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The eight building blocks of knowledge management (Probst, et al., 1997). (Redrawn by the author)

The eight building blocks of knowledge management (Probst, et al., 1997). (Redrawn by the author)

Contexts in source publication

Context 1
... et al (1997) propose a commonly used framework for both an individual and an organizational perspective. The framework distinguishes eight building blocks of knowledge management as seen in Figure 2. These building blocks structure the knowledge management process in logical phases, suggest points for interventions, and help to identify the source of knowledge problems. ...
Context 2
... models (objects) bring together architectural plans and sections and enable a project to be seen from different perspectives. Physical models allow materials to be experienced and the design of complex buildings to be controlled ( Figure 20). ...
Context 3
... represent the main idea, are atmospheric, and help to quickly visualize an idea ( Figure 23 and Figure 24). Sketches are used to assist the group reflection and communication process by making knowledge explicit and debatable. ...
Context 4
... represent the main idea, are atmospheric, and help to quickly visualize an idea ( Figure 23 and Figure 24). Sketches are used to assist the group reflection and communication process by making knowledge explicit and debatable. ...
Context 5
... Sketches allow room for own interpretations and foster the creativity in groups. In contrast, Diagrams are abstract, schematic representations used to explore structural relationships among parts by denoting function relationship ( Figure 25). The type of knowledge that is being conveyed by diagrams is analytic. ...
Context 6
... knowledge maps can also be fictitious and address visions or stories, for example to establish a mutual context in an organization. Figure 26 presents a fictitious map that improved interfunctional communication of a complex project in an organization, based on the power of visual metaphors. The Tube Map Visualization is discussed and evaluated in detail as one of the four case studies. ...
Context 7
... address emotions and are inspiring, appealing, motivating, and energizing. Thus, they are widely used as a key instrument for advertising ( Figure 27). Images can be grasped and recalled in less than a second and sometimes be remembered for decades (i.e., key images of the war in Vietnam or Iraq). ...
Context 8
... can be grasped and recalled in less than a second and sometimes be remembered for decades (i.e., key images of the war in Vietnam or Iraq). The same effects can be used for the transfer of business related knowledge, e.g., by using visual metaphors ( Figure 28). "To convert tacit knowledge into explicit knowledge means finding a way to express the inexpressible. ...
Context 9
... in Space exploit the third dimension and allow materials to be experienced. Objects in space are helpful for example for information points (Figure 29), knowledge fairs, or exhibitions (Figure 30), to complement physical and digital visualizations and to show the content from different viewpoints. ...
Context 10
... application allows the results set to be filtered by using different sliders and is based on previous work, e.g., described in (Brodbeck and Girardin, 2003a). Another application, the Infoticle application (Vande Moere, et al., 2004), uses data-driven particles (Infoticles) to explore large time-varying datasets with reoccurring data objects that alter in time in an immersive environment (Figure 32). The animation of these Infoticles displays the behavior of individual data entries or the global context of the whole dataset. ...
Context 11
... illustrate a analysis of the situation an interactive visualization (Brodbeck and Girardin, 2003a), as seen in Figure 42, was used. It allowed different attributes of the cities in Switzerland to be explored. ...
Context 12
... help to address emotions and to support recall. Therefore various images were used ( Figure 52 - Figure 55), especially in presentations. ...
Context 13
... format illustrated the complexity and made relationships transparent. Further interactive visualizations were a video clip created in a workshop, and a virtual 3D World that allowed navigating through the master plan and imagining how Science City ETH could look like (Figure 62, Figure 63). ...
Context 14
... images were used in the whole communication process. (e.g., Figure 52-56). The images were used on the website, in the press, in presentations, flyers, and internal mailings. ...
Context 15
... images tried to use strong and warm colors to initiate positive associations and feelings. The effect of Figure 52 was very strong. This three dimensional rendering that is based on the two-dimensional diagram, helped people to better understand how Science City could look. ...
Context 16
... integrated in the Infostructure, it complemented ideally the static visual formats as the sketches or images. The interactive walk-through was a VRML application that allowed users to virtually navigate through Science City (Figure 62, Figure 63). This application was, due to technical limitations, not as appealing as other formats. ...

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