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The process of creating a 3D model for visualization in the game engine from two-dimensional source data

The process of creating a 3D model for visualization in the game engine from two-dimensional source data

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Article
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The aim of the study presented in this article is to identify and analyse the problems which arise when creating a 3D model based on two-dimensional data and its import into a game engine and then developing algorithms to automate this process. The authors decided that they would use the Unity game engine to create an application presenting the res...

Contexts in source publication

Context 1
... adopted in the study process of creating the model, from source data to the final effect was divided into the stages presented in figure 1. Such a division made it possible to define independent data processing activities with well--defined initial and final conditions and to control the process of creating the model at individual stages. ...
Context 2
... interesting mechanism used in the application is the possibility of using elevators. If the user enters an elevator, a dialog box is displayed to select the floor to which they will be transferred ( fig. ...
Context 3
... additional facilitation when moving inside the building is the ability to quickly move to defined places. When the user clicks the "Menu" button located in the upper left corner of the window, a dialog box appears with a list of places to which the user can move ( fig. 11). ...

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Citations

... The three-dimensional model of this building was created as a result of transformations carried out on source spatial data collected by the Department of Cartography of the Warsaw University of Technology during various scientific and implementation--type projects, including work related to the creation of the Property Information System of the Warsaw University of Technology (Gotlib & Gnat, 2018). The transformations were performed as part of a paper (Janicki, 2020) in which the author used the Unity game engine. The source data were provided in FBX 2 format, which resulted from the preparation of the database according to the Indoor Data Model (IDM) developed by the Department of Cartography of the Warsaw University of Technology. ...
... The 3D model of the Warsaw University of Technology's Main Building, displayed in CityEngine software(Janicki, 2020) First-person view inside the virtual building ...
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Solutions designed for indoor navigation are extremely rare compared to outdoor navigation; however, the potential for development is, therefore, very high. Several pilot projects exist in airports, universities, hospitals, and shopping centres. The difficulties in development are currently mainly due to the continuing low quality of indoor positioning and lack of widespread access to high-quality building models. A strong methodological basis for how the interior and exterior of buildings can be cartographically represented in navigation applications has also not yet been developed. Therefore, an attempt was made to design a virtual environment dedicated to supporting the design of indoor navigation applications. Authors present the results of a study aimed at creating a concept of a simulation environment accompanied by the assessment and preliminary validation of its technological feasibility in terms of the method and technology used – although it does not yet constitute a target study. The result was a fully functional prototype of a virtual test environment, which was successfully used in a pilot study on the effectiveness of different types of navigation guidance. The participants’ behaviour within the desktop virtual environment was investigated and their opinions were collected through a questionnaire. This research proved the technological feasibility of the proposed concept and demonstrated the usefulness of the Unreal Engine game engine in building new tools to support the work of cartographers. The created environment will be further developed and used in indoor mapping research.