User Interface during the Scenario for Selecting the Interacting 3D Character (Top Left) and Controlling the Interacting 3D Character's Responses (Middle Left) and Emotions (Bottom Left), the Lighting's Intensity and NPC's Population Density (Top Right) in the Virtual Environment, as well as for Observing User's Gaze (Middle Right) and Heart Rate (Bottom Right).

User Interface during the Scenario for Selecting the Interacting 3D Character (Top Left) and Controlling the Interacting 3D Character's Responses (Middle Left) and Emotions (Bottom Left), the Lighting's Intensity and NPC's Population Density (Top Right) in the Virtual Environment, as well as for Observing User's Gaze (Middle Right) and Heart Rate (Bottom Right).

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Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social settings and situations. Virtual reality (VR) may facilitate social skills training in social environments and...

Context in source publication

Context 1
... central UI also appears when the user/trainee completes a social scenario, thus, the operator requires to select and commence the next social scenario that the user/trainee has to perform. While the user/trainee is immersed in a scenario, another UI appears on the operator's screen (see Figure 2). This UI enables the operator to control which 3D character the user/trainee should interact with (note that there are 1-4 interactable 3D characters per scenario, while the other characters are just bystanders). ...

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