Screen capture of the Rehabilitation Gaming System (https://www.eodyne.com/rgs­products/full­body). It is designed to engage patients in task­specific training scenarios that adapt to their performance.

Screen capture of the Rehabilitation Gaming System (https://www.eodyne.com/rgs­products/full­body). It is designed to engage patients in task­specific training scenarios that adapt to their performance.

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Objectives: As the Fourth Industrial Revolution advances, there is a growing interest in digital technology. In particular, the use of digital therapeutics (DTx) in healthcare is anticipated to reduce medical expenses. However, analytical research on DTx is still insufficient to fuel momentum for future DTx development. The purpose of this article...

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Context 1
... technologies provide customized training, and games increase interest and sustainability in rehabilitation treatment. With data storage, games can also be used to monitor progress [33,34] (Figure 5). ...

Citations

... Nevertheless, driven by technological advancements, there is a growing interest and investment in the use of information and communication technologies to enhance healthcare delivery. This movement has enabled the adaptation of various technologies for healthcare contexts [5] and, naturally, reminiscence therapy could not remain unaffected by it, resulting in the emergence of a digital model of therapy and, more recently, a virtual one. Despite requiring the allocation of more resources for the creation of biographical content due to the processes inherent to the composition of the virtual world, the virtual model holds the capacity to increase the engagement of people with dementia in therapy [28], in addition to facilitating exposure to various mnemonic stimuli, by taking advantage of the possibility of combining different media into a single artefact [25]. ...
Conference Paper
The prevalence of dementia is a growing concern, affecting approximately fifty-seven million individuals worldwide, with projections indicating a rising incidence. The COVID-19 pandemic has significantly impacted the lives of people with dementia in unforeseen ways, leading to higher social isolation and feelings of loneliness, as well as an increased manifestation of neuropsychiatric symptoms, producing uncertain implications for future epidemiological rates. These circumstances, coupled with an increasingly ageing population, amplifies the urgency of addressing the challenges associated with the syndrome. As a complementary non-pharmacological intervention for dementia management, we introduce the Virtual Reminiscence Model – a person-centered systematic approach to guide the design and development of autobiographical virtual storyworlds conducive to storytelling, with the objective of stimulating memory and communication, contributing to the preservation of the past and identity and to the attenuation of the loss of communication skills in people with dementia.