ± 0.20) in RU for accelerations performed (6.1 vs 5.4 n·min-1). Regarding P90, higher values (P < .001) were observed in R7 for total and high-speed distance and accelerations. Conclusions: While peak overall intensity was similar, P90 on the high-speed spectrum was higher in R7. Information on the most demanding match-play periods specific to both women's rugby formats can inform training specificity by tailoring sessions to ensure sufficient exposure to these peak demands and, consequently, aid transitioning between formats.
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Identification of performance indicators related to the status of the game (winning and losing) is needed for a tactical approach especially in improving the Malaysia Men’s Rugby Seven team. This study aims to characterize team performance indicators based on the game status of Malaysia men’s rugby sevens teams. A total of 16 matches (winning, n=8, losing, n=8) for the national team from various Asia-level tournaments from years 2018 to 2020 were collected using Sportscode performance analysis software and a notational analysis form. The performance indicators variables are extracted from the excel spreadsheet using the visual basic application of Microsoft excel before being exported to SPSS version 26 with the significant value is set at p<0.05. Based on the analysis, there is no significant difference in the winning performance and losing performance of the Malaysia Men’s Rugby Sevens Team. The finding from this research can be utilized by the coaches and practitioners in improving the rugby sevens team performance.
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The application of acceleration and deceleration data as a measure of an athlete's physical performance is common practice in team sports. Acceleration and deceleration are monitored with athlete tracking technologies during training and games to quantify training load, prevent injury and enhance performance. However, inconsistencies exist throughout the literature in the reported methodological procedures used to quantify acceleration and deceleration. The object of this review was to systematically map and provide a summary of the methodological procedures being used on acceleration and deceleration data obtained from athlete tracking technologies in team sports and describe the applications of the data. Systematic searches of multiple databases were undertaken. To be included, studies must have investigated full body acceleration and/or deceleration data of athlete tracking technologies. The search identified 276 eligible studies. Most studies (60%) did not provide information on how the data was derived and what sequence of steps were taken to clean the data. Acceleration and deceleration data were commonly applied to quantify and describe movement demands using effort metrics. This scoping review identified research gaps in the methodological procedures and deriving and cleaning techniques that warrant future research focussing on their effect on acceleration and deceleration data.
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Understanding the relationships between annual mean performance indicators and team ranking in the IRB Sevens World Series should inform long-term tactical approaches to competition. In this study we characterised these relationships using official data for each of the 12 core teams during the men's IRB Sevens World Series between 2008/2009 and 2011/2012. Mean values, typical within-team variability and typical between-team differences were derived from the four annual World Series mean values for 23 performance indicators. Linear mixed modelling was employed to quantify the effect of an increase in performance indicator values (from typically low to typically high) on logarithmically-transformed series ranking within and between teams. Ten indicators had clear substantial between-team effects (2- to 3-fold differences) on team ranking, but only five had clear substantial within-team effects (∼1.5-fold changes). Tries scored and tries conceded had the strongest effects on ranking. Tactics that improved team ranking were based on increasing ball retention in line-outs and the breakdown, turning over possession more frequently in opposition rucks, and pressuring the opposition in their territory by kicking fewer short restarts. These findings confirm the intuitive importance of some common performance indicators and provide valuable novel insights for tactical planning.
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Objectives: Identifying performance indicators related to rugby sevens competition outcomes will inform development of team tactics that increase the likelihood of success. This study characterized 16 team performance indicators and quantified the effect of changes and differences in performance indicators within and between teams on team ranking in international tournaments. Design: Official tournament statistics and final ranking of each team in each of nine men’s tournaments of the 2011/2012 International Rugby Board Sevens World Series were analyzed in a retrospective longitudinal design. Methods: Novel analyses involving linear mixed modeling quantified the effects within and between teams of an increase in performance indicators from a typically low to typically high value on the logarithm of the tournament ranking. Magnitudes of effects were assessed using a smallest meaningful difference in ranking. Results: Three performance indicators had substantial within-team effects and 12 had substantial between-team effects on tournament ranking. More entries into the opposition’s 22-m zone per match, tries per entry into the opposition’s 22-m zone, tackles per match, passes per match, rucks per match and a higher percentage of tackle completion were associated with a better mean ranking. Conversely, more passes per try, rucks per try, kicks per try, errors per match, surrendered possessions per match, and missed tackles per match were related to a worse ranking. Conclusions: The most successful teams maintain ball possession by reducing errors and turnovers, are efficient in converting possession into tries, and have effective defensive structures resulting in a high rate of tackle completion.
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The purpose of this study was to assess the validity and inter-unit reliability of 10 Hz (Catapult) and 15 Hz (GPSports) GPS units and investigate the differences between these units as measures of team sport athlete movement demands. A team sport simulation circuit was completed by eight trained male participants. The movement demands examined included: total distance covered (TD), average peak speed and the distance covered, time spent and number of efforts performed low speed running (0.00-13.99 km·h), high speed running (14.00-19.99 km·h) and very-high speed running (>20.00 km·h). The degree of difference between the 10 Hz and 15 Hz GPS units, as well as validity was assessed using a paired samples t-test. Pearson's correlations were also used for validity assessment. Inter-unit reliability was established using percentage typical error of measurement and intra-class correlations. The findings revealed that 10 Hz GPS units were a valid (p>0.05) and reliable (%TEM=1.3%) measure of TD. In contrast, the 15 Hz GPS units exhibited lower validity for TD and average peak speed. Further, as the speed of movement increased the level of error for the 10 Hz and 15 Hz GPS units increased (%TEM=0.8-19.9). The findings from this study suggest that comparisons should not be undertaken between 10 Hz and 15 Hz GPS units. In general, the 10 Hz GPS units measured movement demands with greater validity and inter-unit reliability than the 15 Hz units, however both 10 Hz and 15 Hz units provided improved measures of movement demands in comparison to 1 Hz and 5 Hz GPS units.
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The use of GPS technology for training and research purposes requires a study of the reliability, validity and accuracy of the data generated (Petersen et al., 2009). To date, studies have focused on devices with a logging rate of 1 Hz and 5 Hz (Coutts and Duffield, 2010; Duffield et al., 2010; Jennings et al., 2010; MacLeod et al., 2009; Petersen et al., 2009; Portas et al., 2010), although it seems that more frequent sampling can increase the accuracy of the information provided by these devices (Jennings et al., 2010; MacLeod et al., 2009, Portas et al., 2010). However, we are unaware of any study of the reliability and accuracy of GPS devices using a sampling frequency of 10 Hz. Thus, the aim of the present research was to determine the reliability and accuracy of GPS devices operating at a sampling frequency of 10 Hz, in relation here to sprints of 15 m and 30 m and using both video and photoelectric cells.Nine trained male athletes participated in the study. Each participant completed 7 and 6 linear runs of 15 m and 30 m, respectively (n = 117), with only one GPS device being used per participant. Each repetition required them to complete the route as quickly as possible, with 1 min recovery between sets. Distance was monitored through the use of GPS devices (MinimaxX v4.0, Catapult Innovations, Melbourne, Australia) operating at the above mentioned sampling frequency of 10 Hz. In addition, all tests were filmed with a video camera operating at a sampling frequency of 25 frames. Data were collected during what were considered to be good GPS conditions in terms of the weather and satellite conditions (number of satellites = 10.0 ± 0.2 and 10.3 ± 0.4 for sprints of 15 m and 30 m, respectively).Distance was measured using a tape measure. Electronic timing gates (TAG- Heuer, CP 520 Training model, Switzerland) were used to obtain a criterion sprint time accurate to 0.01 s, with gates being placed at the beginning and end of the route (Petersen et al., 2009). Logan Plus v.4.0 software was used to synchronize the GPS files with the video, establishing the beginning of action when the participant crossed the initial photocell; this was then added to the duration obtained through the photoelectric cells.The accuracy of data within and between devices is shown in Table 1. The average values are close to those established in tests of 15 m and 30 m, with errors getting smaller when the devices were used over 30 m.The intra-device reliability is depicted in Figure 1, showing greater stability over 30 m than 15 m. The inter-device reliability yielded a CV = 1.3% and CV = 0.7% for sprints over 15 m and 30 m, respectively.To our knowledge this is the first study to assess the reliability and accuracy of GPS devices operating at a sampling frequency of 10 Hz. A further point of note is that studies of intra- and inter-device reliability for the same model of device (and therefore the same sampling rate) have traditionally used only two devices (Duffield et al., 2010; Petersen et al., 2009), whereas here a total of nine devices were studied.The distance data were found to be highly accurate and only slightly underestimated by the GPS devices. Furthermore, high intra- and inter-device reliability was observed. Accuracy improved with increased distance, and the mean SEM of 10.9% when running 15 m was reduced by half over 30 m (Table 1). Using similar statistics and methodology, Petersen et al., 2009 found SEM values of between 5% and 24% for MinimaxX devices, and between 3% and 11% with SPI-Pro devices, both at a sampling frequency of 5 Hz. Here, only one device (number 1) produced values above 6% in the 15 m test, while another device (number 2) did so for runs of 30 m. We conclude that the increase in sampling frequency led to increased accuracy of the devices.As regards intra-device reliability, high values were obtained in all cases, and increased when used over 30 m (Figure 1). Some studies have reported differences between devices, even of the same model, suggesting that a player must always be monitored with the same device (Coutts and Duffield, 2010; Duffield et al., 2010). However, we only found small variations between devices, with a CV of 1.3% and 0.7% in runs of 15 m and 30 m, respectively. Therefore, we conclude that it is not always necessary to monitor players with the same device.
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Purpose: This study describes the physical match demands relative to positional group in male rugby sevens. Methods: Ten highly trained players were investigated during competitive matches (N = 23) using GPS technology, heart rate (HR), and video recording. Results: The relative distance covered by the players throughout the match was 102.3 ± 9.8 m/min. As a percentage of total distance, 35.8% (36.6 ± 5.9 m/min) was covered walking, 26.0% (26.6 ± 5.5 m/min) jogging, 10.0% (10.2 ± 2.4 m/min) running at low intensity, 14.2% (14.5 ± 4.0 m/min) at medium intensity, 4.6% (4.7 ± 1.6 m/min) at high intensity, and 9.5% (9.7 ± 3.7 m/min) sprinting. For the backs, a substantial decrease in total distance and distance covered at low, medium, and high intensity was observed in the second half. Forwards exhibited a substantial decrease in the distance covered at medium intensity, high intensity, and sprinting in the 2nd half. Backs covered substantially more total distance at medium and sprinting speeds than forwards. In addition, the maximum length of sprint runs was substantially greater for the backs than forwards. On the contrary, forwards performed more tackles. The mean HR during the match in backs and forwards was similar, with the exception of time spent at HR intensities >90%HRmax, which was substantially higher in forwards. Conclusion: These findings provide a description of the different physical demands placed on rugby sevens backs and forwards. This information may be helpful in the development of positional and/or individualized physical-fitness training programs.
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Rugby sevens is a rapidly growing sport. Match analysis is increasingly being used by sport scientists and coaches to improve the understanding of the physical demands of this sport. This study investigated the physical and physiological demands of elite men's rugby sevens, with special reference to the temporal patterns of fatigue during match-play. Nine players, four backs and five forwards (age 25.1±3.1 yrs) participated during two "Roma 7" international tournaments (2010 and 2011). All players were professional level in the highest Italian rugby union, and five of these players also competed at the international level. During the matches (n=15) players were filmed in order to assess game performance. Global positioning system (GPS), heart rate (HR), and blood lactate (BLa) concentration data were measured and analyzed. The mean total distance covered throughout matches was 1221±118m (first half = 643±70m and second half = 578±77m; with a decrease of 11.2%, p>0.05, Effect Size = 0.29). Players achieved 88.3±4.2% and 87.7±3.4% of HR max during the first and second half, respectively. The BLa for the first and second half was 3.9±0.9 mmol·L and 11.2±1.4 mmol·L, respectively. The decreases in performance occurred consistently in the final 3 minutes of the matches (-40.5% in distance covered per minute). The difference found in relation to the playing position, although not statistically significant (p=0.11), showed a large ES (η=0.20), suggesting possible practical implications. These results demonstrate that rugby sevens is a demanding sport that places stress on both the anaerobic glycolytic and aerobic oxidative energy systems. Strength and conditioning programs designed to train these energy pathways may prevent fatigue-induced reductions in physical performance.
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Background In modern professional soccer, the ability to recover from official match-play and intense training is often considered a determining factor in subsequent performance. Objective To investigate the influence of playing multiple games with a short recovery time between matches on physical activity, technical performance and injury rates. Methods The variation of physical (overall distance, light-intensity, low-intensity, moderate-intensity and high-intensity running) and technical performance (successful passes, balls lost, number of touches per possession and duels won) of 16 international players was examined during three different congested periods of matches (six games in 18 days) from the French League and Cup (n=12), and the UEFA Champions’ League (n=6) during the 2011–2012 season and compared with that reported in matches outside these periods. Data were collected using a computerised match analysis system (Amisco). Injury rate, time loss injuries, as well as the mechanism, circumstances and severity of the injury were also analysed. Results No differences were found across the six successive games in the congested period, and between no congested and the three congested periods for all the physical and technical activities. The total incidence of injury (matches and training) across the prolonged congested periods did not differ significantly to that reported in the non-congested periods. However, the injury rate during match-play was significantly higher during the congested period compared with the non-congested period (p<0.001). The injury rate during training time was significantly lower during the congested period compared with the non-congested periods (p<0.001). The mean lay-off duration for injuries was shorter during the congested periods compared with the non-congested periods (9.5±8.8 days vs 17.5±29.6 days, respectively p=0.012, effect sizes=0.5). Conclusions Although physical activity, technical performance and injury incidence were unaffected during a prolonged period of fixture congestion, injury rates during training and match-play and the lay-off duration were different to that reported in matches outside this period.
Article
The specificity of contemporary training practices of international rugby sevens players is unknown. We quantified the positional group-specific activity profiles and physiological demands of on-field training activities and compared these to match demands. Twenty-two international matches and 63 rugby-specific training drills were monitored in 25 backs and 17 forwards from a national squad of male rugby sevens players over a 21-month period. Drills were classified into three categories: low-intensity skill-refining (n = 23 drills, 560 observations), moderate- to high-intensity skill-refining (n = 28 drills, 600 observations), and game-simulation (n = 12 drills, 365 observations). Movement patterns (via GPS devices) and physiological load (via heart rate monitors) were recorded for all activities and differences between training and matches quantified using magnitude-based inferential statistics. Distance covered in total and at ≥3.5 m·s, maximal velocity, and frequency of accelerations and decelerations were lower in forwards during competition compared with backs by a small but practically important magnitude. No clear positional group differences were observed for physiological load during matches. Training demands exceeded match demands only for frequency of decelerations of forwards during moderate- to high-intensity skill-refining drills and only by a small amount. Accelerations and distance covered at ≥6 m·s were closer to match values for forwards than backs during all training activities, but training drills consistently fell below the demands of international competition. Coaches could therefore improve physical and physiological specificity by increasing the movement demands and intensity of training drills.
Article
Objectives: To examine the influence of quarter outcome and the margin of the score differential on both the physical activity profile and skill performance of players during professional Australian Football matches. Design: Prospective, longitudinal. Methods: Physical activity profiles were assessed via microtechnology (Global Positioning System and accelerometer) from 40 professional AF players from the same team during 15 Australian Football League games. Skill performance measures (involvement and effectiveness) and player rank scores (Champion Data(©) Rank) were provided by a commercial statistical provider. The physical performance variables, skill involvements and individual player performance scores were expressed relative to playing time for each quarter. The influence of the quarter result (i.e. win vs. loss) and score margin (i.e. small: <9 points, moderate: 10-18 points, and large: >19 points) on activity profile and skill involvements and skill efficiency performance of players were examined. Results: Skill involvements (total disposals/min, long kicks/min, marks/min, running bounces/min and player rank/min) were greater in quarters won (all p<0.01). In contrast, the players high speed running distance per minute (>14.5 km h(-1), HSR/min), sprints/min and peak speed were higher in losing quarters (all p<0.01). Smaller score margins were associated with increased physical activity (m/min, HSR/min, and body load/min, all p<0.05) and decreased skill efficiency (handball clangers/min and player rank/min, all p<0.05). Conclusions: Professional AF players are likely to have an increased physical activity profile and decreased skill involvement and proficiency when their team is less successful.
Article
Purpose: This study aimed to quantify changes in heart rate (HR) and movement speeds in interchanged and whole-match players during 35 elite rugby league performances. Methods: Performances were separated into whole match, interchange bout 1, and interchange bout 2 and further subdivided into match quartiles. Mean percentages of peak HR (%HR(peak)) and total and high-intensity running (> 14 km/h) meters per minute (m/min) were recorded. Results: For whole-match players, a decline in high-intensity m/min and %HR(peak) was observed between successive quartiles (P < .05). High-intensity m/min during interchange 1 also progressively declined, although initial m/min was higher than whole match (24.2 ± 7.9 m/min vs 18.3 ± 4.7 m/min, P = .018), and %HR(peak) did not change over match quartiles (P > .05). During interchange 2, there was a decline in high-intensity m/min from quartile 1 to quartile 3 (18 ± 4.1 vs 13.4 ± 5 m/min, P = .048) before increasing in quartile 4. Quartiles 1 and 2 also showed an increase in %HR(peak) (85.2 ± 6.5 vs 87.3 ± 4.2%, P = .022). Conclusions: Replacement players adopted a high initial intensity in their first match quartile before a severe decline thereafter. However, in a second bout, lower exercise intensity at the outset enabled a higher physiological exertion for later periods. These findings inform interchange strategy and conditioning for coaches while also providing preliminary evidence of pacing in team sport.