Three different methods for electrical activity of brain recordings [3,22,31].

Three different methods for electrical activity of brain recordings [3,22,31].

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Over the last few decades, the Brain-Computer Interfaces have been gradually making their way to the epicenter of scientific interest. Many scientists from all around the world have contributed to the state of the art in this scientific domain by developing numerous tools and methods for brain signal acquisition and processing. Such a spectacular p...

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... Figure 2 three different methods used for the recording of the electrical activity of brain, including one non-invasive (EEG) and two invasive (ECoG and intracortical recordings) are illustrated [3,27,31]. The ECoG recordings provide stronger and better-quality signals than the EEG data, mainly because of their following [22,30]: ...

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... Solutions to restore control of the limbs and trunk include rehabilitative training, therapies, cellular (transplantation of peripheral nerve cells, Schwann cells), and molecular approaches (axonal conduction enhancement). 1,2 One such approach that is both novel and practical, as well as cost-efficient which requires minimum invasive surgical intervention, is the braincomputer interface (BCI). BCI establishes a system of communication between computers and brain functionality. ...
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Individuals who are suffering from the most severe of motor disabilities can improve their quality of life by controlling and directing mechanical and electronic devices. As for Spinal Cord Injured (SCI) patients', attempted hand movements can be classified using electroencephalography (EEG). The research aims to develop a hybrid CNN‐LSTM (Convolutional Neural Network—Long Short Term Memory) architecture for multichannel EEG signal classification. It is a challenging task to classify real‐world multichannel EEG data from SCI patients. The proposed research preprocessed the EEG data to improve the signal‐to‐noise ratio and arranged for them to extract additional information from the data. The preprocessing step includes filtering, downsampling, and artifact removal, while the postprocessing step includes time‐frequency representation and spatial information encoding. A hybrid CNN‐LSTM is used for feature extraction and classification. The proposed method has been implemented on a dataset consisting of 5 different classes of attempted hand movements from 10 SCI patients. The average classification accuracy of 92.36% is achieved for 5‐class classification. To check the global validity of the proposed network, the BCI competition IV data is classified by the proposed method and has found 92.70% overall accuracy.
... Both electroencephalography (EEG) or functional Near-Infrared Spectroscopy (fNIRS) stand out as the predominant non-invasive methods for acquiring brain data [7]. EEG directly captures the brain's bio-electrical activity by recording electrical fluctuations via electrodes placed on the scalp [7]. ...
... Both electroencephalography (EEG) or functional Near-Infrared Spectroscopy (fNIRS) stand out as the predominant non-invasive methods for acquiring brain data [7]. EEG directly captures the brain's bio-electrical activity by recording electrical fluctuations via electrodes placed on the scalp [7]. In contrast, fNIRS relies on optical techniques to detect changes in hemodynamics [21], typically induced by cortical responses during motor, cognitive, and perceptual functions of the brain. ...
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... For this study, BCI refers to an information technology that is placed on the outside of the brain that enables humans to interact with technology without any body movement, using only electrical signals generated in the brain to record activity [7]. BCIs have primarily been researched to provide communication abilities to disabled or "locked-in" patients [8]. Simultaneously, service researchers debate impacts of human-enhancement technologies, such as BCI, on customer experiences [5]. ...
... These devices can be worn inconspicuously as headphones or glasses. Most existing research on BCI has primarily focused on extracting features from brain waves or developing medical applications to assist users with brain injuries or locked-in states to communicate or control robotic extensions [8]. Despite these efforts, there has been a lack of research on the acceptance of BCI and the impact on guest experience [2,3,11]. ...
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... This idea has been realized over time with the development of the elemental technology fields related to BCI (for example computer science, information and communication engineering, artificial intelligence, computational neuroscience, etc.) and with the cooperation of the clinical medicines. In the early 2000 s, BCI with unit recording reached the stage of clinical research (Hochberg, et al., 2006), then through the 2010 s, applied research using BCI and research on improving and upgrading elemental technologies such as sensing, signal processing and decoding became popular (Alharbi, 2023;Kawala-Sterniuk et al. 2021;Maiseli et al. 2023;Saha et al., 2021). Around the same time, the U.S. Food and Drug Administration Center for Devices and Radiological Health (FDA-CDHR) initiated a study to prepare for an approval review of BCI based on its practical feasibility in clinical practice (Bowsher et al., 2016); the FDA-CDHR issued "leap-frog" guidance in May 2021 with recommendations for the design of nonclinical and clinical testing using BCI devices for patients with paralysis or amputation (Department of Health and Human Services et al., 2021), also see https://www.fda.gov ...
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... Brain-Computer Interfaces (BCIs) are used in these robot-assisted rehabilitation systems for patients who cannot move their limbs voluntarily (Robinson et al. 2021). BCIs measure electrical activities in the brain and convert them into commands by using signal processing and pattern analysis methods (Kawala-Sterniuk et al. 2021). One of the most used techniques to trigger and emerge the electrical activities in the patient's brain is the Motor Imagery (MI) technique. ...
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This study investigates the influence of immersive virtual reality environments and gamification on the classification of imaginary motor (MI) signals and the associated increase in energy in the motor cortex region for neurorehabilitation purposes. Two immersive virtual environments, indoor and outdoor, were selected, each with gamified and non-gamified scenarios. Event-Related Desynchronization (ERD) data underwent analyses to determine if there were significant differences in ERD levels between distinct age groups and whether Fully Immersive Virtual Reality (FIVR) environments induced notable energy increases. The initial analysis found no significant energy changes between age groups under constant environmental conditions. In the second analysis, FIVR environments did not lead to a statistically significant increase in cortical energy for the 21–24 age group (Group I). However, a notable difference in cortical energy increase was identified between gamified and non-gamified environments within the 32–43 age group (Group II). The study also explored the impact of environmental factors on MI signal classification using four deep learning algorithms. The Recurrent Neural Network (RNN) classifier exhibited the highest performance, with an average accuracy of 86.83%. Signals recorded indoors showed higher average classification performance, with a significant difference observed among age groups. Group I participants performed better in non-gamified environments (88.8%), while Group II achieved high performance indoors, especially in the gamified scenario (93.6%). Overall, the research underscores the potential of immersive virtual environments and gamification in enhancing MI signal classification and cortical energy increase, with age and environmental factors influencing the outcomes.
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... Despite the importance of these innate needs, there have been few neuroscientific studies of the neural signals associated with inner motivational states in people who are unable to communicate verbally. For example, in Brain Computer Interface (BCI) studies, the recording and classification of electrical potentials is used to infer the mental content of patients with locked-in syndrome (LIS, 3). Patients who are conscious and can generate motor commands or readiness potentials (4,5), or can make voluntary decisions by generating P300 components (6), can communicate by controlling cursors, robots, prostheses, speller systems (7), or objects with their volitional signals. ...
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Introduction The capacity to understand the others’ emotional states, particularly if negative (e.g. sadness or fear), underpins the empathic and social brain. Patients who cannot express their emotional states experience social isolation and loneliness, exacerbating distress. We investigated the feasibility of detecting non-invasive scalp-recorded electrophysiological signals that correspond to recalled emotional states of sadness, fear, and joy for potential classification. Methods The neural activation patterns of 20 healthy and right-handed participants were studied using an electrophysiological technique. Analyses were focused on the N400 component of Event-related potentials (ERPs) recorded during silent recall of subjective emotional states; Standardized weighted Low-resolution Electro-magnetic Tomography (swLORETA) was employed for source reconstruction. The study classified individual patterns of brain activation linked to the recollection of three distinct emotional states into seven regions of interest (ROIs). Results Statistical analysis (ANOVA) of the individual magnitude values revealed the existence of a common emotional circuit, as well as distinct brain areas that were specifically active during recalled sad, happy and fearful states. In particular, the right temporal and left superior frontal areas were more active for sadness, the left limbic region for fear, and the right orbitofrontal cortex for happy affective states. Discussion In conclusion, this study successfully demonstrated the feasibility of detecting scalp-recorded electrophysiological signals corresponding to internal and subjective affective states. These findings contribute to our understanding of the emotional brain, and have potential applications for future BCI classification and identification of emotional states in LIS patients who may be unable to express their emotions, thus helping to alleviate social isolation and sense of loneliness.
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In steady-state visual evoked potential (SSVEP)-based brain-computer interface (BCI) systems, traditional flickering stimulation patterns face challenges in achieving a trade-off in both BCI performance and visual comfort across various frequency bands. To investigate the optimal stimulation paradigms with high performance and high comfort for each frequency band, this study systematically compared the characteristics of SSVEP and user experience of different stimulation paradigms with a wide stimulation frequency range of 1-60 Hz. The findings suggest that, for a better balance between system performance and user experience, ON and OFF grid stimuli with a Weber contrast of 50% can be utilized as alternatives to traditional flickering stimulation paradigms in the frequency band of 1-25 Hz. In the 25-35 Hz range, uniform flicker stimuli with the same 50% contrast are more suitable. In the higher frequency band, traditional uniform flicker stimuli with a high 300% contrast are preferred. These results are significant for developing high performance and user-friendly SSVEP-based BCI systems.