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2 vizualizes these hypothetically interrelations.

2 vizualizes these hypothetically interrelations.

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Thesis
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The focus of this thesis is to develop a methodology that leads to both the explanation and prediction of the influences on acceptance of assistive social robots by elderly users. This drove us to find a method to explain and predict the influences on acceptance of assistive social robots by elderly users. We therefore answered the following sub-qu...

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... In detail, Xu and Dudek [52] investigated the robot's trustworthiness using an online trust inference model. Heerink et al. discussed the influence of trust in the elderly's healthcare context on their willingness to use intelligent machines to make decisions [95]. Some scholars have discussed the influence of human trust in service robots on their intention to use under the background of service marketing [18,96]. ...
... In certain contexts, AI interactions may be perceived as entertaining or enjoyable. Such positive experiences can enhance users' engagement with AI technologies, making them more willing to explore and utilize AI-driven decision-making tools [56,95]. Interactions with AI systems can also evoke feelings of social belonging, as AI technologies are designed to emulate human-like qualities [99]. ...
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... Social robots are currently being developed, tested and implemented in nursing homes to improve care for older adults and PlwD in the future. Social robots are a subtype of robots and robotic devices, as illustrated in Fig. 1; for social robots, the primary focus is not on productivity or efficiency, as is often the case with industrial robots, but on social interactions and companionships [4]. ...
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... Cheung & Vogel, 2013;Tarhini, Hone, & Liu, 2015) and the studies about the acceptance of social robots (e.g. Fridin & Belokopytov, 2014;Heerink, 2010;Heerink et al, 2009). ...
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... 1) the impact of the apps described above, when they were delivered by MARIO; 2) the impact of robot embodiment and how this affected the interactions between PLWD and the robot [26][27][28][29][30]; 3) to present the key results that were obtained across the three different pilot sites, specifically in the final evaluation phase of the project; 4) to report how the PLWD interacted with the MARIO robot; 5) to assess the acceptability and efficacy of the MARIO companion robot on clinical, cognitive, neuropsychiatric, affective and social aspects, resilience capacity, quality of life in PLWD, and burden level of the caregivers. ...
Chapter
In the EU funded MARIO project, specific technological tools are adopted for the patient with dementia (PWD). At this stage of the project, the experimentation phase is under way, and the first two trials were completed as shown below: the first trial was performed in November 2016, and second trial was performed in April 2017. The current implemented and assessed applications (apps) are My Music app, My News app, My Games app, My Calendar app, My Family and Friends app, and Comprehensive Geriatric Assessment (CGA) app. The aim of the present study was to provide a preliminary analysis of the acceptability and efficacy of MARIO companion robot on clinical, cognitive, neuropsychiatric, affective and social aspects, resilience capacity, quality of life in PWD, and burden level of the caregivers. Thirteen patients [5 patients (M = 3; F = 2) in first trial, and 8 patients (M = 6; F = 2) in second trial] were screened for eligibility and all were included. At admission and at discharge, the following tests were administered: Mini-Mental State Examination (MMSE), Clinical Dementia Rating (CDR), Clock Drawing Test (CDT), Frontal Assessment Battery (FAB), Hachinski Ischemic Scale (HIS), Neuropsychiatric Inventory (NPI), Geriatric Depression Scale (GDS), Hamilton Rating Scale for Depression (HDRS-21), Multidimensional Scale of Perceived Social Support (MSPSS), Social Dysfunction Rating Scale (SDRS), Brief Resilience Scale (BRS), Quality of Life in Alzheimer’s Disease (QOL-AD), Caregiver Burden Inventory (CBI), Tinetti Balance Assessment (TBA), and Comprehensive Geriatric Assessment (CGA) was carried out. A questionnaire based on the Al-mere Acceptance model was used to evaluate the acceptance of the MARIO robot. During the first trial, My Music, My Games and My News apps were used. At discharge, no significant improvement was shown through the above questionnaires. During the second trial, My Music, My Games, My News, My Calendar, My Family and Friends, and CGA apps were used. At discharge, significant improvements were observed in the following parameters: NPI (p = 0.027), GDS-15 (p = 0.042), and BRS (p = 0.041), CBI (p = 0.046). Instead, the number of medications is increased at discharge (p = 0.038). The mean of hospitalization days is 5.6 ± 3.9 (range = 3–13 days). The Almere Model Questionnaire suggested, a higher acceptance level was shown in first and second trial.