Technology framework of artificial intelligence

Technology framework of artificial intelligence

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College physical education system is an essential component of the national health plan. Promoting the technical and modernized construction of the physical education curriculum in colleges and universities is crucial to enhance higher education's science and performance. In this technological era, the Internet of Things (IoT) is used in physical e...

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... Fig. 5 says that artificial intelligence can provide solutions for students in practical problems for physical education technology development. Cloud service networking is a way of delivering device and internet benefits to the full. The excellent physical learning tools from different locations and colleges into physical education to build ...

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... On the other hand, the article by Che et al. (2021) discusses the interaction between humans and computers in physical education in IoT-based colleges. This research highlights the development of an artificial intelligence-based AI-IoTS system to enhance the interaction between humans and computers in the context of physical education. ...
... In the analysis of the results and findings from this journal article, the integration of the Internet of Things (IoT) in physical education is shown to have significant implications. Various studies, such as those described by Ding et al. (2020), Che et al. (2021), Hu et al. (2021), Guo and Sun (2021), and Wang and Wang (2023), highlight various aspects of using IoT technologies in enhancing physical learning experiences, activity monitoring, classroom management, and teaching resource management. This integrated approach not only facilitates interactive learning but also assists in improving teaching efficiency and classroom management, as well as promoting innovation in curriculum and resource management. ...
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Background Problems: Advanced technologies, such as the Internet of Things (IoT), have played an increasingly important role in the development of physical education in higher education. Research Objectives: This study aims to conduct a content analysis of the use of IoT technology in physical education in higher education. Methods: Scopus and Web of Science databases were used to collect and analyse data for this study, with a total of 178 articles obtained, consisting of 104 articles (Scopus) and 74 articles (Web of Science). The final data used for this study consisted of 20 articles, as it only targeted the top five topics related to the internet of things (IoT) in physical education after being analysed using ScientoPy. Findings and Results: The analysis identified five main topics related to the application of the internet of things in physical education in higher education, including cloud, artificial intelligence, deep learning, big data, and virtual reality. The implications of these findings for the development of physical education in higher education are discussed in this study, emphasizing the importance of IoT technology integration in creating a more adaptive and responsive learning environment. Conclusion: The contributions of this research include providing deeper insights into how IoT technologies can be applied in physical education in higher education, as well as highlighting the potential to improve the effectiveness of learning and teaching in this area. The conclusions of this study emphasises the importance of continuing to develop innovations in the application of IoT technology in physical education in higher education in order to achieve a more efficient and competitive learning environment.
... Strictly controlling the experimental factors, provides an important condition for the reliability and correctness of the experimental results. See Table 3 for the treatment of experimental factors: According to the requirements of the experimental design, the experimental class uses different teaching schemes for teaching activities in each teaching unit, and the control class uses conventional teaching schemes for teaching, the two classes carry out staged assessments of teaching effects ( Figure 2 and Figure 3) [15]. To ensure that students can systematically and gradually master theoretical knowledge and basic technical skills in Unit 1, the "systematic learning" teaching mode is selected, this mode is mainly to accept learning, and students must be able to accept knowledge, remember and reproduce the knowledge imparted. ...
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... Based on VRML, the virtual teaching method was divided into two different approaches and presented a network teaching approach. The article (Che et al. 2021) is presented an AI-based IoT system for IoT-based HCI for learning. The presented system involves a cloud platform and three artificial intelligence (AI) stages. ...
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... These tools can assist students become considerably more engaged in their lessons and exercises. Che et al. (2021) have developed a system for college physical education by the utilization of the Internet of Things (IoT) and artificial intelligence (AI). The proposed system is the integration of cloud architecture and three AIgrounded smart layers. ...
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New technologies, such as the Internet of Things (IoT) and human–computer interaction (HCI), have enabled a variety of tasks to be carried out quickly and effectively. Both of these technologies can be combined to improve physical education (PE) at the college level and at a higher level. The overall development and evolution of students depend on their participation in sports. Different intelligent and highly interactive platforms for the students’ PE-based education can be designed with the integration of IoT and HCI. The proposed study discussed a variety of methods for identifying athletes in images and videos while they are practicing. It was discovered that wearable and portable technologies that make it simple to maintain track of a player’s health during physical activity can be created using the IoT. The students can learn about physical activities in a customized learning environment using the smart IoT-grounded learning paradigm. They can impart important knowledge in a very upbeat way. Numerous qualities are found in the current literature after rigorous investigation, and the most significant ones are chosen for the decision-making process. For the purpose of rating the potential options according to the chosen characteristics, the study employed the graph theory matrix approach. The option with the highest permanent function value came in first and the one with the lowest value came in last. The current investigation has given consideration to offering a comprehensive overview of the data that is currently available on the subject of study. The study demonstrates many methods for analyzing literature, enabling students to create fresh perspectives on the topic.
... Based on VRML, the virtual teaching method was divided into two different approaches and presented a network teaching approach. The article [6] is presented an AI-based IoT system for IoT-based HCI for learning. The presented system involves a cloud platform and three artificial intelligence (AI) stages. ...
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... Second, "learning performance" refers to students appropriately improving their learning motivation based on their own learning experience, so as to enhance learning outcomes and achieve learning goals (Che et al., 2021;Schiff, 2021). Wang and Zheng (2021) pointed out an AI-based application plays an active role and has an effect on teaching concepts and teaching platform construction. ...
... The human-computer interaction experience (HCIE) refers to making it easier for students to use all kinds of information technology to accomplish their goals, which include creating students' positive human-computer interaction experience, ensuring they can easily navigate the site/device and find what they are looking for, and creating content that is understandable and accessible to them (Balakrishnan & Dwivedi, 2021;Che et al., 2021;Seo et al., 2021;Yang, 2021). Students' experience in using technology is an important key to the popularization and application of ICT skills that includes line pens, smart speakers, online games, interactive devices, robots, social media, virtual reality (VR), augmentation reality (AR), Internet of Things (IoT), etc. (Al-Said & Al-Said, 2020; Ehrenbrink & Möller, 2018). ...
... HCIE is a spontaneous LE-AITA learning method, and it emphasizes the selfarranged learning mode. Thus, it is related to self-directed learning attitude (Che et al., 2021;Xu et al., 2021 ;Zhou et al., 2021). Through self-directed learning, students can decide learning materials and learning methods according to their own needs or problems to be solved (Oberländer et al., 2020;Pillai et al., 2021;Rajabalee & Santally, 2020). ...
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... The literature is consisted of several innovative concepts for the prediction of the vehicles' trajectories or the determination of the drivers' conditions, for instance, whether they are drunk [19]. There several instances for the IoV technologies, for example, edge/cloud computing [20][21][22], blockchain [23,24], sensor technologies [25], artificial intelligence (AI) [26][27][28][29][30] etc. These technologies are capable of exploring the most proper solutions required for providing reliability, security, and autonomy for vehicular networks [1]. ...
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... IoT comprises enabling communication between things and entities with humans within the framework of Internet services by availing components that ensure the distinction of each item through sensors and data transmission via networks with advanced speci cations and protocols (Ahmed, 2016;Al-Dahshan, 2019;Che, et al. 2021). ...
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The article gauges Saudi universities’ readiness to integrate the Internet of things (IoT) in Knowledge Management (KM) and identifies the challenges relating to its use. A descriptive-analytical approach was used to discuss the concepts, development, and general structure that characterize the IoT and its related challenges and to find ways to address them. This study used a three-axis questionnaire, which was applied to 275 faculty members and information technology officials in Saudi universities. The results revealed that a strategy related to the development of infrastructure and the provision of equipment and applications to deal with and analyze big data is needed, besides the conviction of the faculty and specialists in its potential in developing the teaching and learning environment in universities and providing unique research by interlinking the network of laboratories and research and training laboratories. The results also revealed that its effects on the university learning environment are gender, rank, and experience agonistic. Finally, 11 main criteria and 44 sub-applications were reached to manage the smart campus's information generated by IoT.
... In [7], IoT system powered by AI-IoTS is promoted through wearable technology. A Cloud Platform and 3 layers of AI make up this AI-IoT. ...
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Physical education (PE) is a crucial topic in higher coaching that individually points motor abilities in health-enhancing activities. Conventional PE in institutions struggles to pique graduates’ attentiveness in sports, proceeding in low task involvements rates, and incapacity to exercise the body. Innovative teaching concepts and methodologies, coaching techniques and procedures, and coaching assessment techniques in physical education are all accompanied to developing the physical education study hall climate and successfully boosting physical education efficacy. Each element of regular living, especially education, is being influenced by wireless internet innovations. We will provide extra help to students by predicting academic endurance or dropout. We can improve the wireless platform’s potential utility in sports applications and change the character of PE, including visualization and repetition by incorporating it into PE teaching. Based on the concept of wireless network technology, this paper proposes an Improved Energy Efficient Scalable Routing Algorithm (IEESRA) for physical education advancement. Initially, the physical education dataset is preprocessed using normalization. The aspects are removed using the scale-invariant feature transform (SIFT) method. The data is transferred using a wireless network using Improved Energy Efficient Scalable Routing Algorithm (IEESRA). The classification is done using random forest (RF) classifier. The results of the analysis reveal that wireless network-based PE may increase graduates’ strength, speed, and qualities providing a more important reference and reference for enhancing the success of PE. The proposed strategy has the potential to enhance actual attention to PE teaching to 90% with raising students’ engagement to 70%.