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Results of the preliminary survey

Results of the preliminary survey

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The movie Avatar has been the most successful film in sales for ten years since its release in 2009. Although some researchers have found the worth of this film based on aesthetic interpretation, these works still fail to explain the film’s massive popularity. Our goal is to suggest explicit design directions by predicting the audience's appreciati...

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... Three video games that became our precedents for the VR level design. They are A Walk in The Woods [23], Book of The Dead and The Elder Scrolls V: Skyrim [24]. It can be concluded that to make a believable-realistic scenery, three aspects must be incorporated to the VR environment. ...
... • Wood Cabin & Lake scene Water landscape can give a positive effect on reducing stress, especially a dynamic water landscape [23]. The level design of this scene is made up of a floating house on a lake theme ( fig.2a) and around that is an agricultural land ( fig.2b). ...
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The purpose of this research is to build a healing environment that can be experienced through virtual reality (VR) to reduce stress levels of the user because of the lengthy period of COVID-19 pandemic that forced people to stay at home. The healing environment is created based on several theories on the principles of Healing Environments related to Architectural design. And as for the development of the simulation software, it is using the method of Extreme Programming that is based on Agile principle that combined with Architectural design flow. The VR is targeted to run optimally in low-end devices with cardboard and common Bluetooth controller so that it can be accessed inclusively. The evaluation is conducted using a user acceptance test with expert judgment and survey to 32 respondents. The findings are that they enjoyed the simulation because of the guidance is clear and the virtual environment looks more real compared to others that looks cartoonish.
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Avatar intricately intertwines ecological resistance and citizenship themes on Pandora, presenting a rich avenue for ecological scholarship. Despite its cinematic prowess, there is a research gap in understanding the film's impact on ecological consciousness. This paper aims to explore Avatar within the context of environmental cinema, analyzing its portrayal of ecological themes. Recent trends in film studies demonstrate a growing interest in such intersections, making Avatara pertinent subject for investigation. Experts like Levinas, Dobson, and Rousseau are selected for their profound insights into ethics, environmental citizenship, and the human-nature relationship, offering relevant, authoritative, and influential perspectives that align with the research goals. By examining existing literature on the urgency of ecological awareness and critical reviews, the paper aims to uncover the film's influence on ecological attitudes. The implications extend to environmental advocacy and education, emphasizing the potential of popular media, like Avatar, to shape attitudes toward sustainable coexistence and ecological citizenship. Integrating Avatarinto educational curricula has the potential to enhance environmental literacy among students, fostering a deeper understanding of ecological issues and inspiring proactive engagement. By leveraging the film's themes of interconnectedness and ecological stewardship, educators can instill values of environmental responsibility and citizenship in future generations.