R WebGIS del paesaggio calabrese della Valle dell'Esaro.

R WebGIS del paesaggio calabrese della Valle dell'Esaro.

Source publication
Article
Full-text available
How can an approach that at first seemed looking like a confused bazaar, from which just a miracle could let come out a stable and coherent system, work? If open source is demonstrating its success in the IT sector, can this approach be successfully applied also to the Cultural Heritage field? Integration, interdisciplinarity, participation, data s...

Context in source publication

Context 1
... nel caso del progetto del Distretto Culturale della Valle dell'Esaro si è utilizzata la medesima procedura (Fig. 5). Si è poi iniziata la sperimenta- zione di una sezione WebGIS, utilizzando per lo sviluppo un altro progetto open: MapServer. Attraverso al costruzione di mappe interrogabili, l'utente può accedere a diverse informazioni, organizzate in database collegati alla geografia dei luoghi, e crearsi i propri itinerari nel territorio (Fig. 6). ...

Citations

... 12 Busama, Fracisci, Tricomi 2013. 13 Pescarin 2006. di rappresentazione del mondo reale. ...
... Con il termine 3D WebGIS comunemente si de niscono i GIS 3D, accessibili attraverso il Web, e che consentono la visualizzazione di modelli digitali del terreno tridimensionali fruibili in maniera dinamica tramite un client, al quale il server su cui risiedono le informazioni -DTM, fotogra e aeree o da satellite, layer tematici, livelli di dettaglio -invia le informazioni necessarie alla visualizzazione, a seconda delle interazioni dell'utente. Il tipo di applicazioni su cui il VHLab sta lavorando da qualche anno (Calori, Camporesi, Palombini et al. 2006;Pescarin S. 2006) è stato denominato "VR webGIS" in parte anche per di erenziarsi dai più tradizionali webGIS tridimensionali. La componente che contraddistingue il sistema dal lato utente è infatti una forte interattività e immersività nel paesaggio archeologico, elementi, questi, che lo avvicinano più alle applicazioni scienti che di Realtà Virtuale o ai giochi on line che ai tradizionali GIS. ...
... Virtual enables you to document what history has erased more or less intentionally, in fact the archaeological findings are only a piece of matter with high ambiguity level, and so we have to do virtually something to resolve this ambiguity (Antinucci, 2004 ). The rebuilding operation is essential to understand the meaning of archaeological findings, and the problem is to define what we have to rebuild and especially how to realize that reconstruction (Pescarin, 2007). The use of digital media broadens the scope because we can build virtually leaving intact the original and documenting the passage of history. ...
Article
Full-text available
Over the past few years experimental systems have been developed to introduce new ways of enjoying cultural heritage using digital media. Technology had a lead role in this testing ground increasing the need to develop new way of communication according to contemporary iconography culture. Most applications are aimed at creating online databases that allow free access to information, that helps to spread the culture and simplify the study about cultural heritage. To this type of application are added others, which are aimed at defining new and different ways of cultural heritage enjoyment. Very interesting applications are those regarding to reconstruction of archaeological landscape. The target of these applications is to develop a new level of knowledge that increases the value of the archaeological find and the level of understanding. In fact, digital media can bridge the gap of communication associated to archaeological find: the virtual simulation offers the possibility to put it in the context and it defines a new way to enjoy the cultural heritage. In most of these cases the spectacular and recreational factor generally prevails. We believe that experimentation is needed in this area, particularly for the development of Urban Archaeology. In this case, another trouble to enjoy is added to the lack of communication, typical of archaeological finds, because it is "hidden" in an irreversible way: it is under water or under city. So, our research is mainly oriented to define a methodological path to elaborate a communication strategy to increase interest about Urban Archaeology.
... R is a powerful open source statistical software system. Open source software is of increasing interest in archaeology (Pescarin 2006); apart from being free, R has the additional advantages that many statisticians would regard it as "state-of-the-art", and it is regularly updated. A good starting point is K. Hornik, The R-FAQ, available at http://cran.r-project. ...
Article
Full-text available
Recent work, in the field, on the dimensions and weights of loomweights from excavations in Insula VI.I, Pompeii suggested – to our surprise – that there was structure in the form of evidence of bi-modality in the weights. The paper has two purposes. One is to illustrate a variety of statistical methods that were used to confirm the validity of our observations. The other is to discuss what the archaeological implications of this might be. A more general point is that if more attention is given to what are often regarded as “uninteresting” artefacts some interesting results may emerge - specifically, it can be asked whether loomweights have chronological significance for interpreting archaeological sites (at Pompeii at least). pp. 239-256
Article
Full-text available
Based on the case study of the journal ‘Archeologia e Calcolatori’, the authors investigate specific issues related to the promotion of Open Science in archaeology. The first part analyses the initiatives undertaken in order to foster the dissemination of the journal’s digital resources on the web, such as the use of descriptive metadata (Dublin Core), the attribution of unique identifiers (DOI), the uploading of the full texts on institutional repositories for long term preservation (CNR-SOLAR), the collaboration with initiatives aiming at the aggregation of cultural and scientific digital contents (MiBACT-CulturaItalia). The second part illustrates many initiatives and projects promoted by the editorial committee to spread the principles of the ‘open access’ philosophy, nationally and internationally. The journal has thus become a record and memory of the progress in the theoretical, as well as applied, aspects of the Open Access movement. This study shows the relevance of the continuous experimentation of the practices for publishing scientific initiatives, adhering to and promoting the Open Access and facilitating the accessibility to its own resources.
Article
Full-text available
The Burnum Project was conceived in 2005 as a joint research project between the Department of Archaeology of the University of Zadar, the Municipal Museum of Drniš, and the Laboratory of Archaeological topographical Survey of the Department of Archaeology (University of Bologna), under the international aegis of the Centro Studi per l’Archeologia dell’Adriatico (Ravenna, www.arcadria.eu). The aims of the project are to gain knowledge and preserve an important archaeological site in northern central Dalmatia, the Roman settlement of Burnum, in the Krka River valley. The methodological point of the Burnum Project is to test a protocol of intervention based on the concept of preventive archaeology.
Article
Full-text available
The study and the protection of Cultural Heritage in recent years have undergone a revolution about the search tools and the reference disciplines. The technological approach to the problem of the collection, organization and publication of archaeological data using GIS software has completely changed the essence of the traditional methods of investigation, paving the way to the development of several application areas, up to the Cultural Resource Management. A relatively recent specific sector of development for archaeological GIS development sector is dedicated to the intra - site analyses aimed to recording, processing and display information obtained during the excavations. The case - study of the archaeological site located in the south - east of San Pietro Vetere plateau in Aquino, in the Southern Lazio, is concerned with the illustration of a procedure describing the complete digital workflow relative to an intra-site analysis of an archaeological dig. The GIS project implementation and its publication on the web, thanks to several softwares, particularly the FOSS (Free Open Source Software) Quantum - GIS, are an opportunity to reflect on the strengths and the critical nature of this particular application of the GIS technology. For future developments in research it is of fundamental importance the identification of a digital protocol for processing of excavations (from the acquisition, cataloguing, up data insertion), also on account of a possible future Open Project on medieval Aquino.
Article
Full-text available
The Northern Daunian Subappennino Survey project, realised within the scientific research related to the PhD (Dottorato di ricerca) in "Archaeology and didactics of cultural heritage", proposes a methodological study of castles, aimed to rebuild the medieval landscape through the knowledge and interpretation of settlements. Starting from the results gained in the past researches and from many ideas offered by the analysis of medieval landscapes conducted by the University of Foggia, the project has been designed with a "global-type" analysis in mind, trying to redefine completely all the aspects involved in the archaeological documentation process and field-work, with the aid of archaeological computing, focusing on the use of free and open source software.