(a) GUI Prosthetic Hand on the Front Panel; (b) GUI Prosthetic Hand Flow Signal on the Block Diagram.  

(a) GUI Prosthetic Hand on the Front Panel; (b) GUI Prosthetic Hand Flow Signal on the Block Diagram.  

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Prosthetic hand acts as a tool that enables the amputee to perform daily tasks. Instead of passive devices which are aesthetically pleasing, current devices come with improved functionality utilizing robotic technology. There are various ways to control a prosthetic hand. One of it includes Brain Computer Interface (BCI) which has advanced technolo...

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Context 1
... software and hardware programs. Time taken by users and channels involved will affect the time required for processing the data. Because of these problems, GUI must be more stable and efficient for controlling the signal obtained from the user's brain. A simple GUI template was done by using two consumers' setting and simulation as shown in Fig. 3 (a). The first consumer's setting is used to determine the connection setting USB COM Port and bit data. For the second consumer, interface integration serves as a data graph that shows the eye movements of the subject. There is also the status of eye movement and status of subject movement of the prosthetic hand. It also shows an error ...
Context 2
... Emotiv Start Task palette is used to connect an edf file data generated by Emotiv Testbench that directly connects to the new interface. Besides those two mentioned previously, there are other palettes like Emotiv Read (to detect facial expressions or smiles while looking right), Status Graph, VISA, Emotiv Stop Task and error status as shown in Fig. 3 ...

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... Hand gesture can be categorized into static hand gestures and dynamic hand gestures [12]. Controlled prosthetic hand are used by trans-radial amputee and may likewise discover applications for the elderly and frail individuals [13]. ...
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Brain computer interface (BCI) system empowers command over external device by retrieving brain waves and interpreting them into machine instructions. The system utilizes electroencephalogram (EEG) for receiving, processing and classifying signals to control by means of brain generated signals. The paper focuses on mental task design for BCI by acquiring the signals generated by mental activity through EEG comb electrodes, placed over three-dimensional (3D) printed headset. The experiment involved the blinking of left and right eye for the forward and backward movements of the prototype wheelchair. The experimental measurement was performed using a Cyton board where the information was transmitted through Bluetooth which were later processed and translated to the wheelchair to perform activities. The system has successfully achieved the real time control of an assistive device by using signals from the brain.
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Chapter
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