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Spinner music player with playlist rod. 

Spinner music player with playlist rod. 

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Citations

... In interaction design, the role of emotion is a key element. Zimmerman (2003) has researched how emotion, industrial design and interaction design affect on others. Product development should also take into account the balance this relationship between emotion and usability. ...
... Product development should also take into account the balance this relationship between emotion and usability. Zimmerman (2003) pointed out his notions through student projects, where the students were to design a product for a specific target group and user context. This doesn't produce real life results as the students are not the professionals of design, but it gives some guidelines how the balance could be found in product design and target them for certain group of users. ...
Conference Paper
MuBiks is a novel tangible music player, designed for visually challenged to create and manipulate music playlists. Users can manipulate musical controls to play, pause and increase-decrease volume through rotating different sections of MuBiks. We followed a user-centered-design approach to understand user behavior towards existing human-machine interactions. Contextual inquiry in the form of semi-structured interviews among teachers and students were conducted across three blind schools in Assam and Madhya Pradesh in India. A series of tasks was given to users to understand patterns of existing communication through texture and size identification. Heavy dependence on memory and secondary help, easy recognition of texture, shape, size and sound and extensive use of hands were observed during the study. Identified insights were referred and accommodated to design proposed music player.
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In this paper we present G-tunes, a music player that couples tangible interface with digital music. The design is done based on the research of tangible interface and interaction engineering. We offer an overview of design concept, explain the prototyping and discuss the result. One of the goals of this project is to create rich experiences for people to play music; another goal is to explore how external physical expressions relate to human’s inner perception and emotion, and how we can couple this with the design of a tangible music player.