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The wave crest lines near the coast

The wave crest lines near the coast

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The market for maritime training simulators is as important as the market for aeronautical training simulators. Many maritime accidents are caused by piloting errors in critical situations. Such situations are usually due to the environment (waves and streams). Hence, the main challenge of a maritime simulator is to simulate this environment as acc...

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... refraction is computed by the change of the wave velocity according to the depth. In order to preserve the precision, we send a new ray between two consecutive rays when they diverge too much (Figure 4). The waveshape is computed along these rays by an improved version of the Fournier-Reeves wave [8]. ...

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Citations

... The results are based on an extensive survey of simulator end-users. Several types of studies have been conducted on the effects on ship models implemented in ship-handling simulators of wind [30], waves [31], ice and current [32]. Delefortrie and Vantorre [33] provided an overview of research and practical applications of ship behavior and modeling in areas with ultralow under the keel clearance. ...
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Port design and approaches are usually carried out using real-time computer simulation methods for ship manoeuvring. So-called ship real-time simulation methods are relatively expensive, especially in terms of survey time. Several real-time simulation scenarios carried out by masters and pilots are usually performed, with several simulation attempts in each scenario. Each such attempt can last up to one hour, which, with a large number of scenarios, prolongs the research and increases its cost. Particularly time-consuming is the repetition of many scenarios with alternative solutions for infrastructure development and in various hydrometeorological conditions. To reduce the time-consuming of the tests, a new two-stage method was used to design the target approach on the modernized Port of Ustka. In the first stage, the simulations were carried out with significantly reduced floating navigation marking, and in the second stage with the target marking. Moreover, the so-called “Soft-Bank” method was introduced, i.e., the effects of a collision with the seabed and infrastructure were excluded. Such a solution leads to significant time benefits in conducting research and at the same time does not reduce confidence in the results obtained.
... Neglecting of z-translation, pitch, and roll degrees of freedom is acceptable for positioning estimation and trajectory tracking (for simulate port operations), but is not suitable for ship's stability computational analysis. Cieutat et al. (2001) developed the simplified methodology to compute the six components of the real-time vessel motion. The waved sea surface was generated by the approach based on the Gerstner model where particles of water describe circular or elliptical stationary orbits (Fournier and Reeves, 1986). ...
... Thus, there is no need to establish and maintain the synchronism between the evolving irregular wave field and ship motions (see, for example, Varela and Guedes Soares, 2011). The application of the proposed technique allows to get around the problem faced by Cieutat et al. (2001). Their method uses the curvature of the waved sea surface as the only reason that causes the ship movement. ...
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... Existen varios modelos dinámicos que describen el comportamiento de un vehículo marino (Triantafyllou et al., 1983;Cieutat et al., 2001;Zhao et al., 2004). Aunque muchos no tienen en cuenta el requerimiento de tiempo real, proponen algoritmos numéricos que cumplen otros propósitos científicos. ...
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... Since their models focus on the ship's motions inside harbors, only the physical models for surge, sway and yaw are developed. Another simple ship motion model is reported in [4]. The authors use the sea wave model proposed in [7] to generate sea waves. ...
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... Some previous work on water simulation modeled water as a surface using parametric representations [4]- [8]. Wave refraction caused by water depth varying was simulated using wave tracing. ...
... Wave refraction caused by water depth varying was simulated using wave tracing. Ref. [4] used this method for simulating the wave near the shore in their maritime training simulator. Ref. [9] proposed a geometrical model accounting for refraction, diffraction, reflection, transmission and multi-waves trains, and described a specific algorithm for the rendering of multi-waves trains. ...
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This paper presents a new method for simulating shallow-water waves for the marine simulator. Firstly, a sequence of sea surface height fields is achieved by solving 2D Boussinesq type equations. These height fields can exhibit the combined effect of the most shallow-water waves in the coastal region, such as shoaling, refraction, diffraction, reflection and non-linear wave- wave interaction, etc. Secondly, these height fields are synthesized to a new unlimited long sequence by rearranging their order according to their similarity. Finally, the height fields are used as vertex textures sampled by a view-dependent sea surface grid in the new order. Experimental results show that the simulated shallow-water waves have realistic effect with fast rendering speed. It is suitable for the applications of real-time simulation, the marine simulator especially.
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