User interface for experimental "audio previews".

User interface for experimental "audio previews".

Source publication
Conference Paper
Full-text available
This work forms a part of a wider project, in which the author is developing a system to present visual images, and other material, via sets of auditory (and tactile) display effects. The main contribution of this paper is to describe the design, and examine the effectiveness, of these effects in an automotive context, specifically in the context o...

Contexts in source publication

Context 1
... is intended that such "audio previews" Fig. 6 can optionally be used to quickly convey the location and extent (size and aspect ratio) of an item immediately prior to its details and exact shape etc. being presented via the other methods described, especially when only audio methods are available i.e. no tactile presentation. Standard height to pitch mapping, and left to right ...
Context 2
... is intended that such "audio previews" Fig. 6 can optionally be used to quickly convey the location and extent (size and aspect ratio) of an item immediately prior to its details and exact shape etc. being presented via the other methods described, especially when only audio methods are available i.e. no tactile presentation. Standard height to pitch mapping, and left to right panning, is used, with stereo sound placement Fig 6. (Audio previews can be toggled on or off.) ...

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Citations

... User studies incorporate more complex procedures from the user than just passive listening through an embodied, active participation. This method has a more balanced number of applications between communities, with 27% of papers in Audio Mostly describing user tests [21,23,24,48,49,58,59] and 24% in ICAD [7,19,27,36,38,46,56,62,69]. A specific type of user test is implemented in a game-based experience, drawing conclusions from the player's experience through playtesting. ...