Snap shot of the program window. The first text field shows the phrase to enter and the second field shows the text that the user has entered so far. The software recorded all key presses and the times when they took place. Furthermore, the software did statistical calculations such as time to enter a phrase, error rate, average WPM speed for the phrase, key repeat time and so on and displayed these values at the bottom of window for control purposes. The buttons that don’t have letters on them were assigned the following actions: ‘*’ – backspace, ‘1’ – end of phrase, ‘0’ and ‘#’ – both space. The timer started with the first typed key for each phrase and stopped with ‘1’ so that the participants could rest between the phrases at their discretion. They were informed about this feature of the system. 

Snap shot of the program window. The first text field shows the phrase to enter and the second field shows the text that the user has entered so far. The software recorded all key presses and the times when they took place. Furthermore, the software did statistical calculations such as time to enter a phrase, error rate, average WPM speed for the phrase, key repeat time and so on and displayed these values at the bottom of window for control purposes. The buttons that don’t have letters on them were assigned the following actions: ‘*’ – backspace, ‘1’ – end of phrase, ‘0’ and ‘#’ – both space. The timer started with the first typed key for each phrase and stopped with ‘1’ so that the participants could rest between the phrases at their discretion. They were informed about this feature of the system. 

Source publication
Conference Paper
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A new technique to enter text using a mobile phone keypad, Less-Tap, is described. The traditional touch- tone phone keypad is ambiguous for text input because each button encodes 3 or 4 letters. As in Multitap, our method requires the user to press buttons repeatedly to get a required letter. However, in Less-Tap, letters are rearranged within eac...

Contexts in source publication

Context 1
... we added the option to use either Multitap or Less-tap (referred to as Alternative Text Entry Method during the experiment). Figure 5 shows the user interface. The first text field shows the phrase to enter and the second field shows the text that the user has entered so far. ...
Context 2
... also used a second version of the program in order to test our technique in "eyes-free" mode. In that version, the 2 nd text field as in Figure 5 was completely blanked out (even the cursor was not visible). ...

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... Unfortunately, the set of keys available for motor-impaired people is usually strongly limited. For this reason among motorimpaired people are popular ambiguous keyboards, as MultiTap [13] or T9 [8]. In these keyboards, the set of characters is divided into several groups and each group is assigned to one key. ...
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This article describes methods for text input using head mounted devices. The efficiency of six different virtual keyboards in a 3D environment were evaluated during experiments. Some of used techniques were already known earlier (dwell time, multimodality, swipes), while others are new (control of virtual cursor arrows, 8-button layout, half-star layout). Although the obtained results are not groundbreaking, the obtained results allow a good prognosis for head-based methods using VR goggles.
... A very common arrangement groups the characters into three or four and assigns them in alphabetical order. Other arrangements, such as Less-tap [18] and the QWERTY-like keypad [19] tried to provide users with more familiar layouts. ...
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... An example of a possible mapping is depicted in Fig. 2. Letters ''a'' and ''b'' are entered by single keys (K1 and K2, respectively) though the letter ''c'' is entered by pressing K1 and K2 simultaneously. Ambiguous keyboards [65], such as T9 [32] or Multitap [72,99], are very popular among motor-impaired people. In these keyboards, the alphabet is divided into several groups of characters and each group is assigned to one key (see Fig. 3). ...
... The difference between static and dynamic distributions can be demonstrated on two methods for mobile text input on a nine-button keypad. Both methods are controlled similarly as MultiTap method (e.g., [72,99]) commonly available on mobile phones, in which each key is assigned to three or four characters and a character is entered by repeatedly pressing the same key until the desired character appears. ...
... The Less-Tap [99] method uses a static distribution, where the sequences of letters on the keys are sorted according to their probability in English. LetterWise [72] uses dynamic distribution. ...
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... For example, Foulds et al. (1987) simply switched the positions of three characters from the alphabetic keypad (t, o, and c) to produce their TOC layout. Pavlovych and Stuerzlinger (2003) developed an ambiguous keyboard based on the alphabet, namely, Less-Tap. In that case, the order of letters accessed by each button was altered according to frequency that could reduce the keystrokes-per-character (KSPC) effectively. ...
... According to MacKenzie et al. [9] the KSPC measure (keystrokes per character) is 2.2. There were several modifications reducing the KSPC: Less-Tap (=1.6) [12], where the sequence of letters on the keyboard was no longer alphabetical, or LetterWise (=1.15) [10] where the layout of keys dynamically shifted according to the previously entered text, which was on the expense of the clarity of the layout. ...
... The TwiceTap keyboard can be further optimized by shuffling the position of characters on each key according to the layout of Less-Tap [12]. Other interesting extension would be dynamic n-gram suggestion based on the already written text. ...
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... Many articles discussed the importance of the input scheme in a mobile phone. A study of Mittal and Sengupta [8] proposed an optimized layout for keypad entry system in multitap mode [9] that can compete with the less -tap mode [10]. The keypad layout was developed with the assumptions that no errors are committed during the encoding, no ambiguity and all words used are from the dictionary. ...
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... 2002). These include differently organized alphanumeric keypad layouts (Pavlovych and Stuerzlinger, 2003), and touch-screen based input (Isokoski and Raisamo, 2004). ...
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... Multi-tap had several shortcomings including the fact that frequently used characters are not assigned the shortest keystroke sequence. Multi-tap subsequently evolved into Less-tap [2] in which lesser keystrokes were reserved for the most commonly occurring characters in the input language. Simkeys [3] attempts to extend this concept by utilizing '⁎' and '#' keys analogous to the Shift key. ...
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... Degree of efficiency can be measured using Keystroke per Character (KSPC) metric. KSPC is a useful metric which measures the number of average key press required to enter a character [7] [8]. Additionally, entry speed benchmark and error rate can also be used to measure efficiency of an input method. ...
... It takes approximately 1-1.5 seconds for a key to time out [12]. Multi-Tap has KSPC of 2.0342 [5] [6] [7], which means that it requires 2.0342 key presses to enter a character. ...
... However, this technique is proved to be effective. Dictionary-based disambiguation method has KSPC of 1.0072 [5] [6] [7]. This means that it has only 0.0072 more key presses than QWERTY keyboard. ...
... This rearrangement is obtained from the letter frequencies for certain language. This way, the most frequent letter (from each group associated with the key) requires only one key press [3]. Two-key Input requires exactly two key presses for each letter. ...
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We present a new mobile text-entry method that relies on alphabet navigation and dismisses memorizing, offering visually impaired individuals an easy writing mechanism. Current mobile text-entry interfaces are not suitable for blind users and special braille devices are too heavy, large and cumbersome to be used in a mobile context. With the enormous growth of mobile communications and applications it was urgent to offer visually impaired individuals the ability to operate this kind of devices. Evaluation studies were carried and validated the navigation method as a new mobile text-entry interface for the target population.