Figure 3 - uploaded by Nika Kvaššayová
Content may be subject to copyright.
Source code of 1.8inch micro:bit LCD. Another group of kids from primary school decided to program a gamepad for controlling the movement of Sparkfun moto:bit (chapter D). The fig 4 shows the source code of the gamepad. After interaction with buttons or joystick BBC micro:bit sends an "encrypted" data to another BBC micro:bit that is set on the same radio wave.
Source publication
Context in source publication
Context 1
... they did not complete this activity. More interesting and useful task was to create something that could be used in the real world. That is also the aim of STEM. For 1.8inch BBC micro:bit display kids suggested to program it like a banner which can be found next to roads.. Banner display two advertisements with a different text 2,5 seconds each. Fig. 3 shows the source code of the banner. ...
Similar publications
Programming and coding are important skills and competencies in the 21st century. Due to this importance, robotics programming has been introduced in the Malaysian education system since 2013. Robotics is important in education because it could be used to cultivate various skills. Various studies have been conducted on robotics and its applications...
Citations
... Robots have been widely applied as assistive tools for teaching and learning programming to various levels of studies in the developed countries for the past 15 years. Among robots that have been used as intervention tools are Lego, NAO, Cozmo, mBot, KitiBot and SparkFun [22]. ...
ABSTRACT: The Fourth Industrial Revolution (IR4.0) has shifted the mindsets of engineering students on the importance of IT skills for current and future engineering related jobs. Nowadays, programming is the most fundamental skill that needs to be learnt by the students using mBot technology. The mBot technology is consider as programmable educational robot designed for beginners to learn basic programming concepts which can be assessed and evaluated via bloom's taxonomy framework. It can be a daunting task to learn programming, especially to new students who do not have any prior experience in coding. Average and low performing students are lacking algorithmic skills, where they could not visualize how the programming concepts work. Therefore, this paper presents the effectiveness of using robot to improve students’ learning of the programming concepts. In designing the learning modules, bloom’s taxonomy model and problem-based learning are adopted using mBot. Moreover, a low-cost and pre-programmed line follower robot has been used to demonstrate the outputs from the programs written in a more interactive manner. For the evaluation, pre-test and post-test of Quasi experimental design have been applied involving 40 students who were identified and categorized as average and low performing groups in the course. The findings show that a significant improvement has been observed from students’ performance and motivation. As such, the students’ performance is measured based on two phases of experiments. Whereas the students’ motivation is measured based on four motivation attributes: self-efficacy, active learning strategy, programming learning value and performance goal.
Keywords: Engineering Education, Technology Education, Fundamentals of Programming, Problem-based Learning, Robotic Intervention, Motivation.
... It's also very good for their imaginations, for developing children's computational thinking. Researchers and teachers are popularizing Computer Science and its practical usage with educational robotics in Slovakia as well [6][7][8][9][10] Before the pandemic of Covid-19 many teachers used robots like Ozobot, micro:bit, mBot, etc. for motivating studying Computer Science, but during Covid-19 we need to find other online solutions for continuing with motivation on Computer Science. The solution could be programming games in MakeCode Arcade -an online new environment for creating 2D games. ...
... Recently, an increasing number of educators have considered educational robotics as a promising field for applying the embodied cognition view [1]. Researchers and teachers are popularizing Computer Science and its practical usage in Slovakia as well [2][3][4][5]. ...
... All tasks and teaching materials are available at our webpage 4 . ...
Students in primary and secondary schools in
Slovak republic are not very interested in study computer
science, especially programming. At our department, we are
trying to motivate primary and secondary school students to
learn programming through multiple activities, such as
computer science extracurricular activity and doing
workshops in primary and secondary schools. This
contribution deals with using Makeblock mBot robots for
teaching programming in primary and secondary schools.