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The examples of virtual games and virtual activities of independent living for VR-based evaluation and user pre-training. a The game’s initial introduction. b The game scene and car motion control corresponding to simple gestures. c The main GUI, Home Page, for selecting the task object. d The subdivision GUI, Medicine, for selecting specific medicine types. Note that these GUIs were English-translated versions

The examples of virtual games and virtual activities of independent living for VR-based evaluation and user pre-training. a The game’s initial introduction. b The game scene and car motion control corresponding to simple gestures. c The main GUI, Home Page, for selecting the task object. d The subdivision GUI, Medicine, for selecting specific medicine types. Note that these GUIs were English-translated versions

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Driven by the shortage of qualified nurses and the increasing average age of the population, the ambient assisted living style using intelligent service robots and smart home systems has become an excellent choice to free up caregiver time and energy and provide users with a sense of independence. However, users’ unique environments and differences...

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... Year Implication Number of Users Duration [15] 2023 deploy at home, unattended 25 10 weeks [72] 2023 experiments at nursing institution 10 2 days [73] 2022 survey 197 [45] 2022 capture data from bracelet 2 47/114 days [74] 2021 capture data from bracelet 4 15 days [66] 2020 deploy at home, unattended 20 5 days [75] 2019 survey 188 [38] 2017 demonstration and survey 18 [48] 2016 experiments at home 1 [55] 2015 experiments in laboratory 6 1 session [37] 2013 experiments at senior citizen homes 16 2 sessions [49] 2013 focus group 32 1 session [56] 2012 capture data in a controlled environment 20 (young) 20 min ...
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