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The Wundt curve [Berlyne 1960]. 

The Wundt curve [Berlyne 1960]. 

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Literature in psychology has shown that curiosity is the intrinsic motivation for exploration, learning, and creativity. Various forms of computational curiosity have been developed to provide artificial beings with desirable functions, such as detecting and adapting to novel inputs, making decisions related to aesthetics, and achieving pedagogical...

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... They often manifest as a preference for objects that are bright and vivid and have attention-capturing qualities (Chen et al., 2022;Kidd & Hayden, 2015;Piccardi et al., 2020). Based on the nature of the content arousing it, curiosity can be categorized as epistemic (elicited by an information gap) or perceptual (aroused by exposure to novel stimuli) (Berlyne, 1960;Wu & Miao, 2013). Epistemic curiosity is seen as a higher cognitive capability shared by humans and some other animals (Buyalskaya & Camerer, 2020). ...
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Curiosity, an innate and intrinsic motivation to explore, makes vital contributions to learning in individuals of various ages. Epistemic curiosity centers on the drive to close information gaps and can be classified a joyous exploration and interest (I) and deprivation sensitivity (D) types. Each subtype is associated with different academic achievements, personality traits, emotions, and aspects of creativity. Building on the concept of epistemic curiosity in adults, the I- and D-type Epistemic Curiosity in Young Children (I/D-YC) scale was developed. The purpose of the present study was to validate the Chinese I/D-YC scale for preschoolers. Exploratory factor and confirmatory factor analyses of data from 111 parents (sample 1) indicated that the Chinese I/D-YC replicated the two-factor structure and items of the original scale. The scales’ convergent validity and reliability were examined with data from 189 parents (sample 2) and 129 teachers (sample 3), as its test–retest reliability was examined with data from 45 parents (from sample 2). The results established the Chinese I/D-YC scale as a valid and reliable measure of epistemic curious behaviors in young Chinese children. Moreover, the cultivation of epistemic curiosity should weaken inhibition and this might enhance well-being, creativity and learning, especially the D type with lower SES.
... During the post-test phase, both the number of students who wrote questions and the total number of questions increased: 15 students generated 36 questions. (22) and post-interaction (36) question writing sessions. The percentages calculated relative to the total questions asked within that session (e.g., 9 22 = 40.9%). ...
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Virtual, augmented, and mixed reality for humanrobot interaction (VAM-HRI) is a new and rapidly growing field of research. The field of socially assistive robot (SAR) has made impactful advances in educational settings, but has not yet benefited from VAM-HRI advances.We developed MoveToCode - an open-source, embodied (i.e., kinesthetic) learning visual programming language that aims to increase student (ages 8-12) curiosity during programming. MoveToCode uses an augmented reality (AR) autonomous robot tutor named Kuri that models the students’ kinesthetic curiosity and acts to promote their curiosity in programming. MoveToCode design was informed by pilot studies and tested in Los Angeles elementary classrooms (n = 21). Results from main study validated our design decisions compared to the pilot study which was conducted in a real elementary school classroom environment (n = 15), showing an improvement in perceived robot helpfulness (median +Δ1.25 out of 5) and number of completed exercises (median +Δ1, maximum of 11). While no significant changes were found in pre/post student curiosity or intention to program later in life, students wrote more open-ended questions post-study on topics related to robots, programming, research, and if they would like to do the activity again. This work demonstrates the potential of using VAMHRI in a kinesthetic context for SAR tutors, and highlights the existing conventions and new design considerations for creating AR applications for SAR.
... To autonomously produce human-like behaviors in artificial agents, neuroscience has inspired various architectures and algorithms for machine learning (ML), which has obtained phenomenal success in various applications [42,62,152]. Apart from leveraging the structure of neurons, the capability of AI systems should also be enhanced with biological and psychological functionality or human-level cognition to inherit the merits of human-level intelligence such as quick adaption, high sample efficiency, and trustworthy interpretation [89,137,140]. As a basic element of cognition, curiosity organically provides an intrinsic motivation driving human beings to explore the world by discovering interesting and useful information [58,118,119]. ...
... Although the applications of CDL are vast and could not be exhaustively covered in a single work, Oudeyer and Kaplan [89] presented a typology of computational intrinsic motivation which summarized various approaches of intrinsic motivation in psychology as well as computational models in reinforcement learning. Wu and Miao [137] introduced a brief computational framework for measuring curiosity and provided some research areas for future studies. However, these works are outdated as more CDL methods have emerged and become increasingly popular since then. ...
... However, it is changeling to quantitatively measure the degree of curiosity in an integrative framework. As suggested in the survey work [137], the psychological curiosity theory presented by Berlyne [10] can be introduced as the baseline of measuring artificial curiosity computationally, by determining the stimulus (received from environments) intensity with one or more collative variables. In particular, different levels of stimulus intensity correspond to different levels of curiosity with preferences. ...
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... The scope can be extended towards incorporation of other opportunistically available knowledge sources as explained in (Calma et al., 2017). This is closely related to the concept of curiosity, which is discussed in detail in (Wu and Miao, 2013). ...
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... For humans, the capacity for conflict adaptation plays a crucial role in learning and adapting to the environment. When human toddlers detect any conflict between the current environment and their prior knowledge, they will generate curiosity and be motivated to learn new knowledge or rules (Wu and Miao, 2013). Curiosity is also important for the trial and error learning of robots . ...
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... Curiosity is the intrinsic motivation for exploration (Wu and Miao 2013). Especially in social scenario, users are curious about the new information about how other people behave, feel, and think (Wu et al. 2016). ...
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... In general, curiosity has been computationally modeled [42] using an appraisal process where the incoming stimuli are first evaluated for their potential to provide an appropriate stimulation level. Subsequently, the stimulation level is mapped to a non-linear emotion curve called the Wundt curve [43] for deriving the curiosity level. ...
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Curiosity is a vital metacognitive skill in educational contexts, leading to creativity, and a love of learning. And while many school systems increasingly undercut curiosity by teaching to the test, teachers are increasingly interested in how to evoke curiosity in their students to prepare them for a world in which lifelong learning and reskilling will be more and more important. One aspect of curiosity that has received little attention, however, is the role of peers in eliciting curiosity. We present what we believe to be the first theoretical framework that articulates an integrated socio-cognitive account of curiosity that ties observable behaviors in peers to underlying curiosity states. We make a bipartite distinction between individual and interpersonal functions that contribute to curiosity, and multimodal behaviors that fulfill these functions. We validate the proposed framework by leveraging a longitudinal latent variable modeling approach. Findings confirm a positive predictive relationship between the latent variables of individual and interpersonal functions and curiosity, with the interpersonal functions exercising a comparatively stronger influence. Prominent behavioral realizations of these functions are also discovered in a data-driven manner. We instantiate the proposed theoretical framework in a set of strategies and tactics that can be incorporated into learning technologies to indicate, evoke, and scaffold curiosity. This work is a step towards designing learning technologies that can recognize and evoke moment-by-moment curiosity during learning in social contexts and towards a more complete multimodal learning analytics. The underlying rationale is applicable more generally for developing computer support for other metacognitive and socio-emotional skills.
... However, offers inspiration for researchers curious about why people learn and explore in the absence of obvious external rewards 3 . Literature in psychology has shown that curiosity is the intrinsic motivation for exploration, learning, and creativity 4 . The views, theories, and definitions about curiosity establish common grounds on the assumption that curiosity is to learn, explore, and surrender to interesting elements. ...
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Background: Improving learning and instilling an investigative personality in the student is also one of the main elements of education Therefore, a relationship has been established between curiosity and inquisitiveness, and it can be seen that at the root of this relationship, inquisitiveness plays a differentiating role in the learning of both young people and children. Aim: This study examines the relationship between university students' course-leisure conflict and curiosity levels based on different variables. Methods: The sample group was determined through convenience sampling and consists of 764 university students, including 406 female and 358 male participants. Level of Welfare" of the curiosity scale of the participants, and a significant difference was found only according to the "Level of Welfare" variable in the course-leisure conflict scale. A significant positive correlation was found between the participants' curiosity levels and course-leisure conflict scores. Result: It was concluded that the curiosity levels of the participants and the course-leisure conflict scale differed according to some variables, and the curiosity levels of the participants affected the course-leisure conflicts.
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... In the field of computer science, research in curiosity agents [32] employed the Wundt Curve to estimate the effectiveness of interestingness [24] and novelty [20]. In [24], the Wundt Curve is formulated as the difference of two sigmoid functions, reward and punishment: ...
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