Scenarios and point of views used in our experiment. From left to right: 2-flows 90º crossing, 2-flows 135º crossing and random scenarios, displayed from top (top row) and eye level (bottom row) point of views.

Scenarios and point of views used in our experiment. From left to right: 2-flows 90º crossing, 2-flows 135º crossing and random scenarios, displayed from top (top row) and eye level (bottom row) point of views.

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Simulating crowds requires controlling a very large number of trajectories and is usually performed using crowd motion algorithms for which appropriate parameter values need to be found. The study of the relation between parametric values for simulation techniques and the quality of the resulting trajectories has been studied either through percept...

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Context 1
... can also impact the perception of artifacts so crowds were generated at two density levels: high (more than 3p/í µí±š 2 ) and low (less than 1p/í µí±š 2 ). To study a wider range of interactions, three generic scenarios were also selected: a random one, and two crossing flows at 90º and 135º, respectively (see Figure 4). Furthermore, previous work has focused on determining the influence of the point of view on the perception of realism; to ensure the camera position did not affect the results, we therefore chose two points of view (see Figure 4): a canonical eye-level camera and a top view. ...
Context 2
... study a wider range of interactions, three generic scenarios were also selected: a random one, and two crossing flows at 90º and 135º, respectively (see Figure 4). Furthermore, previous work has focused on determining the influence of the point of view on the perception of realism; to ensure the camera position did not affect the results, we therefore chose two points of view (see Figure 4): a canonical eye-level camera and a top view. ...

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