Figure 3 - uploaded by Gauthier Jean-Marc
Content may be subject to copyright.
This setup that allows the recording of a player’s paths when moving at various speeds and avoiding obstacles.. Players navigate between obstacles creating a “S” path, tight loop and loose loops. The game is created in Microsoft XNA 

This setup that allows the recording of a player’s paths when moving at various speeds and avoiding obstacles.. Players navigate between obstacles creating a “S” path, tight loop and loose loops. The game is created in Microsoft XNA 

Source publication
Article
Full-text available
What makes a viewer's experience more fun? How elements of design associated with behaviors inside a game can help reinforcing (or can be distractions) for the player's experience? This talk covers the exploration of relationships between play, design and interaction. The presentation covers the creation of basic games and observations of the viewe...

Contexts in source publication

Context 1
... demos will focus on side by side evaluation of basic 2D games and their recreation as 3D games. Figure 3 illustrates recordings of a player's paths moving between obstacles at various speeds. paths when moving at various speeds and avoiding obstacles.. Players navigate between obstacles creating a "S" path, tight loop and loose loops. ...
Context 2
... example, we can change elements that can increase the player's sensation of speed and of flow inside the game. Figure 3 shows a setup that allows the recording of players paths when moving at various speeds and avoiding obstacles. Players navigate between obstacles creating a "S" path, tight loop and loose loops. ...