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Relationship between IVGG and learning mechanics/theories

Relationship between IVGG and learning mechanics/theories

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It is no secret that learning is a complex set of processes. Researchers and practitioners have been tackling the problem of learners' engagement, motivation, and retention from various perspectives, from pedagogical to cognitive and psychological. Nowadays, learning has become increasingly ubiquitous in multimedia spaces. The use of games in pedag...

Contexts in source publication

Context 1
... consider educational processes, the IVGG uses learning mechanics from the LM-GM model as well as learning attributes from Lameras et al. (2017), and learning activities/styles from Khenissi et al. (2016) and Rapeepisarn et al. (2008). The results of the integration between these studies are shown in Table 2, which also relates to the dominant pedagogical theory in the genre. The terminology for the learning mechanics used was heavily based on LM-GM, and it was adapted to consider the other studies. ...
Context 2
... learning mechanics considered suggest educational activities inside the game. GBL practices go beyond the application of serious games, and, therefore, any learning mechanics listed in Table 2 can also be fostered outside the game by educators, regardless of game genre. ...
Context 3
... six attributes are complemented by the IVGG proposal by creating a seventh attribute description: the recommended genre for applying that pattern. Since a genre is associated with a series of learning mechanics and pedagogical theories (see Table 2), a design pattern also has a set of learning mechanics and pedagogical theories that can be utilized, however, not all patterns have a direct association with learning/education, being created exclusively for entertainment purposes. Educational considerations are to be interpreted as guidelines for instructors; teachers can decide what is the best approach in each GBL application. ...