Figure 5 - uploaded by Alois Ferscha
Content may be subject to copyright.
The software architecture used for the Ambient Façade Framework wraps the underlying C-libraries into convenient C++ classes; instance management is handled from a central entity " Scene Manager " .  

The software architecture used for the Ambient Façade Framework wraps the underlying C-libraries into convenient C++ classes; instance management is handled from a central entity " Scene Manager " .  

Source publication
Article
Full-text available
Public spaces get increasingly equipped with displays in terms of shopping window plasma screens, electronic ad-vertisements at the point of sale, kiosk systems at points of interest, etc. While this trend enables numerous applica-tions in the pervasive display systems domain, it also has effects on how people perceive urban environments. In this w...

Context in source publication

Context 1
... ensure the correct color order of the webcam content, the respective pixel buffer is displayed in GL_BGR_EXT format. Figure 5 depicts the implemented software architecture for the demonstrator. A user input module allows interacting with the scene during runtime by adding/removing obsta- cles, throwing requisites and defining/undefining black areas in the projected image (such as to exclude windows from being projected on). ...

Similar publications

Conference Paper
Full-text available
The research of this paper deals with digital shop windows and their clients interacting with it. The glass pane between user and system prevents direct contact with the screen and thus forces the user to actively interact via gesture control with the system. With help of a self-developed prototype of a gesture driven digital shop window control sy...

Citations

Conference Paper
Designing interactive applications for Media Facades is a challenging task. Architectural sized largescale screens can result in unbalanced installations, and meaningful interaction is easily overshadowed by the drastic size of the display. In this paper we reflect on urban technology interventions by analyzing their spatial configuration in relation to the structuring of interaction. We outline basic categories and offer a new terminology to describe these interactive situations designed for the built environment.