Figure 1 - uploaded by Eduardo Reck Miranda
Content may be subject to copyright.
The model uses commercially available robots (Dr Robot DRK8080), which were adapted at ICCMR for high-quality voice synthesis and analysis with sampling rate at 22,050 Hz. 

The model uses commercially available robots (Dr Robot DRK8080), which were adapted at ICCMR for high-quality voice synthesis and analysis with sampling rate at 22,050 Hz. 

Source publication
Article
Full-text available
A group of interactive autonomous singing robots were programmed to develop a shared repertoire of vocal singing-like intonations from scratch, after a period of spontaneous creations, adjustments and memory reinforcements. The robots are furnished with a physical model of the vocal tract, which synthesises vocal singing-like intonations, and a lis...

Citations

... Tools for assisting creativity are becoming more commonplace. New systems utilizing artificial intelligence (AI) methods to empower the tools themselves to be creative are stepping in different fields, including robots for playing music (Hoffman and Weinberg, 2010;Weinberg et al., 2020) and singing (Miranda, 2008), sketching (Lin et al., 2020) and even fostering creativity in children (Ali et al., 2019). These co-creative robots represent technological progress in machine engineering, artificial intelligence as well as human-machine interaction. ...
Article
Full-text available
Artificial intelligence has a rich history in literature; fiction has shaped how we view artificial agents and their capacities in the real world. This paper looks at embodied examples of human-machine co-creation from the literature of the Long 18th Century (1,650–1,850), examining how older depictions of creative machines could inform and inspire modern day research. The works are analyzed from the perspective of design fiction with special focus on the embodiment of the systems and the creativity exhibited by them. We find that the chosen examples highlight the importance of recognizing the environment as a major factor in human-machine co-creative processes and that some of the works seem to precede current examples of artificial systems reaching into our everyday lives. The examples present embodied interaction in a positive, creativity-oriented way, but also highlight ethical risks of human-machine co-creativity. Modern day perceptions of artificial systems and creativity can be limited to some extent by the technologies available; fictitious examples from centuries past allow us to examine such limitations using a Design Fiction approach. We conclude by deriving four guidelines for future research from our fictional examples: 1) explore unlikely embodiments; 2) think of situations, not systems; 3) be aware of the disjunction between action and appearance; and 4) consider the system as a situated moral agent.