| Timeline of procedure.

| Timeline of procedure.

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Pain tolerance can be increased by the introduction of an active distraction, such as a computer game. This effect has been found to be moderated by game demand, i.e., increased game demand = higher pain tolerance. A study was performed to classify the level of game demand and the presence of pain using implicit measures from functional Near-InfraR...

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... range of features were derived from the fNIRS (Figure 4) and HR (Figure 5) data, which were used to make a binary classification between Easy and Hard game demand. We utilised a nested resampling ten fold cross-validation method across a variety of classifiers (Tables 3, 4). The results illustrated that: (1) SVM yielded the highest level of accuracy (66.4%) from fNIRS features, (2) maximum accuracy for HR features was 53.9% using a NB classifier, and (3) only the SVM classifier using fNIRS features achieved a level of classification performance that was significantly above chance levels. ...

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