Head-Tracked View Frustum for Off-axis Stereoscopic Rendering. View Frustum for Stereo Rendering is Computed Based on User’s Head Position so that Application Perspective Corresponds to the Through the Window Style Immersive Environments.

Head-Tracked View Frustum for Off-axis Stereoscopic Rendering. View Frustum for Stereo Rendering is Computed Based on User’s Head Position so that Application Perspective Corresponds to the Through the Window Style Immersive Environments.

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This article describes research to build an embodied conversational agent (ECA) as an interface to a question-and-answer (Q/A) system about a National Science Foundation (NSF) program. We call this ECA the LifeLike Avatar, and it can interact with its users in spoken natural language to answer general as well as specific questions about specific to...

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... This experiment sought to evaluate the episodic memory system exactly how we plan for it to be usedintegrated into an ECA. Figure 3 displays the graphic representation of the ECA used. We refer to this ECA as the Lifelike Avatar [16]. This experiment compares the relative capabilities of the Lifelike avatar with the episodic memory system incorporated within it to the same avatar without memory. ...
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... Modern media have long made such promises (Sconce 2000). What made the 2.0Pac performance particularly interesting to me was that it recalled my experience of the first time I saw a televised report on the Science Channel (Popular Science 2009) of a research project in which I was involved, 'Project Lifelike', a National Science Foundation funded collaboration between the University of Illinois at Chicago Electronic Visualization Laboratory and the University of Central Florida Intelligent Systems Laboratory (Gonzalez et al. 2013). The essence of the project involved creating a lifelike 3D avatar with whom system users could interact, as a small but definitive step in our goal of developing a virtual human that can pass the enhanced Turing test -one that can fool a human into thinking he or she is speaking with the actual person via computer-based communication rather than a virtual representation of the person. ...
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