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View of the Citadel from the rooftops of City 17. Drawing by the author based on snapshots from the Half-Life 2 video game.

View of the Citadel from the rooftops of City 17. Drawing by the author based on snapshots from the Half-Life 2 video game.

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Article
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This article aims to explore the subject of video games and how architecture works to enrich and complement them. I intend to analyze a particular case study: Valve Studios’s Half-Life 2. Its narrative takes place in a fictional timeline in which an interdimensional alien force invades Earth, conquering it in a brief confrontation called the Seven...

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Research
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Several contemporary video games base their narrative, player affordances, and mechanics, based on or in strong relationship to previous titles of the same saga, thus creating an observable game seriality, which complements the video game series' storytelling and narrative dimensions. This game story enrichment, as well, is not only based on pre-de...